Okay, I must've been really really tired when I said that MMence wasn't as broken as I thought it would be and that the Offensive DD set won't be as good as the other sets because holy crap it'll be impossible to revenge kill at +1, especially if it runs a Jolly Nature. Scarf Greninja anyone? But yeah, MMence is really,
really bulky, still very powerful (only 10 base Attack less than MPinsir and we know how hard that hits), very fast, great mixed offenses, it's basically amazing in every way and is def completely broken lol. Anyway, time to innovate the metagame prematurely :
Salamence @ Salamencite
Ability: Intimidate
EVs: 248 HP / 252 Def / 4 SpD
Impish Nature
- Dragon Dance
- Roost
- Return/Double-Edge
- Earthquake
Okay, so this set is basically designed to set up over everything physically offensive in order to get to like, +3 and sweep. This thing DDs all over Lando-T, Sand Rush Excadrill, Mega-Pinsir, Garcomp, MGyara (even with Ice Fang), TTar, Diggersby, Bisharp (yes, even after giving it the Defiant boost) even fucking LO Terrakion. This thing uses AV Azumarill as setup fodder, not even kidding. Just a small calc to give you a taste :
-1 252+ Atk Mega Heracross Rock Blast (5 hits) vs. 248 HP / 252+ Def Salamence: 170-200 (43.2 - 50.8%) -- approx. 0.4% chance to 2HKO lolwut
It also sets up over Keldeo (watch out for Scald burns and Icy Wind though) and has enough natural special bulk to tank Lando-I Psychic, though using it as setup fodder is dangerous because of Roost/Earth Power 50/50s. If you can get to +2 though :
+2 0 Atk Aerilate Salamence Return vs. 0 HP / 4 Def Landorus: 286-337 (89.6 - 105.6%) -- guaranteed OHKO after Stealth Rock
Yeah, this thing still hits very hard even with no investment. It's also not exactly slow : it outspeeds Adamant Excadrill, a pretty important benchmark, by 1 point, and at +1 it's faster than MMane, pretty much the fastest unscarfed mon in OU, though creeping Timid MSceptile is probably a good idea, although:
252 SpA Mega Sceptile Dragon Pulse vs. 248 HP / 0 SpD Salamence: 330-390 (83.9 - 99.2%) -- guaranteed 2HKO yum
Unfortunately, you only get one shot at Intimidating stuff to set up, but it's not like you absolutely need Intimidate to tank everything, it just kinda helps. And besides, once should probably be enough since most Scarfers just aren't strong enough to take this thing out. This set may seem like a gimmick but I think it'll be somewhat legit just because MMence is that stupidly broken it can still make it work.
Also, I don't think MBro will be as ridiculous as everyone seems to think it is, and I definitely don't see it being suspected. We still have Taunters to shut it down (though Mew is the only one I can think of which doesn't get hit hard by it), hard-hitters such as MHera who 2HKOs with Pin Missile, MGarde who still 2HKOs it even if it's at +1, and the fact that it kinda has to rely on RestTalk to sweep means it can be taken advantage of quite easily. Calm your tits people, it's not the defensive stuff that's about to crush the meta here.