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Other ORAS Mega Speculation Thread (NO talk about potential bans NOR Aegislash)

Which is your favorite?

  • Beedrill

    Votes: 255 26.5%
  • Pidgeot

    Votes: 119 12.3%
  • Slowbro

    Votes: 86 8.9%
  • Steelix

    Votes: 58 6.0%
  • Sceptile

    Votes: 140 14.5%
  • Swampert

    Votes: 120 12.4%
  • Sableye

    Votes: 62 6.4%
  • Sharpedo

    Votes: 57 5.9%
  • Camerupt

    Votes: 57 5.9%
  • Altaria

    Votes: 144 14.9%
  • Glalie

    Votes: 79 8.2%
  • Salamence

    Votes: 198 20.5%
  • Metagross

    Votes: 164 17.0%
  • Latias

    Votes: 50 5.2%
  • Latios

    Votes: 54 5.6%
  • Loppuny

    Votes: 125 13.0%
  • Gallade

    Votes: 148 15.4%
  • Audino

    Votes: 30 3.1%
  • Diancie

    Votes: 74 7.7%

  • Total voters
    964
Status
Not open for further replies.
sorry i guess i meant to say his typing is hindered by the four times weakness to water. I wouldn't say it's a good type but it does have perks of being pretty offensive and having a resistance to stealth rock plus an immunity to electircity, so i guess it isn't such a bad typing. If you are going to use mega camperupt in OU though, pair it up with something that can counter azumarill or has the ability water absorb, dry skin, or storm drain otherwise choose another mega.
 
sorry i guess i meant to say his typing is hindered by the four times weakness to water. I wouldn't say it's a good type but it does have perks of being pretty offensive and having a resistance to stealth rock plus an immunity to electircity, so i guess it isn't such a bad typing. If you are going to use mega camperupt in OU though, pair it up with something that can counter azumarill or has the ability water absorb, dry skin, or storm drain otherwise choose another mega.


...or you know, can just run wisp as the fourth slot to help hinder the silly Azu switch ins and run something that sponges water attacks like no problem and ground like Gyara and or Rotom-W. It really isn't that difficult to give it some form of support I find.
 
thundurus-therian.gif

Thundurus-Therian (M) @ Choice Scarf
Ability: Volt Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Focus Blast

After experimenting with a lot of pokemon that were originally underwhelming in XY OU, some stood out in the meta and are functioning very well, like Chensaught and Empoleon. Thundurus-THerian, on the other hand, was one of the most pokemons that functioned really well in this metagame. This pokemon, Thundurus-Therian, I found, to be one of the best offensive check to a very huge amount of the meta, while also being able to hit really hard. It's scarf Volt Switch is also very annoying to the opposing pokemons especially if you have the right pokemon to check/counter it.

With a Choice Scarf, it's 145 base SpA, and Volt Absorb, it's an offensive check to the following pokemon: Greninja, Rotom-W, Mega Sceptile, Scarf Landorus-t, Scarf Excadrill, Starmie, Skaymory, Mega Slowbro, Mega Metagross, Mega lopunny, Azumarill, Magnezone, Mega Sableye, Mega Sharpedo, and the list goes on.

It also checks/counters (if switches on DD) every single DD user besides Jolly Mega Salamence (and it only withers down Mega Char X), from Adamant Mega Salamence, Mega Tyranitar, Mega Gyarados, Dragonite, Crawdaunt, and, if you want to count it, Zygarde.
 
I have three questions: 1. Someone can explain me why people think M-sableye is good?
2. Because that the stats of the new megas are reaveld can we play with them at pokemon showdown/online?
3. If i have competitive pokes in pokemon X and i will transfer them to the ORAS i will be able to return them back or no?
 
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1. Someone can explain me whybpeople think M-sableye is good?
His pre-mega ability Prankster is awesome, as you can burn/taunt opponents and often force switches. When the opponent switches, you can have a free Calm Mind. With 252 252+ (Bold) you have defenses of 304/383/399 which is pretty awesome. At this moment you can still annoy opponents with prankster taunt or burn, or go mega and be immune to burns, taunt, phazing. Finding the right pokémon to set up, and you have a very effective sweeper. Its low defense and speed sucks, but with the ability to kill things like Greninja prettty easily at +1 is amazing

252 SpA Life Orb Greninja Hydro Pump vs. +1 252 HP / 0 SpD Sableye: 118-140 (38.8 - 46%) -- guaranteed 3HKO
You can stall him out of Hydro Pump's untill you don't get 2hko'd anymore or stall him out untill it misses. After 40% Life Orb recoil + Stealth Rocks, a +1 Shadow Ball will KO.

Just make sure you kill dark and normal types (as they resist/immune to shadow ball) by using a fighting type and have answers to strong fairy types as they can hurt Sableye

2. Because that the stats of the new megas are reaveld can we play with them at lokemon showdown/online?
Yes, you can play them at pokemon showdown. Not sure if you can play them at Pokemon Online, though

3. If i have competitive pokes in pokemon X and i will transfer them to the ORAS i will be able to return them back or no?
If I remember correctly, you can't. But someone else has to confirm this because I am not very sure
 
530.png

252HP/252SpeDef, I guess you can be a bit more subtie.
Mold breaker
Iron head
EQ
Toxic
Rapid spin

Actually a pretty decent lure, I was using it when geopass was too popular and it still works against sableye and stall mostly.
I play it with M-sceptile and it's also a really good check to togekiss.

Edit : well the main interest of this thing is to counter M-sableye, but I agree this is not completely related to ORAS
 
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Just to be clear this is an ORAS mega speculation thread so your posts have to be related to the new mega evolutions, otherwise they'll just get deleted.

I'm going to try out that DD latios set. Is the max speed really necessary? You're compromising some of the new bulk with a hasty nature, and you'll be dancing up anyway...
 
The RAINSPAM is real-
641-therian.png

Tornadus-Therian @ Assault Vest
EVs: 132 HP / 160 SpA / 216 Spe
Ability: Regenerator
Timid Nature
- Hurricane
- Focus Blast
- Knock Off
- U-turn

Torn-T is a boss in rain with 100% accurate Hurricane while he also pivots out of annoying stuff with U-turn while gaining momentum. Focus Blast screws Skarm and Ferro over if it hits, and finally you check annoying stuff like Keldeo. Rain dance is viable with Damp rock if you want a backup rain inducer, as I always play risky with my Toed. He can be a great pivot for your rain team and has nice synergy with Swampert. Heat Wave sux this is rain focus miss ftw.

260.png

Swampert @ Swampertite
Ability: Damp
EVs: 96 HP / 252 Atk / 156 Spe
Adamant Nature
- Rain Dance/Power-Up-Punch
- Waterfall
- Earthquake
- Ice Punch

Fuk Seismitoad Swampert is here. Rain Dance is neat because makes you instantly +2 Speed and then boosts waterfall. However, you don't even need it if you have Politoed and Torn-T is your backup rain setter, although with mega Swampert's underestimated balk he can set up rain too. PuP could be good as you are nearly unstoppable after a boost. Then mandatory stabs and then Ice Punch to $#!T on mega Mence and Dnite. Note the synergy between Swampert and Torn-T.


473-m.png

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 240 Atk / 16 SpA / 252 Spe
Naive Nature
- Earthquake
- Ice Shard
- Stealth Rock
- Freeze-Dry

Its kinda hard to fit SR on a rain team but Mamo can do it. Everyone automatically assumes this guy is a lead but you can use that to your advantage. Ice Shard is a must to take down mega Mence and co. Freeze-Dry screws Rotom-W and Gyarados over and it can 3HKO mega Slowbroken. Erfquake cuz STAB. Mamo can force switches so just setup SR then. Thick Fat adds an ice resist which isn't bad considering this team so far doesn't have one and everyone is spamming Weavile. This guy really messes up TTar who messes up your rain, and plus who needs Ice Crash Freeze Dry wrecks Hippo.

I could add Latias and Politoed but then this would be like an RMT and not a core so yeah. Even Starmie could be legit here cuz you speedcreep all the base 110s and spin and rain boosted hydro tho but this team is also really weak to grass knot ninja so add in [insert ninja counter here] and you're good.
 
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...or you know, can just run wisp as the fourth slot to help hinder the silly Azu switch ins and run something that sponges water attacks like no problem and ground like Gyara and or Rotom-W. It really isn't that difficult to give it some form of support I find.
will-o-wisp can only get you so far with water types and will not damper any specially based water types, which is generally what a lot of water types are. Also if you think will-o-wisp is your solution to azumarill, think again.
252+ SpA Sheer Force Camerupt Earth Power vs. 228 HP / 0 SpD Azumarill: 274-324 (68.8 - 81.4%) -- guaranteed 2HKO after burn damage
(274, 277, 280, 285, 288, 291, 294, 297, 300, 304, 307, 310, 313, 316, 319, 324
252+ Atk Choice Band Huge Power burned Azumarill Aqua Jet vs. 252 HP / 0 Def Camerupt: 240-284 (69.7 - 82.5%) -- guaranteed 2HKO
(240, 242, 246, 248, 252, 254, 258, 260, 264, 266, 270, 272, 276, 278, 282, 284
252+ Atk Choice Band Huge Power burned Azumarill Waterfall vs. 252 HP / 0 Def Camerupt: 476-564 (138.3 - 163.9%) -- guaranteed OHKO
(476, 482, 488, 494, 500, 506, 512, 516, 522, 528, 534, 540, 546, 552, 558, 564)
4 Atk Camerupt Earthquake vs. 16 HP / 0 Def Azumarill: 153-180 (44.3 - 52.1%) -- guaranteed 2HKO after burn damage
(153, 154, 156, 157, 159, 162, 163, 165, 166, 168, 171, 172, 174, 175, 177, 180
252+ Atk Huge Power burned Azumarill Aqua Jet vs. 252 HP / 0 Def Camerupt: 162-192 (47 - 55.8%) -- 74.2% chance to 2HKO
(162, 164, 164, 168, 168, 170, 174, 174, 176, 180, 180, 182, 186, 186, 188, 192)
252+ Atk Huge Power burned Azumarill Waterfall vs. 252 HP / 0 Def Camerupt: 320-378 (93 - 109.8%) -- 56.3% chance to OHKO
(320, 324, 326, 330, 336, 338, 342, 344, 350, 354, 356, 360, 366, 368, 372, 378)
In order for camerupt to deal with azumarill it has to be an assualt vest set, already burned, and there would still only be a 43.7% chance of surviving a waterfall. So will-o-wisp would still not be enough to stop azumarill. Also you could support any pokemon with having pokemon to sponge up their weaknessess but that doesn't automatically make it a good pokemon. Granted I'm not trying to shit on mega camerupt because it is still a good mega for sure. But would you have mega camerupt take up your mega slot and not mega zard Y, not remotely! And I hate charizard too. But hey what do I know?
 
will-o-wisp can only get you so far with water types and will not damper any specially based water types, which is generally what a lot of water types are. Also if you think will-o-wisp is your solution to azumarill, think again.
252+ SpA Sheer Force Camerupt Earth Power vs. 228 HP / 0 SpD Azumarill: 274-324 (68.8 - 81.4%) -- guaranteed 2HKO after burn damage
(274, 277, 280, 285, 288, 291, 294, 297, 300, 304, 307, 310, 313, 316, 319, 324
252+ Atk Choice Band Huge Power burned Azumarill Aqua Jet vs. 252 HP / 0 Def Camerupt: 240-284 (69.7 - 82.5%) -- guaranteed 2HKO
(240, 242, 246, 248, 252, 254, 258, 260, 264, 266, 270, 272, 276, 278, 282, 284
252+ Atk Choice Band Huge Power burned Azumarill Waterfall vs. 252 HP / 0 Def Camerupt: 476-564 (138.3 - 163.9%) -- guaranteed OHKO
(476, 482, 488, 494, 500, 506, 512, 516, 522, 528, 534, 540, 546, 552, 558, 564)
4 Atk Camerupt Earthquake vs. 16 HP / 0 Def Azumarill: 153-180 (44.3 - 52.1%) -- guaranteed 2HKO after burn damage
(153, 154, 156, 157, 159, 162, 163, 165, 166, 168, 171, 172, 174, 175, 177, 180
252+ Atk Huge Power burned Azumarill Aqua Jet vs. 252 HP / 0 Def Camerupt: 162-192 (47 - 55.8%) -- 74.2% chance to 2HKO
(162, 164, 164, 168, 168, 170, 174, 174, 176, 180, 180, 182, 186, 186, 188, 192)
252+ Atk Huge Power burned Azumarill Waterfall vs. 252 HP / 0 Def Camerupt: 320-378 (93 - 109.8%) -- 56.3% chance to OHKO
(320, 324, 326, 330, 336, 338, 342, 344, 350, 354, 356, 360, 366, 368, 372, 378)
In order for camerupt to deal with azumarill it has to be an assualt vest set, already burned, and there would still only be a 43.7% chance of surviving a waterfall. So will-o-wisp would still not be enough to stop azumarill. Also you could support any pokemon with having pokemon to sponge up their weaknessess but that doesn't automatically make it a good pokemon. Granted I'm not trying to shit on mega camerupt because it is still a good mega for sure. But would you have mega camerupt take up your mega slot and not mega zard Y, not remotely! And I hate charizard too. But hey what do I know?
You miss the point. You use WoW on the switch in, then you switch out to your Azu check, like Ferrothorn or something, with little to worry about. It doesn't let Camerupt specifically beat Azu, but it makes it so much easier for the rest of your team to handle it as a result.
 
Eh... I don't think he's suggesting you can beat a burned azumarill 1v1. He's saying you can completely cripple azumarill with a great utility move on the switch. In fact that's exactly what he said, "help hinder the silly Azu switch ins".
Camerupt has no business taking azumarill on but you can render it useless with a nice prediction, making will o wisp a valuable utility move. Also regardless of whether the pokemon you burn is physical or not, residual damage is always welcome.

Edit: Ninja'd by Jaroda
 
So, is Crunch mega Gyara better than Ice Fang with Mold Breaker? Ice Fang breaks through both m Venus, and multi Drag, but dat STAB tho.
Is Ice coverage more important than STAB? Also mGyara is probably the best Mold Breaker in the game because of that move pool, but if he just goes for STAB, then does it render his ability useless?

Or is it all moot because I should be using something else in the mega slot because Gyara is good enough on his own?
 
Will-o-Wisp best utility comes from those "oh shit what im supposed to do" situations, like if you're against a Scizor and there is an Azumarill and a Landorus-T in the opposing team and you don't want to risk that Lando coming in to take the Earth Power aimed at Azu, but neither you want to risk Fire Blasting Azu.

And honestly Camerupt is better than Beedrill and much, much better than Sharpedo lol.
 
So, is Crunch mega Gyara better than Ice Fang with Mold Breaker? Ice Fang breaks through both m Venus, and multi Drag, but dat STAB tho.
Is Ice coverage more important than STAB? Also mGyara is probably the best Mold Breaker in the game because of that move pool, but if he just goes for STAB, then does it render his ability useless?

Or is it all moot because I should be using something else in the mega slot because Gyara is good enough on his own?
+1 252+ Atk Mold Breaker Mega Gyarados Crunch vs. 0 HP / 4 Def Dragonite: 255-301 (78.9 - 93.1%) -- guaranteed 2HKO
+1 252+ Atk Mold Breaker Mega Gyarados Crunch vs. 0 HP / 4 Def Dragonite: 255-301 (78.9 - 93.1%) -- guaranteed OHKO after Stealth Rock

+1 252+ Atk Mold Breaker Mega Gyarados Crunch vs. 232 HP / 0 Def Mega Venusaur: 205-243 (57.1 - 67.6%) -- guaranteed 2HKO after Stealth Rock
+1 252+ Atk Mold Breaker Mega Gyarados Ice Fang vs. 232 HP / 0 Def Mega Venusaur: 224-264 (62.3 - 73.5%) -- guaranteed 2HKO after Stealth Rock

Mega Venu is the same, and STAB Crunch still rips through Mold Breaker. STAB Crunch is always better imo.
 
will-o-wisp can only get you so far with water types and will not damper any specially based water types, which is generally what a lot of water types are. Also if you think will-o-wisp is your solution to azumarill, think again.
252+ SpA Sheer Force Camerupt Earth Power vs. 228 HP / 0 SpD Azumarill: 274-324 (68.8 - 81.4%) -- guaranteed 2HKO after burn damage
(274, 277, 280, 285, 288, 291, 294, 297, 300, 304, 307, 310, 313, 316, 319, 324
252+ Atk Choice Band Huge Power burned Azumarill Aqua Jet vs. 252 HP / 0 Def Camerupt: 240-284 (69.7 - 82.5%) -- guaranteed 2HKO
(240, 242, 246, 248, 252, 254, 258, 260, 264, 266, 270, 272, 276, 278, 282, 284
252+ Atk Choice Band Huge Power burned Azumarill Waterfall vs. 252 HP / 0 Def Camerupt: 476-564 (138.3 - 163.9%) -- guaranteed OHKO
(476, 482, 488, 494, 500, 506, 512, 516, 522, 528, 534, 540, 546, 552, 558, 564)
4 Atk Camerupt Earthquake vs. 16 HP / 0 Def Azumarill: 153-180 (44.3 - 52.1%) -- guaranteed 2HKO after burn damage
(153, 154, 156, 157, 159, 162, 163, 165, 166, 168, 171, 172, 174, 175, 177, 180
252+ Atk Huge Power burned Azumarill Aqua Jet vs. 252 HP / 0 Def Camerupt: 162-192 (47 - 55.8%) -- 74.2% chance to 2HKO
(162, 164, 164, 168, 168, 170, 174, 174, 176, 180, 180, 182, 186, 186, 188, 192)
252+ Atk Huge Power burned Azumarill Waterfall vs. 252 HP / 0 Def Camerupt: 320-378 (93 - 109.8%) -- 56.3% chance to OHKO
(320, 324, 326, 330, 336, 338, 342, 344, 350, 354, 356, 360, 366, 368, 372, 378)
In order for camerupt to deal with azumarill it has to be an assualt vest set, already burned, and there would still only be a 43.7% chance of surviving a waterfall. So will-o-wisp would still not be enough to stop azumarill. Also you could support any pokemon with having pokemon to sponge up their weaknessess but that doesn't automatically make it a good pokemon. Granted I'm not trying to shit on mega camerupt because it is still a good mega for sure. But would you have mega camerupt take up your mega slot and not mega zard Y, not remotely! And I hate charizard too. But hey what do I know?

Oh, y'know, you could always switch to one of your 5 pokemon that can easily handle a burned azumarill.

Wisp is mainly used to wear it down, not to try for a hopeless 1v1.
 
The RAINSPAM is real-
641-therian.png

Tornadus-Therian @ Assault Vest
EVs: 132 HP / 160 SpA / 216 Spe
Ability: Regenerator
Timid Nature
- Hurricane
- Focus Blast
- Knock Off/Rain Dance
- U-turn

Torn-T is a boss in rain with 100% accurate Hurricane while he also pivots out of annoying stuff with U-turn while gaining momentum. Focus Blast screws Skarm and Ferro over if it hits, and finally you check annoying stuff like Keldeo. Rain dance is viable if you want a backup rain inducer, as I always play risky with my Toed. He can be a great pivot for your rain team and has nice synergy with Swampert. Heat Wave sux this is rain focus miss ftw.

260.png

Swampert @ Swampertite
Ability: Damp
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rain Dance/Power-Up-Punch
- Waterfall
- Earthquake
- Ice Punch

Fuk Seismitoad Swampert is here. Rain Dance is neat because makes you instantly +2 Speed and then boosts waterfall. However, you don't even need it if you have Politoed and Torn-T is your backup rain setter, although with mega Swampert's underestimated balk he can set up rain too. PuP could be good as you are nearly unstoppable after a boost. Then mandatory stabs and then Ice Punch to $#!T on mega Mence and Dnite. Note the synergy between Swampert and Torn-T.


473-m.png

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 240 Atk / 16 SpA / 252 Spe
Naive Nature
- Earthquake
- Ice Shard
- Stealth Rock
- Freeze-Dry

Its kinda hard to fit SR on a rain team but Mamo can do it. Everyone automatically assumes this guy is a lead but you can use that to your advantage. Ice Shard is a must to take down mega Mence and co. Freeze-Dry screws Rotom-W and Gyarados over and it can 3HKO mega Slowbroken. Erfquake cuz STAB. Mamo can force switches so just setup SR then. Thick Fat adds an ice resist which isn't bad considering this team so far doesn't have one and everyone is spamming Weavile. This guy really messes up TTar who messes up your rain, and plus who needs Ice Crash Freeze Dry wrecks Hippo.

I could add Latias and Politoed but then this would be like an RMT and not a core so yeah. Even Starmie could be legit here cuz you speedcreep all the base 110s and spin and rain boosted hydro tho but this team is also really weak to grass knot ninja so add in [insert ninja counter here] and you're good.


One question, about mSwampert

Isn't 156 speed ev's enough yo outspeed timid mega sceptile?

Then you could invest what's left into HP
 
One question, about mSwampert

Isn't 156 speed ev's enough yo outspeed timid mega sceptile?

Then you could invest what's left into HP

Oh ok, I'm not really good with EV spreads I usually just take ones from analysis or use 252/252 spreads. So yeah sure I'll change the spread now.
 
I like the list however id probably rank them a little bit differently.

1. Salamence. I would agree with you that salamence is probably the most powerful of the new megas (which means ubers again for salamence) with all its increased stats, an almost base 200 flying return, reliable recovery, and an incredible movepool he is nearly unstoppable after one dragon dance. This thing is going to force teams to carry an ice type attack.
2. Slowbro: Incredible physical wall that is also can be an unstoppable calm minder. Although I stand by shell armor being a bit of a dissapointing ability, it is nice that mega bro doesn't have to worry about being destroyed by an unlucky crit.
3. Metagross: As Nappy would say "DEM PAWS!" I love this thing it has everything that metagross would need to get back into the OU metagame after the nerf to steel types.
4. Latios and Latias: Arguing about which one of these is better for me is like arguing if pepsi is better than coke. However, both these twins are going to be insane with their incredible special attack, bulk, and other aspects. If are already threats in OU right now they will be even more threatening in ORAS.
5. Sableye: Another annoying calm mind user who has plenty to distinguish himself from slowbro. With more special defense, magic bounce, wil-o-wisp, 3 immunities, and 1 weakness mega sableye can wreck teams that lack the appropriate counter to it.
6. Swampert: "I'm sweepin in the rain i'm sweepin in the rain" With the blessing of this mega evolution swampy know has a shot to make it back into OU. With the bulk, attack, typing, and ability, that dream world politoed may finally get some more use. And swampert too of course.
7. Gallade: Although I would have liked a better ability, gallade a mega evolution that is ready to du-u-u-u-u-ueeell! With a monstrous attack, swords dance, shadow sneak, and an incredible movepool you have got urself one heck of a sweeper. It can even run a decent bulk up set with the increased defense.
8. Lopuuny: This is one of the more overlooked megas in my opinion. Loppuny is almost like a physical mega manectric but with an better ability (I found intimidate to be a bit dissapointing). Now this thing can just wreck house with high jump kick and return without having to carry knock off like other fighting types. However, I do have one slight issue with Lopunny. Why can't it learn swords dance!?
9. Sharpedo: Many were a bit thrown off that sharp didn't get speed boost in its regular form. However, for me the biggest downside to mega sharpedo is that it got some pointless increase to its special attack which i felt could have been better in it's attack or even bulk. But still, strong jaw along with crunch and ice fang with a boost from speed boost can make this pokemon a pretty terrifying late game sweeper.
10. Diancie: I was a little dissapointed with diancies's normal form, but now i'm in luck because diancie's mega makes up for it. With it's incredible offfensive prowess and even decent bulk this pokemon is one I love to use whenever I get the chance.
11. Sceptile: Sceptile I also find to be overlooked. Although lightning rod is supbar it gives sceptile an immunity to thunder wave and the grass typing makes him immune to spore and stun spore. Scpetile is almost like a more offensive form of manectric that has a blistering 145 speed stat to outpace some of the top dragons in the tear and even its base 110 attacke can be used well with swords dance. However, a lot of weakness do hold it back especially with ice shard being a major issue.
12. Altaria: Altaria I though could have been better. I get that gamefreak wants to make some mixed attackers, but they just usuallly aren't my cup of tea. However, Altaria is save by it's typing and ability which can make it into a unique dragon dance sweeper. However, make sure you are aware of the other non mega dragon dancers such as dragonite and gyarados who can perform the role possibly as good as altaria.
13. Beedril: although beedril has an unfortunate case of wasting it's offensive prowess with protect, it still has a lot of things going for it. that adaptability base 150 attack is incredible and with a base 145 speed, it can still run an adamant nature to have a great speed stat. However, other flaws such as stealth rock weakness and priority being a problem, I can understand why you would
state that beedril is the worst mega. However, I believe the others aren't as good.
14: Camerupt: A bad typing is what severally holds this thing back a lot. However everything else about it I like. With it's increased bulk, attacking stats, pretty good abililty, and slow speed this will be quite possibly one of the best trick room pokemon. Of course, that's about it.
15: Glalie: Hey guy's, I found Michael Bay and Deidara's favorite pokemon! With that refrigerate explosion glalie has one of the single most powerful attacks in the game; its art is an explosion! Aside from that though, it does have a good niche as a spike setter; however without an item for a focus sash, it fails to do anything extraordinarily. Coupled with a bad defensive typing and not very impressive stats for a mega, it's gonna be one of those lower tier megas in the end. But I don't care because I want to make Michael bay see what true art is!
16. Steelix: Another dissapointing mega that does look cooll though. I am glad that steelix is now competitively viable, but doesn't get the ability or movepool to stand out as a defensive wall and it is outclassed by mega aggron in a lot of ways. However, u can play to steelix's more offensive side to be a good user of curse and gyro ball, but I would still pick another mega pokemon anyday.
17. Audino: While it's stats are good and it has a nice typing, as a fairy it faces stiff competition from the non mega fairy's such as clefable who also boast the same support movepool as audino and has two amazing ability's. Audino aready had a great ability in regenerator and game troll decided to give it an ability that doesn't even work in single's. Plus as a calm minder it faces stiff competition from slowbro and sableye.
18. pidgeot: Oh bird jesus, i'm so happy to see u finally get more powerful, but you were cursed by so many things. No guard is great with hurricane but it know leaves you open to stone edge, thunder, and blizzard all the time. a 121 speed is pretty good, but it's soo awkward because it would get outsped by greninja by 1 point! And you have been cursed by a terrible movepool for ur offense. No hyper voice and you could only use hurricane, heat wave, hidden power, and ominous wind? It's predictable and a waste off potential.

Overall though, I'm pretty happy with the mega's we got and I still hope there are more that we haven't discovered yet.

Sharpedo's SpA isn't useless. Sharp can run hydro pump or some other SpA move, in order to get through walls like skarmory.
 
I didn't say it was "useless" i said that it wasn't the best stat to increase. But still I guess u could use those moves on skarmory or other physical walls but i dont't like using mixed attackers because I would rather have a powerful special attack or physical attack rather than drain one to increase another. I suppose you do bring up a good point plus dark pulse could hit a mega slowbro that hasn't set up. But hey what do I know?
 
I didn't say it was "useless" i said that it wasn't the best stat to increase. But still I guess u could use those moves on skarmory or other physical walls but i dont't like using mixed attackers because I would rather have a powerful special attack or physical attack rather than drain one to increase another. I suppose you do bring up a good point plus dark pulse could hit a mega slowbro that hasn't set up. But hey what do I know?

Well, Hydro Pump almost always 2HKOes Physically Defensive Skarmory (Perhaps the only thing you'd really want to run Hydro Pump for) without any investment whatsoever (Just a neutral nature) so if you can afford not running Waterfall...
 
Oh well that's actually pretty good. Only problem might be that you have to slash waterfall but crunch is still reasonable so it might not be too big of an issue. Are there any other pokemon that hydro pump that can 2HKO or OHKO?
 
0 Atk Sharpedo Waterfall vs. 0 HP / 0 Def Mew: 115-136 (33.7 - 39.8%) -- guaranteed 3HKO

0 SpA Sharpedo Hydro Pump vs. 0 HP / 0 SpD Mew: 129-153 (37.8 - 44.8%) -- guaranteed 3HKO

hydro pump is straight up stronger than waterfall(calculated with 140 atk stat and 110 satk stat)

so really the issue here now is reliability or power
 
0 Atk Sharpedo Waterfall vs. 0 HP / 0 Def Mew: 115-136 (33.7 - 39.8%) -- guaranteed 3HKO

0 SpA Sharpedo Hydro Pump vs. 0 HP / 0 SpD Mew: 129-153 (37.8 - 44.8%) -- guaranteed 3HKO

hydro pump is straight up stronger than waterfall(calculated with 140 atk stat and 110 satk stat)

so really the issue here now is reliability or power
Well, you're going to be investing in Attack to take advantage of Crunch, so I'm not really sure how that's relevant. Most Sharpedo either run 252 or 252+ Attack, making Waterfall stronger than Hydro Pump against Mew.
 
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