ORAS Megas - OM Edition

Kinda surprised no one has though of this yet.

STABMONS
Clawitzer @ Expert Belt/ Life Orb
Ability: Mega Launcher
Modest Nature
252 Spa/ 252 HP/ 4 Spe
-Origin Pulse
-Ice Beam
-Dark Pulse
-Aura Sphere/ Sludge Bomb
120 base power STAB move boosted by mega launcher. Mega Blastoise can also run the same set. Aura Sphere hits more things super effectively, but sludge bomb hits fairies hard, in particular Azumarill.
 
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Kinda surprised no one has though of this yet.

STABMONS
Clawitzer @ Expert Belt/ Life Orb
Ability: Mega Launcher
Modest Nature
252 Spa/ 252 HP/ 4 Spe
-Origin Pulse
-Ice Beam
-Dark Pulse
-Aura Sphere/ Sludge Bomb
120 base power STAB move boosted by mega launcher. Mega Blastoise can also run the same set. Aura Sphere hits more things super effectively, but sludge bomb hits fairies hard, in particular Azumarill.
I was thinking. Is Origin Pulse really ML-boosted, or was GF just lazy?
 
Metagamiate

Beedrill @ Beedrill-ite
Return/Frustration
252 Attack/252 Speed/4 in... I dunno, HP I guess
Adamant
-Return/Frustration
-Knock Off/U-Turn
-Drill Run
-Protect/U-Turn

Return/Frustration is a 2HKO on Ferrothorn, Drill Run is a OHKO on Heatran, Knock Off is for smacking expected Scarfs and the like or just switch-ins that resist Bug like Landorus-Therian. Mega Beedrill outspeeds almost everything everywhere forever and...

... well, it runs into the problem that Metagamiate is a huge E-Speed meta and Mega Beedrill's best option is generally going to be to U-Turn over and over and over again, which means not getting much benefit out of Metagamiate. Too bad there's no Normal-Turn.

Most particularly it runs into the problem that if Dragonite isn't banned or banned from getting Extreme Speed or Extreme Speed banned, Dragonite can easily switch in on anything it does and then KO it/scare it out.

But hey Mega Beedrill is nigh-useless in other metas too! wait why am i saying that like it's a good thing
 
Metagamiate

Beedrill @ Beedrill-ite
Return/Frustration
252 Attack/252 Speed/4 in... I dunno, HP I guess
Adamant
-Return/Frustration
-Knock Off/U-Turn
-Drill Run
-Protect/U-Turn

Return/Frustration is a 2HKO on Ferrothorn, Drill Run is a OHKO on Heatran, Knock Off is for smacking expected Scarfs and the like or just switch-ins that resist Bug like Landorus-Therian. Mega Beedrill outspeeds almost everything everywhere forever and...

... well, it runs into the problem that Metagamiate is a huge E-Speed meta and Mega Beedrill's best option is generally going to be to U-Turn over and over and over again, which means not getting much benefit out of Metagamiate. Too bad there's no Normal-Turn.

Most particularly it runs into the problem that if Dragonite isn't banned or banned from getting Extreme Speed or Extreme Speed banned, Dragonite can easily switch in on anything it does and then KO it/scare it out.

But hey Mega Beedrill is nigh-useless in other metas too! wait why am i saying that like it's a good thing
Good thing Dnite is ban(finley)
 
Metagamiate


Steelix @ Steelixite
Sturdy
Bulky attacker OK
Return/Frustration
Earthquake
Rock Slide
Utility move

Behold a monster of a Sand abuser!

252+ Atk Life Orb Sand Force Steelix Return vs. 252 HP / 240+ Def Mega Venusaur in Sand: 188-224 (51.6 - 61.5%) -- guaranteed 2HKO after sandstorm damage (The Life Orb is simulating the -ate bonus)

Die everything die.

Dragonite's now banned, but hey, Mega Steelix in Sand would've murdered it like crazy. It'll still murder all kinds of things, and it can tank quite a lot of hits.

And then it can use Earthquake and Rock Slide as coverage I guess.

Also note it gets Double Edge, so if you're fine with recoil it's even crazier. And if you expect to die, screw everybody, it's time for...

252+ Atk Life Orb Sand Force Steelix Explosion vs. 252 HP / 240+ Def Mega Venusaur in Sand: 464-546 (127.4 - 150%) -- guaranteed OHKO

STEELSPLOSION OF ULTIMATE DOOM.

Also...


Sceptile @ Sceptilite
Overgrow
Speed and Special murder EVs OK
Nature Power (Which becomes Grass-ated Tri Attack)
Dragon Pulse
Giga Drain? HP Ice? Not sure
Focus Blast for Steel types

Well honestly it boils down to "Standard Mega Sceptile that replaces Energy Ball with -ated Tri Attack". It's a little better damage, has a chance of Freezing, Paralyzing, or Burning the target instead of lowering Special Defense. Nothing revolutionary.

Mega Metagross is also noteworthy in Metagamiate, being able to replace Meteor Mash with Return/Frustration, leading to calcs like...

252+ Atk Life Orb Tough Claws Metagross Return vs. 252 HP / 252 Def Mew: 273-321 (67.5 - 79.4%) -- guaranteed 2HKO after Leftovers recovery (Life Orb is still simulating -ate effect)

Of course Mew would just Will O Wisp Metagross and then Roost, but that does mean it cannot safely switch in on a rampaging Mega Metagross except as a revenge-switch.

And maybe I'll talk some about Mega Diancie and Mega Gallade later. (Mega Gallade is pretty nasty with a 130~ BP Psychic Physical move off its hilarious Attack and alongside Close Combat)
 
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canno

formerly The Reptile
Metagamite because its hot right now


Sharpedo @ Sharpedite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect / Feint
- Return
- Crunch
- Ice Fang / Zen Headbutt

Ok so Crunch gets boosted by Strong Jaw while Return is stupid powerful STAB, giving him 2 high BP STABs (Crunch has 120 and Return has 132.6 before STAB). Another neat thing it gets is Feint to fuck over Talonflame and other slower ESpeed users that take neutral / are weak to water. It's not that strong - only 39 BP - but its 2+ priority is neat, and it's about as strong as Aqua Jet. Ice Fang gives good coverage and gets Strong Jaw boost. However, Zen Headbutt is there because fuck Mega Venusaur

Pretty neat mon imo.
 
ever notice that beedril-mega's BST is 110 more then it's non-mega? +60 attack, +
PU - Mega Glalie


Glalie @ Mega Stone
Ability: Inner Focus -> Refrigerate
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
- Double-Edge / Return
- Explosion
- Earthquake
- Spikes / Super Fang

Honestly I will be very surprised if this is PU by usage or even allowed in PU, but holy shit this thing will be a monster there. Its Base 100 Speed is enough to outspeed almost the entire tier, trolling Gourgeist-S by 2 points. Double-Edge is for POWER, and stuff like this:
252 Atk Refrigerate Glalie Double-Edge vs. 0 HP / 4 Def Sneasel: 193-228 (76.8 - 90.8%) -- guaranteed OHKO after Stealth Rock
252 Atk Refrigerate Glalie Double-Edge vs. 252 HP / 0 Def Flareon: 182-214 (54.4 - 64%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Refrigerate Glalie Double-Edge vs. 252 HP / 252+ Def Musharna: 193-228 (44.2 - 52.2%) -- 76.6% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Refrigerate Glalie Double-Edge vs. 252 HP / 0 Def Throh: 276-325 (62.1 - 73.1%) -- guaranteed 2HKO
252 Atk Refrigerate Glalie Double-Edge vs. 0 HP / 0 Def Rotom-F: 114-134 (47.3 - 55.6%) -- 75% chance to 2HKO
while Return gives up some of this ridiculous wallbreaking power for increased staying power, though 80/80/80 bulk still isn't winning any awards. Explosion allows Glalie to sacrifice itself for delicious damage, and since Glalie will be one of few, if any, megas in the lower tiers, there's not even an opportunity cost to using it. Add that to the fact that only Avalugg, Metang, Klang, Bastiodon, Poliwrath, Lapras, and Walrein can survive Double-Edge followed by Explosion (and quite a few of those mons hate Earthquake), and you've got a monster on your hands. The last slot is a toss-up: Spikes takes advantage of forced switches while Super Fang can put quite the dent in a few of the mons listed above--most notably, Poliwrath is KOed by Super Fang+Explosion after SR.
PU Beedrill-Mega

Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Poison Jab
- X-Scissor/U-turn
- Protect
- Brick Break

I think this thing is THE fastest thing in the tier (correct me if I'm wrong). just use protect on the turn it megas to garuntee a hit. poison jab and x-scissor are STABs, though U-turn can be used since this needs to deal as much damage as possible before going down, which will be sooner than later with those defenses. still walled by avalugg, with 0.1% chance to 4HKO, but avalugg is... avalugg. Brick Break is for steel types. I'm not too familiar with PU, hence I don't know too many threats to damage calc, but honestly I've never seen so much power on such a low-tier poke.
 
ever notice that beedril-mega's BST is 110 more then it's non-mega? +60 attack, +


PU Beedrill-Mega

Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Poison Jab
- X-Scissor/U-turn
- Protect
- Brick Break

I think this thing is THE fastest thing in the tier (correct me if I'm wrong). just use protect on the turn it megas to garuntee a hit. poison jab and x-scissor are STABs, though U-turn can be used since this needs to deal as much damage as possible before going down, which will be sooner than later with those defenses. still walled by avalugg, with 0.1% chance to 4HKO, but avalugg is... avalugg. Brick Break is for steel types. I'm not too familiar with PU, hence I don't know too many threats to damage calc, but honestly I've never seen so much power on such a low-tier poke.
Mega Beedrill will only be PU for the first month after which it will be UU or OU. Also Beedrillite will likely be banned from PU pretty quickly.
 
Trying to make a set for Beedrill on BasePowerMons and can't decide between so many Bug options...Fell Stinger (120 BP, raises Attack sharply if it KOs opponent). Fury Cutter (110 BP that doubles every turn, though I'm not sure if mechanics stay the same), or Pin Missile (2-5 hits at 110 BP each). I feel like listing all of them as plausible options might be a bit much, especially since one might be obviously better than the others (I haven't played it in awhile) but I'm trying to work out the pros and cons as each.
 
ever notice that beedril-mega's BST is 110 more then it's non-mega? +60 attack, +


PU Beedrill-Mega

Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Poison Jab
- X-Scissor/U-turn
- Protect
- Brick Break

I think this thing is THE fastest thing in the tier (correct me if I'm wrong). just use protect on the turn it megas to garuntee a hit. poison jab and x-scissor are STABs, though U-turn can be used since this needs to deal as much damage as possible before going down, which will be sooner than later with those defenses. still walled by avalugg, with 0.1% chance to 4HKO, but avalugg is... avalugg. Brick Break is for steel types. I'm not too familiar with PU, hence I don't know too many threats to damage calc, but honestly I've never seen so much power on such a low-tier poke.
The reason I didn't mention Beedrill is that there is no way in fuck that thing will be PU or ever allowed in PU in the foreseeable future. There's literally one thing that can wall Beedrill and that is Avalugg. Also it's not the fastest thing in the tier, but it's faster than everything relevant (lol CB Ninjask), while still being able to run Adamant. Also Drill Run/Knock Off>Brick Break because they can hit Metang while losing pretty much no coverage.

Also now that we know that Glalie probably gets Freeze-Dry it might be a good idea to put that into the last slot (and have a Naive nature). It does some nice damage to Poliwrath, 2HKOing it without Explosion:
0 SpA Glalie Freeze-Dry vs. 252 HP / 4 SpD Poliwrath: 192-228 (50 - 59.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
It can't touch Avalugg but it's not like Super Fang is doing much to it either.
 
I think a lot of the new megas will be good in Tier Shift, since I think a lot will be lower tier.

Mega Lopunny (Tier Shift)
Lopunny@ Loppunite
Ability: Limber -> Scrappy
EVs: 252 Atk / 252 Spe / 4 Def
Adamant Nature
-Encore / Baton Pass / Healing Wish
-Encore / Baton Pass / Healing Wish
-Return
-High Jump Kick

Mega Lopunny will be a great fast and annoying pokemon. It can use Encore to lock slower pokemon into moves with Encore, then take advantage of their repeated Heal Bells or Shadow Balls by switching out with Baton Pass or pounding them with one of its STABs. This version of Lopunny is more utility, with switch iniative, Encore, and Healing Wish as possibilities. Healing Wish is an incredible move that can give any of your pokemon that aren't fainted a second chance. Lopunny has the speed to pull this off, once it has done its job. Baton Pass lets it scout opposing switches and gain momentum. Encore allows it to beat most walls and is generally useful with Mega Lopunny's speed. It can also revenge kill nicely, with two powerful STABs that have absolutely perfect coverage with Scrappy. It can easily sweep weakened teams with 151 Attack and 150 Speed allows it to run an Adamant nature. Once ORAS is released, Lopunny will be a great way to disrupt an opponents momentum while picking off their pokemon.

May add more later for Tier Shift
 
I think a lot of the new megas will be good in Tier Shift, since I think a lot will be lower tier.

Mega Lopunny (Tier Shift)
Lopunny@ Loppunite
Ability: Limber -> Scrappy
EVs: 252 Atk / 252 Spe / 4 Def
Adamant Nature
-Encore / Baton Pass / Healing Wish
-Encore / Baton Pass / Healing Wish
-Return
-High Jump Kick

Mega Lopunny will be a great fast and annoying pokemon. It can use Encore to lock slower pokemon into moves with Encore, then take advantage of their repeated Heal Bells or Shadow Balls by switching out with Baton Pass or pounding them with one of its STABs. This version of Lopunny is more utility, with switch iniative, Encore, and Healing Wish as possibilities. Healing Wish is an incredible move that can give any of your pokemon that aren't fainted a second chance. Lopunny has the speed to pull this off, once it has done its job. Baton Pass lets it scout opposing switches and gain momentum. Encore allows it to beat most walls and is generally useful with Mega Lopunny's speed. It can also revenge kill nicely, with two powerful STABs that have absolutely perfect coverage with Scrappy. It can easily sweep weakened teams with 151 Attack and 150 Speed allows it to run an Adamant nature. Once ORAS is released, Lopunny will be a great way to disrupt an opponents momentum while picking off their pokemon.

May add more later for Tier Shift
This is a very good point.
Lopunny, Camerupt, Beedrill, Sharpedo, Glalie, Steelix, Pidgeot, Gallade, Sableye and possibly even Altaria have a solid chance of not making it into OU and may get some real neat stat boosts in tier shift.

For Mega Lopunny though, I'd be tempted to run Power up Punch and BP in the 1st couple slots.
 
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STABmons ORAS Megas



If you got Speed problems, I feel sorry for you, son. I got 99 problems but my Speed ain't one.

Sceptile (M) @ Sceptilite
Ability: Overgrow
EVs: 252 HP / 252 SAtk / 4 Def
Modest Nature
- Spore
- Seed Flare
- Focus Blast
- Hidden Power Ice

Even with no Speed investment, Sceptile outspeeds ~85% of the metagame. The strategy is pretty straight forward: Spore Chansey/Blissey, kill everything else. You'd be surprised to see that there are no good Special Walls in the meta besides Chansey/Blissey. If Chansey/Blissey decided to stay in, you can always smack it with Focus Miss until it dies. The HP investment also allows to survive a non-Life Orb low damage roll Fake Out + Extreme Speed from Diggersby (Hey, it's something!) Additional props for Electric immunity.




You can catch flies with honey, but to catch honeys you gotta be fly!

Pidgeot (M) @ Pidgeotite
Ability: Keen Eye
EVs: 252 HP / 252 SAtk / 4 Def
Modest Nature
- Sing
- Hurricane
- Boomburst/Roost
- Heat Wave

Same strategy as above. Additional cool points for No Guard Sing.



Swamp Smash!

Swampert (M) @ Swampertite
Ability: Swift Swim
EVs: 252 HP / 252 Def / 4 Def
Relaxed Nature
- Stealth Rock
- Spikes
- Scald
- Thousand Waves/Roar

Entry Hazards, mate. Plus, burn and/or trap a Physical Attacker to death with that niche bulk (Roar also works). Wish/Heal Bell support suggested. Additional cool points for being able to use both Precipice Blades and Origin Pulse.



hurr durr

Slowbro (M) @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Sassy Nature
- Power Trick
- Zen Headbutt
- Water Shurikens
- Slack Off

Physically Offensive Slowbro. I'm very sure you'd never have used those two phrases together. But after successfully pulling off Power Trick, boy are you ready to kill things!




Huggles!

Metagross (M) @ Metagrossite
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Shift Gear
- Meteor Mash
- Zen Headbutt/Psycho Cut
- Earthquake/Fire Punch

A little underwhelming when compared to Scizor, but note that it can tank hits from the likes of Diggersby and Mega Altaria. You definitely have to watch out for Sableye, though.
 
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Sceptile (M) @ Sceptilite
Ability: Overgrow
EVs: 252 HP / 252 SAtk / 4 Def
Modest Nature
- Spore
- Seed Flare
- Focus Blast
- Hidden Power Ice

Even with no Speed investment, Sceptile outspeeds ~85% of the metagame. The strategy is pretty straight forward: Spore Chansey/Blissey, kill everything else. You'd be surprised to see that there are no good Special Walls in the meta besides Chansey/Blissey. If Chansey/Blissey decided to stay in, you can always smack it with Focus Miss until it dies. The HP investment also allows to survive a non-Life Orb low damage roll Fake Out + Extreme Speed from Diggersby (Hey, it's something!) Additional props for Electric immunity.
I'm not really sure what this is supposed to actually do in STABmons, given the prevalence of Extreme Speed, Sableye, etc, the fact that Electric immunity has low relevance in STABmons (And you won't be able to switch in in an Electric attack until you've Mega Evolved anyway) and Grass isn't exactly a sought-after attacking type in STABmons.

Metagross (M) @ Metagrossite
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Shift Gear
- Meteor Mash
- Zen Headbutt/Psycho Cut
- Earthquake/Fire Punch

A little underwhelming when compared to Scizor, but note that it can tank hits from the likes of Diggersby and Mega Altaria. You definitely have to watch out for Sableye, though.
Compared to Scizor it is very broadly much, much tougher, and doesn't have to rely on priority to outspeed stuff.

I'd probably get King's Shield somewhere in there, maybe over Shift Gear -Shift Gear is fantastic in STABmons because basically every Steel type is slow. Mega Metagross is not, and I'd rather run Power Up Punch for the +1 Attack boost on switching in Diggersby and the like.

Slowbro (M) @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Sassy Nature
- Power Trick
- Zen Headbutt
- Fire Blast
- Crabhammer

I know, Trick Room teams are very uncommon in STABmons. But if anything can safely switch in after Trick Room is set up, it's Slowbro. After successfully pulling off Power Trick, boy are you ready to kill things!
Screw Trick Room and Fire Blast, give it Water Shuriken and kill everything with priority.

Broadly speaking, here's a terrifying thought: every Flying type in STABmons gets Flying-type Close Combat. Yikes. Why should Talonflame run Brave Bird again?
 
Recoil damage removes health just fine, while stat losses don't remove health if nothing hits you.

Also to add to the Mega Slowbro thing: it's impractical even for Trick Room. Set Trick Room (4 turns left), switch (3 turns left), Power Trick and probably get hit because you went first and thus possibly die here (2 turns left), attack, attack, unable to set Trick Room, die or switch if you haven't already been taken down by priority etc before then. I'd much rather just Power Trick and priority, as I indicated earlier. Much less painful to have to switch, for one -regardless, do not Power Trick so long as the opponent still has Diggersby on their team.
 
STABmons ORAS Megas



If you got Speed problems, I feel sorry for you, son. I got 99 problems but my Speed ain't one.

Sceptile (M) @ Sceptilite
Ability: Overgrow
EVs: 252 HP / 252 SAtk / 4 Def
Modest Nature
- Spore
- Seed Flare
- Focus Blast
- Hidden Power Ice

Even with no Speed investment, Sceptile outspeeds ~85% of the metagame. The strategy is pretty straight forward: Spore Chansey/Blissey, kill everything else. You'd be surprised to see that there are no good Special Walls in the meta besides Chansey/Blissey. If Chansey/Blissey decided to stay in, you can always smack it with Focus Miss until it dies. The HP investment also allows to survive a non-Life Orb low damage roll Fake Out + Extreme Speed from Diggersby (Hey, it's something!) Additional props for Electric immunity.
Meloetta says hi.

252+ SpA Sceptile Seed Flare vs. 252 HP / 252+ SpD Meloetta: 142-168 (35.1 - 41.5%) -- guaranteed 3HKO

Special walls in general are a shaky counter to special grass types in STABmons because of Seed Flare's Spd drop chance, but without it Melo beats MSceptile pretty easily. And even so long as the first one doesn't get the drop Sceptile either comes out like this--

0 SpA Meloetta Boomburst vs. 252 HP / 0 SpD Sceptile: 213-252 (61.9 - 73.2%) -- guaranteed 2HKO

--or paralyzed. So it doesn't want to face Meloetta in almost any circumstance.

...Carry on, I just wanted to mention that Meloetta is a very viable special wall despite what you say.
 
I didn't say there were none. There are very few. Unless a team has Chansey AND Meloetta, it should be fine. You're just going to Spore the walls and dent whatever dares to switch in. It's not a sweeper by any measure.
 
I think I'd rather have Prankster Spore, or Gourgeist/Trevenent Spore (Because they laugh in the face of Diggersby), rather than burn a Mega slot on what's going to amount to Spore followed by a switch.
 
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canno

formerly The Reptile
I think I'd rather have Prankster Spore, or Gourgeist/Trevenent Spore (Because they laugh in the face of Diggersby), rather than burn a Mega slot on what's going to amount to Spore followed by a switch.
In order to get Prankster Spore you'd have to run Whimsilol. Also Gourgeist / Trevenant are terrible in STABmons, especially in ORAS now that Diggersby can smack their spooky asses with Knock Off or Ice Punch. Meanwhile Sceptile does more than just Spore - it fires off insanely powerful Seed Flares with high speed. If anything I would run 252 SpA / 252 Spe Modest because Greninja is a bitch, but yea M-Sceptile does more than just Spore.
 
In order to get Prankster Spore you'd have to run Whimsilol. Also Gourgeist / Trevenant are terrible in STABmons, especially in ORAS now that Diggersby can smack their spooky asses with Knock Off or Ice Punch. Meanwhile Sceptile does more than just Spore - it fires off insanely powerful Seed Flares with high speed. If anything I would run 252 SpA / 252 Spe Modest because Greninja is a bitch, but yea M-Sceptile does more than just Spore.
HEY! Whimsi has a niche! It's the only 'mon with good Fairy or Grass-type priority AND the strongest special priority user! (Nature Power + Prankster + Misty / Grassy Terrain)
 

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