Old Gens [ORAS NU] Charizard

quziel

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Charizard
Ability: Blaze
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Acrobatics
- Will-O-Wisp
- Swords Dance
- Roost

Sitting between a wall, sweeper, and stallbreaker, nothing really plays like Acrozard (Acrobatics Charizard)! Will-O-Wisp is truly overpowered in Generation 6, and Acrozard makes exceptional use of it, burning switch-ins such as Rhydon or Archeops and helping it check NU's extremely potent Fighting-types. Leaning into the wall function of the set, if the field is clear of Stealth Rock, Charizard is one of the safest switch-ins to Hitmonchan and Shiftry, which are otherwise terrifying to answer, and can check most Hariyama sets. However, the field needs to be clear, and running entry hazard removal is beyond mandatory for making this set shine, with Hitmonchan, Shiftry, and Skuntank being very common teammates. Heal Bell Lanturn is capable of stopping any attempt at a sweep, being able to remove burn from Will-O-Wisp, shrugging off Acrobatics, and threatening Scald or Toxic against Charizard, so wallbreakers such as Choice Specs Rotom or lures such as one's own Whirlpool Lanturn make excellent partners. Finally, answers to opposing Ground- and Water-types such as Vileplume, Shiftry, or Claydol are worthy of consideration.

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1/1 GP Team done

Charizard
Ability: Blaze
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Acrobatics
- Will-O-Wisp
- Swords Dance
- Roost
Sitting between a wall , sweeper, and stallbreaker, nothing really plays like Acrozard Acrobatics Charizard. Will-O-Wisp is truly overpowered in Generation 6, and Acrozard Acrobatics Charizard (if we've mentioned the set name as Acrozard somewhere, then i suppose its fine to use it. but even I as a reader was wondering what Acrozard was for at least 1.5 seconds) makes exceptional use of it, burning incoming switchins switch-ins (switch-ins are always incoming) such as Rhydon or Archeops (RC) and helping it check NU's extremely potent Fighting-types. Leaning into the wall function of the set, if the field is clear of Stealth Rock, Charizard is one of the safest switchins switch-ins to Hitmonchan and Shiftry, which are otherwise terrifying to answer, and can check most Hariyama sets. However, the field needs to be clear, and running entry hazard removal is beyond mandatory for making this set shine, with Hitmonchan, Shiftry, and Skuntank being very common teammates. Heal Bell Lanturn is capable of stopping any attempt at a sweep, being able to remove Wisp burn from Will-O-Wisp, shrug shrugging off Acrobatics, and threaten threatening Scald or Toxic against Charizard, so wallbreakers such as Choice Specs Rotom (RC) or lures such as your one's own Whirlpool Lanturn make excellent partners. Finally, answers to opposing Ground- and Water-types such as Vileplume, Shiftry, or Claydol are worthy of consideration.

170 words
922 characters (w/o spaces)

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Implemented. I added parentheses explaining what Acrozard meant, as its a fairly common term in the ORAS NU space, and felt it was worth explaining.
 
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