Charizard
Ability: Blaze
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Acrobatics
- Will-O-Wisp
- Swords Dance
- Roost
Sitting between a wall, sweeper, and stallbreaker, nothing really plays like Acrozard (Acrobatics Charizard)! Will-O-Wisp is truly overpowered in Generation 6, and Acrozard makes exceptional use of it, burning switch-ins such as Rhydon or Archeops and helping it check NU's extremely potent Fighting-types. Leaning into the wall function of the set, if the field is clear of Stealth Rock, Charizard is one of the safest switch-ins to Hitmonchan and Shiftry, which are otherwise terrifying to answer, and can check most Hariyama sets. However, the field needs to be clear, and running entry hazard removal is beyond mandatory for making this set shine, with Hitmonchan, Shiftry, and Skuntank being very common teammates. Heal Bell Lanturn is capable of stopping any attempt at a sweep, being able to remove burn from Will-O-Wisp, shrugging off Acrobatics, and threatening Scald or Toxic against Charizard, so wallbreakers such as Choice Specs Rotom or lures such as one's own Whirlpool Lanturn make excellent partners. Finally, answers to opposing Ground- and Water-types such as Vileplume, Shiftry, or Claydol are worthy of consideration.
183 words
964 characters (w/o spaces)
Ability: Blaze
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Acrobatics
- Will-O-Wisp
- Swords Dance
- Roost
Sitting between a wall, sweeper, and stallbreaker, nothing really plays like Acrozard (Acrobatics Charizard)! Will-O-Wisp is truly overpowered in Generation 6, and Acrozard makes exceptional use of it, burning switch-ins such as Rhydon or Archeops and helping it check NU's extremely potent Fighting-types. Leaning into the wall function of the set, if the field is clear of Stealth Rock, Charizard is one of the safest switch-ins to Hitmonchan and Shiftry, which are otherwise terrifying to answer, and can check most Hariyama sets. However, the field needs to be clear, and running entry hazard removal is beyond mandatory for making this set shine, with Hitmonchan, Shiftry, and Skuntank being very common teammates. Heal Bell Lanturn is capable of stopping any attempt at a sweep, being able to remove burn from Will-O-Wisp, shrugging off Acrobatics, and threatening Scald or Toxic against Charizard, so wallbreakers such as Choice Specs Rotom or lures such as one's own Whirlpool Lanturn make excellent partners. Finally, answers to opposing Ground- and Water-types such as Vileplume, Shiftry, or Claydol are worthy of consideration.
183 words
964 characters (w/o spaces)
Last edited: