ORAS OU ORAS OU BALANCED OFFENSE (1880 Peak)

OVERVIEW

tyranitar-mega.gif
magnezone.gif
azumarill.gif
landorus-therian.gif
latias.gif
amoonguss.gif


IN-DEPTH


tyranitar-mega.gif

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Ice Punch

With Charizard X and Mega Gyarados stealing the spotlight in the Dragon Dancing world, Mega Tyranitar has been almost non-existent. Many teams are unprepared to deal with this late game due to it's great offensive coverage. Dark, Ground, Ice are literally the best offensive move types in the game, and Tyranitar makes fantastic use of them with his massive Attack stat. Jolly lets it outspeed the 130 Speed Tier after 1 DD. Ice Punch should always be run over Stone Edge to take out key threats such as Landorus-T, Garchomp, Mega Altaria, Gliscor, and KOing flying types with 100% accuracy. Any non-Choice Band Landorus-T fails to do 80% to Tyranitar, Which is useful to know if I know I can sweep the rest of the enemy team but cannot find a free turn to Dragon Dance.

magnezone.gif

Magnezone @ Choice Specs
Ability: Magnet Pull
Shiny: Yes
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

Magnezone is almost a necessity to use with Mega Tyranitar due to the fact that it takes out Skarmory, Ferrothorn, Scizor, and Klefki who would otherwise stop Tyranitar's sweep. 144 Speed is to outspeed Scizor/Mega Scizor with no Speed investment while Choice Specs gives guaranteed 2HKOs with Flash Cannon to Clefable (OHKO if Phys Def), Mega Venusaur, Hippowdon, Lati@s, and Mega Sableye. The only use I have gotten from using Choice Scarf is to reliably OHKO non-scarf Keldeo and Mega Gardevoir, but missing out on hitting some of the premier walls in OU hard is too big of a blow to merit using Choice Scarf.

azumarill.gif

Azumarill (M) @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Superpower/Knock Off

This mon is outstanding in the current meta and that goes without explanation. Azumarill shares a lot of checks/counters with Tyranitar, which is a plus as Azumarill can weaken them for Tyranitar later in the game. Superpower OHKOs most Ferrothorns on the switch, but Knock Off can be used if Defensive Jirachi is a problem. Superpower has given me a lot of "checkmate" situations where Mega Lopunny is out, and the opponents choices are Ferrothorn, Heatran, or stay in. I have gone back and forth on using Assault Vest as it beats Charizard Y, cripples Energy Ball Manaphy, and deals with Kyurem B if it lacks Fusion Bolt, but the power of Choice Band is too much to pass up in most cases.

landorus-therian.gif

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
IVs: 27 Spe
- Stealth Rock
- Earthquake
- Knock Off
- U-turn

Usually the All Star of the team (isn't it always?) Landorus-T does so much with what it has. Intimidate to weaken Physical Attackers, Knock Off helps wear down walls/removes Shed Shell's from common switch ins such as Skarmory and Ferrothorn, U-Turn gives Magnezone and Azumarill free switch ins, and EQ hits like a truck; none of these moves are replaceable. A lot of Landorus-Ts run Stone Edge, but it is redundant on this team since Tyranitar will beat virtually everything that Stone Edge would beat later in the game. Burns are usually a non issue since he can still function how I want him to even with the Attack decrease. The 27 Speed IVs are to ensure that Landorus-T moves last against other Landorus-T to gain the switch advantage.
latias.gif

Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Healing Wish
- Defog
- Draco Meteor
- Psychic

Latias is Landorus-T's counterpart. She plays the same hybrid support/offense role, but counters/checks completely different mons and hits from the Special side. I feel like I have the advantage in most cases when Stealth Rocks are up on both sides, but Defog is for when Spikes get overwhelming. I used to use Latios in this slot, but the added Special Defense and access to Healing Wish made me change to Latias. I have not missed the added power Latios brings.

amoonguss.gif

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 144 Def / 116 SpD
Bold Nature
- Spore
- Giga Drain
- Foul Play
- Clear Smog

I have been trying to find the perfect mon to cover the rest of my team's weaknesses, but I usually use Amoonguss in this slot. Does perfectly against some of OUs biggest threats such as Mega Manectric, Raikou, Thundurus, Serperior, Breloom, Mega Diance, Keldeo, and Azumarill who would otherwise be huge pains to my team. Amoonguss has suprisingly good bulk and has great longevity thanks to Regenerator. Most mons that use HP Fire/Ice for coverage fail to 2HKO Amoonguss. Overall, a great addition to the team, but I am still looking for something that can counter the same mons and not leave my team with a big Ice weakness.

Other Mons I have used in the 6th Slot.....

scizor.gif
clefable.gif
tangrowth.gif
conkeldurr.gif


Scizor was the next best fit to the team. I won't bore you with how they individually fit onto my team, but they didn't fit in as well as Amoonguss has.

WEAKNESSES

gardevoir-mega.gif
metagross-mega.gif
medicham-mega.gif
alakazam-mega.gif


Strong Psychic Types with great coverage. Yes, these are among the most common threats in OU, and they are an absolute pain to deal with for most teams. Azumarill can fair well against Metagross and Medicham, but not forever. Gardevoir isn't too bad as she is easy to wear down, especially when the opponent leads with her and Landorus-T can hit her for 90% right off the bat. Alakazam is the worst of the 4 since he can outspeed Tyranitar at +1 and OHKO with Focus Blast. Teams with these mons are the times when I question having Amoonguss on my team.

lopunny-mega.gif


Like Mega Alakazam, Mega Lopunny can outspeed Tyranitar at +1 which means I have to deal with it before I start my sweep. Thankfully, it is very frail and between the other 5 mons on my team, I am able to deal with it one way or the other the majority of time.

OTHER NOTABLE THREATS

azumarill.gif
keldeo.gif
manaphy.gif


Offensive Water Types with good bulk. They aren't too big of a deal, but they deserve a special mention as they need to be weakened to around 60% before Tyranitar can KO them at +1.

breloom.gif
conkeldurr.gif


Mach Punch. They do not directly threaten my team, but they deserve a special mention as Tyranitar cannot begin sweep until they have been dealt with. Smart players know this, and try to save them for the end, which makes the game 5v5.

excadrill.gif


Sand Rush Excadrill. Much like the Mach Punch users, he is not a direct threat to my team, but Tyranitar cannot begin a sweep without Excadrill gone.



I am posting this mainly to hear suggestions on covering the main threats. Keep in mind that taking out a mon means losing coverage on other key OU threats. Thank you for your time!

Edit: Just found a replay of my team against the #1 rated player http://replay.pokemonshowdown.com/ou-324351343
 
Last edited:
Hei! Nice team :O I think i've some suggestion for you! As NotFalse said, you should fix these evs spreads.
slowbro-2.gif
Looking at your Weaknesses, seems that Slowbro can cover a great part of them:
azumarill-2.gif

Metagross (eccept for Gknot), Lopunny, Medicham, Excadrill, Conkeldurr, Azumarill (if not drum), Keldeo :O It would reduce your offensive power, yeh, but I'm sure it should work replacing your Azumarill. And now, let me say that this Slowbro gif is amazing O_O I don't really know if you need it, but since I'm gonna change your Magnezone set in Scarf, if you run Slowbro, I think that should be nice use Fire Blast Slowbro, or even Hidden Power Fire Latias.
(Should Fix:
keldeo.png
lopunny.png
medicham-mega.png
excadrill.png
conkeldurr.png
metagross.png
)

magnezone.gif
I'd suggest you to change Magnezone set in Choice Scarf, in order to increase the speed of your team (that is too slow and needs momentum). Scarfzone could also help rkilling some stuff, such as Gardevoir (if she's in range) with Flash cannon, or Manaphy, BulkyTalonflame and Keldeo with Thunderbolt. This would reduce the power of the team, but will increase its speed for sure, helping you against these fast mons.
(Should help against:
keldeo.png
manaphy.png
gardevoir-mega.png
talonflame.png
)

latias.gif
Since Magnezone is not specs anymore, I think you'll find useful change Latias' Healing Wish (That could only help your Tyranitar) in Hidden Power Fire in order to baitkill stuff like Ferrothorn, Scizor but also to hit Bisharp that is a problem for your team and will surely come in on defog)
(Should help against:
ferrothorn.png
scizor-mega.png
scizor.png
bisharp.png
skarmory.png
)

landorus-therian.gif
I would like to change your landorus but I think it's important for your team in order to have a ground immunity and a decent pivot. Since it's your only way to touch Bisharp, I'd suggest you to change its spread in order to outspeed Fast Tyranitar, Adamant Sharp, Adamant Loom (rare but still...) and other stuff.

(Should help against:
tyranitar.png
breloom.png
bisharp.png
)

Sets:

Landorus-T (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 204 Def / 104 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- U-turn
- Stealth Rock
- Knock Off

Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 Def / 252 SAtk / 252 Spd
IVs: 30 Atk / 30 SAtk / 30 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon

Slowbro (F) @ Leftovers
Trait: Regenerator
EVs: 216 HP / 252 Def / 36 SDef / 4 Spd
IVs: 0 Atk
Bold Nature (+Def, -Atk)
- Scald
- Psyshock
- Thunder Wave
- Slack Off
Hope I helped :]



 
Last edited:
Yo,

I just have a spread optimisations for this team, as everything else is already relatively set in stone at this point.

You only need 124 Spe investment on Magnezone to outspeed 0 Speed Mega Scizor. You can run 128, or 132 to be safe, but there was no listed reason to run 144, and you might as well have the extra bulk, especially considering this team is a bit weak to things like Bisharp, the extra bulk might come in use, and I can't see the extra Spe being useful.

Next, move your 8 extra EVs on Landorus-T from Def to SpD. 248 HP / 8 SpD Landorus-T will always live an HP Ice from Manectric, 0 SpD has a very small chance to KO. Again, I can't see the 8 Def EVs doing you any good, but the 8 SpD EVs will at least guarantee you win a potential 1v1 vs Mega Manectric.

Lastly, this change is more optional. Personally I'd run at least a bit of speed on Azumarill to outspeed some of the fatter mons that you could 2HKO if you outsped them. Pokemon like Clefable, Alomomola, and Porygon2 are just some examples. 84 Spe investment is the baseline for Clefable, 124 outpaces the base 65s, like Alo, and Scizor. It's really up to you, but I'd at leat outspeed Clefable, I can see that being useful.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
IVs: 27 Spe
- Earthquake
- Knock Off
- U-turn
- Stealth Rock

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]

Azumarill @ Choice Band
Ability: Huge Power
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Waterfall
- Play Rough
- Superpower
- Aqua Jet
Wow, I don't know why I always used 144 speed, I just confirmed that you are correct with Scizor's speed. As for Azumarill, that would be interesting to test out, but I am not sure he will be bulky enough to take on other threats. I will have to run some calcs. I appreciate the reply!

Proof of peak?
Unfortunately, no. Unless you can find a way to look up the ladder from a week or 2 ago.

Hei! Nice team :O I think i've some suggestion for you! As NotFalse said, you should fix these evs spreads.
slowbro-2.gif
Looking at your Weaknesses, seems that Slowbro can cover a great part of them:
azumarill-2.gif

Metagross (eccept for Gknot), Lopunny, Medicham, Excadrill, Conkeldurr, Azumarill (if not drum), Keldeo :O It would reduce your offensive power, yeh, but I'm sure it should work replacing your Azumarill. And now, let me say that this Slowbro gif is amazing O_O I don't really know if you need it, but since I'm gonna change your Magnezone set in Scarf, if you run Slowbro, I think that should be nice use Fire Blast Slowbro, or even Hidden Power Fire Latias.
(Should Fix:
keldeo.png
lopunny.png
medicham-mega.png
excadrill.png
conkeldurr.png
metagross.png
)

magnezone.gif
I'd suggest you to change Magnezone set in Choice Scarf, in order to increase the speed of your team (that is too slow and needs momentum). Scarfzone could also help rkilling some stuff, such as Gardevoir (if she's in range) with Flash cannon, or Manaphy, BulkyTalonflame and Keldeo with Thunderbolt. This would reduce the power of the team, but will increase its speed for sure, helping you against these fast mons.
(Should help against:
keldeo.png
manaphy.png
gardevoir-mega.png
talonflame.png
)

latias.gif
Since Magnezone is not specs anymore, I think you'll find useful change Latias' Healing Wish (That could only help your Tyranitar) in Hidden Power Fire in order to baitkill stuff like Ferrothorn, Scizor but also to hit Bisharp that is a problem for your team and will surely come in on defog)
(Should help against:
ferrothorn.png
scizor-mega.png
scizor.png
bisharp.png
skarmory.png
)

landorus-therian.gif
I would like to change your landorus but I think it's important for your team in order to have a ground immunity and a decent pivot. Since it's your only way to touch Bisharp, I'd suggest you to change its spread in order to outspeed Fast Tyranitar, Adamant Sharp, Adamant Loom (rare but still...) and other stuff.

(Should help against:
tyranitar.png
breloom.png
bisharp.png
)

Sets:

Landorus-T (M) @ Leftovers
Trait: Intimidate
EVs: 200 HP / 204 Def / 104 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- U-turn
- Stealth Rock
- Knock Off

Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 Def / 252 SAtk / 252 Spd
IVs: 30 Atk / 30 SAtk / 30 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon

Slowbro (F) @ Leftovers
Trait: Regenerator
EVs: 216 HP / 252 Def / 36 SDef / 4 Spd
IVs: 0 Atk
Bold Nature (+Def, -Atk)
- Scald
- Psyshock
- Thunder Wave
- Slack Off
Hope I helped :]



I like that you brought up Slowbro. I had somebody recommend to me using Slowbro and CB Scizor over Azumarill and Amoonguss. I definitely want to fit Slowbro in, but I would need to make up for the offensive pressure Azumarill brings. As for the others, they are unnecessary power loses. Specifcally Magnezone and Landorus, HO isn't that huge of a deal that I need to sacrifice power for defense. Stall would decimate me if I made those changes. Thank you for the reply!
 
Celebi can fit where Amonguss is, and can form a double-U-turn core with Lando. Heck, it can even lay Stealth rock to free up Lando for more pwnage. Try this:


Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 100 SpD
Relaxed Nature
IVs: 23 Spe
- U-turn
- Perish Song
- Leech Seed / Heal Bell / Stealth Rock / Giga Drain
- Recover

Celebi acts as a really good defensive pivot with U-turn, and will check a lot of the things your team has trouble with. Perish Song prevents against bulky-stat uppers. Relaxed and 23 Spe IV ensures that you underspeed Rotom-W, so you can switch in on it's attacks and maintain momentum. I personally use Specially Defensive EVs but either works. Celebi can absorb all status for your team. The support move is up to you. Basically use it as a punching bag to get your stronger dudes in. You lose Spore, but Among seems a bit out of place anyway.

Don't worry about Pursuit, you can just U-turn pre-emptively like any other offensive team.

Also, Psyshock > Psychic on Latias?
 
If you choose to take -Snow's suggestion of HP fire over healing wish, consider changing Latias to Latios. The extra muscle is more useful than the bulk, especially if you choose to run the choice scarf on magnezone.
 
Celebi can fit where Amonguss is, and can form a double-U-turn core with Lando. Heck, it can even lay Stealth rock to free up Lando for more pwnage. Try this:


Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 100 SpD
Relaxed Nature
IVs: 23 Spe
- U-turn
- Perish Song
- Leech Seed / Heal Bell / Stealth Rock / Giga Drain
- Recover

Celebi acts as a really good defensive pivot with U-turn, and will check a lot of the things your team has trouble with. Perish Song prevents against bulky-stat uppers. Relaxed and 23 Spe IV ensures that you underspeed Rotom-W, so you can switch in on it's attacks and maintain momentum. I personally use Specially Defensive EVs but either works. Celebi can absorb all status for your team. The support move is up to you. Basically use it as a punching bag to get your stronger dudes in. You lose Spore, but Among seems a bit out of place anyway.

Don't worry about Pursuit, you can just U-turn pre-emptively like any other offensive team.

Also, Psyshock > Psychic on Latias?
I like this suggestion a lot. I'll have to tinker around with it a bit to see what works. Thanks for the reply!
 
yo

So this is a pretty successful team you have here and I quite like that you made Mega Tyranitar work. A surefire way for you to combat Mega Metagross as well as bulky water-types and Excadrill is to run Tangrowth > Amoonguss. They work painfully the same, except Tangrowth packs a lot more firepower in exchange for utility. Tangrowth's Leaf Storm can heavily dent or outright OHKO many of them. It checks a majority of what Amoonguss checks, except not being able to easily block off Azumarill. It's similar to the Celebi suggestion too, but Celebi kinda fails when it tries to beat Alakazam, which you mentioned was a huge threat to you due to Shadow Ball.

Some other smaller changes would be to change Landorus-T's EV Spread to 168 HP / 252 Atk / 88 Spe as it allows you to outrun Adamant Bisharp and KO it before it can Knock Off. My other suggestion is to run a spread of 88 HP / 252 Atk / 168 Spe on Azumarill as it allows it to Speed Creep uninvested Skarmory as well as anything below said speed tier uninvested.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 80 Def / 180 SpD
Sassy Nature
- Leaf Storm
- Knock Off
- Earthquake
- Hidden Power [Ice]
Hope I helped!
 
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