





Uxie @ Mental Herb
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Stealth Rock
- Magic Coat
- Memento
Azumarill @ Sitrus Berry
Ability: Huge Power
Happiness: 0
EVs: 4 HP / 252 Atk / 252 Def
Brave Nature
IVs: 0 Spe
- Aqua Jet
- Frustration
- Knock Off
- Belly Drum
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Hyper Voice
- Psyshock
- Focus Blast
Lucario @ Life Orb
Ability: Inner Focus
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Nasty Plot
- Vacuum Wave
- Flash Cannon
- Aura Sphere
Dusclops @ Eviolite
Ability: Frisk
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Memento
- Toxic
- Will-O-Wisp
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 220 HP / 252 Atk / 36 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Bulldoze
- Swords Dance
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Stealth Rock
- Magic Coat
- Memento
Azumarill @ Sitrus Berry
Ability: Huge Power
Happiness: 0
EVs: 4 HP / 252 Atk / 252 Def
Brave Nature
IVs: 0 Spe
- Aqua Jet
- Frustration
- Knock Off
- Belly Drum
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Hyper Voice
- Psyshock
- Focus Blast
Lucario @ Life Orb
Ability: Inner Focus
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Nasty Plot
- Vacuum Wave
- Flash Cannon
- Aura Sphere
Dusclops @ Eviolite
Ability: Frisk
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Memento
- Toxic
- Will-O-Wisp
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 220 HP / 252 Atk / 36 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Bulldoze
- Swords Dance
This is my Trick Room team, placing top 75 in the ladder (1790+), and as far as I know is the most successful OU Trick Room team of this generation. Full details of the team and replays are found here. The aim is simple, use Memento on Dusclops or Uxie to get into a set-up sweeper even against a pokemon that would normally hit it hard and super-effectively, pull of some KOs for a couple of turns inside Trick Room then outside Trick Room use bulk or priority to weaken or KO additional pokemon. Either keep doing this until you win, or go into a clean with Mega Gardevoir against invested base 70s and faster and win.
Uxie handles all sorts of leads and has the bulk to take practically all of the super effective hits of the tier - reflecting Taunts, Rocks, Spikes and T-Waves back at opposing leads to buy free turns or setting TR on more offensive pokemon and then going for rocks (usually followed by their 2HKO) or Memento as needed. Dusclops does the same job, but has more bulk and handles some of the threats Uxie doesn't like (Mega Heracross for example). He is a free switch into fighting moves aimed at Ferrothorn or Lucario, and has the bulk to set Trick Room multiple times usually so think about when to faint him with Memento. Mega Gardevoir has the special bulk to set TR after rocks after taking things like Zard Y Fire Blast or offensive Heatran Flash Cannon and it's ability Trace affords it more physical bulk in front of Intimidate users like Lando-T. The move choice often provides for an end game clean if opposing pokemon outspeed most of the time, as well as Hyper Voice helping with subs - a must for offense.
For the sweepers, Azumarill at the +6 is more or less unstoppable - breezing through his usual checks like Mega Venusaur, Amoonguss, Rotom-W switch-ins, and Celebi; with Frustration serving as a Mega Venusaur lure. He under-speeds other slow threats like Slowbro and Conkeldurr, and out-prioritises under Trick Room things like Talonflame, Scizor and Klefki - often giving the OHKO. Lucario is a good lead against stall teams featuring Mega Sableye outside of Trick Room. He's a firm Bisharp check under Trick Room and can't be Fake Out flinched which stops Lopunny and Medicham stalling you. Ferrothorn is great against other slow pokemon like Azumarill, Slowbro, Clefable and opposing Ferrothorn (who he checks thoroughly), and using sensible switches you can use Iron Barbs/Rocky Helmet to rack up residual damage to get pokemon within the KO range of unboosted Aqua Jet/Vacuum Wave. He's pretty much a counter to sashed Breloom leads who trouble the team and like to Spore first turn providing the free switch - KOing with Gyro Ball and the Iron Barbs recoil on Mach Punch.
Uxie handles all sorts of leads and has the bulk to take practically all of the super effective hits of the tier - reflecting Taunts, Rocks, Spikes and T-Waves back at opposing leads to buy free turns or setting TR on more offensive pokemon and then going for rocks (usually followed by their 2HKO) or Memento as needed. Dusclops does the same job, but has more bulk and handles some of the threats Uxie doesn't like (Mega Heracross for example). He is a free switch into fighting moves aimed at Ferrothorn or Lucario, and has the bulk to set Trick Room multiple times usually so think about when to faint him with Memento. Mega Gardevoir has the special bulk to set TR after rocks after taking things like Zard Y Fire Blast or offensive Heatran Flash Cannon and it's ability Trace affords it more physical bulk in front of Intimidate users like Lando-T. The move choice often provides for an end game clean if opposing pokemon outspeed most of the time, as well as Hyper Voice helping with subs - a must for offense.
For the sweepers, Azumarill at the +6 is more or less unstoppable - breezing through his usual checks like Mega Venusaur, Amoonguss, Rotom-W switch-ins, and Celebi; with Frustration serving as a Mega Venusaur lure. He under-speeds other slow threats like Slowbro and Conkeldurr, and out-prioritises under Trick Room things like Talonflame, Scizor and Klefki - often giving the OHKO. Lucario is a good lead against stall teams featuring Mega Sableye outside of Trick Room. He's a firm Bisharp check under Trick Room and can't be Fake Out flinched which stops Lopunny and Medicham stalling you. Ferrothorn is great against other slow pokemon like Azumarill, Slowbro, Clefable and opposing Ferrothorn (who he checks thoroughly), and using sensible switches you can use Iron Barbs/Rocky Helmet to rack up residual damage to get pokemon within the KO range of unboosted Aqua Jet/Vacuum Wave. He's pretty much a counter to sashed Breloom leads who trouble the team and like to Spore first turn providing the free switch - KOing with Gyro Ball and the Iron Barbs recoil on Mach Punch.
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