Resource ORAS OU Simple Questions, Simple Answers MKII (Read the OP First!) (Now with 100% more Rules!!!)

And that disproves my point how? You're still preventing the attack from going off. You can't do that with mega evolutions. And quite clearly they can ban mega evos, as you've already pointed out in your first reply.
I dont want to Argue so I'll stop replying after this.

The banned megas were broken, Luke had 240 BP Close Combat with 145 Atk, Kanga hitted trough sashes and Parental Bond was a free Choice Band Boost, Gengar trapped everything and could remove either with Perish Song or with Coverage, Mawile had all the moves it wanted and even focus punch for heatran switches, and Mence was incredibly versatile and powerful, It had a ton of defense, intimidate and roost to be a wall, blazing speed and 140 Atk for physical and 120 SpA for going mixed with Draco Meteor or Hyper Voice.

The other Megas are far from broken.

And last is not the pokemon itself who gets banned, is the mega stone, AKA soul dew clause.
 
Last edited:
With all the suspect tests regarding Mega Evos, why hasn't there been a blanket ban on the whole mechanic? It's basically a requirement to play with a mega evolving pokemon nowadays. Doesn't that count as a centralizing mechanic?
Biggron I'm gonna ignore the accusations of you being called a troll (which I'll delete after this) because to put it bluntly it was uncalled for and just answer your question. Reason why we don't ban megas is more a philosophical standpoint in that the act of mega evolution is perceived to be by most an alternate set for the pokemon in question. Most of the mega evolutions that were actually banned were acknowledged to be overpowered through the use of that tool, not necessarily their base forms. Mega Kangashkan, Mega Gengar, Mega Lucario, Mega Mawile, Mega Blaziken were the megas banned (might've missed one or two I forgot). The non-megas banned include Genesect, Deoxys, Shaymin-S, Landorus, Greninja, and Aegislash. We suspect based on the traits that each mon provides in the metagame to review if it's problematic not necessarily because it's a mega. Centralizing mechanics =/= suspect worthy or something that is bad for the metagame granted their is subjectivity with that. The OU Council and many individuals acknowledge this and while their have been cases of looking at things like Scald, Stealth Rock, and Baton Pass seeing if megas is a problem hasn't been brought up as a legitimate concern. More or less that's why we're not blanket banning megas.
 
Hey, new to these forums. Not sure if I'm doing this right. But anyway:
I'm building a core around Latias and Cobalion, using megazard X as a sweeper. Where should I go from here to help my defensive core? Is there a third mon I could add to make the core better?
 
Hey, new to these forums. Not sure if I'm doing this right. But anyway:
I'm building a core around Latias and Cobalion, using megazard X as a sweeper. Where should I go from here to help my defensive core? Is there a third mon I could add to make the core better?

Can we see your sets? Especially Cobalion because that thing has a movepool as long as your arm. :)
 
Can we see your sets? Especially Cobalion because that thing has a movepool as long as your arm. :)
Ok here we go:

Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost

Cobalion @ Leftovers
Ability: Justified
-
-
-
-

Latias (F) @ Leftovers
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 SpD
- Defog
- Roost
- Psychic
- Draco Meteor

Wasn't sure wether I should run a special or physical cobalion, I just know I wanted a physically defensive cobalion. Everything here is cool to be changed. Sorry this doesn't really give much in the terms of cobalion set but I honestly don't know.
 
Just speaking from a general teambuilding standpoint you have to assess whether you want to build further upon a defensive core or make the team more offensive. You can't be locked into a thought process such as "I need a physical wall, a special wall, a physical attacker, and a special attacker." I'm not saying you do this but I've seen enough of it to make this suggestion. It still applies, on a slightly more complex level, as to whether it is the right thing to do moving forward to add more of a defensive backbone to the team or move forward with an offensive team that has less defensive synergy.

For example at this point I'd consider the team rather weak to Sand Rush Excadrill. If you want to go with a more defensive route, you can use a Rotom-Wash or a bulky Landorus-T. If you want the team to stay more offensively oriented but still be able to check Excadrill, you can use things like Azumarill or Breloom which can't switch in well but can defeat it 1v1. Generally you're going to find that things like bulky Garchomp and defensive Landorus-T are found on a bunch of teams for a reason; they cover a multitude of threats that offense has problems dealing with i.e. Talonflame, Mega Lopunny and the aforementioned Sand Rush drill. Now granted if Cobalion is your Stealth Rock setter you may want to go in a different direction.

Anyway I think most Charizard X squads are well suited to be on offensive teams that can keep the pressure up thus not allowing the opponent to keep Rocks on your side of the field and so I'd probably tell you to build a more offensive team. Your Latias set for example probably doesn't need to be that bulky to do its job and you will find that its STABs are quite weak on such a set.
 
Thanks man! Honestly I have no idea what I'm doing in OU, just thought it was a nice core because the cover each other pretty well. And yeah, I often fall subject to the whole "I need one of this, one of this," etc.
 
Ok here we go:

Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost

Cobalion @ Leftovers
Ability: Justified
-
-
-
-

Latias (F) @ Leftovers
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 SpD
- Defog
- Roost
- Psychic
- Draco Meteor

Wasn't sure wether I should run a special or physical cobalion, I just know I wanted a physically defensive cobalion. Everything here is cool to be changed. Sorry this doesn't really give much in the terms of cobalion set but I honestly don't know.
Latias should run this:

Latias @ Life Orb
Ability: Levitate
EVs : 252 Spe / 184 SpA / 72 HP
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish / Roost

Cobalion isnt really a good teammate for Zard X, Id put manaphy on its place
 
When will Suspect Tours be available for the Sablenite + STag Suspect Test? It says on the News tab of the PS Homepage that they're currently ongoing, but I can't seem to find them in the OverUsed section or in the Tournaments section, on the forums.
 
Good outline/ideas for dark spam HO?
Bisharps generally the easiest one to build it around. Best partners imo are gyara, if you want the dark spam core itself to do most of the sweeping, weavile if you want just a general "X beats slow teams Y beats fast teams" skeleton, or hoopa/craw if you want a wallbreaking core that supports some other sweeper.

Fighting has the best synergy with dark spam imo, at least with bisharp in particular. They appreciate the threats to psychic types while threatening bulky steels and other darks; and (keldeo nonwithstanding) they tend to rack up damage against most neutral physical walls like lando or whatever. Lop and Medicham are excellent if your mega slots open, and keld is great for general type synergy. You pretty much need a hard switch in to every fighting type in the tier, and fairies to a lesser extent i guess.
 
I was checking Salamence's movepool and noticed it gets Wish as a gen 3 event.

Would be that some kind of gimmicky/niche option on FatMence? I know Latias has both Wish and Healing Wish tho.
 
I was checking Salamence's movepool and noticed it gets Wish as a gen 3 event.

Would be that some kind of gimmicky/niche option on FatMence? I know Latias has both Wish and Healing Wish tho.
No. The instant recovery of Roost is too good to pass and if you don't use Defog you shouldn't be using mence. 2 coverage moves are needed so you won't be walled too easily.
 
I have a question: since shed shell np togikiss is a hard counter to abr stall (more or less), couldn't sub+ NP togikiss also be a counter? Also, if you played it cleverly, could zoroack dismantle that team too? If you were going against abr stall with one, which what pokemon would be good pokemon to illusion behind? I'd assume some setup sweeper delt with by goth.
 
I'm thinking of trying out for a gym leader sort of thing and need to make a mono team to use which can take on the OU meta game. Obviously I can't cover everything so I get one pokemon not of the given type to try to counter some of the pokemon which would otherwise role through my team. However for the audition it has to be mono. These are the types to hoose from and I was wondering if anyone had an ideas how to make a mono team that can do what I'm asking.

Fire, Bug, Fairy, Ice, Dragon, Grass, and Ghost

I tried dragon but one fairy kinda ruins every. So anyone got anythoughts?
 
I'm thinking of trying out for a gym leader sort of thing and need to make a mono team to use which can take on the OU meta game. Obviously I can't cover everything so I get one pokemon not of the given type to try to counter some of the pokemon which would otherwise role through my team. However for the audition it has to be mono. These are the types to hoose from and I was wondering if anyone had an ideas how to make a mono team that can do what I'm asking.

Fire, Bug, Fairy, Ice, Dragon, Grass, and Ghost

I tried dragon but one fairy kinda ruins every. So anyone got anythoughts?
I'm not sure how much help you'll get here if you're limiting yourself to 1 type in an OU environment, but there's an OM called Monotype that may have the resources you need. Here are some links:
http://www.smogon.com/forums/threads/monotype-playstyle-viability-rankings.3536992/ - Ranks monotype team playstyles by viability.
http://www.smogon.com/forums/threads/monotype-good-cores-see-post-136-for-updates.3519342/ - this lists some good cores that you could use
http://www.smogon.com/forums/threads/monotype-viability-rankings.3517737/ - shows the viability of individual mons

Granted, the set recommendations and descriptions will be based on how they do in a monotype environment, not OU, so you may have to jump onto Showdown to test what works and what doesn't in OU's environment, though at the end of the day it's unlikely you'll be able to cover every threat in OU with a monotype team due to what I believe are fairly obvious reasons.
 
I'm not sure how much help you'll get here if you're limiting yourself to 1 type in an OU environment, but there's an OM called Monotype that may have the resources you need. Here are some links:
http://www.smogon.com/forums/threads/monotype-playstyle-viability-rankings.3536992/ - Ranks monotype team playstyles by viability.
http://www.smogon.com/forums/threads/monotype-good-cores-see-post-136-for-updates.3519342/ - this lists some good cores that you could use
http://www.smogon.com/forums/threads/monotype-viability-rankings.3517737/ - shows the viability of individual mons

Granted, the set recommendations and descriptions will be based on how they do in a monotype environment, not OU, so you may have to jump onto Showdown to test what works and what doesn't in OU's environment, though at the end of the day it's unlikely you'll be able to cover every threat in OU with a monotype team due to what I believe are fairly obvious reasons.
Yeah I looked at those but found that while they play against in mono teams I won't be so most of what is said in there isn't relevant some is, but I do understand that what I'm attempting to do here is a pretty hard call considering if they bring One of 10 specific pokemon I will lose 100% of the time no matter how well I play.
 
Last edited:
Biggron I'm gonna ignore the accusations of you being called a troll (which I'll delete after this) because to put it bluntly it was uncalled for and just answer your question. Reason why we don't ban megas is more a philosophical standpoint in that the act of mega evolution is perceived to be by most an alternate set for the pokemon in question. Most of the mega evolutions that were actually banned were acknowledged to be overpowered through the use of that tool, not necessarily their base forms. Mega Kangashkan, Mega Gengar, Mega Lucario, Mega Mawile, Mega Blaziken were the megas banned (might've missed one or two I forgot). The non-megas banned include Genesect, Deoxys, Shaymin-S, Landorus, Greninja, and Aegislash. We suspect based on the traits that each mon provides in the metagame to review if it's problematic not necessarily because it's a mega. Centralizing mechanics =/= suspect worthy or something that is bad for the metagame granted their is subjectivity with that. The OU Council and many individuals acknowledge this and while their have been cases of looking at things like Scald, Stealth Rock, and Baton Pass seeing if megas is a problem hasn't been brought up as a legitimate concern. More or less that's why we're not blanket banning megas.
Ser, this is the kind of response I wanted. Thank you!
 
  • Like
Reactions: AM
Does lucario really need swords dance? I feel like it doesn't get many opportunities to set it up. If somebody who has actually used lucario and knows how to play it could answer that'd be great rather than theorymoning
 
Does lucario really need swords dance? I feel like it doesn't get many opportunities to set it up. If somebody who has actually used lucario and knows how to play it could answer that'd be great rather than theorymoning
Lucario can get free SDs up because it forces so many mons out, and it can setup on those turns, and SD can really hurt defensive teams as mons like chansey are super passive and give lucario free setup.
 
Back
Top