Medisharp is a pretty freaking scary HO core.Could somebody give me a basis/place to start for m-medi offense? Also what are some good offense breakers that arent megas?
Medisharp is a pretty freaking scary HO core.Could somebody give me a basis/place to start for m-medi offense? Also what are some good offense breakers that arent megas?
One framework that I use pretty often for medi offense: medicham+pursuit trapper+speed control+priority+rocks+spikes +spinner (notice that there's 7 roles, so you're gonna need some role compression). Additionally, mmedi appreciates fast pokemon that do well vs offense like weavile or tornt.Could somebody give me a basis/place to start for m-medi offense? Also what are some good offense breakers that arent megas?
Mamo can't really afford to run freeze dry since crash, eq, and shard are all pretty much mandatory on mamoswine. Zone+mamo is a pretty good core, but Serp+Mamoswine is a really good core since serp uses the bulky waters that wall mamo as setup fodder.What are some great Mamoswine cores? Or is Zone+Mamo the way to go? Also which Mamoswine set is better if your using it for a SR setter? Naive + Freeze-Dry or Jolly?
volturn cores really appreciate passive damage of any sort like poison or burn as well as entry hazards to wear down the opposing team to the point that they can sweep, so I suppose that the answer to your question is yes.Does a VoltTurn core synergize well with status spreaders? I'm thinking of making a team with VoltTurn, 2 status inflicters, 1 setup sweeper, and a cleric.
Dont use a cleric at VoltTurn, they sap momentum.Does a VoltTurn core synergize well with status spreaders? I'm thinking of making a team with VoltTurn, 2 status inflicters, 1 setup sweeper, and a cleric.
The general idea of VoltTurn is to worn down your foes with repeated switches, that's why hazards AND momentum are musts, I'll give you one of the best U-Turn rockers.Thanks for the advice, you guys. littlelucario, you said entry hazards are useful, but I don't currently have any hazard setters on my team because my U-turn user also has Defog. Would it still be a good idea to replace my cleric with a hazard setter in spite of this, or would it be better to come up with something else to replace the cleric?
Zone+Mamo is pretty good. Mamo+Hera is pretty powerful for just ripping holes in stuff. If ur using SR don't bother with Freeze Dry.What are some great Mamoswine cores? Or is Zone+Mamo the way to go?
Also which Mamoswine set is better if your using it for a SR setter? Naive + Freeze-Dry or Jolly?
We'd be able to provide better help if you showed us the team. Defog+Hazards isn't necessarily bad as (at least with Rocks) you can easily re-lay them.Thanks for the advice, you guys. littlelucario, you said entry hazards are useful, but I don't currently have any hazard setters on my team because my U-turn user also has Defog. Would it still be a good idea to replace my cleric with a hazard setter in spite of this, or would it be better to come up with something else to replace the cleric?
We'd be able to provide better help if you showed us the team. Defog+Hazards isn't necessarily bad as (at least with Rocks) you can easily re-lay them.
The only good pokemon at OU you listed there were Clefable and Magnezone... Vivillon and Galvantula are horrible, Flygon is an inferior Garchomp, Toxicroak is only good at rain, Clefable kills lots of momentum ( thats why Clef is not used on VoltTurn) and Mega Banette.. well.. it doesnt really offer something useful for VoltTurn, since Rotom-W also has WoW, has actual bulk and learns Volt Switch, there are better VoltTurn megas such as Mega Beedrill, Mega Manectric, Mega Scizor or even Mega Ampharos.That's fair. I would like to post what I have so far, but this forum's rules say I should do that in Rate My Team. But the Rate My Team forum rules say I shouldn't post a team until it's been battle tested, and I'm planning on making this team on my physical cartridge so I'd like to develop it some more before I painstakingly IV breed everyone to test it - you can probably see the Catch-22 I'm in here. So I'm not sure where a good place to continue this discussion would be...
Just as a quick summary though, my current team idea is Mega Banette as lead (my original idea was I wanted to build a team around Mega Banette), Zone+Flygon (with Defog) for the VoltTurn core, Clefable for stealth rock, Vivillon for sleep support and potential sweeping, and Toxicroak as the other sweeper. Since all these guys are pretty slow, I was considering replacing Vivillon with a Galvantula with Sticky Web that could act as an alternate lead, plus provide more Volt Switch synergy and eliminate the need for Choice Scarf on my other VoltTurners.
Since you have 3 completely unviable mons in mind, I recommend that you scrap this team and restart from scratch with mega bannete as your base. Since Meganette is a ghost type, it is an excellent spin blocker, and you should build a hazard stacking team around it with a few volturners for momentum. I recommend running nette+landot (for rocks)+spinner as a base for your team and expanding upon it from there, having a spiker and maybe a few other mons to run hazards.That's fair. I would like to post what I have so far, but this forum's rules say I should do that in Rate My Team. But the Rate My Team forum rules say I shouldn't post a team until it's been battle tested, and I'm planning on making this team on my physical cartridge so I'd like to develop it some more before I painstakingly IV breed everyone to test it - you can probably see the Catch-22 I'm in here. So I'm not sure where a good place to continue this discussion would be...
Just as a quick summary though, my current team idea is Mega Banette as lead (my original idea was I wanted to build a team around Mega Banette), Zone+Flygon (with Defog) for the VoltTurn core, Clefable for stealth rock, Vivillon for sleep support and potential sweeping, and Toxicroak as the other sweeper. Since all these guys are pretty slow, I was considering replacing Vivillon with a Galvantula with Sticky Web that could act as an alternate lead, plus provide more Volt Switch synergy and eliminate the need for Choice Scarf on my other VoltTurners.
Since you have 3 completely unviable mons in mind, I recommend that you scrap this team and restart from scratch with mega bannete as your base. Since Meganette is a ghost type, it is an excellent spin blocker, and you should build a hazard stacking team around it with a few volturners for momentum. I recommend running nette+landot (for rocks)+spinner as a base for your team and expanding upon it from there, having a spiker and maybe a few other mons to run hazards.
Forretress is pretty bad at OU, it doesnt fits well because its passive as hell and its only way to revover momentum is that weak-ass Volt Switch.You guys caught me - I'm a total sucker for trying to make unusual mons work on teams.
I don't want to use anything I can't breed, since I'm making this team on a physical cartridge and I don't have the resources to get perfect IV legends (and I'm kinda neurotic about IVs). But I did some research and Gliscor has the same typing and also learns SR and UT - what if my base was Meganette/Gliscor/Forretress (rapid spinner that can also learn spikes AND volt switch)? Then Hydreigon could do offense + take care of spin blockers, Tentacruel could serve as Rapid Spin backup and Toxic Spikes as an additional hazard, then some win condition sweeper to top it off?
One thing that has me a little confused - in the "Team Options" for Forretress' Volt Switch set, it says he appreciates bulky waters, and explicitly lists Vaporeon. But you guys said clerics aren't good on VoltTurn teams? If so, what kind of Vaporeon set would fit on such a team (if any)?
Actually, Gliscor can work just fine for your team, it just will be a little bit less effective than landot would be, which is fine since you're breeding your team anyways, and forre is kinda ass in ou lol for the reasons stated above.You guys caught me - I'm a total sucker for trying to make unusual mons work on teams.
I don't want to use anything I can't breed, since I'm making this team on a physical cartridge and I don't have the resources to get perfect IV legends (and I'm kinda neurotic about IVs). But I did some research and Gliscor has the same typing and also learns SR and UT - what if my base was Meganette/Gliscor/Forretress (rapid spinner that can also learn spikes AND volt switch)? Then Hydreigon could do offense + take care of spin blockers, Tentacruel could serve as Rapid Spin backup and Toxic Spikes as an additional hazard, then some win condition sweeper to top it off?
One thing that has me a little confused - in the "Team Options" for Forretress' Volt Switch set, it says he appreciates bulky waters, and explicitly lists Vaporeon. But you guys said clerics aren't good on VoltTurn teams? If so, what kind of Vaporeon set would fit on such a team (if any)?
forretress is still ass with custap explosion because if you want a custap berry hazard setter, then you should go with custap skarm which can actually set hazards vs diancie.Forretress may suck on his own, but the fact that I can get Rapid Spin and Spikes on the same guy, thus opening up an extra slot for more offensive dudes, seems like it might make up for it in my team's case? Maybe I could give him Custap+Explosion too, to give him some offensive presence.
Ahh ok, that makes sense. I guess what I lose in volt switch and rapid spin (which I guess isn't a big loss since tenta has rs too) I make up for in viability?forretress is still ass with custap explosion because if you want a custap berry hazard setter, then you should go with custap skarm which can actually set hazards vs diancie.
Ok, sorry about that. I think I've learned what I need, though.OK at this point this has moved beyond a simple question; take it to PMs please.
Getting perfect legends in game is easy. I've got lots in my thread and I'm not the only one.You guys caught me - I'm a total sucker for trying to make unusual mons work on teams.
I don't want to use anything I can't breed, since I'm making this team on a physical cartridge and I don't have the resources to get perfect IV legends (and I'm kinda neurotic about IVs). But I did some research and Gliscor has the same typing and also learns SR and UT - what if my base was Meganette/Gliscor/Forretress (rapid spinner that can also learn spikes AND volt switch)? Then Hydreigon could do offense + take care of spin blockers, Tentacruel could serve as Rapid Spin backup and Toxic Spikes as an additional hazard, then some win condition sweeper to top it off?
One thing that has me a little confused - in the "Team Options" for Forretress' Volt Switch set, it says he appreciates bulky waters, and explicitly lists Vaporeon. But you guys said clerics aren't good on VoltTurn teams? If so, what kind of Vaporeon set would fit on such a team (if any)?
It really depends on what you're using them for/ Like Double Dance Lando + TankChomp or Lando-D + SD & LO Chomp. Ground Spam (actually pretty good) is pretty hot. SD Chomp + SD / RP Lando is pretty nice but if you're ever going to make a team where your using two Grounds I have to say that Mamoswine would literally be the best partner for one (lando) of the two, mostly because of the salvageable synergy between the two and being able to take care of Bulky Grouds which they'd unfortunately struggle with.Could Lando-T and Garchomp, seemingly perennially one-two in overall usage, fit on the same team? I've wondered that for a while.
To add to what Kidmagic said about Mamo, the "resistance" to Ice due to Thick Fat+neutrality is handy for the synergy. If u wanna pair them, make sure to bring a water resist like Venu or Empoleon.Could Lando-T and Garchomp, seemingly perennially one-two in overall usage, fit on the same team? I've wondered that for a while.