Resource ORAS OU Simple Questions, Simple Answers MKII (Read the OP First!) (Now with 100% more Rules!!!)

Is it possible to get both Charm and Seismic Toss on a Chansey in game? It's legal according to showdown but I don't know how to get both the moves onto chansey.
Charm is a Happiny level up move and Seismic Toss is a Chansey egg move, so that seems impossible. Weird. The question is, why the heck do you want Charm on a Chansey?
 
Is it possible to get both Charm and Seismic Toss on a Chansey in game? It's legal according to showdown but I don't know how to get both the moves onto chansey.

In game, happiny at level one knows charm, and to get seismic toss you have to breed with a mawile. So just breed a chansey with a mawile that knows seismic toss, and the happiny that hatches should get both moves.

Edit: Chansey NEEDS to hold the luck incense when breeding to get a happiny, so make sure you have that item!
 
Charm is a Happiny level up move and Seismic Toss is a Chansey egg move, so that seems impossible. Weird. The question is, why the heck do you want Charm on a Chansey?

For a fun 1v1 tournament I've joined.

In game, happiny at level one knows charm, and to get seismic toss you have to breed with a mawile. So just breed a chansey with a mawile that knows seismic toss, and the happiny that hatches should get both moves.

Edit: Chansey NEEDS to hold the luck incense when breeding to get a happiny, so make sure you have that item!

Nope, Happiny does not get Seismic Toss as an egg move, it says so on Serebii and Bulbapedia, also I just tried it myself to confirm it.
 
Is it possible to get both Charm and Seismic Toss on a Chansey in game? It's legal according to showdown but I don't know how to get both the moves onto chansey.
As others have said, Chansey gets Seismic Toss as an egg move, but it can only get charm from Happiny, and Happiny can't learn Seismic Toss as an egg move, which should make that combination impossible. The fact that the combination is legal on Showdown may just be a legality oversight on Showdown, which can sometimes occur.
 
As others have said, Chansey gets Seismic Toss as an egg move, but it can only get charm from Happiny, and Happiny can't learn Seismic Toss as an egg move, which should make that combination impossible. The fact that the combination is legal on Showdown may just be a legality oversight on Showdown, which can sometimes occur.

Oh okay, Im sorry to give incorrect information. I guess this may be an error on showdowns part like others are saying. Looks like it is impossible at the moment.
 
Has anyone tried Ice Beam over Scald on Curse Gastrodon? It loses the Scald burns but Ice coverage would allow to lure most of its checks and counters like the Lati-twins, Amoonguss, or NP Thundurus. I like to theorymon too much maybe
 
You're better off with Scald because any good semistall build would have something which happens to consistently eliminate the Latis anyway - not to mention that they are stopped consistently by Clefable, Chansey, CM Blissey etc., meaning that semistall doesn't typically have that hard a time dealing with them regardless
 
I know i will be treated like a scrub, whining, noob that cant build a team perfectly against those treats, bla bla bla. But, I really cant understand why until now, manaphy with it 100/100/100 bulky and the ability to be +3 in one turn and Hoopa-U with its RIDICULOUS 160/170 offense with a powerfull stab physical move that ignores protect and substitute werent suspected.

My Question is: What is the process to begin a suspect test ? someone must open a voting thread ? some Adm must wake up with the desire to suspect those 2 ?

I really would love to see a suspect test to these 2 and confirm if im the only person that thinks these two are broken for OU. Theres no counter to every possible set of manaphy, yes, it have checks, like MegaMan, Raikou and Serperior, but not counters, MegaSaur cant survive +3 psychic and unware clefable cant win against rain dance set.
And the quest about hoopa-u is not he can 6-0 your team, is that once he is in, something will die or lose a great amount of hp, clefable hates gunk shot or psyshock, skarmory switch in expecting hyper space fury and dies to dark pulse, tyranitar is OHKO to 0 atk iv drain punch, it can survive bullet punch and ohko mega scizor with fire punch, scarf variants can win against mega loppuny and Megaman and this thing have nasty plot. Kyu-B is 170 /120, but it have bad typing, hates stealth rock, have poor movepool, cant set up. Many things can scout and switch in against it, Hoopa-U is far stronger and better than kyu-B.
 
I know i will be treated like a scrub, whining, noob that cant build a team perfectly against those treats, bla bla bla. But, I really cant understand why until now, manaphy with it 100/100/100 bulky and the ability to be +3 in one turn and Hoopa-U with its RIDICULOUS 160/170 offense with a powerfull stab physical move that ignores protect and substitute werent suspected.

My Question is: What is the process to begin a suspect test ? someone must open a voting thread ? some Adm must wake up with the desire to suspect those 2 ?

I really would love to see a suspect test to these 2 and confirm if im the only person that thinks these two are broken for OU. Theres no counter to every possible set of manaphy, yes, it have checks, like MegaMan, Raikou and Serperior, but not counters, MegaSaur cant survive +3 psychic and unware clefable cant win against rain dance set.
And the quest about hoopa-u is not he can 6-0 your team, is that once he is in, something will die or lose a great amount of hp, clefable hates gunk shot or psyshock, skarmory switch in expecting hyper space fury and dies to dark pulse, tyranitar is OHKO to 0 atk iv drain punch, it can survive bullet punch and ohko mega scizor with fire punch, scarf variants can win against mega loppuny and Megaman and this thing have nasty plot. Kyu-B is 170 /120, but it have bad typing, hates stealth rock, have poor movepool, cant set up. Many things can scout and switch in against it, Hoopa-U is far stronger and better than kyu-B.
Badged users+a handful of others are able to make posts about these kinds of things in the Policy Review forum. In your current position, you don't have the ability to post there and, as such, can't bring it up. If the general opinion is that they are problematic someone will probably bring them up anyway, but from what ive heard people say the general consensus is that they are getting worse due to the increase of offense teams on the ladder.
 
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I know i will be treated like a scrub, whining, noob that cant build a team perfectly against those treats, bla bla bla. But, I really cant understand why until now, manaphy with it 100/100/100 bulky and the ability to be +3 in one turn and Hoopa-U with its RIDICULOUS 160/170 offense with a powerfull stab physical move that ignores protect and substitute werent suspected.

My Question is: What is the process to begin a suspect test ? someone must open a voting thread ? some Adm must wake up with the desire to suspect those 2 ?

I really would love to see a suspect test to these 2 and confirm if im the only person that thinks these two are broken for OU. Theres no counter to every possible set of manaphy, yes, it have checks, like MegaMan, Raikou and Serperior, but not counters, MegaSaur cant survive +3 psychic and unware clefable cant win against rain dance set.
And the quest about hoopa-u is not he can 6-0 your team, is that once he is in, something will die or lose a great amount of hp, clefable hates gunk shot or psyshock, skarmory switch in expecting hyper space fury and dies to dark pulse, tyranitar is OHKO to 0 atk iv drain punch, it can survive bullet punch and ohko mega scizor with fire punch, scarf variants can win against mega loppuny and Megaman and this thing have nasty plot. Kyu-B is 170 /120, but it have bad typing, hates stealth rock, have poor movepool, cant set up. Many things can scout and switch in against it, Hoopa-U is far stronger and better than kyu-B.
You can always PM AM with concerns about possible suspects :D
 
I noticed on the usage stats Landorus-T has taken spots on more teams than Garchomp. They seem to perform very similar roles. Is one better than the other?
 
Not really, while both are bulky(ish) grounds with a 4x Ice weakness, they're both A+ in the viability rankings. Defensively Lando is better vs Sand teams and Mega Pinsir, while Chomp can phaze with Dragon tail and rough skin and rocky helmet punishes physical attackers better. It just depends on your team needs
 
Not really, while both are bulky(ish) grounds with a 4x Ice weakness, they're both A+ in the viability rankings. Defensively Lando is better vs Sand teams and Mega Pinsir, while Chomp can phaze with Dragon tail and rough skin and rocky helmet punishes physical attackers better. It just depends on your team needs
Chomp also is much better vs bisharp/scizor
 
i've seen lots of people talk about how good sd zardx is but i've never really seen it in action. could someone perhaps show me some replays of it / importable of a popular/common/standard team w/ it?
 
I noticed on the usage stats Landorus-T has taken spots on more teams than Garchomp. They seem to perform very similar roles. Is one better than the other?

They do fulfill similar roles but do have some few key differences.

Garchomp for starters is a very good answer to Bisharp and SD Scizor, both of whom in general do have the potential to put in work against HO archetypes. It's a good blanket check to pretty much every physically oriented threat in the tier.

Landorus acts as a very nice defensive pivot due to U-Turn and intimidate, it's ability to check ZardX so solidly separates it from Garchomp. Landorus is also a very solid answer to Excadrill which does put in work against typical offense builds

Sightly off topic, but you see teams utilise these Offensive Landorus+TankChomp and Azumarill+TankChomp backbones because of their ability to check these threats pretty well
 
So apparently CM Blissey is a thing again. Aside from not giving a crap about and actually being able to dispose of Manaphy, what else can that do?
 
So apparently CM Blissey is a thing again. Aside from not giving a crap about and actually being able to dispose of Manaphy, what else can that do?
what else did you expect it to do? I really don't think you understand how big of a threat manaphy is to stall, especially now that stag is banned. Also, it can beat gengar since it can break a sub and isn't complete taunt-bait.

Edit: Ninja'd
 
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is fully special LO or lefties Lucario with NP+Mach+flash canon+filler a useful set? what team mates would it be good with? (at a guess, gengar, lando-t,
 
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