Resource ORAS OU Simple Questions, Simple Answers MKII (Read the OP First!) (Now with 100% more Rules!!!)

I mean nasty pass bee is fucking savagery with Keldeo and Zam. U nasty, they go Sciz/Bish/Tar/Whatever. I don't like bee all that much anymore but I feel like in this team it offers role compression, improved matchup against stall, AND some wildness. Also make Bisharp SD Lum to dent slow Rotom imo, which also lets u switchin on Skillwave Clef at least once reliably.

Let's not forget that Amoong is bodied by Drum Azu and Keld with residual+burn (which is probably happening if it's your Rotom switchin).

I'd go with probably try out two variations, one of Zam/Keld/Bish/Scarf Rachi/Lando/Celebi, another of Zam/Keld/Lando/3 attacks (possibly lure) offensive Taunt Tran/Bish/Celebi

idk both click X against Bisharp once Keldeo is weakened but hey ho

Edit: make Keld resttalk to alleviate this if u want
 
I mean nasty pass bee is fucking savagery with Keldeo and Zam. U nasty, they go Sciz/Bish/Tar/Whatever. I don't like bee all that much anymore but I feel like in this team it offers role compression, improved matchup against stall, AND some wildness. Also make Bisharp SD Lum to dent slow Rotom imo, which also lets u switchin on Skillwave Clef at least once reliably.

Let's not forget that Amoong is bodied by Drum Azu and Keld with residual+burn (which is probably happening if it's your Rotom switchin).

I'd go with probably try out two variations, one of Zam/Keld/Bish/Scarf Rachi/Lando/Celebi, another of Zam/Keld/Lando/3 attacks (possibly lure) offensive Taunt Tran/Bish/Celebi

idk both click X against Bisharp once Keldeo is weakened but hey ho

Edit: make Keld resttalk to alleviate this if u want
Celebi would be not bad, but your post have some bad points. First of all amoongus have regenerator and it is one of the best keldeo anserw in tier in spite of burn. It is so good at it so stall teams run it as keldeo counter.

And I suggested healing wish jirachi to make bisharp/weavile sweep much harder so it is not just "bring keldeo under 60% and sweep with sd bisharp".
 
What is the niche of Roserade in OU? What set/s does it run? And what builds does it fit in? I've seen it being ranked D in the OU Viability Ranking.
 
Team is completely lacking in hazard removal, and with rocks/spikes+burn Amoonguss is never making up for the damage taken from any attack from Keldeo with Regenerator. It will be far too pressured without removal/cleric support (unless you wanna run vest? but that's a wank set). It is far from the best Keldeo answer in the meta, especially not outside of a vacuum. All that needs to happen is this: rocks are set, Amoonguss is burned, Keldeo clicks Hydro a few times, you lose. I'm willing to go through a possible turn-by-turn overview if you want? tl;dr of it is Keldeo uses Scald, Amoonguss comes in on hazards, is burned, Keldeo switches out, Amoonguss is forced out, Keldeo comes back in later, Amoonguss comes in on rocks with the burn at like 87, Keldeo kills with 2 Hydros after the burn and rocks, all of which is assuming min rolls. This isn't happening to Bee.

The idea of having to sack Jirachi just to stop yourself losing to Bisharp (which isn't guaranteed considering Bisharp can SD once again on your HW and blow Keldeo back after rocks at +4) is awfully counter-productive when you could, really, just run resttalk Keldeo.

edit: actually fuck it team autoloses to volcanion either way so w/e
 
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Team is completely lacking in hazard removal, and with rocks/spikes+burn Amoonguss is never making up for the damage taken from any attack from Keldeo with Regenerator. It will be far too pressured without removal/cleric support (unless you wanna run vest? but that's a wank set). It is far from the best Keldeo answer in the meta, especially not outside of a vacuum. All that needs to happen is this: rocks are set, Amoonguss is burned, Keldeo clicks Hydro a few times, you lose. I'm willing to go through a possible turn-by-turn overview if you want? tl;dr of it is Keldeo uses Scald, Amoonguss comes in on hazards, is burned, Keldeo switches out, Amoonguss is forced out, Keldeo comes back in later, Amoonguss comes in on rocks with the burn at like 87, Keldeo kills with 2 Hydros after the burn and rocks, all of which is assuming min rolls. This isn't happening to Bee.
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 92+ SpD Amoonguss: 131-155 (30.3 - 35.8%) -- guaranteed 3HKO after Stealth Rock, Black Sludge recovery, and burn damage

0 SpA Amoonguss Giga Drain vs. 0 HP / 0 SpD Keldeo: 156-186 (48.2 - 57.5%) -- 89.5% chance to 2HKO

???

Pay attention to giga drain recovery
The idea of having to sack Jirachi just to stop yourself losing to Bisharp (which isn't guaranteed considering Bisharp can SD once again on your HW and blow Keldeo back after rocks at +4) is awfully counter-productive when you could, really, just run resttalk Keldeo.
You have sub zam.
You have keldeo.
If you screwed up you still can bring keldeo back on nice opportunity (not nessecary when bisharp is already +2).

Why do you have to sacrifice huge amount of power just to be a little bit more secure against bisharp?

edit: actually fuck it team autoloses to volcanion either way so w/e
Mega zam traces water absorb and 2hko back with psychic
Bisharp OHKO with sucker at +2 after rocks
Keldeo deals major damage or can even OHKO with focus blast
???
 
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does mega diancie miss out on any important OHKOs or 2HKOs by running 0 SpA?
Off the top of my head, you lose the ability to OHKO Bisharp.

248 SpA Mega Diancie Moonblast vs. 0 HP / 4 SpD Bisharp: 241-285 (88.9 - 105.1%) -- 31.3% chance to OHKO

Obviously the chance to OHKO from full isn't very high, but a round of recoil or some SR damage puts in range quite easily.
 
Alright so I already have a Garchomp on my team that is my Stealth Rocker, but I also want to use a specially defensive Heatran and I wonder if it's a good idea for it to also Stealth Rock on it too, or if I should drop it for Roar. (The other two moves are Lava Plume and Toxic).
 
Alright so I already have a Garchomp on my team that is my Stealth Rocker, but I also want to use a specially defensive Heatran and I wonder if it's a good idea for it to also Stealth Rock on it too, or if I should drop it for Roar. (The other two moves are Lava Plume and Toxic).
Go plume,toxic,taunt and earth power/protect on tran. Roar honestly isnt good.
 
If you have a Scizor that hasn't mega evolved yet and it mega evolves and uses pursuit on the same turn as the opponent switches out, does Scizor mega evolve first or attacks?
 
At times when I get a new team or make major changes to one of my teams, I tend to make multiple misplays with the team even if the team is probably solid. Is this something that only happens to me or is this something that happens to a lot of people? Regdarless, would there be any advice on how to combat this?
 
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What is the easiest pokemon to IV breed, Ev train, what nature should it be, possible movesets, and egg moves. Please pick pokemon that evolve through level up
 
Hey I'm new around here, so if you may, can you cut some slack when it comes to my competitive know how...
But anyway, I was wondering if a heatran and tailwind support zapdos would do well together in a team, and also what would be a good heatran set for a standard bulky offensive team
 
At times when I get a new team or make major changes to one of my teams, I tend to make multiple misplays with the team even if the team is probably solid. Is this something that only happens to me or is this something that happens to a lot of people? Regdarless, would there be any advice on how to combat this?

I've noticed this happening to me when I'm building and I have a bit of a theory. Any team will have a weakness to a particular mon or core. I notice this weakness so when I'm tweaking I patch it, opening up the team to another core/Mon. The problem (and what might be your problem) arises when I misvalue the importance patching certain weaknesses of the team and open the team up to something else in the process.

It also takes some time to get used to new teams on the battling side, especially if changing team composition alters how you maintain/get momentum. It may be that inserting X (and using X well) requires you to sack more than you're usually comfortable doing, or requires momentum plays or creative switching to get in safely.

I wouldn't worry about it too much, though. Sorry for the abstract answer.
 
Hey I'm new around here, so if you may, can you cut some slack when it comes to my competitive know how...
But anyway, I was wondering if a heatran and tailwind support zapdos would do well together in a team, and also what would be a good heatran set for a standard bulky offensive team

I wouldn't recommend it, zapdos is pretty bad and tailwind is quite lackluster in singles.

As for the Heatran set, something like this is probably the most standard

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Lava Plume
- Stealth Rock
- Toxic
- Taunt

In the future you can look here for sets
 
How do I get gud at this game? I need help and i just started
1. Use good teams (like sample teams from this forum. You can use every one of them beside ABR Stall)
2. Know your matchups, common leads, common sets
3. Don't go to wild with predictions.

Overall watching good players like pokeaimMD (you can find him on youtube) will help you because you will see his habits, his thinking etc...

Most important is: knowing a lot about metagame and being patient. If you play a lot, read this forum (creative sets, rate my team topics, viability rating, watch tournaments replays) you will have much easier time playing because you are more aware what your opponent might do. Also you have to be calm during match, asume what are give your enemy advantage and prevent that, analyze his win condition etc...
 
Hey I'm new around here, so if you may, can you cut some slack when it comes to my competitive know how...
But anyway, I was wondering if a heatran and tailwind support zapdos would do well together in a team, and also what would be a good heatran set for a standard bulky offensive team

I like Zapdos more than some others, but for Tailwind support I'd look elsewhere. I'm also a fan of the specially defensive Heatran set, so maybe that's more what you're looking for.

Here's a possible set:

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock/Flash Cannon/Earth Power
 
How do I get gud at this game? I need help and i just started
if you're totally new, you shouldn't be signing up for b101 yet... you should definitely learn some basics of the game & have a basic understanding of some concepts before you sign up for b101.

in order to get to that point, i suggest utilizing the resources found here. additionally, i suggest trying out the competitive tutoring room on PS!. if you have any questions about this stuff, feel free to VM me (posting on my wall). if you have any general questions, this thread is a good place, ofc.
 
I'm looking to use a Last Resort Sylveon (I realize it's not optimal, but I like the idea behind the surprise factor)

Sylveon @ Life Orb
Ability: Pixilate
Nature: Adamant
EVs: 252 Atk
Moves:
-Last Resort
-Protect
-
-

I'm having difficulties deciding what to do with my other 256 EVs. Should I just put everything in HP, Speed, or divide between the two?
 
I'm looking to use a Last Resort Sylveon (I realize it's not optimal, but I like the idea behind the surprise factor)

Sylveon @ Life Orb
Ability: Pixilate
Nature: Adamant
EVs: 252 Atk
Moves:
-Last Resort
-Protect
-
-

I'm having difficulties deciding what to do with my other 256 EVs. Should I just put everything in HP, Speed, or divide between the two?
I personally think you should whip it real hard....into the dumpster and use a non awful Sylveon set.

I guess speed not like it matters anyways.
 
I'm looking to use a Last Resort Sylveon (I realize it's not optimal, but I like the idea behind the surprise factor)

Sylveon @ Life Orb
Ability: Pixilate
Nature: Adamant
EVs: 252 Atk
Moves:
-Last Resort
-Protect
-
-

I'm having difficulties deciding what to do with my other 256 EVs. Should I just put everything in HP, Speed, or divide between the two?
i really dont think youre going to find anyone willing to help you with such a suboptimal set. Sylveon struggles to find a niche in ou as it is, and running a physical set is just silly. Im not trying to sound mean but im just pointing that out. to show you just how painfully weak this set is, i'd like you to take a look at this calc

-1 252+ Atk Life Orb Pixilate Sylveon Last Resort vs. 252 HP / 240+ Def Landorus-T: 142-168 (37.1 - 43.9%) -- 99.8% chance to 3HKO after Leftovers recovery

The most common physical tank in ou easily tanks hits from this thing, not to mention how pokemon like mega scizor, skarmory, and heatran being everywhere basically make this set entirely useless vs any half competent player. You say you know that its not an optimal set, but unfortunately this set is just plain unusable. You arent luring anything with it anyways as the most common sylveon switchins are fairy resists

edit: oh got ninjad rip
 
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