What's better right now overall, Adamant or Jolly Zard X?
Jolly cuz scarf lando is a big thingWhat's better right now overall, Adamant or Jolly Zard X?
Thanks for the advice! I guess Klefki doesn't play a specific role on my team like all the others. Conveniently, it's also the one pokemon I haven't bred yet. I think my team works alright with Landorus T instead of klefki. Revenge killer sound like the right role for it? I will probably just run gengar without the hex since I mostly want it to handle slowbro and clefable.Ill just answer what i can answer before i pass out. Yes the opponent can see the Air Balloon, and yes Shuca Berry is a viable option over it for two reasons. It wont pop after a random u-turn, and the opponent doesnt see it coming.
And yes, magnet rise klefki is ass, shuca or balloon is better choices even though it cuts your longevity by a ton. Tbf i think you should get a ground resist/immunity which is reliable (gengar is not) onto your squad and just use klefki with lefties and no magnet rise. Ye lando will abuse you hard, but who cares. Toxic him on the switch or somethin. Its overused to hell and back but get your hands on a lando-t at the very least. Makes it so that any variation of excadrill doesnt 6-0 you (azu can revenge only as it can ko but will struggle with switch-ins)
Also hexgar prefers lefties, as statusboosted hexes hits as hard as life orb shadowball (roundabout)but with lefties it can do a better job at stallbreaking with subs will o and taunt more relia ly i guess.
And ye, leads are something for hyper offense only (or 4th gen squads), instead youll pick your lead based on the opposing squad.
imo tail glow 3 attacks is the best set. it already pressures the hell out of stall even without rain dance and the extra coverage is very useful. i would defintely pair it with a pursuit trapper if i was going that route though to soften chansey upWhich set is best for Manaphy (in terms of having the most success when laddering, where you need to worry about fighting both the Stall and hostile non-Stalls), Tail Glow + 3 Attacks, or Tail Glow + Rain Dance?
I don't really think one is better than the other, but TG+RD feels more consistent at stallbreaking considering Chansey doesn't win 1v1+it's status immune courtesy of Hydration whereas 3 attacks has an easier time breaking balance due to the coverage and general lack of Chansey. Basically, as un-useful as this type of answer is, the set really depends on what Manaphy's key purpose on the team is.Which set is best for Manaphy (in terms of having the most success when laddering, where you need to worry about fighting both the Stall and hostile non-Stalls), Tail Glow + 3 Attacks, or Tail Glow + Rain Dance?
Littlelucario posted the set on the Creative and Underrated Sets thread.What does Roost + 3 Attacks look like on Zapdos that I keep hearing about? It does not look that hard to envision, but I can only imagine that it is not as simple as max SpA + max Speed.
*NoHello everyone!
I'm here again with a bunch of other questions.
In this case regarding expecially Hyper Offense teambuilding and play.
I wasn't sure if i had to post here or open another thread but just to be safe i decided to use this "space" even if these questions could be a starting point for a discussion.
Anyway, let's get going.
In an Hyper Offense team:
As you can notice some of my gaps derive by my limited knowledge of the game strategies other then the teambuilding process.
- Is defensive synergy important?
- Which are the archetypes? (For example: 1 SR Suicide Lead and then 5 Sweepers or 1 SR Suicide Lead + 1 or 2 Wallbreakers + 2 Sweepers + 1 revenge Killer?)
- As aforementioned, is it better to include Wallbreakers into the team or it's better to go all-out Sweepers?
- In what consist offensive synergy? (In two pokes who support each other very well or in a bunch of pokes that are of the same type and as such have similar counters? And when these counters worn down, my core can freely sweep?)
- Then... how can i reliably worn down the counters? With lures? Or with sheer power?
- Lastly... i noticed that many times my Wallbreakers aren't bulky at all and as such when an opponent's poke outspeed them i can't sustain any hit... how can i fix this problem without sacrificing their raw power?
So if you can enlighten me about these questions and maybe also show me some useful resources to learn the strategies I would be very grateful.
Thanks in advance. :)
You need to be checking with the OU moderators before making a thread. In any case, this is the right place to post something like this.I wasn't sure if i had to post here or open another thread but just to be safe i decided to use this "space" even if these questions could be a starting point for a discussion.
To an extent. Mostly this will be limited to faster threats that outrun several of your teammates. Things like Mega Lopunny, Talonflame, and varying Scarfers can be a huge issue if you have nothing to deal with them. However, with HO you're looking to be playing aggressively and putting your opponent on the defensive, so you can play around many threats by making double switches, sacrificing your own mon in order to gain an advantage, and generally trying to keep your opponent playing defensively.
- Is defensive synergy important?
1 Lead + 2-4 Sweepers + 1-3 Wallbreakers is a general idea of what you should be aiming for. It's very flexible and depends entirely on which mons you pick. Some breakers have good matchups against offense, some sweepers do fine against defensive cores. Even having a dedicated lead isn't mandatory, so long as you can find time to get up Rocks.
- Which are the archetypes? (For example: 1 SR Suicide Lead and then 5 Sweepers or 1 SR Suicide Lead + 1 or 2 Wallbreakers + 2 Sweepers + 1 revenge Killer?)
- As aforementioned, is it better to include Wallbreakers into the team or it's better to go all-out Sweepers?
Yes to all of the above. Two Pokemon being able to cover each others checks provides a good opportunity for double switches and to maintain pressure on your opponent's defenses. On the other hand, having two Pokemon with overlapping checks may be able to overload them and push through. Lures are another way of going about doing this, if that's your style.
- In what consist offensive synergy? (In two pokes who support each other very well or in a bunch of pokes that are of the same type and as such have similar counters? And when these counters worn down, my core can freely sweep?)
- Then... how can i reliably worn down the counters? With lures? Or with sheer power?
Against offense, your wallbreakers are pretty expendable. If you want to make use of them, having them come in on double switches, free turns, or resists are the best ways to go. As with anything on HO, if it isn't able to get anything done, toss it in front of something that kills it in order to regain a favorable position.
- Lastly... i noticed that many times my Wallbreakers aren't bulky at all and as such when an opponent's poke outspeed them i can't sustain any hit... how can i fix this problem without sacrificing their raw power?
3 attacks roost zapdos is on the current smogon analysis here and runs a defensive spread. offensive zapdos is not a thing as it is pretty much 100% outclassed by other offensvie electric types like thundurus and mega manectric in that roleDoes anyone know of the offensive spread being used by Zapdos as of late, notably 3 attack plus roost? Thank you in advance.
Lati should be the defogger on Lati+Zapdos teams 90% of the time, because Zapdos can live several key hits at full that it wouldn't be able to live coming in on rocks (no calcs on my mind atm, but there are quite a few). However, if you are really struggling with a threat like Heatran or Scizor and you can't fit a lure into another teamslot for either, then it is acceptable to run defog Zapdos, although it does lose out on static.Thought so, thanks. Another thing, is it true that Zapdos is better without Defog? I've always used Zapdos with that move but apparently Static with Roost, Tbolt, Heat Wave and Hidden Power Ice is better. Is that true? Most of the teams that i have with Zapdos also have another pokemon that learns Defog (Lati@s) and the most recent team with that is this one http://hastebin.com/raw/wulasudoro.
I don't usually put Zapdos on my own teams but i found this one somewhere with an incomplete Zapdos set, a really crazy Latias over that Latios and Slowbro with CM + Thunder Wave, which is bad but i liked the rest of the team so i decided to give it a try but who should be the defogger there, Latios or Zapdos? Don't have much experience with Zapdos, especially defog-less and i can see the prons and cons of defog on both, Zapdos is weak to SR but can deal with Ferrothorn. Latios isn't weak to SR but is easily pursuited and that set is useless against Ferrothorn, Surf seemed perfect there because Heatran is annoying for that team to face so i can't really fit Defog. If anyone could try to help with Zapdos in general, telling me how viable is Static Zapdos and what should i do if i have Lati + Zapdos, especially on that team because i never saw many niches for Zapdos in OU outside of Defog.
Thank you very much.3 attacks roost zapdos is on the current smogon analysis here and runs a defensive spread. offensive zapdos is not a thing as it is pretty much 100% outclassed by other offensvie electric types like thundurus and mega manectric in that role