ORAS OU ORAS OU Team

Okay so one day I made this OU team. It is the best OU team Ive made by far because I get wins alot with this one, but it still struggles here and there. Because this is one of my best teams I want to improve those faults. Here's my team.
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Manectric-Mega @ Manectite
Ability: Intimidate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower
- Signal Beam

Right off the bat, I chose a Pokemon that can net easy KOs: Mega Manectric. Its HP Ice can easily stop dangerous Pokemon like Chomp and Gliscor, and stop Landorus-T from setting up rocks. Its Flamethrower can also stop Pokemon from setting up hazards like Excadrill and Ferrothorn. This is why I primarily lead with this Mega Manectric. Signal Beam is for Psychic and Dark Pokemon of any kind, and T-Bolt is obviously for some strong stab.

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Greninja @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Waterfall
- Power-Up Punch Night Slash
- Gunk Shot
- Shadow Sneak

My first shot at a physical Greninja and it's surprisingly good. Shadow Sneak is for priority and kinda for changing into the Ghost type (which is surprisingly useful). Gunk Shot is for destroying Pokemon like Azumarill and Togekiss before they ruin my team. The only thing I found that can always destroy it is Mega Manectric, because it also outspeeds me, so my Shadow Sneak is the only thing I can go for: and it wont kill.

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Salamence Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 HP / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Dragon Claw
- Rock Slide

I decided a needed an incredibly strong sweeper, so I chose Garchomp. Its Scarf allows it to outspeed even Mega Manectric (the fastest Pokemon in OU) and EQ it before it uses HP Ice. I chose both Outrage and Dragon Claw because I don't like confusion or getting locked into Outrage because of Fairies. Rock Slide is for Pokemon like Charizard Y or Talonflame which I now outspeed with my scarf.

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Rotom-Wash @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

An amazing Specially Defensive Pokemon, I chose Rotom-Wash. This guy lets me take an Ice Beam for the 2 members of my team that are 4x weak to it. Will-O-Wisp is for annihilating any physically offensive Pokemon's attack, and also for slowly lowering a Pokemon's health. Will-O-Wisp isn't too good at doing that, so I have Pain Split for help. Volt Switch is obvious, and Hydro Pump helps for a stubborn Pokemon that can survive my Will-O-Wisp Pain Split strategy.

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Gliscor @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Earthquake
- Toxic
- Protect
- Substitute

An amazing physical defender and Toxic Staller, I chose Gliscor. Earthquake is for steel types I can't Toxic (Skarmory and Ferrothorn wall this thing), and Protect works great with Toxic and Substitute. I can Toxic, hide behind sub, Protect, and then Protect again hoping it'll work, or Earthquake as my sub fades, while getting health from Toxic Orb with my ability, Poison Heal. Then, I'll have enough health to sub again while maintaining good health. All the while the enemy is getting destroyed by Toxic. (By the way, I've been debating on whether I should replace a move for roost or not?)

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Sableye @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 128 Def / 128 SpD
Calm Nature
- Will-O-Wisp
- Recover
- Taunt
- Foul Play

My last Pokemon is Sableye. Will-O-Wisp is for crippling physically oriented Pokemon, Taunt is for stopping somebody from Leech Seeding, stalling me or anything of the like, Recover is for healing (which is only useful because of Prankster) and Foul Play is for getting solid damage off. I think its EV spread is garbage so help me on that please. By the way, should I get rid of this thing for Klefki?

Edit: For everyone that's telling me my ice weakness is a problem, that's why I have Rotom-Wash
 
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I would suggest you drop the sableye for Ferrothorn or another member that handles ice well because you have 2 mons weak to it 4x.
 
going to highly suggest Volt Switch over Signal Beam on Manectric, and ice beam and low kick over Power up punch and shadow sneak on gren, and maybe Dark Pulse over waterfall as well. Another thing is that scarf mence is really bad in this meta, and I will highly suggest scarfed garchomp over that. I don't have much experience with sableye, so I can't help you with that, but definitely use another physically bulky poke like slowbro to help remedy your ice weakness. Hope I helped!
 
As the user above me mentioned, I would really recommend using Mixed Greninja over a pure Physical Greninja. Here's the set:
Greninja @ Life Orb
Ability: Protean
EVs: 40 Atk / 216 SpA / 252 Spe
Naive Nature
- Gunk Shot
- Dark Pulse
- Ice Beam
- Low Kick / Hydro Pump
Mixed Greninja in general hits harder while also covering more targets. It nets a OHKO against Azumarill, lets you 2HKO Clefable, and still has enough power to wreck everything a pure Special set would. In addition, given Greninja's frailty, it really has no business trying to spend 2 turns setting up with Power-up Punch.

I also noticed that you have neither Stealth Rock nor any form of Hazard Control on your team, both of which are a must-have for a Balance team. For a Hazard Remover, Defog Empoleon would work well since it has decent defensive synergy with Gliscor and Rotom-W (you can also use it as a Hazard Setter, but I wouldn't try and have it do both at once). Just swap out Sableye for Empoleon since I don't think it provides a lot of synergy to the team. Here's the Empoleon set:
Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Defog / Stealth Rock
- Scald
- Toxic
- Protect / Roar

Lastly, depending on what you use Empoleon for, you can either use Garchomp as a Hazard setter (if you use Empoleon to Defog) or swap Garchomp for an offensive defogger like Latios or Scizor if you use Empolean as a Hazard Setter.
 
As the user above me mentioned, I would really recommend using Mixed Greninja over a pure Physical Greninja. Here's the set:
Greninja @ Life Orb
Ability: Protean
EVs: 40 Atk / 216 SpA / 252 Spe
Naive Nature
- Gunk Shot
- Dark Pulse
- Ice Beam
- Low Kick / Hydro Pump

Mixed Greninja is not good: here's why. Greninja is a very good Pokemon whether attacking physically or not: that is true. But It's attack and Special Attack stats aren't high enough to give it boosts in both Attack and Special Attack without its stats being faulty. It has to be either max boost to Attack or none. And I can just give my Physical Greninja Night Slash over Dark Pulse and Ice Punch over Ice Beam.
 
Mixed Greninja is not good: here's why. Greninja is a very good Pokemon whether attacking physically or not: that is true. But It's attack and Special Attack stats aren't high enough to give it boosts in both Attack and Special Attack without its stats being faulty. It has to be either max boost to Attack or none. And I can just give my Physical Greninja Night Slash over Dark Pulse and Ice Punch over Ice Beam.
Greninja has STAB on every move thanks to Protean and with Life Orb it hits ridicilously hard because all his coverage moves have stab. Also, 252 attack ice punch does less than 0 SpA Ice Beam so why use it? Max Atk Greninja seems way worse than Max SpA or 40 Atk EVs in my opinion but it is worth a try if you give it something like Gunk Shot, Low Kick, U-Turn and Ice Beam/Grass Knot
 
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Mixed Greninja is not good: here's why. Greninja is a very good Pokemon whether attacking physically or not: that is true. But It's attack and Special Attack stats aren't high enough to give it boosts in both Attack and Special Attack without its stats being faulty. It has to be either max boost to Attack or none. And I can just give my Physical Greninja Night Slash over Dark Pulse and Ice Punch over Ice Beam.
216 SpA Life Orb Protean Greninja Ice Beam vs. 0 HP / 0 SpD Mew: 157-187 (46 - 54.8%) -- 62.1% chance to 2HKO
252 Atk Life Orb Greninja Waterfall vs. 0 HP / 0 Def Mew: 138-164 (40.4 - 48%) -- guaranteed 3HKO

252 Atk Life Orb Greninja Night Slash vs. 80 HP / 0 Def Manaphy: 121-144 (33.5 - 39.8%) -- 27% chance to 3HKO after Leftovers recovery
216 SpA Life Orb Greninja Dark Pulse vs. 80 HP / 0 SpD Manaphy: 142-168 (39.3 - 46.5%) -- guaranteed 3HKO after Leftovers recovery

The strongest move (bar Return, which is useless) with full investment on Physical Greninja does less than Ice Beam on a partially invested Greninja. I, and any one who plays OU often, can assure you that Mixed Greninja is a good set that offers much better coverage options and in general just hits harder than a pure Physical set.
 
216 SpA Life Orb Protean Greninja Ice Beam vs. 0 HP / 0 SpD Mew: 157-187 (46 - 54.8%) -- 62.1% chance to 2HKO
252 Atk Life Orb Greninja Waterfall vs. 0 HP / 0 Def Mew: 138-164 (40.4 - 48%) -- guaranteed 3HKO

252 Atk Life Orb Greninja Night Slash vs. 80 HP / 0 Def Manaphy: 121-144 (33.5 - 39.8%) -- 27% chance to 3HKO after Leftovers recovery
216 SpA Life Orb Greninja Dark Pulse vs. 80 HP / 0 SpD Manaphy: 142-168 (39.3 - 46.5%) -- guaranteed 3HKO after Leftovers recovery

The strongest move (bar Return, which is useless) with full investment on Physical Greninja does less than Ice Beam on a partially invested Greninja. I, and any one who plays OU often, can assure you that Mixed Greninja is a good set that offers much better coverage options and in general just hits harder than a pure Physical set.

As a sweeper, you don't want 3HKOs. You want 2HKOs at the least. And i'd obviously not use waterfall on Mew, I'd use Night Slash (I'll give him Night Slash in a minute). And Manaphy is in BL not OU >.< I've never seen a Manaphy playing in OU in my life. What you showed me was that special Greninja is better than Physical, so I'll definitely look into that (although Special isn't as diverse).
 
As a sweeper, you don't want 3HKOs. You want 2HKOs at the least. And i'd obviously not use waterfall on Mew, I'd use Night Slash (I'll give him Night Slash in a minute). And Manaphy is in BL not OU >.< I've never seen a Manaphy playing in OU in my life. What you showed me was that special Greninja is better than Physical, so I'll definitely look into that (although Special isn't as diverse).
Both manaphy and mew were just examples of pokemon with equal defense and special defense.
Mixed is by far the most popular set as you can just pick both physical and special moves which helps your team the best
 
Both manaphy and mew were just examples of pokemon with equal defense and special defense.
Mixed is by far the most popular set as you can just pick both physical and special moves which helps your team the best

You have a good point. How about this. I'll try out Mixed Ninja and compare it to my Physical one.
 
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