Okay so one day I made this OU team. It is the best OU team Ive made by far because I get wins alot with this one, but it still struggles here and there. Because this is one of my best teams I want to improve those faults. Here's my team.
Manectric-Mega @ Manectite
Ability: Intimidate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower
- Signal Beam
Right off the bat, I chose a Pokemon that can net easy KOs: Mega Manectric. Its HP Ice can easily stop dangerous Pokemon like Chomp and Gliscor, and stop Landorus-T from setting up rocks. Its Flamethrower can also stop Pokemon from setting up hazards like Excadrill and Ferrothorn. This is why I primarily lead with this Mega Manectric. Signal Beam is for Psychic and Dark Pokemon of any kind, and T-Bolt is obviously for some strong stab.
Greninja @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Waterfall
-Power-Up Punch Night Slash
- Gunk Shot
- Shadow Sneak
My first shot at a physical Greninja and it's surprisingly good. Shadow Sneak is for priority and kinda for changing into the Ghost type (which is surprisingly useful). Gunk Shot is for destroying Pokemon like Azumarill and Togekiss before they ruin my team. The only thing I found that can always destroy it is Mega Manectric, because it also outspeeds me, so my Shadow Sneak is the only thing I can go for: and it wont kill.
Salamence Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 HP / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Dragon Claw
- Rock Slide
I decided a needed an incredibly strong sweeper, so I chose Garchomp. Its Scarf allows it to outspeed even Mega Manectric (the fastest Pokemon in OU) and EQ it before it uses HP Ice. I chose both Outrage and Dragon Claw because I don't like confusion or getting locked into Outrage because of Fairies. Rock Slide is for Pokemon like Charizard Y or Talonflame which I now outspeed with my scarf.
Rotom-Wash @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
An amazing Specially Defensive Pokemon, I chose Rotom-Wash. This guy lets me take an Ice Beam for the 2 members of my team that are 4x weak to it. Will-O-Wisp is for annihilating any physically offensive Pokemon's attack, and also for slowly lowering a Pokemon's health. Will-O-Wisp isn't too good at doing that, so I have Pain Split for help. Volt Switch is obvious, and Hydro Pump helps for a stubborn Pokemon that can survive my Will-O-Wisp Pain Split strategy.
Gliscor @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Earthquake
- Toxic
- Protect
- Substitute
An amazing physical defender and Toxic Staller, I chose Gliscor. Earthquake is for steel types I can't Toxic (Skarmory and Ferrothorn wall this thing), and Protect works great with Toxic and Substitute. I can Toxic, hide behind sub, Protect, and then Protect again hoping it'll work, or Earthquake as my sub fades, while getting health from Toxic Orb with my ability, Poison Heal. Then, I'll have enough health to sub again while maintaining good health. All the while the enemy is getting destroyed by Toxic. (By the way, I've been debating on whether I should replace a move for roost or not?)
Sableye @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 128 Def / 128 SpD
Calm Nature
- Will-O-Wisp
- Recover
- Taunt
- Foul Play
My last Pokemon is Sableye. Will-O-Wisp is for crippling physically oriented Pokemon, Taunt is for stopping somebody from Leech Seeding, stalling me or anything of the like, Recover is for healing (which is only useful because of Prankster) and Foul Play is for getting solid damage off. I think its EV spread is garbage so help me on that please. By the way, should I get rid of this thing for Klefki?
Edit: For everyone that's telling me my ice weakness is a problem, that's why I have Rotom-Wash

Manectric-Mega @ Manectite
Ability: Intimidate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower
- Signal Beam
Right off the bat, I chose a Pokemon that can net easy KOs: Mega Manectric. Its HP Ice can easily stop dangerous Pokemon like Chomp and Gliscor, and stop Landorus-T from setting up rocks. Its Flamethrower can also stop Pokemon from setting up hazards like Excadrill and Ferrothorn. This is why I primarily lead with this Mega Manectric. Signal Beam is for Psychic and Dark Pokemon of any kind, and T-Bolt is obviously for some strong stab.

Greninja @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Waterfall
-
- Gunk Shot
- Shadow Sneak
My first shot at a physical Greninja and it's surprisingly good. Shadow Sneak is for priority and kinda for changing into the Ghost type (which is surprisingly useful). Gunk Shot is for destroying Pokemon like Azumarill and Togekiss before they ruin my team. The only thing I found that can always destroy it is Mega Manectric, because it also outspeeds me, so my Shadow Sneak is the only thing I can go for: and it wont kill.

Ability: Rough Skin
EVs: 252 Atk / 4 HP / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Dragon Claw
- Rock Slide
I decided a needed an incredibly strong sweeper, so I chose Garchomp. Its Scarf allows it to outspeed even Mega Manectric (the fastest Pokemon in OU) and EQ it before it uses HP Ice. I chose both Outrage and Dragon Claw because I don't like confusion or getting locked into Outrage because of Fairies. Rock Slide is for Pokemon like Charizard Y or Talonflame which I now outspeed with my scarf.

Rotom-Wash @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
An amazing Specially Defensive Pokemon, I chose Rotom-Wash. This guy lets me take an Ice Beam for the 2 members of my team that are 4x weak to it. Will-O-Wisp is for annihilating any physically offensive Pokemon's attack, and also for slowly lowering a Pokemon's health. Will-O-Wisp isn't too good at doing that, so I have Pain Split for help. Volt Switch is obvious, and Hydro Pump helps for a stubborn Pokemon that can survive my Will-O-Wisp Pain Split strategy.

Gliscor @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Earthquake
- Toxic
- Protect
- Substitute
An amazing physical defender and Toxic Staller, I chose Gliscor. Earthquake is for steel types I can't Toxic (Skarmory and Ferrothorn wall this thing), and Protect works great with Toxic and Substitute. I can Toxic, hide behind sub, Protect, and then Protect again hoping it'll work, or Earthquake as my sub fades, while getting health from Toxic Orb with my ability, Poison Heal. Then, I'll have enough health to sub again while maintaining good health. All the while the enemy is getting destroyed by Toxic. (By the way, I've been debating on whether I should replace a move for roost or not?)

Sableye @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 128 Def / 128 SpD
Calm Nature
- Will-O-Wisp
- Recover
- Taunt
- Foul Play
My last Pokemon is Sableye. Will-O-Wisp is for crippling physically oriented Pokemon, Taunt is for stopping somebody from Leech Seeding, stalling me or anything of the like, Recover is for healing (which is only useful because of Prankster) and Foul Play is for getting solid damage off. I think its EV spread is garbage so help me on that please. By the way, should I get rid of this thing for Klefki?
Edit: For everyone that's telling me my ice weakness is a problem, that's why I have Rotom-Wash
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