

Gardevoir from Unranked to D.
I'd like to support Vanilla Gardevoirs rise up to D, with so many damn support options it can be an aid to Hyper Offense, or even balance. We all know this, Status can cripple a game, make your wincon useless as fuck, or hell, even make it impossible for it to do jack shit for damage. Healing Wish, coming off of Scarf speed is nice, even if the speed tier is slightly meh. The thing here is, you can also use Healing Wish to your advantage in Hyper Offense by using it as a one turn spinblock or defog blocker. Keeping up hazards, and maintaining momentum is key in Hyper Offense, and while Garde isn't the greatest for it, it does have a pretty spammable 95 BP move that can do decent damage and reduce SpAtt. I also will mention that Healing Wish can net some momentum in your favor by acting as a psuedo Volt Switch/U-Turn/Baton Pass and allowing you to switch in a suitable matchup, even if it was critically weakened by something else or hazards bring it down to a OHKO range on the opposing Pokemon. It also has access to things like WoW, Trick to cripple common wall switch ins, and hell, you could pull some of that Gothitelle bullshit with the Trick CM thing I've seen a few times. I've never actually bothered to use vanilla Gardevoir in OU, but I will attest to its usefulness from a standpoint of me seeing it a lot, and justly knowing much about the Hyper Offense playstyle as of now. I will also mention Memento, as that ALSO grabs momentum and allows you to start a good set up without being threatened, which can lead to your win. Destiny Bond is OK, but on a Scarf set it seems kinda iffy, since if you survive a hit, which you shouldn't, but there's the chance, they know you're locked into it and you're set up fodder. Same with WoW. Also not to mention if they like, miss or something. Memento and Healing Wish are 1-turn momentum grabbers, albeit at the sacrifice of a team member, but with the revival, or the sweep, of another member. Plus Trace is a thing (to stop sand and rain offense and steal some of dat yung Multiscale), and Syncronize can actually cripple walls who go for a safe Toxic or something.
Edit (2): I will mention that it is REALLY hard to find a place for this gal on teams, hence why it's being nominated for D and super niche, the support it gives is almost unmatched, but the stats, and the fact that you're wasting a scarfer, ((and double scarf isn't good on HO teams, which is what you should see this thing on)) because it makes you have restrictions, and it's hard to keep up momentum when you're locked into a move. While it can revenge, common scarfers outspeed it and that's bad since scarf (on opposing mons) is something that HO hates, hence why one scarfer (to beat other scarfers) and priority is usually standard/common on HO teams. The support it gives is unrivaled, but good luck trying to just have this thing on your team, it's nowhere near slappable as say, Azelf or Bisharp.
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