

Notable Mechanics:
- Paralysis - The Speed of a paralyzed Pokémon is decreased by 75% (as opposed to 50%)
- Burn - A burned Pokémon takes damage equal to 1/8 of its maximum HP every turn (instead of 1/16)
- Thunder Wave is 100% accurate
- Prankster affects Dark-types
All:

Stealth Rock:























Spikes:






Toxic Spikes:



Sticky Web:

Hazard Removal:













Wish:



Heal Bell / Aromatherapy:














Volt Switch / U-turn:
























Normal Checks:





















(General Bulk)

(Boomburst)
(Offensive Check)
Water Checks:








































(Special Sponge)





(Physical Sponge)
Electric Checks:

























(Special Sponge)
Fighting (Monferno) Checks:
























(Physical Sponge)

(Aqua Jet)



(Bonus)
Ground Checks:



















































Fire Checks:








































Choice Scarf Users / Revenge Killers:




















Priority Users:
























Stallbreakers / Wallbreakers:












































Weather Setters:














Weather Sweepers:













Swords Dance:



















Nasty Plot:












Bulk Up:







Calm Mind:











Agility / Rock Polish:








Speed Boost:



Dragon Dance:



Shell Smash:




Other Sweepers:













Stealth Rock:























Spikes:






Toxic Spikes:



Sticky Web:

Hazard Removal:













Wish:



Heal Bell / Aromatherapy:














Volt Switch / U-turn:
























Normal Checks:

























Water Checks:















































Electric Checks:


























Fighting (Monferno) Checks:































Ground Checks:



















































Fire Checks:








































Choice Scarf Users / Revenge Killers:




















Priority Users:
























Stallbreakers / Wallbreakers:












































Weather Setters:














Weather Sweepers:













Swords Dance:



















Nasty Plot:












Bulk Up:







Calm Mind:











Agility / Rock Polish:








Speed Boost:



Dragon Dance:



Shell Smash:




Other Sweepers:












S Rank
Rotom-F
A Rank
A+
Golem
Leafeon
Mawile
Monferno
Mr. Mime
Muk
Stoutland
A
Altaria
Beheeyem
Bronzor
Clefairy
Dodrio
Floatzel
Pawniard
Pelipper
Swanna
Tangela
A-
Audino
Bouffalant
Cacturne
Camerupt
Combusken
Grumpig
Lumineon
Rapidash
Roselia
Simipour
Vibrava
Zebstrika
B Rank
B+
Articuno
Arbok
Chatot
Gabite
Gourgeist-Super
Kadabra
Marowak
Metang
Misdreavus
Probopass
Relicanth
Simisage
Stunfisk
Ursaring
B
Chinchou
Crustle
Cryogonal
Drifblim
Duosion
Electrode
Huntail
Jumpluff
Krokorok
Lapras
Ninetales
Ninjask
Purugly
Quilladin
Raichu
Rampardos
Simisear
Rotom-S
Servine
Vullaby
B-
Avalugg
Basculin
Dusknoir
Gorebyss
Politoed
Prinplup
Regice
Smeargle
C Rank
C+
Ampharos
Armaldo
Fraxure
Golduck
Gogoat
Gourgeist-Small
Klang
Murkrow
Sawsbuck
Solrock
C
Dusclops
Frogadier
Glaceon
Hippopotas
Kingler
Lickilicky
Meowstic-M
Regigigas
Volbeat
Zweilous
C-
Carbink
Munchlax
Swoobat
Venipede

A Rank
A+







A










A-












B Rank
B+














B




















B-








C Rank
C+










C










C-










Stoutland Balance by 2xTheTap






Dual Monkey Balance by ManofMany






Dual Monkey Balance by Blue YM et al






ProboMuk Balance by Dugza






Dodrio + Cacturne HO by EnemyJurist
Muk + Trapper by Anty






Muk + Articuno by false






Rotom-Fan Bulky Offense by RawMelon






Monferno Offense by 2xTheTap






Scarf Dodrio Balance by 2xTheTap






Crustle Spikes HO by @g






SD Monferno Balance by RawMelon












The team is incredibly standard for supporting a Curse Muk sweep. Probopass can trap most Steel-types that completely wall Muk, which serves as the team's main wincon since it can beat just about anything else after a few curses. Leafeon provides some wallbreaking while also checking Golem and other Ground-types with Synthesis to stay healthy for longer games, and Scarf Mime revenge kills threats like Monferno and NP Chatot. The team is supported by a Clefairy/Vullaby backbone, which can be incredibly difficult to break through with Muk support.
importable
importable






A very standard but effective use of the very tough to break through Muk+Articuno core. After the two titular Pokemon, Probopass provides Stealth Rock support and traps troubling Steel-types like Pawniard, Lumineon keeps entry hazards off the field for Articuno, Grumpig provides some Speed control and keeps Fire-types like Monferno in check, and Leafeon rounds out the team with some offensive presence and the ability to take on most Ground-types that threaten Muk.






Rotom-S is the focal point of this team. Rotom-S checks man common threats in the meta such as Monferno, Cacturne, Leafeon, Pawniard, and the list continues. Prinplup serves multiple purposes such as necessary hazard control, a water check, and a Golem check. I gave it Signal beam to bop Cacturne which usually gets in for free on Prin. Together with Rotom and Golem the 3 can check the majority of physical mons in the tier. The team overall somewhat struggles with special attackers but this is somewhat mitigated by the offensive nature of the team and the many type immunities and resists the team possesses. Choice Band Golem serves as the teams wallbreaker, normal check, and electric. CB Golem works nicely with both Rapidash and SD Boufflant. What makes this trio especially effective is that most Golem checks (except Gourgeist) such as Prinplup, Tangela, and Leafeon are set up on by SD Bouff. Rapidash helps CB Golem handle grass types and serves as another Cacturne check for the team. Not to mention Rapidash is solid in this meta anyways. Mr.Mime is standard but I chose Trick > Focus Blast to help with the stall matchup and to help with annoying mons like Clef and Duo.






This team is pretty fun, and can be variable if you fine tune it to fit your preferences (more on this at the end of the description).
Mr. Mime setting up a Future Sight will do one of two things: 1) bring in fat Psychic types, which you can then Pursuit trap with Dusknoir. Bringing in Grumpig for example will weaken it significantly, at which point you've removed your opponent's defensive answer to Rotom-F and Monferno.
Or 2), it'll bring in Dark types to absorb the Future Sight - if you predict this, you can easily Dazzling Gleam on the switch, or even just switch to Monferno and threaten them out as you gain initiative to Swords Dance. Bringing in Dark types like this relieves a lot of the pressure from Dusknoir; in return for keeping Dusknoir alive, Dusknoir will pressure the hell out of Grumpig, Stunfisk, and Altaria for Monferno with its Ghost STAB/Pursuit, Earthquake, and Ice Punch, respectively (it also has enough Speed for base 50s like Metang, as well as a LO number in HP with that spread). Pursuit + Sneak is also hugely important for hitting Ninjask here, which can be a threat if Golem is down and Leafeon isn't healthy enough to Sunny Day + Knock Off.
Golem stops Volt Switch, sets up SR, and often just threatens other teams by itself early-game, but if Golem is fainted early on, the team has two other forms of priority in addition to Golem's own Sucker Punch to take on faster threats like Zebstrika and Rotom-F (i.e. Dusknoir's Shadow Sneak and Monferno's Mach Punch).
Leafeon does several things on this team: it's your primary Ground resist, Floatzel check (has Yache for that), can reset weather vs Sand and Rain teams thanks to Yache and Sunny Day, cleans up late game with the Speed gained from Chlorophyll, and weakens Vullaby for Dusknoir and Monferno by bringing it in and removing its Eviolite via Knock Off. Toxic is an option over Sunny Day to weaken stuff like Gourgeist-Super and Vullaby further, but having a late game cleaner that's faster than any Scarfer (and Ninjask) is actually pretty reliable, even if the set looks weird. Sunny Day boosting Synthesis's recovery and powering up Monferno's Flare Blitz to the point +2 Flare Blitz can OHKO Stunfisk after Rocks are great bonuses too. Other Grass-types work well in that last slot, so long as they resist Ground, but I think Yache Leafeon is best here.
Optionally, you can change your Scarfer to throw off opponents: change Rotom-F to SubWisp and Mime to Scarf in that case, so if you want to use this Sample more than once against the same opponent, change it up a little between rounds. If you find the way in which Future Sight lures in certain Pokemon to be unreliable, Nasty Plot sets that bluff a Choice set or even Specs sets are quite usable here, alternatively.
Mr. Mime setting up a Future Sight will do one of two things: 1) bring in fat Psychic types, which you can then Pursuit trap with Dusknoir. Bringing in Grumpig for example will weaken it significantly, at which point you've removed your opponent's defensive answer to Rotom-F and Monferno.
Or 2), it'll bring in Dark types to absorb the Future Sight - if you predict this, you can easily Dazzling Gleam on the switch, or even just switch to Monferno and threaten them out as you gain initiative to Swords Dance. Bringing in Dark types like this relieves a lot of the pressure from Dusknoir; in return for keeping Dusknoir alive, Dusknoir will pressure the hell out of Grumpig, Stunfisk, and Altaria for Monferno with its Ghost STAB/Pursuit, Earthquake, and Ice Punch, respectively (it also has enough Speed for base 50s like Metang, as well as a LO number in HP with that spread). Pursuit + Sneak is also hugely important for hitting Ninjask here, which can be a threat if Golem is down and Leafeon isn't healthy enough to Sunny Day + Knock Off.
Golem stops Volt Switch, sets up SR, and often just threatens other teams by itself early-game, but if Golem is fainted early on, the team has two other forms of priority in addition to Golem's own Sucker Punch to take on faster threats like Zebstrika and Rotom-F (i.e. Dusknoir's Shadow Sneak and Monferno's Mach Punch).
Leafeon does several things on this team: it's your primary Ground resist, Floatzel check (has Yache for that), can reset weather vs Sand and Rain teams thanks to Yache and Sunny Day, cleans up late game with the Speed gained from Chlorophyll, and weakens Vullaby for Dusknoir and Monferno by bringing it in and removing its Eviolite via Knock Off. Toxic is an option over Sunny Day to weaken stuff like Gourgeist-Super and Vullaby further, but having a late game cleaner that's faster than any Scarfer (and Ninjask) is actually pretty reliable, even if the set looks weird. Sunny Day boosting Synthesis's recovery and powering up Monferno's Flare Blitz to the point +2 Flare Blitz can OHKO Stunfisk after Rocks are great bonuses too. Other Grass-types work well in that last slot, so long as they resist Ground, but I think Yache Leafeon is best here.
Optionally, you can change your Scarfer to throw off opponents: change Rotom-F to SubWisp and Mime to Scarf in that case, so if you want to use this Sample more than once against the same opponent, change it up a little between rounds. If you find the way in which Future Sight lures in certain Pokemon to be unreliable, Nasty Plot sets that bluff a Choice set or even Specs sets are quite usable here, alternatively.






I wanted to build a balance team that addressed a large portion of the meta's most prominent threats, so I ended up with this configuration as a result.
Leafeon functions as the team's primary Ground resist, secondary switchin to physical Water-types like Floatzel if Lumineon is down, Stallbreaker (especially if you use Lum over LO to get an extra hit on Geist-XL), a Monferno lure (+2 LO AA OHKOes any variant of Monferno, save for the rare physically defensive variant), and is used to break down Stealth Rockers like Stunfisk and Golem for Dodrio's sake.
I have a core of Golem + Lumineon + Grumpig handling threats central to the meta such as Adamant SD Monferno, Rotom-F, Dodrio, Stoutland, Floatzel, RP Regice, etc., with a faster offensive Colbur Grumpig using its Speed and item to help its teammates by hitting Machoke, Pawniard, and Adamant Arbok too.
12 Spe EVs allow Lumineon to outspeed Pawniard to burn it with Scald, and offensive Roselia by 1 point; this lets it U-Turn on offensive Roselia into Sap Sipper Zeb in order to take those predictable Leaf Storms / Giga Drains if necessary. Protect and Toxic should both be present on this team, so you can choose where to place each move (both easily fit on Golem and Lumineon). If you use Protect on Lumineon, it's also awesome for avoiding Golem's Explosion (albeit WP Sucker Punch is more common than Custap Explosion currently), while easing prediction against Rotom-F and other Scarfers like Simisage / Simipour.
Zebstrika helps complete that balance core by taking on Grass-types that would otherwise man-handle Golem + Lumineon (think Roselia, Jumpluff, etc.), checking Floatzel, and forming a momentum core with Lumineon's slower U-Turn with its faster Volt Switch that, in turn, allows you to pivot into Leafeon more easily for a sweep.
Scarf Dodrio cleans and is faster than the majority of the meta, just save for things like Agility Kingler, Scarf Modest Floatzel, and Scarf Simis. It functions as a secondary Sleep Absorb thanks to Early Bird (the first being Sap Sipper Zeb for Sleep Powders), and its Knock Off is useful for breaking down Eviolite users while its Pursuit is helpful for getting chip damage on other Grumpig and Roselia (and even weaker Pokemon like Kadabra and Cryogonal when your opponent is aware Dodrio is Scarfed). Lumineon's Defog is important for allowing Dodrio to come in multiple times, especially because Brave Bird recoil + SR damage can add up over time.
Finally, I slashed Protect for Golem to help with predicting which attacks Stoutland and Rotom-F will be using (Superpower or Frustration, and Electric STABs or Blizzard, respectively), and for extra turns of recovery via Leftovers. If you use Protect on Lumineon, you should use Toxic on Golem for hitting Grass-types like Gourgeist-XL, Gogoat, and Leafeon on the switch once SR has been set up. Golem's spread is unique, and 32 Atk EVs OHKO Pawniard 100% of the time with Earthquake, 16 EVs in Def + Impish give it a jump point in Defense (and that extra defense from Impish lets Golem avoid the 2HKO from Pawniard's Iron Head), 4 Speed outruns other neutral-natured, uninvested base 45s, while the rest of its EVs maximize HP and SpDef. Enjoy!
Leafeon functions as the team's primary Ground resist, secondary switchin to physical Water-types like Floatzel if Lumineon is down, Stallbreaker (especially if you use Lum over LO to get an extra hit on Geist-XL), a Monferno lure (+2 LO AA OHKOes any variant of Monferno, save for the rare physically defensive variant), and is used to break down Stealth Rockers like Stunfisk and Golem for Dodrio's sake.
I have a core of Golem + Lumineon + Grumpig handling threats central to the meta such as Adamant SD Monferno, Rotom-F, Dodrio, Stoutland, Floatzel, RP Regice, etc., with a faster offensive Colbur Grumpig using its Speed and item to help its teammates by hitting Machoke, Pawniard, and Adamant Arbok too.
12 Spe EVs allow Lumineon to outspeed Pawniard to burn it with Scald, and offensive Roselia by 1 point; this lets it U-Turn on offensive Roselia into Sap Sipper Zeb in order to take those predictable Leaf Storms / Giga Drains if necessary. Protect and Toxic should both be present on this team, so you can choose where to place each move (both easily fit on Golem and Lumineon). If you use Protect on Lumineon, it's also awesome for avoiding Golem's Explosion (albeit WP Sucker Punch is more common than Custap Explosion currently), while easing prediction against Rotom-F and other Scarfers like Simisage / Simipour.
Zebstrika helps complete that balance core by taking on Grass-types that would otherwise man-handle Golem + Lumineon (think Roselia, Jumpluff, etc.), checking Floatzel, and forming a momentum core with Lumineon's slower U-Turn with its faster Volt Switch that, in turn, allows you to pivot into Leafeon more easily for a sweep.
Scarf Dodrio cleans and is faster than the majority of the meta, just save for things like Agility Kingler, Scarf Modest Floatzel, and Scarf Simis. It functions as a secondary Sleep Absorb thanks to Early Bird (the first being Sap Sipper Zeb for Sleep Powders), and its Knock Off is useful for breaking down Eviolite users while its Pursuit is helpful for getting chip damage on other Grumpig and Roselia (and even weaker Pokemon like Kadabra and Cryogonal when your opponent is aware Dodrio is Scarfed). Lumineon's Defog is important for allowing Dodrio to come in multiple times, especially because Brave Bird recoil + SR damage can add up over time.
Finally, I slashed Protect for Golem to help with predicting which attacks Stoutland and Rotom-F will be using (Superpower or Frustration, and Electric STABs or Blizzard, respectively), and for extra turns of recovery via Leftovers. If you use Protect on Lumineon, you should use Toxic on Golem for hitting Grass-types like Gourgeist-XL, Gogoat, and Leafeon on the switch once SR has been set up. Golem's spread is unique, and 32 Atk EVs OHKO Pawniard 100% of the time with Earthquake, 16 EVs in Def + Impish give it a jump point in Defense (and that extra defense from Impish lets Golem avoid the 2HKO from Pawniard's Iron Head), 4 Speed outruns other neutral-natured, uninvested base 45s, while the rest of its EVs maximize HP and SpDef. Enjoy!






Team is as standard as it gets but was lacking and uses Crustle fairly well (went 19-1 on the ladder if you care). Built around breaking stuff with Stoutland and cleaning with Electrode/Floatzel, uses well Monferno's ability to weaken Stunfisk and Water-types and Stoutland's tendency to lure in bulky grounds. Ice Punch Floatzel also has nice synergy with Electrode. You can replace Ice Beam if you want to but it works fine in my opinion and i like the better hit on Tangela, Quilladin, Leafeon, etc.






The lack of Monferno in these sample teams is disturbing, so let’s change that! Monferno fills so many useful roles on offensive natured teams that it’s hard not to use it. It checks dangerous mons like Mightyena and Pawniard, gives the team some priority and can act as a late game wincon. This is so splashable because it’s guaranteed to put in work each and every game and forces the opponent to play in very obvious ways so that they don’t lose to this. Ferno is so good some might call it a crutch...
Colbur Berry Grumpig was chosen as blanket check for many of the mons gaining popularity in PU such as Machoke, Roselia, Rotom-F, Monferno, and Mr.Mime. Taunt is great utility for slower-natured bulky teams you’ll often find on ladder and makes it hard for stall to function. This is just the standard set and not much explanation is really needed. This synergizes with Monferno which beats most dark types that would otherwise trouble pig. Pig also can take on opposing Monferno and Machoke which helps Boufflant and Golem, respectively.
SubWisp Rotom-F is really good against ladder and you’ll find that with a sub up you can sometimes just win or take down multiple mons and make it easy for Floatzel and Ferno to clean up. Self-explanatory really.
AV Boufflant is another one of those mons I use on bulky offense often, especially when I’m using Monferno! Checks pretty much every special attacker and traps psychics such as Grumpig, Mr. Mime and Kadabra so that Monferno can potentially sweep. This team lacks a solid water switch-in so use this wisely try to pursuit trap a Floatzel, Basculin or Simipour trying to get out. Facade is cool to switch into scalds without fearing burns.
Edit: Forgot that I mostly ran Facade to help with SubWisp Rotom-F as well
Golem is the best offensive rocker and is useful as an electric, flying, and normal resist. Also gives the team some priority which is always useful.
I chose Floatzel as the team’s scarfer because it can act as a water check if need be while still cleaning very effectively.
Colbur Berry Grumpig was chosen as blanket check for many of the mons gaining popularity in PU such as Machoke, Roselia, Rotom-F, Monferno, and Mr.Mime. Taunt is great utility for slower-natured bulky teams you’ll often find on ladder and makes it hard for stall to function. This is just the standard set and not much explanation is really needed. This synergizes with Monferno which beats most dark types that would otherwise trouble pig. Pig also can take on opposing Monferno and Machoke which helps Boufflant and Golem, respectively.
SubWisp Rotom-F is really good against ladder and you’ll find that with a sub up you can sometimes just win or take down multiple mons and make it easy for Floatzel and Ferno to clean up. Self-explanatory really.
AV Boufflant is another one of those mons I use on bulky offense often, especially when I’m using Monferno! Checks pretty much every special attacker and traps psychics such as Grumpig, Mr. Mime and Kadabra so that Monferno can potentially sweep. This team lacks a solid water switch-in so use this wisely try to pursuit trap a Floatzel, Basculin or Simipour trying to get out. Facade is cool to switch into scalds without fearing burns.
Edit: Forgot that I mostly ran Facade to help with SubWisp Rotom-F as well
Golem is the best offensive rocker and is useful as an electric, flying, and normal resist. Also gives the team some priority which is always useful.
I chose Floatzel as the team’s scarfer because it can act as a water check if need be while still cleaning very effectively.
Stat / Pokemon / Base / Nature / EVs / Boost / (IVs)
400+ Speed
300-400 Speed 
200-300 Speed 
100-200 Speed 
0-100 Speed 


722 / Floatzel / 115 / +Spe / 252 / +2
718 / Swoobat / 114 / +Spe / 252 / +2
658 / Floatzel / 115 / Neutral / 252 / +2
589 / Butterfree / 70 / +Spe / 252 / +2
578 / Leafeon, Sawsbuck / 95 / Neutral / 252 / +2
541 / Floatzel / 115 / +Spe / 252 / +1
538 / Articuno, Golduck / 85 / Neutral / 252 / +2
518 / Altaria, Drifblim, Stoutland / 80 / Neutral / 252 / +2
498 / Kingler / 75 / Neutral / 252 / +2
496 / Simipour / 101 / +Spe / 252 / +1
493 / Floatzel / 115 / Neutral / 252 / +1
492 / Dodrio, Ninetales / 100 / +Spe / 252 / +1
475 / Leafeon, Sawsbuck / 95 / +Spe / 252 / +1
468 / Venipede / 57 / +Spe / 252 / +2
466 / Leavanny / 92 / +Spe / 252 / +1
463 / Chatot / 91 / +Spe / 252 / +1
460 / Ninjask / 160 / +Spe / 252 / 0
459 / Mr. Mime / 90 / +Spe / 252 / +1
447 / Rotom-F / 86 / +Spe / 252 / +1
430 / Monferno / 81 / +Spe / 252 / +1
420 / Chatot / 91 / Neutral / 252 / +1
419 / Ninjask / 160 / Neutral / 252 / 0
418 / Relicanth, Weepinbell / 55 / Neutral / 252 / +2
416 / Electrode / 140 / +Spe / 0
406 / Gorebyss, Huntail / 52 / Neutral / 252 / +2
718 / Swoobat / 114 / +Spe / 252 / +2
658 / Floatzel / 115 / Neutral / 252 / +2
589 / Butterfree / 70 / +Spe / 252 / +2
578 / Leafeon, Sawsbuck / 95 / Neutral / 252 / +2
541 / Floatzel / 115 / +Spe / 252 / +1
538 / Articuno, Golduck / 85 / Neutral / 252 / +2
518 / Altaria, Drifblim, Stoutland / 80 / Neutral / 252 / +2
498 / Kingler / 75 / Neutral / 252 / +2
496 / Simipour / 101 / +Spe / 252 / +1
493 / Floatzel / 115 / Neutral / 252 / +1
492 / Dodrio, Ninetales / 100 / +Spe / 252 / +1
475 / Leafeon, Sawsbuck / 95 / +Spe / 252 / +1
468 / Venipede / 57 / +Spe / 252 / +2
466 / Leavanny / 92 / +Spe / 252 / +1
463 / Chatot / 91 / +Spe / 252 / +1
460 / Ninjask / 160 / +Spe / 252 / 0
459 / Mr. Mime / 90 / +Spe / 252 / +1
447 / Rotom-F / 86 / +Spe / 252 / +1
430 / Monferno / 81 / +Spe / 252 / +1
420 / Chatot / 91 / Neutral / 252 / +1
419 / Ninjask / 160 / Neutral / 252 / 0
418 / Relicanth, Weepinbell / 55 / Neutral / 252 / +2
416 / Electrode / 140 / +Spe / 0
406 / Gorebyss, Huntail / 52 / Neutral / 252 / +2


398 / Beartic, Regice / 50 / Neutral / 252 / +2
393 / Butterfree / 70 / +Spe / 252 / +1
388 / Altaria / 80 / Neutral / 252 / +1
384 / Fraxure / 67 / +Spe / 252 / +1
379 / Electrode / 140 / Neutral / 252 / 0
364 / Zebstrika / 116 / +Spe / 252 / 0
361 / Floatzel / 115 / +Spe / 252 / 0
359 / Swoobat / 114 / +Spe / 252 / 0
355 / Purugly / 112 / +Spe / 252 / 0
351 / Venipede / 57 / +Spe / 252 / +1
350 / Jumpluff, Raichu / 110 / +Spe / 252 / 0
343 / Ursaring / 55 / +Spe / 252 / +1
339 / Cryogonal, Kadabra, Rapidash / 105 / +Spe / 252 / 0
338 / Cryogonal (Hidden Power Fighting), Kadabra (Hidden Power Fighting) / 105 / +Spe / 252 / 0 / (30)
331 / Simipour, Simisage, Simisear / 101 / +Spe / 252 / 0
329 / Floatzel / 115 / Neutral / 252 / 0
328 / Dodrio, Ninetales / 100 / +Spe / 252 / 0
326 / Gourgeist-S / 99 / +Spe / 252 / 0
324 / Basculin, Swanna / 98 / +Spe / 252 / 0
317 / Leafeon, Sawsbuck / 95 / +Spe / 252 / 0
311 / Leavanny / 92 / +Spe / 252 / 0
309 / Chatot, Murkrow / 91 / +Spe / 252 / 0
306 / Mr. Mime / 90 / +Spe / 252 / 0
393 / Butterfree / 70 / +Spe / 252 / +1
388 / Altaria / 80 / Neutral / 252 / +1
384 / Fraxure / 67 / +Spe / 252 / +1
379 / Electrode / 140 / Neutral / 252 / 0
364 / Zebstrika / 116 / +Spe / 252 / 0
361 / Floatzel / 115 / +Spe / 252 / 0
359 / Swoobat / 114 / +Spe / 252 / 0
355 / Purugly / 112 / +Spe / 252 / 0
351 / Venipede / 57 / +Spe / 252 / +1
350 / Jumpluff, Raichu / 110 / +Spe / 252 / 0
343 / Ursaring / 55 / +Spe / 252 / +1
339 / Cryogonal, Kadabra, Rapidash / 105 / +Spe / 252 / 0
338 / Cryogonal (Hidden Power Fighting), Kadabra (Hidden Power Fighting) / 105 / +Spe / 252 / 0 / (30)
331 / Simipour, Simisage, Simisear / 101 / +Spe / 252 / 0
329 / Floatzel / 115 / Neutral / 252 / 0
328 / Dodrio, Ninetales / 100 / +Spe / 252 / 0
326 / Gourgeist-S / 99 / +Spe / 252 / 0
324 / Basculin, Swanna / 98 / +Spe / 252 / 0
317 / Leafeon, Sawsbuck / 95 / +Spe / 252 / 0
311 / Leavanny / 92 / +Spe / 252 / 0
309 / Chatot, Murkrow / 91 / +Spe / 252 / 0
306 / Mr. Mime / 90 / +Spe / 252 / 0


298 / Rotom-F, Rotom-S / 86 / +Spe / 252 / 0
295 / Articuno, Misdreavus / 85 / +Spe / 252 / 0
289 / Leafeon, Sawsbuck / 95 / Neutral / 252 / 0
289 / Gabite / 82 / +Spe / 252 / 0
287 / Monferno / 81 / +Spe / 252 / 0
284 / Arbok, Glalie, Grumpig, Stoutland / 80 / +Spe / 252 / 0
273 / Smeargle / 75 / +Spe / 252 / 0
272 / Klang / 50 / Neutral / 0 / +2
269 / Articuno, Golduck / 85 / Neutral / 252 / 0
264 / Grumpig / 80 / +Spe / 176 / 0
263 / Gabite / 82 / Neutral / 252 / 0
262 / Butterfree / 70 / +Spe / 252 / 0
261 / Monferno / 81 / Neutral / 252 / 0
259 / Altaria, Arbok, Drifblim, Stoutland / 80 / Neutral / 252 / 0
256 / Fraxure / 67 / +Spe / 252 / 0
249 / Kingler / 75 / Neutral / 252 / 0
244 / Meowstic-M / 104 / Neutral / 0 / 0
239 / Mightyena / 70 / Neutral / 252 / 0
236 / Rampardos / 58 / +Spe / 252 / 0
234 / Quilladin, Venipede / 57 / +Spe / 252 / 0
229 / Cacturne, Relicanth, Ursaring, Weepinbell / 55 / +Spe / 252 / 0
219 / Pawniard / 60 / Neutral / 252 / 0
213 / Quilladin / 57 / Neutral / 252 / 0
209 / Cacturne, Relicanth, Ursaring, Weepinbell / 55 / Neutral / 252 / 0
207 / Armaldo, Crustle, Golem, Marowak, Octillery / 45 / +Spe / 252 / 0
206 / Misdreavus / 85 / Neutral / 0 / 0
203 / Gorebyss, Huntail / 52 / Neutral / 252 / 0
200 / Gabite / 82 / Neutral / 0 / 0
295 / Articuno, Misdreavus / 85 / +Spe / 252 / 0
289 / Leafeon, Sawsbuck / 95 / Neutral / 252 / 0
289 / Gabite / 82 / +Spe / 252 / 0
287 / Monferno / 81 / +Spe / 252 / 0
284 / Arbok, Glalie, Grumpig, Stoutland / 80 / +Spe / 252 / 0
273 / Smeargle / 75 / +Spe / 252 / 0
272 / Klang / 50 / Neutral / 0 / +2
269 / Articuno, Golduck / 85 / Neutral / 252 / 0
264 / Grumpig / 80 / +Spe / 176 / 0
263 / Gabite / 82 / Neutral / 252 / 0
262 / Butterfree / 70 / +Spe / 252 / 0
261 / Monferno / 81 / Neutral / 252 / 0
259 / Altaria, Arbok, Drifblim, Stoutland / 80 / Neutral / 252 / 0
256 / Fraxure / 67 / +Spe / 252 / 0
249 / Kingler / 75 / Neutral / 252 / 0
244 / Meowstic-M / 104 / Neutral / 0 / 0
239 / Mightyena / 70 / Neutral / 252 / 0
236 / Rampardos / 58 / +Spe / 252 / 0
234 / Quilladin, Venipede / 57 / +Spe / 252 / 0
229 / Cacturne, Relicanth, Ursaring, Weepinbell / 55 / +Spe / 252 / 0
219 / Pawniard / 60 / Neutral / 252 / 0
213 / Quilladin / 57 / Neutral / 252 / 0
209 / Cacturne, Relicanth, Ursaring, Weepinbell / 55 / Neutral / 252 / 0
207 / Armaldo, Crustle, Golem, Marowak, Octillery / 45 / +Spe / 252 / 0
206 / Misdreavus / 85 / Neutral / 0 / 0
203 / Gorebyss, Huntail / 52 / Neutral / 252 / 0
200 / Gabite / 82 / Neutral / 0 / 0


199 / Beartic, Regice / 50 / Neutral / 252 / 0
196 / Camerupt, Probopass / 40 / +Spe / 252 / 0
189 / Armaldo, Crustle, Golem, Marowak, Octillery / 45 / Neutral / 252 / 0
179 / Beheeyem, Camerupt, Probopass / 40 / Neutral / 252 / 0
176 / Politoed, Solrock, Vibrava / 70 / Neutral / 0 / 0
175 / Vibrava / 70 / Neutral / 0 / 0 / (30)
172 / Gogoat, Seaking / 68 / Neutral / 0 / 0
166 / Pelipper, Roselia / 65 / Neutral / 0 / 0
157 / Volbeat / 85 / -Spe / 0 / 0 / (0)
156 / Tangela, Vullaby / 60 / Neutral / 0 / 0
150 / Quilladin / 57 / Neutral / 0 / 0
146 / Bouffalant, Relicanth / 55 / Neutral / 0 / 0
144 / Gourgeist-XL / 54 / Neutral / 0 / 0
136 / Audino, Klang, Mawile, Metang, Muk, Prinplup, Regice / 50 / Neutral / 0 / 0
126 / Armaldo, Dusknoir, Golem, / 45 / Neutral / 0 / 0
116 / Beheeyem, Camerupt, Probopass / 40 / Neutral / 0 / 0
106 / Clefairy / 35 / Neutral / 0 / 0
100 / Hippopotas, Stunfisk / 32 / Neutral / 0 / 0
196 / Camerupt, Probopass / 40 / +Spe / 252 / 0
189 / Armaldo, Crustle, Golem, Marowak, Octillery / 45 / Neutral / 252 / 0
179 / Beheeyem, Camerupt, Probopass / 40 / Neutral / 252 / 0
176 / Politoed, Solrock, Vibrava / 70 / Neutral / 0 / 0
175 / Vibrava / 70 / Neutral / 0 / 0 / (30)
172 / Gogoat, Seaking / 68 / Neutral / 0 / 0
166 / Pelipper, Roselia / 65 / Neutral / 0 / 0
157 / Volbeat / 85 / -Spe / 0 / 0 / (0)
156 / Tangela, Vullaby / 60 / Neutral / 0 / 0
150 / Quilladin / 57 / Neutral / 0 / 0
146 / Bouffalant, Relicanth / 55 / Neutral / 0 / 0
144 / Gourgeist-XL / 54 / Neutral / 0 / 0
136 / Audino, Klang, Mawile, Metang, Muk, Prinplup, Regice / 50 / Neutral / 0 / 0
126 / Armaldo, Dusknoir, Golem, / 45 / Neutral / 0 / 0
116 / Beheeyem, Camerupt, Probopass / 40 / Neutral / 0 / 0
106 / Clefairy / 35 / Neutral / 0 / 0
100 / Hippopotas, Stunfisk / 32 / Neutral / 0 / 0


96 / Duosion / 30 / Neutral / 0 / 0
92 / Avalugg / 28 / Neutral / 0 / 0
76 / Beheeyem / 40 / -Spe / 0 / 0 / (0)
58 / Duosion / 30 / -Spe / 0 / 0 / (0)
92 / Avalugg / 28 / Neutral / 0 / 0
76 / Beheeyem / 40 / -Spe / 0 / 0 / (0)
58 / Duosion / 30 / -Spe / 0 / 0 / (0)
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