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Metagame ORAS Pure Hackmons


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ORAS Pure Hackmons
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Council: NToTheN, Ransei, Iguana, LycanrocWastaken
Resources:
Viability Rankings
Setpedia
Speed Tiers
Mechanical Differences Between Generations

Sample Teams:
:regigigas::yveltal::audino-mega::registeel::groudon-primal::giratina:
All We Love We Leave Behind by Glory

:beedrill-mega::groudon-primal::rayquaza-mega::kyogre-primal::diancie-mega::giratina:
Neurotoxin (Revised) by NToTheN

:giratina::rayquaza-mega::groudon-primal::ferrothorn::manectric-mega::gyarados-mega:
Poison Heal Giratina Balance by LycanrocWasTaken

:groudon-primal::giratina::diancie-mega::kyogre-primal::xerneas::gyarados-mega:
Mold Breaker Diancie Bulky Offense by aerobee

:chansey::rayquaza-mega::ludicolo::talonflame::aegislash::gyarados-mega:
Imposter + WG Ludicolo and Talonflame by aerobee

:metagross-mega::rayquaza-mega::rayquaza-mega::xerneas::ferrothorn::gyarados-mega:
QD Metagross + Double Rayquaza by Glory

:mewtwo-mega-x::mewtwo-mega-x::chansey::swampert-mega::aegislash::gyarados-mega:
Dual MMX and Aegislash Offense by aerobee

:latios-mega::altaria-mega::slaking::mewtwo-mega-x::scizor-mega::chansey:
Seedling by AV Cosmoem

:groudon-primal::altaria-mega::swampert-mega::latios-mega::aerodactyl-mega::diancie-mega:
Seedling II by AV Cosmoem

:aerodactyl-mega::slowbro-mega::latios-mega::kyurem-black::audino-mega::gyarados-mega:
CB Stag Aerodactyl + Mold Breaker Latios by Ransei

:rayquaza-mega::mewtwo-mega-x::mewtwo-mega-y::chansey::xerneas::swampert-mega:
TA Xerneas Hyper Offense by Bahamut

:mewtwo-mega-x::groudon-primal::xerneas::mewtwo-mega-y::chansey::kyurem-white:
Natural by Ransei

:deoxys-speed::arceus::mewtwo-mega-x::mewtwo-mega-x::yveltal::giratina:
WG Spooky Plate Arceus Offense by Disciple 1

:giratina::arceus::venusaur-mega::aerodactyl-mega::yveltal::xerneas:
The Legacy Passive Balance by Feebas4ubers

:lopunny-mega::audino-mega::beedrill-mega::giratina::arceus::diancie-mega:
Dual Rabbit Balance with Diancie by Bahamut

:chansey::giratina::scizor-mega::kyogre-primal::sceptile-mega:
:diancie-mega:

Mold Breaker Sceptile Balance by Alexgrizz

:steelix-mega::audino-mega::giratina::blissey::regigigas::ho-oh:
Shadow Tag Regigigas Stall by aerobee

:manectric-mega::audino-mega::aerodactyl-mega::gengar-mega::giratina::yveltal:
CB Shadow Tag Aerodactyl Balance by CommandoBruh

:groudon-primal::giratina::chansey::xerneas::cresselia::gyarados-mega:
Sailor Moon's Quest by Bahamut

:diancie-mega::diancie-mega::aegislash::deoxys-speed::kyogre-primal::gyarados-mega:
Dual Diancie-Mega + Aegislash Offense by aerobee

:mewtwo-mega-x::mewtwo-mega-x::giratina::xerneas::kyogre-primal::rayquaza-mega:
Dual MMX Offense by Bahamut and aerobee

:Mewtwo-Mega-Y::Mewtwo-Mega-Y::Rotom-Fan::Giratina::Regigigas::Gyarados-Mega:
Triple Wonder Guard Offense with Rotom-Fan by Bahamut

:Aerodactyl-Mega::Mewtwo-Mega-X::Arceus-dark::Scizor-Mega::Cresselia::Giratina:
Scarf No Guard Aerodactyl-Mega and Dread Plate Arceus Balance by NToTheN

:mewtwo-mega-x::regigigas::gyarados-mega::mewtwo-mega-x::regigigas::mewtwo-mega-x:
HUGE POWER SPAM by Bahamut and aerobee

:giratina::groudon-primal::zekrom::kyogre-primal::gengar-mega::gyarados-mega:
Dual Mold + Gengar-Mega Wonder Guard by a banned user

:Chansey::Giratina::Mewtwo-Mega-X::Kyogre-Primal::Mewtwo-Mega-X::Diancie-Mega:
Wonderguard MMX + Huge power MMX + Imposter offense by aerobee

:xerneas::xerneas::xerneas::xerneas::giratina::slaking:
Deer Squad Redux Spam by aerobee

:groudon-primal::rayquaza-mega::chansey::swampert-mega::beedrill-mega::rayquaza-mega:
Band Groudon + Imposter BO by Glory

:latios-mega::groudon-primal::rayquaza-mega::xerneas::scizor-mega::chansey:
Protean + STAG PDon Offense by NToTheN

:Mewtwo-Mega-X::Giratina::Rayquaza-Mega::Gengar-Mega::Blissey::Abomasnow-Mega:
Cotton Guard Rayquaza + WG Gengar + Abomasnow Bulky Offense by aerobee

:gyarados::groudon-primal::rayquaza-mega::gengar-mega::audino-mega::giratina:
Magic Bounce Gyarados + Gale Wings Mega Rayquaza by NToTheN

:Beedrill-Mega::Groudon-Primal::Gengar-Mega::Kyogre-Primal::Diancie-Mega::Giratina:
Bulky Beedrill Offense by NToTheN

:Groudon-Primal::Xerneas::Xerneas::Slaking::Gyarados-Mega::Mewtwo-Mega-X:
Dual Xerneas Hyper Offense by Rose

Older Resources:
These resources are outdated and do not fit the current meta, but you may still glean some useful knowledge from them
Solving ORAS Hackmons by berry
Introduction to Gen 6 Pure Hackmons by CHORUME
Threatlist by Ransei
ORAS Hackmons: Metagame Trends Part 1 and Part 2 by aerobee

/tour new gen6purehackmons, elim

FAQ:
Q:
Why is there an EV limit?
A: In Generation 6, it's impossible to play in local matches with other players if the total amount of EVs on one of your Pokemon is above 510, regardless of whether it's legal or not.

Q: Are sample team submissions open? How do I submit a sample team?
A: Absolutely! Sample team submissions are always open. Simply post them in this forum with a brief description.
 
Last edited:
Official ORAS Hackmons Viability Rankings
Originally ran by Bahamut


Welcome to the ORAS Hackmons Viability Rankings. The goal of this resource is to provide an accurate ranking of used Pokemon in the metagame, and the most common abilities those Pokemon use. Pokemon ranked below A are ranked alphabetically within their tiers. Abilities in Bold are seen very commonly on that Pokemon and are considered staples. Abilities in italics are other abilities that one might need to prepare for or keep in mind if you see the Pokemon in team preview, but are not very common or are more niche. Feel free to respond with Pokemon you think should be added, or sets that a Pokemon should have!

S Rank
:giratina: Giratina ......................... Prankster, Poison Heal, Magic Bounce

A Rank


A+

:rayquaza-mega: Rayquaza-Mega ........... Mold Breaker, Gale Wings, Aerilate, Shadow Tag
:mewtwo-mega-x: Mewtwo-Mega-X .......... Huge Power, Shadow Tag, Wonder Guard, Mold Breaker
:gyarados-mega: Gyarados-Mega ............ Huge Power, Poison Heal
:groudon-primal: Groudon-Primal ............ Mold Breaker, Shadow Tag, Huge Power, Wonder Guard
:chansey: Chansey ........................ Imposter
:blissey: Blissey ........................... Imposter, Wonder Guard

A

:diancie-mega: Diancie-Mega ............... Pixilate, Mold Breaker
:slaking: Slaking ......................... Shadow Tag, Huge Power, Wonder Guard
:kyogre-primal: Kyogre-Primal .............. Wonder Guard, Mold Breaker, Magic Bounce, Poison Heal
:ferrothorn: Ferrothorn .................... Wonder Guard, Magic Bounce

A-

:aegislash: Aegislash ..................... Magic Bounce, Prankster
:gengar-mega: Gengar-Mega ............... Wonder Guard, Mold Breaker, No Guard
:arceus: Arceus .......................... Wonder Guard, Mold Breaker, No Guard, Shadow Tag
:beedrill-mega: Beedrill-Mega ............... Wonder Guard, No Guard
:regigigas: Regigias ........................ Shadow Tag, Huge Power
:xerneas: Xerneas ......................... Wonder Guard, Mold Breaker
:audino-mega: Audino-Mega ................. Wonder Guard

Reminder that Pokemon after this point are ranked alphabetically

B Rank

B+

:deoxys-attack: Deoxys-Attack ............. Wonder Guard, No Guard
:deoxys-speed: Deoxys-Speed ............. No Guard, Wonder Guard
:latios-mega: Latios-Mega ................. Mold Breaker, Protean
:ludicolo: Ludicolo ........................ Wonder Guard
:manectric-mega: Manectric-Mega ........... Wonder Guard
:sableye-mega: Sableye-Mega ............... Wonder Guard
:yveltal: Yveltal ........................... Poison Heal, Magic Bounce, Huge Power

B

:dialga: Dialga ........................... Mold Breaker, Magic Bounce
:gyarados: Gyarados ...................... Wonder Guard, Magic Bounce, Prankster, No Guard
:metagross-mega: Metagross-Mega ........... Prankster
:mewtwo-mega-y: Mewtwo-Mega-Y ........... Shadow Tag, No Guard, Mold Breaker, Protean, Wonder Guard
:registeel: Registeel ....................... Magic Bounce, Prankster
:swampert-mega: Swampert-Mega ........... Wonder Guard

B-

:aerodactyl-mega: Aerodactyl-Mega .......... Shadow Tag
:escavalier: Escavalier ..................... Wonder Guard
:meloetta: Meloeta ........................ Wonder Guard
:scizor-mega: Scizor-Mega ................. Wonder Guard
:talonflame: Talonflame .................... Wonder Guard
:thundurus: Thundurus .................... Wonder Guard
:tyranitar-mega: Tyranitar-Mega .............. Mold Breaker, Huge Power, Poison Heal
:zekrom: Zekrom ........................... Mold Breaker

C Rank


:abomasnow-mega: Abomasnow-Mega ........ Refrigerate
:cresselia: Cresselia ......................... Wonder Guard
:garchomp-mega: Garchomp-Mega ........... Mold Breaker
:gardevoir-mega: Gardevoir-Mega ............ Wonder Guard
:ho-oh: Ho-Oh ............................. Magic Guard
:kyurem-black: Kyurem-Black ................. Refrigerate, Mold Breaker
:kyurem-white: Kyurem-White ................ Mold Breaker
:lugia: Lugia ................................ Shadow Tag
:lucario-mega: Lucario-Mega ................. Wonder Guard
 
Last edited:
ORAS Hackmons Setpedia


Welcome to the ORAS Hackmons Setpedia. This resource aims to provide a compendium of sets used by all the Pokemon on the Viability Rankings

:abomasnow-mega: Abomasnow-Mega
Fakespeed (Abomasnow-Mega) @ Icicle Plate
Ability: Refrigerate
EVs: 248 HP / 252 Atk / 8 Def
IVs: 0 Spe
Brave Nature
- Fake Out
- Extreme Speed
- Boomburst
- Stealth Rock / Spikes / Parting Shot / Recover
:aerodactyl-mega: Aerodactyl-Mega
Perishtrap (Aerodactyl-Mega) @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Spikes / King's Shield
- Perish Song
- Recover

Choice Band Breaker (Aerodactyl-Mega) @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Ascent
- U-turn
- Diamond Storm / Trick
- V-create
:aegislash: Aegislash
Dual MMX Bounce (Aegislash) @ Leftovers
Ability: Magic Bounce
EVs: 248 HP / 84 SpD / 176 Spe
Careful Nature
- Curse
- Substitute
- Recover
- Baton Pass

Curse Spam (Aegislash) @ Leftovers / Safety Goggles
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Substitute / Destiny Bond
- Curse
- Encore / Spore / Dark Void
- Recover
:arceus: Arceus
Arceus @ Leftovers
Ability: Wonder Guard
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt / Gastro Acid / Stealth Rock
- Substitute
- Baton Pass
- Boomburst / Defog

Imposter-Proof Sweeper (Arceus) @ Spooky Plate / Dread Plate
Ability: Mold Breaker
EVs: 4 Def / 252 SpA / 252 Spe
Modest / Timid Nature
- Dark Void / Spore
- Shell Smash
- Boomburst
- Judgment

Arceus @ Choice Scarf
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Sheer Cold / Fissure
- Gastro Acid
- Stealth Rock / Spikes
:audino-mega: Audino-Mega
Audino-Mega @ Shed Shell / Safety Goggles
Ability: Wonder Guard
EVs: 252 HP / 252 Def / 4 SpD OR 252 HP / 4 Def / 252 SpD
Bold Nature OR Sassy Nature
IVs: 0 Atk / 0 Spe
- Roost
- Defog / Aromatherapy / Whirlwind
- Parting Shot / Baton Pass / U-turn
- Aromatherapy / Stealth Rock / Chatter / Whirlwind
:beedrill-mega: Beedrill-Mega
Beedrill-Mega @ Black Sludge
Ability: Wonder Guard
EVs: 252 Atk / 252 Spe
Jolly Nature
- Taunt
- U-turn
- Spikes
- Trick / Will-O-Wisp / Toxic

Beedrill-Mega @ Choice Scarf / Focus Sash
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Trick / Gastro Acid / Sing
- Sheer Cold / Fissure
- Bolt Strike / Gastro Acid
- Gunk Shot / Stealth Rock / Spikes
:blissey: Blissey
Blissey (F) @ Leftovers / Shed Shell / Pixie Plate / Spooky Plate
Ability: Imposter
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Roost
- Chatter
- Whirlwind / Stealth Rock / Toxic Spikes
- Sleep Talk / King's Shield

Blissey @ Shed Shell / Safety Goggles
Ability: Wonder Guard
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Roost
- Defog
- Parting Shot / Baton Pass
- Chatter / Aromatherapy / Stealth Rock
:chansey: Chansey
Imposter (Chansey (F)) @ Eviolite / Pixie Plate / Spooky Plate
Ability: Imposter
EVs: 248 HP / 252 Def / 8 Spd OR 248 HP / 8 Def / 252 Spd
Bold Neature OR Calm Nature
IVs: 0 Atk
- Whirlwind
- Chatter / Perish Song
- Spikes / Toxic Spikes / Magic Coat
- Recover

Scarf Imposter (Chansey (F)) @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Whirlwind
- Chatter / Perish Song
- Recover
- Trick
:cresselia: Cresselia
Wonder Guard Support (Cresselia) @ Shed Shell / Safety Goggles
Ability: Wonder Guard
EVs: 252 HP / 252 Def / 4 SpD OR 252 HP / 4 Def / 252 SpD
Bold Nature OR Calm Nature
IVs: 0 Atk
- Baton Pass
- Defog
- Taunt
- Roost
:dialga: Dialga
Mold Breaker Sweeper (Dialga) @ Draco Plate
Ability: Mold Breaker
EVs: 64 HP / 136 Atk / 252 SpA / 56 Spe OR 200 HP / 252 SpA / 56 Spe
Rash / Mild OR Modest Nature
- Dark Void / Spore
- Shell Smash
- Heavy Slam / Searing Shot
- Judgment
:diancie-mega: Diancie-Mega
Mold Breaker Sweeper (Diancie-Mega) @ Pixie Plate / Shed Shell
Ability: Mold Breaker
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Dark Void / Spore / V-create
- Shell Smash
- Judgment / Moonblast
- Steam Eruption / Earth Power / V-create

Fakespeed Revenge Killer (Diancie-Mega) @ Lum Berry / Leftovers / Shed Shell
Ability: Pixilate
EVs: 248 HP / 252 Atk / 8 Spd
Adamant / Brave Nature
- Fake Out / Recover / Pain Split
- Extreme Speed
- Boomburst
- Stealth Rock / Spikes / Toxic Spikes / Taunt / Surf
:deoxys-attack: Deoxys Attack
Subpass (Deoxys-Attack) @ Leftovers
Ability: Wonder Guard
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Baton Pass
- Psystrike
- Gastro Acid / Taunt / Spikes / Spore
:deoxys-speed: Deoxys Speed
Subpass (Deoxys-Speed) @ Leftovers
Ability: Wonder Guard
EVs: 208 HP / 48 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Baton Pass
- Psystrike / Taunt / Spore
- Gastro Acid / Spikes

Subpass No Guard (Deoxys-Speed) @ Leftovers
Ability: No Guard
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Sing
- Substitute
- Baton Pass
- Sheer Cold

Scarf No Guard (Deoxys-Speed) @ Choice Scarf
Deoxys-Speed @ Choice Scarf
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Sheer Cold / Fissure
- Gastro Acid
- Stealth Rock / Spikes / Sing

Deoxys-Speed @ Focus Sash
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sing
- Sheer Cold / Fissure
- Gastro Acid / Taunt
- Stealth Rock / Spikes
:escavalier: Escavalier
Escavalier @ Shed Shell / Safety Goggles
Ability: Wonder Guard
EVs: 248 HP / 8 Atk / 252 SpD OR 248 HP / 252 Atk / 8 Spd
Sassy Nature OR Brave Nature
IVs: 0 Spe
- Parting Shot / U-turn
- Gyro Ball / Stealth Rock
- Defog / Magic Coat / Powder
- Roost

Escavalier @ Leftovers
Ability: Wonder Guard
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Substitute
- Baton Pass
- Gyro Ball
- Stealth Rock / Aromatherapy
:ferrothorn: Ferrothorn
Ferrothorn @ Shed Shell
Ability: Wonder Guard
EVs: 248 HP / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Roost
- Defog / Aromatherapy
- Parting Shot
:garchomp-mega: Garchomp-Mega
Mold Breaker Sweeper (Garchomp-Mega) @ Shed Shell / Mental Herb / Draco Plate / Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Shell Smash
- Spore / Dark Void
- Thousand Arrows
- Draco Meteor / Judgment / King's Shield
:gardevoir-mega: Gardevoir-Mega
Shell Smash Sweeper (Gardevoir-Mega) @ Iron Plate
Ability: Wonder Guard
EVs: 252 HP / 252 SpA
Modest Nature
IVs: 0 Atk
- Shell Smash
- Judgment
- Lava Plume / Moonblast / Secret Sword
- Freeze-Dry / Moonblast / Earth Power
:gengar-mega: Gengar-Mega
Subpass (Gengar-Mega) @ Black Sludge
Ability: Wonder Guard / No Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Baton Pass
- Shadow Ball / Sludge Bomb / Sheer Cold
- Taunt / Toxic Spikes / Spore

Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 4 Def / 252 SpA / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Baton Pass / Spore / Dark Void
- Tail Glow / Shell Smash
- Judgment
- Sludge Wave / Secret Sword

Gengar-Mega @ Black Sludge
Ability: No Guard
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Substitute
- Sheer Cold / Fissure
- Substitute
- Baton Pass
:giratina: Giratina
Giratina @ Safety Goggles / Griseous Orb / Colbur Berry
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
IVs: 0 Atk
Bold Nature
- Destiny Bond / Will-O-Wisp / Spore / Glare / Toxic / Taunt
- Curse / Will-O-Wisp
- Encore
- Recover

Giratina @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Foul Play
- King's Shield / Chatter
- Psycho Shift / Will-O-Wisp
- Recover

Stall (Giratina) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Cotton Guard
- Dragon Tail / Whirlwind
- Recover

Bounce Subpass (Giratina) @ Leftovers / Safety Goggles / Griseous Orb
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 8 Spe
IVs: 0 Atk
Relaxed Nature
- Substitute
- Baton Pass
- Curse
- Recover / Wish
:giratina-origin: Giratina Origin
Giratina-Origin @ Spooky Plate
Ability: Mold Breaker
EVs: 60 Atk / 48 Def / 252 SpA / 148 Spe
Rash Nature
- Shell Smash
- Judgment
- Low Kick / Close Combat
- Baton Pass / Substitute / Spore / Dark Void

Giratina-Origin @ Choice Scarf
Ability: Mold Breaker
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Final Gambit
- Draco Meteor / Spacial Rend
- Glare / Stealth Rock / Spikes / Toxic Spikes / Sticky Web / Dark Void / Spore
- Trick / Recover / Destiny Bond
:gyarados: Gyarados
Gyarados @ Gyaradosite
Ability: Wonder Guard / Magic Bounce
EVs: 32 HP / 252 Atk / 4 Def / 220 Spe
Adamant Nature
- Shell Smash / Taunt
- Dark Void / Taunt / Spikes
- Knock Off / Beat Up
- Gunk Shot / Crabhammer
:groudon-primal:
Groudon-Primal
Classic Sweeper (Groudon-Primal) @ Leftovers / Mental Herb / Lum Berry
Ability: Mold Breaker
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Dark Void / Taunt / Spore
- Shell Smash
- King's Shield / Substitute / Recover / Spikes
- Thousand Arrows

Choice Band Breaker (Groudon-Primal) @ Choice Band
Ability: Mold Breaker
EVs: 248 HP / 252 Atk / 8 Def OR 252 Atk / 8 Def / 252 Spe
Adamant / Jolly Nature
- V-Create
- Thousand Arrows
- Beat Up / Trick / Ice Shard
- U-Turn / Ice Shard / Extreme Speed

STAG Revenge Killer (Groudon-Primal) @ Choice Scarf
Ability: Shadow Tag
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- V-Create
- Thousand Arrows
- Spikes / Icicle Crash / Bolt Strike / Gunk Shot
- Trick

Belly Drum Sweeper (Groudon-Primal) @ Mental Herb / Lum Berry / Shed Shell
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Belly Drum
- Thousand Arrows
- Extreme Speed
- Ice Shard / Taunt

Scarf Mold (Groudon-Primal) @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- V-Create
- Thousand Arrows
- Knock Off / Beat Up / Trick
- U-Turn

Wonder Guard Support (Groudon-Primal) @ Shed Shell / Safety Goggles
Ability: Wonder Guard
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature
- Thousand Waves
- Lava Plume / Trick
- Recover
- Spikes

Subpass (Groudon-Primal) @ Leftovers
Ability: Wonder Guard
EVs: 248 HP / 112 Atk / 148 Spe
Adamant Nature
- Substitute
- Shell Smash / Stealth Rock
- Thousand Arrows / Sacred Fire
- Baton Pass

Huge Power Revenge Killer (Groudon-Primal) @ Choice Band
Ability: Huge Power
EVs: 192 HP / 252 Atk / 4 Def / 60 Spe
Adamant Nature
- Pursuit
- Precipice Blades
- Water Shuriken
- Extreme Speed
:gyarados-mega: Gyarados-Mega
Gyarados-Mega @ Lum Berry / Dread Plate / Shed Shell
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Gastro Acid / Sucker Punch / Ice Shard / Iron Head / Taunt
- Pursuit
- Beat Up / Knock Off / Sucker Punch
- Water Shuriken

Gyarados-Mega @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 152 Def / 104 SpD
Calm / Careful Nature
IVs: 0 Atk / 31 Atk
- Psycho Shift / Will-O-Wisp / Glare
- Foul Play
- King's Shield / Spiky Shield
- Recover
:ho-oh: Ho-Oh
Ho-Oh @ Shed Shell
Ability: Wonder Guard
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Chatter
- Soft-Boiled
- Aromatherapy
- Baton Pass

Ho-Oh @ Toxic Orb / Shed Shell
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Careful / Sassy Nature
- Psycho Shift / Whirlwind / Perish Song
- Flare Blitz
- Light of Ruin / King's Shield / Spiky Shield / Brave Bird
- Recover
:kyogre-primal: Kyogre-Primal
Kyogre-Primal @ Shed Shell
Ability: Wonder Guard
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Parting Shot / Baton Pass
- Scald
- Roost
- Defog / Magic Coat

Kyogre-Primal @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 172 Def / 84 Spd
Bold Nature
IVs: 0 Atk
- Scald / Steam Eruption
- King's Shield / Frost Breath
- Will-O-Wisp / Psycho Shift
- Roost

Kyogre-Primal @ Leftovers / Lum Berry / Pixie Plate / Icicle Plate
Ability: Mold Breaker
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- King’s Shield / Dark Void / Spore / Taunt
- Shell Smash
- Steam Eruption
- Freeze-Dry / Ice Beam / Judgment

Kyogre-Primal @ Shed Shell
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish / Recover
- King's Shield
- Defog / Aromatherapy
- Scald / Steam Eruption / Baton Pass / Parting Shot
:kyurem-black: Kyurem Black
Kyurem-Black @ Lum Berry / Focus Sash
Ability: Refrigerate
EVs: 252 Atk / 252 Def / 4 SpD
Naughty / Adamant Nature
- Fake Out
- Extreme Speed
- Boomburst / Pursuit
- Spikes / Stealth Rock / Toxic Spikes / Sticky Web / Freeze-Dry / Gastro Acid

Belly Drum (Kyurem-Black) @ Never-Melt Ice / Sitrus Berry
Ability: Teravolt
EVs: 232 HP / 252 Atk / 4 Def / 20 Spe
Adamant Nature
- Belly Drum
- Ice Shard
- Extreme Speed
- Spore / Thousand Arrows / King's Shield
:kyurem-white: Kyurem White
Natural (Kyurem-White) @ Choice Specs
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Draco Meteor / Spacial Rend
- Ice Beam / Freeze-Dry
- Fusion Flare / Secret Sword / Trick
- Earth Power / Volt Switch / Grass Knot
:latios-mega: Latios-Mega
Mold Breaker Sweeper (Latios-Mega) @ Soul Dew
Ability: Mold Breaker
EVs: 4 HP / 252 SpA / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Dark Void / Spore / King's Shield
- Shell Smash / Tail Glow / Searing Shot
- Psystrike / Hyperspace Hole / Earth Power / Searing Shot
- Spacial Rend

Coverage Spam (Latios-Mega) @ Soul Dew
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Freeze-Dry / Grass Knot
- Flash Cannon / Sludge Wave
- Searing Shot / Bug Buzz
- Secret Sword / Aura Sphere / Earth Power
:lucario-mega: Lucario-Mega
Lucario-Mega @ Fist Plate / Shed Shell
Ability: Wonder Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Freeze-Dry / Lava Plume / Earth Power
- Judgment / Secret Sword
- Flash Cannon
:ludicolo: Ludicolo
Ludicolo @ Shed Shell / Leftovers
Ability: Wonder Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Roost
- Parting Shot / Baton Pass
- Defog / Aromatherapy / Substitute
:lugia: Lugia
Lugia @ Leftovers / Safety Goggles / Colbur Berry
Ability: Shadow Tag
EVs: 248 HP / 8 Def / 252 Spe OR 248 HP / 252 Def / 8 SpD
Timid / Bold Nature
IVs: 0 Atk
- Recover
- Encore
- Spikes / King's Shield
- Perish Song
:manectric-mega: Manectric-Mega
Wonder Guard Subpass (Manectric-Mega) @ Leftovers
Ability: Wonder Guard
EVs: 4 HP / 252 Spa / 252 Spe OR 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Baton Pass
- Gastro Acid / Steam Eruption
- Taunt / Spore / Spikes

Manectric-Mega @ Focus Sash
Ability: No Guard
EVs: 248 HP / 8 Def / 252 Spe OR 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sheer Cold / Fissure
- Zap Cannon
- Gastro Acid
- Stealth Rock / Spikes

No Guard Subpass (Manectric-Mega) @ Leftovers
Ability: No Guard
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Sheer Cold / Fissure
- Zap Cannon
- Substitute
- Baton Pass
:meloetta: Meloetta
Meloetta @ Shed Shell
Ability: Wonder Guard
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Aromatherapy / Knock Off
- Roost
- Baton Pass
- Defog
:mewtwo-mega-x: Mewtwo-Mega-X
Coverage Spam (Mewtwo-Mega-X) @ Lum Berry / Focus Sash / Expert Belt
Ability: Huge Power / Wonder Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Petal Blizzard / Fusion Bolt / Thousand Arrows
- Poison Jab / Gear Grind / Gunk Shot
- Low Kick / Drain Punch / Sacred Fire
- Play Rough / Knock Off / Beat Up / Gastro Acid

Priority Spam (Mewtwo-Mega-X) @ Expert Belt
Ability: Huge Power
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Mach Punch
- Shadow Sneak
- Poison Jab / Thousand Arrows
- Horn Leech / Fusion Bolt

Wonder Guard Coverage (Mewtwo-Mega-X) @ Shed Shell
Ability: Wonder Guard
EVs: 252 Atk / 36 Def / 220 Spe
Adamant Nature
- Play Rough / Beat Up / Knock Off
- Low Kick / Thousand Arrows / Gunk Shot / Sacred Fire
- Petal Blizzard / Fusion Bolt
- Spikes

STAG Breaker (Mewtwo-Mega-X) @ Choice Scarf
Ability: Shadow Tag
EVs: 252 Atk / 120 Def / 136 Spe
Adamant Nature
- Low Kick
- Play Rough / Thousand Arrows / Knock Off
- Petal Blizzard / Fusion Bolt
- Trick / Spikes / Stealth Rock / Toxic Spikes

STAG PerishTrapper (Mewtwo-Mega-X) @ Leftovers
Ability: Shadow Tag
EVs: 248 HP / 84 Atk / 176 Spe
Jolly Nature
- Perish Song
- Low Kick
- Encore
- Spikes

Mewtwo-Mega-X @ Choice Scarf / Focus Sash
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick / Sing
- Sheer Cold / Fissure
- Gastro Acid / Stealth Rock / Spikes
- Dynamic Punch / Bolt Strike / Gunk Shot
:mewtwo-mega-y: Mewtwo-Mega-Y
Coverage Spam (Mewtwo-Mega-Y) @ Expert Belt / Life Orb
Ability: Protean
EVs: 4 Def / 252 SpA / 252 Spe
Timid / Modest Nature
- Searing Shot / Moonblast / Dark Pulse
- Sludge Wave / Flash Cannon
- Secret Sword / Aura Sphere
- Freeze-Dry / Grass Knot / Earth Power / Gastro Acid

Specs Mold Breaker (Mewtwo-Mega-Y) @ Choice Specs
Ability: Mold Breaker
EVs: 4 Def / 252 SpA / 252 Spe
Timid / Modest Nature
- Psycho Boost / Psystrike
- Moonblast
- Volt Switch
- Searing Shot / Secret Sword / Trick / Sludge Wave

STAG Revenge Killer (Mewtwo-Mega-Y) @ Choice Specs / Choice Scarf
Ability: Shadow Tag
EVs: 4 Def / 252 SpA / 252 Spe
Timid / Modest Nature
- Psystrike / Psycho Boost / Sludge Wave
- Moonblast
- Searing Shot / Surf
- Freeze-Dry / Grass Knot / Secret Sword / Trick

Mewtwo-Mega-Y @ Choice Scarf
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Sheer Cold / Fissure
- Zap Cannon / Gastro Acid
- Inferno / Stealth Rock / Spikes

Mewtwo-Mega-Y @ Focus Sash
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave / Freeze-Dry / Sing
- Sheer Cold / Fissure
- Zap Cannon / Gastro Acid
- Inferno / Stealth Rock / Spikes

(Team Support) Mewtwo-Mega-Y @ Leftovers
Ability: Wonder Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Taunt
- Baton Pass
- Spikes
:metagross-mega: Metagross-Mega
Makes the Meta Gross (Metagross-Mega) @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Dark Void / Taunt
- Substitute
- Baton Pass
- Coil / Minimize

Metagross-Mega @ Leftovers
Ability: No Guard
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Dark Void
- Sheer Cold
- Baton Pass
:regigigas: Regigigas
Fakespeed Revenge Killer (Regigigas) @ Silk Scarf / Expert Belt / Lum Berry
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Fake Out
- Extreme Speed
- Pursuit
- Water Shuriken / Stealth Rock / Spikes / Gastro Acid

STAG Revenge Killer (Regigigas) @ Silk Scarf / Leftovers / Lum Berry / Life Orb
Ability: Shadow Tag
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Fake Out
- Extreme Speed
- Low Kick / Bullet Punch / Encore / Water Shuriken
- Spikes / Stealth Rock
:registeel: Registeel
Registeel @ Shed Shell / Leftovers
Ability: Magic Bounce
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Whirlwind
- Aromatherapy / King's Shield
- Iron Head / Knock Off / Frost Breath
- Recover

Registeel @ Shed Shell / Safety Goggles / Leftovers
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Glare / Toxic / Icicle Spear
- Encore / Haze
- Destiny Bond
- Recover
:rayquaza-mega: Rayquaza-Mega
Oblivion Wing Sweeper (Rayquaza-Mega) @ Shed Shell / Sky Plate
Ability: Mold Breaker
EVs: 64 HP / 252 SpA / 192 Spe
Modest Nature
IVs: 0 Atk
- Dark Void / Taunt
- Substitute / Earth Power / Chatter
- Shell Smash / Quiver Dance
- Oblivion Wing

Gale Wings Revenge Killer (Rayquaza-Mega) @ Choice Specs / Sky Plate
Ability: Gale Wings
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Aeroblast / Oblivion Wing
- Chatter
- Trick / Stealth Rock / Spikes
- Stealth Rock / Taunt

Band Mold (Rayquaza-Mega) @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Dragon Ascent
- Precipice Blades / Spacial Rend / Crabhammer
- Trick / Extreme Speed
- U-Turn

Specs Mold (Rayquaza-Mega) @ Choice Specs
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
- Spacial Rend / Draco Meteor
- Aeroblast / Oblivion Wing
- Searing Shot / Secret Sword
- Volt Switch / Trick

Scarf Mold (Rayquaza-Mega) @ Choice Scarf
Ability: Mold Breaker
EVs:
252 Atk / 92 SpA / 164 Spe
Naive Nature
- Dragon Ascent / Aeroblast
- Draco Meteor / Spacial Rend
- Searing Shot / Scald
- U-Turn / Trick

Fakespeed Revenge Killer (Rayquaza-Mega) @ Sky Plate / Lum Berry / Safety Goggles
Ability: Aerilate
EVs: 248 HP / 252 Atk / 8 Def OR 252 Atk / 8 Def / 252 SpA
Adamant / Naughty Nature
- Fake Out
- Extreme Speed
- Boomburst / V-Create
- Stealth Rock / Taunt

STAG Revenge Killer (Rayquaza-Mega) @ Choice Scarf
Ability: Shadow Tag
EVs: 88 HP / 4 Atk / 252 SpA / 164 Spe
Naive Nature
- Dragon Ascent
- Steam Eruption
- Spacial Rend / Sludge Wave
- Trick / Spikes
:sableye-mega: Sableye-Mega
Level 2 Gremlin (Sableye-Mega) @ Flame Orb
Ability: Wonder Guard
Level: 2
EVs: 76 HP / 116 Spe
Timid Nature
- Psycho Shift
- Pain Split
- Curse
- Magic Coat / Substitute / Knock Off

Wonder Guard Support (Sableye-Mega) @ Leftovers / Safety Goggles / Sablenite
Ability: Wonder Guard
EVs: 248 HP / 252 Def / 8 Spd
IVs: 0 Spe
Relaxed Nature
- Parting Shot / Baton Pass
- Recover
- Curse / Aromatherapy
- Defog
:scizor-mega: Scizor-Mega
Scizor-Mega @ Shed Shell / Safety Goggles
Ability: Wonder Guard
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Parting Shot / U-turn
- Aromatherapy / Gear Grind / Stealth Rock
- Defog / Magic Coat / Powder
- Roost
:slaking: Slaking
Fakespeed Revenge Killer (Slaking) @ Silk Scarf / Expert Belt / Lum Berry
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Fake Out
- Extreme Speed
- Pursuit
- Water Shuriken / Stealth Rock / Spikes / Gastro Acid

STAG Revenge Killer (Slaking) @ Silk Scarf / Leftovers / Lum Berry / Life Orb
Ability: Shadow Tag
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Fake Out
- Extreme Speed
- Low Kick / Ice Shard / Bullet Punch / Encore / Water Shuriken
- Spikes / Stealth Rock

Slaking @ Shed Shell
Ability: Wonder Guard
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- Roost / Wish
- Aromatherapy
- Parting Shot / Baton Pass / Whirlwind
:swampert-mega: Swampert-Mega
Swampert-Mega @ Shed Shell / Safety Goggles
Ability: Wonder Guard
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Recover
- Defog
- Aromatherapy / Thousand Arrows
- Parting Shot

Wonder Guard Subpass (Swampert-Mega) @ Leftovers
Ability: Wonder Guard
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Substitute / Stealth Rock / Spikes
- Shell Smash / Stealth Rock / Spikes
- Thousand Arrows
- Baton Pass
:talonflame: Talonflame
Talonflame @ Leftovers
Ability: Wonder Guard
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Chatter / Will-O-Wisp
- Taunt / Gastro Acid
- Substitute
- Baton Pass
:thundurus: Thundurus
Thundurus (M) @ Leftovers
Ability: Wonder Guard
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt / Will-O-Wisp
- Chatter / Gastro Acid
- Substitute
- Baton Pass

Thundurus (M) @ Leftovers
Ability: Wonder Guard
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Chatter
- Gastro Acid
- Will-O-Wisp
- Taunt
:tyranitar-mega: Tyranitar-Mega
Tyranitar-Mega @ Lum Berry / Dread Plate / Shed Shell
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Gastro Acid / Iron Head / Gunk Shot
- Pursuit
- Knock Off
- Sucker Punch

Tyranitar-Mega @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp / Psycho Shift
- Foul Play / Knock Off / Diamond Storm
- Roost
- King's Shield / Spiky Shield

Tyranitar-Mega @ Leftovers / Lum Berry / Safety Goggles
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Spore / Dark Void
- Shell Smash
- Knock Off / Beat Up
- Diamond Storm / Precipice Blades
:xerneas: Xerneas
Subpass (Xerneas) @ Leftovers
Ability: Wonder Guard
EVs: 4 HP / 252 HP / 252 SpA
Modest Nature
IVs: 0 Atk
- Substitute
- Baton Pass
- Moonblast
- Taunt / Stealth Rock / Spore / Shell Smash / Scald

Mold Sweeper (Xerneas) @ Pixie Plate / Leftovers / Safety Goggles
Ability: Mold Breaker
EVs: 180 HP / 252 SpA / 76 Spe
Modest / Timid Nature
IVs: 0 Atk
- King's Shield / Dark Void / Spore / V-create / Taunt
- Shell Smash
- Judgment / Moonblast
- Surf / Earth Power

Wonder Guard Sweeper (Xerneas) @ Iron Plate
Ability: Wonder Guard
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Judgment
- Lava Plume / Moonblast / Secret Sword
- Freeze-Dry / Moonblast / Earth Power
:yveltal: Yveltal
Yveltal @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 236 SpD / 20 Spe OR 248 HP / 112 Def / 148 SpD
Careful Nature
- Knock Off / Foul Play
- Will-O-Wisp / Psycho Shift
- King's Shield / Spiky Shield
- Slack Off

Yveltal @ Choice Scarf
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Beat Up
- Dragon Ascent
- Trick / Spikes
:zekrom: Zekrom
Zekrom @ Shed Shell / Draco Plate / Lum Berry / Leftovers
Ability: Mold Breaker
EVs: 48 HP / 252 Atk / 148 SpA / 60 Spe
Naughty Nature
- King's Shield / Taunt / Dark Void / Spore
- Shell Smash
- Bolt Strike
- Draco Meteor / Judgment / Spacial Rend
 
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first!!! >:3

just gonna post some meta thoughts/vr noms (take these with a grain of salt i'm not the most experienced) cause i might as well throw out my 2 cents

no particular order just when i think of the mons first

:xy/sableye-mega:
he's broken. loses hard to mold but just throw your revenger at them you'll be fine. this team is probably the best team i've ever built for oras ph and a large part of that is because of sableye. tbf you do have to make up for his shortcomings a lot but it doesn't feel that difficult to do imo and it's definitely worth it once you do.

:xy/groudon-primal:
not a big fan of this guy as a mold due to losing to the #1 revenger in the game but that's not what i want to talk about, instead i want to ask why stag is used on this guy. last time i asked all i got was "stab v-create and thousand arrows", but that doesn't feel like enough of a justification to be used imo. all i can see for this guy is trapping pixilate diancie, which doesn't feel like a good enough reason to be considered a "main" ability to me.

:xy/probopass:
probably c rank worthy though i am not a fan of him. loses to mold diancie instead of soft checking it like registeel because you're weak to water, and while you're an extremely hard rayquaza check when it isn't running ground coverage, the moment it does you just lose.

:xy/metagross-mega:
superrrrrrrrrrr annoying mon. bounce and pheal can switch into him but he can play around it pretty easily and just click bpass into whatever beats your guy. move him up a bit i think

:xy/mewtwo-mega-y:
b- or maybe even c+, i like never see this guy do anything. protean mmy just feels like a worse latios aside from being able to run shed shell, and all other sets don't really do anything and lose to gyara pretty badly. also who's using stag on this? i think the last time i saw stag on this guy was back in hpl i.
 
he's broken. loses hard to mold but just throw your revenger at them you'll be fine. this team is probably the best team i've ever built for oras ph and a large part of that is because of sableye. tbf you do have to make up for his shortcomings a lot but it doesn't feel that difficult to do imo and it's definitely worth it once you do.
Agree but its consistency is decreasing, unless you run 4th move Spikes or Curse/Pain Split/Substitute/Baton Pass or something you're unable to accomplish anything meaningful vs. 2 Poison Heal structures. At least one Poison Heal will be a non-Ghost, i.e. vulnerable to Shadow Tag, but in practice you don't have room for both outside of stall and even Poison Heal Giratina by itself inhibits that type of structure's tools to make progress. Regardless, its role and uniqueness probably put it on par with Beedrill/Audino for the time being.

not a big fan of this guy as a mold due to losing to the #1 revenger in the game but that's not what i want to talk about, instead i want to ask why stag is used on this guy. last time i asked all i got was "stab v-create and thousand arrows", but that doesn't feel like enough of a justification to be used imo. all i can see for this guy is trapping pixilate diancie, which doesn't feel like a good enough reason to be considered a "main" ability to me.
STAG also traps most Huge Power MMX, chipped Protean Latios/MMY, and has the physical bulk to switch out of Pursuit with much more chip accrued than other Choiced Shadow Tag users. However yea I think it kinda sucks, though imo that's mostly due to the relative unimportance of the Choiced STAG Mon role these days than Groudon having particularly bad shortcomings. Shell Smash Mold Breaker is pretty hard to use these days and I didn't use or pass it at all in HPL, opposing checks are too diverse to really use it as a standalone Mold Breaker these days. Choice Band Mold Breaker doesn't feel worth it very often either, you allow opposing Mold Breaker Rayquaza an opportunity to come in for free after a sack (without the freedom to pivot out) when that mon's only reliable counterplay is not allow it to do exactly that. In the end I ranked pdon below Imposter/Aegislash

probably c rank worthy though i am not a fan of him. loses to mold diancie instead of soft checking it like registeel because you're weak to water, and while you're an extremely hard rayquaza check when it isn't running ground coverage, the moment it does you just lose.
Probably C- if that still existed, only really justifiable if you pair with a mon that beats Ground move variants but doesn't blanket check Mold Rayquaza. Luckily there's a mon like that and it's called Imposter. The downside is that Imp is pretty hard to fit on stall (non-stall passive Bounce is terrible) without dropping Shadow Tag, which sucks because without the latter you probably tie vs. opposing stall if they built competently. I'd rank this over the stuff in C with negligible practical use cases like Lugia/KyuW

superrrrrrrrrrr annoying mon. bounce and pheal can switch into him but he can play around it pretty easily and just click bpass into whatever beats your guy. move him up a bit i think
I think you could maybe justify B+ but definitely not more than that – you have to build around Metagross and a lot of teams happen to innately run counterplay (partly from the influence of that type of set). You also only really can drypass to one of your breakers in response to checks coming in, since anything else either has very good matchup, doesn't do anything, or risks retaliation from whatever the opposing Magic Bounce user pivots into (or doesn't fit on teams w/ cancerpass for other reasons).

b- or maybe even c+, i like never see this guy do anything. protean mmy just feels like a worse latios aside from being able to run shed shell, and all other sets don't really do anything and lose to gyara pretty badly. also who's using stag on this? i think the last time i saw stag on this guy was back in hpl i.
Completely agree, depending on the intended function MMY is outdone by at least one of Deo-S/Deo-A/MMX/Latios at pretty much everything. The two roles for which that's not necessarily the case, offensive Mold Breaker/coverage fish No Guard, are overall insanely fishy as well. The most justifiable use case is probably matchup fishing with dual MMY (example) and this loses to a lot of misc. things because the opponent's combination of offense and counterplay are likely to be more effective than your own. B-/high C makes sense to me

My own thoughts even if I contributed to this VR version. Overall I liked this VR slate much more than the previous ones so not much to say

:xy/rayquaza-mega::xy/mewtwo-mega-x::xy/gyarados-mega:
I think all of these are S- at least. Also, Giratina's not as splashable as before and the gap between Gira/Rayquaza is not meaningfully larger than between these three imo, all 4 mons should probably be in the same rank

:xy/aegislash:
This mon is far more insane than the VR seems to convey – I think I've had 30-40% usage in all PH tours combined so far. Proactive Magic Bounce balance with a strong defensive backbone is the most consistent archetype aside from dual MMX and a lot of that is thanks to Magic Bounce Ghost-types' ability to prevent opposing SubPass/strongly discourage setup with Ghost Curse. Due to how much of the meta is Fairy-weak it's also really nice to resist that type instead of being weak to it, as is Giratina. Prankster is completely fake so that doesn't factor in at all. Think I have this at 2nd in A+ behind Imposter, and above pdon

:xy/gengar-mega:
Not as strong an opinion but it's funny how consistently this mon's been overrated pretty much since I started playing seriously. Wonder Guard is Ground-weak, fast but not insanely fast (loses fast mon mirrors vs. Beedrill, Deo-A, Deo-S), terrible without Shadow Ball so Imp naturally soft-checks it, and is weak to misc. types like Ghost/Dark/Ground. Modest Tail Glow Mold Breaker has merit since with Sludge Wave you OHKO almost every Ghost resist at least with minor chip, but traditional Shell Smash sets have been absolutely terrible for years now. No Guard is the most easily justifiable from my experience, since the typing is much more defensively useful for that set than for more directly offensive sets. Should probably be permalocked to B+ and below lmao

:xy/ferrothorn::xy/ludicolo:
I personally ranked these as the most viable WGs. Favorable in-game interactions vs. relevant Mold Breakers goes a long way in this meta, and while there are a lot of things to cover in the builder the most effective conformations involve Wonder Guards that meaningfully contribute to teams' defensive backbones, like these two. Other Wonder Guards are either hit by Spore (and therefore can't check anything reliably – the most said WG contributes is a pivot that can afford a 2-turn sleep if they're healthy/bulky enough) or lose to Shadow Tag. They also have especially good matchup spreads in combination with Aegislash and Imposter.
 
:sv/deoxys-speed: :sv/giratina: :sv/diancie-mega: :sv/tentacruel: :sv/rayquaza-mega: :sv/banette-mega:
Banette cuz it's literally the only mon besides Aegislash-Blade and Kyurem-Black that can OHKO Gira with priority, even at +6. Ghost type is also really nice for avoiding Fake Out so the only opposing priority that can even threaten you first is Pixilate. General idea and structure was entirely by me, final team was refined with some help from QT to improve consistency in some matchups. Still a horrendous fish that hard loses in several notable matchups but we accepted that. If you avoid those matchups and don't miss every move against Minimize you should be pretty good, though half of the strength is in the surprise value of the trap so by sharing this I'm instantly making it five times worse.
 
Bullshit in ORAS PH Tours

ORAS PH tour game so far seem to imply that the tournament meta is dominated by bulky offense involving 1-2 Mold Breakers and Tauntspam, as well as a sprinkle of stall and Dual MMX. I think this overall picture is actually highly inaccurate in the context of our current tournament playerbase, consisting of a few players who know the format intimately and others who, either due to lack of familiarity or in-game precision, wouldn't have very good chances against the former players. People should be cheesing/hard matchup fishing/taking advantage of opposing tendencies, or even hoping for the best, significantly more than currently appears to be the case.

The reasons are threefold. First, very few structures deal with a large majority of the available cheese. The only teams that get anywhere near that threshold are Dual MMX (crams as many consistent tools as possible) and STAG stall (packs Magic Bounce, Poison Heal, Whirlwind WGs, Shadow Tag, potentially Imposter, all for different types of QuickPass strategies, coverage spam, and most offbeat Mold Breaker users). Other structures do not check as large a selection of the potential cheese available, or are themselves matchup-fishes (have essentially losing matchups against a non-negligible strategy or element, like Perish Song Shadow Tag). Second, even Dual MMX and stall struggle vs. some matchup fishes, with the former really having to get lucky vs. Mold Breaker Rayquaza spam and the latter losing to Shadow Tag cheese. Third, cheese options do not actually require as large a player skill disparity to be worthwhile as most people seem to think – these are genuinely more successful strategies than loading a regular team into a significantly better opponent.

:xy/metagross-mega:
Metagross-Mega @ Leftovers
Ability: Mold Breaker
EVs: 248 HP / 84 SpD / 176 Spe
Timid Nature
IVs: 0 Atk
- Sheer Cold
- Imprison
- Substitute
- Encore
Take this set, for example. Mold Breaker OHKO has zero defensive counterplay (besides fast Substitute setters if you count that), meaning all Mold Breaker OHKO requires for optimization purposes is a user that can realistically click Sheer Cold as many times as possible, and ideally prevent opposing Substitute uses. It's about a 50-50 on whether 2 Sheer Cold uses against a non-Substitute foe nets a KO, making the odds of KOs consequential enough to flip the matchup in your favor remarkably close to 50%, as long as the rest of your team is mostly self-sufficient. Pretty good for a strategy with no actual counterplay. You can also run teammates with Lunar Dance to increase the OHKO moves you can fire. The downside is that your teammates are rather restrictive, – if you go for a Shadow Tag user for Huge Power Gyarados, 2 WGs, some kind of revenging, and either Imposter or Magic Bounce, there's not much reason to use Mold OHKO over your stereotypical slower balance. However, Mold OHKO doesn't require an additional setup turn so if you aren't confident you can outplay it's a legitimate option in tours.


:xy/mewtwo-mega-x:
Mewtwo-Mega-X @ Leppa Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
IVs: 22 Def
- Belly Drum
- Extreme Speed
- Ice Shard / Shadow Sneak / Dark Void
- Struggle
Matchup fish that can randomly rip holes in the opposing team if they don't get every turn right. The set is simple, Struggle bypasses Wonder Guard so you get two chances to KO an opposing WG switch-in after getting to +6 via Belly Drum. If you run Ice Shard MMX doubles as a Rayquaza check, while Shadow Sneak hits faster WG Psychics and Aegislash. You kinda do need to SubPass to this before the opponent does, but that is practical with tools like CancerPass (Prankster Dark Void/Sub/Coil/Baton Pass), Trick/Taunt SubPass Beedrill, No Guard SubPass, etc. Non-MMX attackers have a harder time vs. Imposter in theory, but perhaps that is not so important when SubPass is critical to this set's success anyway. Built this during OMCL (can you tell vs. who?) but we didn't end up bringing it.

:xy/arceus::xy/aerodactyl-mega::xy/mewtwo-mega-x::xy/deoxys-speed::xy/cobalion::xy/metagross-mega::xy/giratina:
Pokemon @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / X Def / some speed benchmark
+Def or +Spe Nature
- Encore
- Substitute
- Acupressure / Quiver Dance / Shell Smash
- Baton Pass
A somewhat more familiar matchup fish to anyone who laddered ORAS/USUM/SS PH when one of those metas was ladderable. Basically, either you catch a Shed Shell-less non-Shadow Tag non-Ghost foe lacking, lock them into a move, and pass Substitute and game-changing boosts to a teammate, or you don't and play 5v6 or worse. This tactic is much more customizable than the above two due to the range of Pokemon that could plausibly pull it off, and it doesn't help that the current metagame is relatively favorable to it due to a concerningly high proportion of the playerbase running Pokemon vulnerable to STAG trapping. Compared to Certified Good Set Lefties Low Kick/Encore/Spikes/Perish Song PhysDef STAG MMX your utility throughout the game is relinquished for greater reward when you do manage to trap a vulnerable Pokemon. You can also force Shed Shell removal vs. many teams with a No Guard Trick user. Maybe other strats like Klutz + AV into Heal Pulse Shadow Tag could also work?


:xerneas::xerneas::xerneas::xerneas:
:mewtwo-mega-x::mewtwo-mega-x::mewtwo-mega-x::mewtwo-mega-x:
:groudon-primal::groudon-primal::groudon-primal::groudon-primal::groudon-primal:
:arceus::arceus::arceus::arceus::arceus::arceus:
:rayquaza-mega::rayquaza-mega::rayquaza-mega::rayquaza-mega::rayquaza-mega::rayquaza-mega:
Spam teams are underrated in the tour scene. It is simply impossible to prepare for bullshit sets while accounting for surprise factor, without resorting to winning mindgames in-game. Anything with a decently high Attack stat can feign Huge Power coverage moves, inherently forcing a dual MMX-like dynamic in-game, while also being easier to use than that archetype and less constrained by prerequisites for maximal consistency, since that's not what you're going for here. If anyone played that one guy running 6 Dark Void/Shell Smash or Quiver Dance/Oblivion Wing Mold Breaker Mega Rayquaza on the 1600s ORAS PH ladder, you know what I'm talking about. Along with Mold Breaker OHKO this is the biggest Fuck You to skill expression in tours because of how easy it actually is to pilot spam teams passably well and the degree to which they inherently force mindgames in-game. While I don't actually think spam would be used very often even in an "optimal" setting, especially because it demands rather high in-game precision which kind of defeats the point, it's nevertheless something to fear just before loading up a tour game.


:xy/beedrill-mega::xy/manectric-mega::xy/deoxys-speed:
Pokemon @ Leftovers / Black Sludge
Ability: Wonder Guard
EVs: 252 Spe
Timid / Jolly Nature
- Taunt
- Spikes / Disruption
- Disruption / Substitute
- Attack / Baton Pass
Unlike the other sets I listed, these are actually currently quite common. However, I don't actually think they're very consistent at all, struggling to account for every possible Magic Bounce user. Despite that there is relatively little counterplay aside from not letting these Pokemon get hazards up, primarily through Magic Bounce, since most attacks will get ignored by Wonder Guard and the ones that don't are either telegraphed (Mold Breaker), inconsistent in their own right, or are easy to scout for. Once hazards are up, the Taunt user will typically PP stall opposing attacks, and either it or its teammates can neutralize what may offensively threaten it. While I do consider Tauntspam a matchup fish, N's demonstrated in OMCL that it is not strictly a method for less precise players to eke out wins with a lopsided matchup in their favor (though imo most opposing teams generally looked questionable anyway).

Fast Taunt users and Prankster SubPass (Dark Void/Coil/Substitute/Baton Pass) considerably exacerbate the matchup issues of the ORAS PH tournament meta, at least in my eyes – Magic Bounce users themselves are exploitable by being either a) passive (i.e. not a Ghost Curse user, and therefore helpless or demanding specific counterplay into Imposter, Mold Breaker users hard switching in, or opposing SubPass users in general) or b) Ghost-type (vulnerable to faster Huge Power Pursuit). Without Magic Bounce, you're either running an overwhelmingly offensive team, likely a variant of something I have already mentioned earlier in this post, or you're hoping you don't run into Tauntspam. Though unrelated, Shadow Tag/Arena Trap also indirectly produce this effect. Toxic Orb users are so much better than Sleep-vulnerable mons at defensively checking Mold Breaker users (at least with good type matchup), but they are either Giratina, which Mold Breakers are necessarily well-equipped to handle already, or non-Ghost-types, meaning with viable sets they are defenseless against opposing Shadow Tag/Arena Trap users coming in at a good time (which, with how good defensive pivots are, is entirely practical). This produces a dilemma where non-Ghost Poison Heal users' effectiveness hinges on whether the opponent as a Shadow Tag/Arena Trap check or not – without innate trapping in the picture, in stereotypical balance mirrors the Poison Heal user will usually have the obvious upper hand to the point where only ridiculous throwing can realistically alter the game outcome. In other words, exacerbation of the matchup problem. The effect of all this is that "scout maintenance" is just as important as actual building or playing ability, as that is the only other way you can manage the odds of running into an unwinnable matchup.


:xy/groudon-primal::xy/groudon-primal::xy/arceus::xy/mewtwo-mega-x::xy/rayquaza-mega::xy/cobalion:
(click on sprites for game link)
You can even mix and match to create your own brand of cancer, tailored to your opponent! The 2 Primal Groudon play the role of coverage fishers (but, of course, including elements of Dual MMX in addition to random button-clicking), Arceus is a Taunt + disruptor (also bypasses Magic Bounce), and Rayquaza/Cobalion are surprise No Guards that, while not mentioned, also induce unhealthy mindgames when hazards are set on the opposing side. I played suboptimally in this game but it's not reasonable to expect one to play perfect with the ambiguities involved on any given turn. It's also worth noting that this is just one of a bajillion variations of inconsistent, but targeted teams that can throw any playing skill disparities out of the window. Especially with decreased usage of elements that preserve a shred of meta stability, particularly Prankster Giratina, I think not only that matchup fishing is very underutilitized as a strategy to maximize individual success in the current ORAS PH tournament scene, but that less experienced players should be doing so a significant portion of the time, and the optimal tournament player should only really be winning 70-75% of games or so. In other words, much lower than currently appears to be the "success ceiling" of tour players. While I don't think anything resembling what's detailed in this post will materialize anytime soon because of building also being a skill, but with increased metagame exploration and team availability this scenario is one facet of what I predict to be the end state of the ORAS PH tournament metagame.
 
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