Metagame ORAS Pure Hackmons


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ORAS Pure Hackmons
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Council: NToTheN, Iguana, lag=bad, LycanrocWastaken

Resources:
Viability Rankings
Setpedia
Speed Tiers
Mechanical Differences Between Generations

Sample Teams:
:regigigas::yveltal::audino-mega::registeel::groudon-primal::giratina:
All We Love We Leave Behind by Glory

:beedrill-mega::groudon-primal::rayquaza-mega::kyogre-primal::diancie-mega::giratina:
Neurotoxin (Revised) by NToTheN

:giratina::rayquaza-mega::groudon-primal::ferrothorn::manectric-mega::gyarados-mega:
Poison Heal Giratina Balance by LycanrocWasTaken

:groudon-primal::giratina::diancie-mega::kyogre-primal::xerneas::gyarados-mega:
Mold Breaker Diancie Bulky Offense by aerobee

:chansey::rayquaza-mega::ludicolo::talonflame::aegislash::gyarados-mega:
Imposter + WG Ludicolo and Talonflame by aerobee

:metagross-mega::rayquaza-mega::rayquaza-mega::xerneas::ferrothorn::gyarados-mega:
QD Metagross + Double Rayquaza by Glory

:mewtwo-mega-x::mewtwo-mega-x::chansey::swampert-mega::aegislash::gyarados-mega:
Dual MMX and Aegislash Offense by aerobee

:latios-mega::altaria-mega::slaking::mewtwo-mega-x::scizor-mega::chansey:
Seedling by AV Cosmoem

:groudon-primal::altaria-mega::swampert-mega::latios-mega::aerodactyl-mega::diancie-mega:
Seedling II by AV Cosmoem

:aerodactyl-mega::slowbro-mega::latios-mega::kyurem-black::audino-mega::gyarados-mega:
CB Stag Aerodactyl + Mold Breaker Latios by Ransei

:rayquaza-mega::mewtwo-mega-x::mewtwo-mega-y::chansey::xerneas::swampert-mega:
TA Xerneas Hyper Offense by Bahamut

:mewtwo-mega-x::groudon-primal::xerneas::mewtwo-mega-y::chansey::kyurem-white:
Natural by Ransei

:deoxys-speed::arceus::mewtwo-mega-x::mewtwo-mega-x::yveltal::giratina:
WG Spooky Plate Arceus Offense by Disciple 1

:giratina::arceus::venusaur-mega::aerodactyl-mega::yveltal::xerneas:
The Legacy Passive Balance by Feebas4ubers

:lopunny-mega::audino-mega::beedrill-mega::giratina::arceus::diancie-mega:
Dual Rabbit Balance with Diancie by Bahamut

:chansey::giratina::scizor-mega::kyogre-primal::sceptile-mega:
:diancie-mega:

Mold Breaker Sceptile Balance by Alexgrizz

:steelix-mega::audino-mega::giratina::blissey::regigigas::ho-oh:
Shadow Tag Regigigas Stall by aerobee

:manectric-mega::audino-mega::aerodactyl-mega::gengar-mega::giratina::yveltal:
CB Shadow Tag Aerodactyl Balance by CommandoBruh

:groudon-primal::giratina::chansey::xerneas::cresselia::gyarados-mega:
Sailor Moon's Quest by Bahamut

:diancie-mega::diancie-mega::aegislash::deoxys-speed::kyogre-primal::gyarados-mega:
Dual Diancie-Mega + Aegislash Offense by aerobee

:mewtwo-mega-x::mewtwo-mega-x::giratina::xerneas::kyogre-primal::rayquaza-mega:
Dual MMX Offense by Bahamut and aerobee

:Mewtwo-Mega-Y::Mewtwo-Mega-Y::Rotom-Fan::Giratina::Regigigas::Gyarados-Mega:
Triple Wonder Guard Offense with Rotom-Fan by Bahamut

:Aerodactyl-Mega::Mewtwo-Mega-X::Arceus-dark::Scizor-Mega::Cresselia::Giratina:
Scarf No Guard Aerodactyl-Mega and Dread Plate Arceus Balance by NToTheN

:mewtwo-mega-x::regigigas::gyarados-mega::mewtwo-mega-x::regigigas::mewtwo-mega-x:
HUGE POWER SPAM by Bahamut and aerobee

:giratina::groudon-primal::zekrom::kyogre-primal::gengar-mega::gyarados-mega:
Dual Mold + Gengar-Mega Wonder Guard by a banned user

:Chansey::Giratina::Mewtwo-Mega-X::Kyogre-Primal::Mewtwo-Mega-X::Diancie-Mega:
Wonderguard MMX + Huge power MMX + Imposter offense by aerobee

:xerneas::xerneas::xerneas::xerneas::giratina::slaking:
Deer Squad Redux Spam by aerobee

:groudon-primal::rayquaza-mega::chansey::swampert-mega::beedrill-mega::rayquaza-mega:
Band Groudon + Imposter BO by Glory

:latios-mega::groudon-primal::rayquaza-mega::xerneas::scizor-mega::chansey:
Protean + STAG PDon Offense by NToTheN

:Mewtwo-Mega-X::Giratina::Rayquaza-Mega::Gengar-Mega::Blissey::Abomasnow-Mega:
Cotton Guard Rayquaza + WG Gengar + Abomasnow Bulky Offense by aerobee

:gyarados::groudon-primal::rayquaza-mega::gengar-mega::audino-mega::giratina:
Magic Bounce Gyarados + Gale Wings Mega Rayquaza by NToTheN

:Beedrill-Mega::Groudon-Primal::Gengar-Mega::Kyogre-Primal::Diancie-Mega::Giratina:
Bulky Beedrill Offense by NToTheN

:Groudon-Primal::Xerneas::Xerneas::Slaking::Gyarados-Mega::Mewtwo-Mega-X:
Dual Xerneas Hyper Offense by Rose

Older Resources:
These resources are outdated and do not fit the current meta, but you may still glean some useful knowledge from them
Solving ORAS Hackmons by berry
Introduction to Gen 6 Pure Hackmons by CHORUME
Threatlist by Ransei
ORAS Hackmons: Metagame Trends Part 1 and Part 2 by aerobee

/tour new gen6purehackmons, elim

FAQ:
Q:
Why is there an EV limit?
A: In Generation 6, it's impossible to play in local matches with other players if the total amount of EVs on one of your Pokemon is above 510, regardless of whether it's legal or not.

Q: Are sample team submissions open? How do I submit a sample team?
A: Absolutely! Sample team submissions are always open. Simply post them in this forum with a brief description.
 
Last edited by a moderator:
Official ORAS Hackmons Viability Rankings
Originally ran by Bahamut


Welcome to the ORAS Hackmons Viability Rankings. The goal of this resource is to provide an accurate ranking of used Pokemon in the metagame, and the most common abilities those Pokemon use. Pokemon ranked below A are ranked alphabetically within their tiers. Abilities in Bold are seen very commonly on that Pokemon and are considered staples. Abilities in italics are other abilities that one might need to prepare for or keep in mind if you see the Pokemon in team preview, but are not very common or are more niche. Feel free to respond with Pokemon you think should be added, or sets that a Pokemon should have!

S Rank
:giratina: Giratina ......................... Prankster, Poison Heal, Magic Bounce

A Rank


A+

:rayquaza-mega: Rayquaza-Mega ........... Mold Breaker, Gale Wings, Aerilate, Shadow Tag
:mewtwo-mega-x: Mewtwo-Mega-X .......... Huge Power, Shadow Tag, Wonder Guard, Mold Breaker
:gyarados-mega: Gyarados-Mega ............ Huge Power, Poison Heal
:groudon-primal: Groudon-Primal ............ Mold Breaker, Shadow Tag, Huge Power, Wonder Guard
:chansey: Chansey ........................ Imposter
:blissey: Blissey ........................... Imposter, Wonder Guard

A

:diancie-mega: Diancie-Mega ............... Pixilate, Mold Breaker
:slaking: Slaking ......................... Shadow Tag, Huge Power, Wonder Guard
:kyogre-primal: Kyogre-Primal .............. Wonder Guard, Mold Breaker, Magic Bounce, Poison Heal
:ferrothorn: Ferrothorn .................... Wonder Guard, Magic Bounce

A-

:aegislash: Aegislash ..................... Magic Bounce, Prankster
:gengar-mega: Gengar-Mega ............... Wonder Guard, Mold Breaker, No Guard
:arceus: Arceus .......................... Wonder Guard, Mold Breaker, No Guard, Shadow Tag
:beedrill-mega: Beedrill-Mega ............... Wonder Guard, No Guard
:regigigas: Regigias ........................ Shadow Tag, Huge Power
:xerneas: Xerneas ......................... Wonder Guard, Mold Breaker
:audino-mega: Audino-Mega ................. Wonder Guard

Reminder that Pokemon after this point are ranked alphabetically

B Rank

B+

:deoxys-attack: Deoxys-Attack ............. Wonder Guard, No Guard
:deoxys-speed: Deoxys-Speed ............. No Guard, Wonder Guard
:latios-mega: Latios-Mega ................. Mold Breaker, Protean
:ludicolo: Ludicolo ........................ Wonder Guard
:manectric-mega: Manectric-Mega ........... Wonder Guard
:sableye-mega: Sableye-Mega ............... Wonder Guard
:yveltal: Yveltal ........................... Poison Heal, Magic Bounce, Huge Power

B

:dialga: Dialga ........................... Mold Breaker, Magic Bounce
:gyarados: Gyarados ...................... Wonder Guard, Magic Bounce, Prankster, No Guard
:metagross-mega: Metagross-Mega ........... Prankster
:mewtwo-mega-y: Mewtwo-Mega-Y ........... Shadow Tag, No Guard, Mold Breaker, Protean, Wonder Guard
:registeel: Registeel ....................... Magic Bounce, Prankster
:swampert-mega: Swampert-Mega ........... Wonder Guard

B-

:aerodactyl-mega: Aerodactyl-Mega .......... Shadow Tag
:escavalier: Escavalier ..................... Wonder Guard
:meloetta: Meloeta ........................ Wonder Guard
:scizor-mega: Scizor-Mega ................. Wonder Guard
:talonflame: Talonflame .................... Wonder Guard
:thundurus: Thundurus .................... Wonder Guard
:tyranitar-mega: Tyranitar-Mega .............. Mold Breaker, Huge Power, Poison Heal
:zekrom: Zekrom ........................... Mold Breaker

C Rank


:abomasnow-mega: Abomasnow-Mega ........ Refrigerate
:cresselia: Cresselia ......................... Wonder Guard
:garchomp-mega: Garchomp-Mega ........... Mold Breaker
:gardevoir-mega: Gardevoir-Mega ............ Wonder Guard
:ho-oh: Ho-Oh ............................. Magic Guard
:kyurem-black: Kyurem-Black ................. Refrigerate, Mold Breaker
:kyurem-white: Kyurem-White ................ Mold Breaker
:lugia: Lugia ................................ Shadow Tag
:lucario-mega: Lucario-Mega ................. Wonder Guard
 
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ORAS Hackmons Setpedia


Welcome to the ORAS Hackmons Setpedia. This resource aims to provide a compendium of sets used by all the Pokemon on the Viability Rankings

:abomasnow-mega: Abomasnow-Mega
Fakespeed (Abomasnow-Mega) @ Icicle Plate
Ability: Refrigerate
EVs: 248 HP / 252 Atk / 8 Def
IVs: 0 Spe
Brave Nature
- Fake Out
- Extreme Speed
- Boomburst
- Stealth Rock / Spikes / Parting Shot / Recover
:aerodactyl-mega: Aerodactyl-Mega
Perishtrap (Aerodactyl-Mega) @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Spikes / King's Shield
- Perish Song
- Recover

Choice Band Breaker (Aerodactyl-Mega) @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Ascent
- U-turn
- Diamond Storm / Trick
- V-create
:aegislash: Aegislash
Dual MMX Bounce (Aegislash) @ Leftovers
Ability: Magic Bounce
EVs: 248 HP / 84 SpD / 176 Spe
Careful Nature
- Curse
- Substitute
- Recover
- Baton Pass

Curse Spam (Aegislash) @ Leftovers / Safety Goggles
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Substitute / Destiny Bond
- Curse
- Encore / Spore / Dark Void
- Recover
:arceus: Arceus
Arceus @ Leftovers
Ability: Wonder Guard
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt / Gastro Acid / Stealth Rock
- Substitute
- Baton Pass
- Boomburst / Defog

Imposter-Proof Sweeper (Arceus) @ Spooky Plate / Dread Plate
Ability: Mold Breaker
EVs: 4 Def / 252 SpA / 252 Spe
Modest / Timid Nature
- Dark Void / Spore
- Shell Smash
- Boomburst
- Judgment

Arceus @ Choice Scarf
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Sheer Cold / Fissure
- Gastro Acid
- Stealth Rock / Spikes
:audino-mega: Audino-Mega
Audino-Mega @ Shed Shell / Safety Goggles
Ability: Wonder Guard
EVs: 252 HP / 252 Def / 4 SpD OR 252 HP / 4 Def / 252 SpD
Bold Nature OR Sassy Nature
IVs: 0 Atk / 0 Spe
- Roost
- Defog / Aromatherapy / Whirlwind
- Parting Shot / Baton Pass / U-turn
- Aromatherapy / Stealth Rock / Chatter / Whirlwind
:beedrill-mega: Beedrill-Mega
Beedrill-Mega @ Black Sludge
Ability: Wonder Guard
EVs: 252 Atk / 252 Spe
Jolly Nature
- Taunt
- U-turn
- Spikes
- Trick / Will-O-Wisp / Toxic

Beedrill-Mega @ Choice Scarf / Focus Sash
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Trick / Gastro Acid / Sing
- Sheer Cold / Fissure
- Bolt Strike / Gastro Acid
- Gunk Shot / Stealth Rock / Spikes
:blissey: Blissey
Blissey (F) @ Leftovers / Shed Shell / Pixie Plate / Spooky Plate
Ability: Imposter
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Roost
- Chatter
- Whirlwind / Stealth Rock / Toxic Spikes
- Sleep Talk / King's Shield

Blissey @ Shed Shell / Safety Goggles
Ability: Wonder Guard
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Roost
- Defog
- Parting Shot / Baton Pass
- Chatter / Aromatherapy / Stealth Rock
:chansey: Chansey
Imposter (Chansey (F)) @ Eviolite / Pixie Plate / Spooky Plate
Ability: Imposter
EVs: 248 HP / 252 Def / 8 Spd OR 248 HP / 8 Def / 252 Spd
Bold Neature OR Calm Nature
IVs: 0 Atk
- Whirlwind
- Chatter / Perish Song
- Spikes / Toxic Spikes / Magic Coat
- Recover

Scarf Imposter (Chansey (F)) @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Whirlwind
- Chatter / Perish Song
- Recover
- Trick
:cresselia: Cresselia
Wonder Guard Support (Cresselia) @ Shed Shell / Safety Goggles
Ability: Wonder Guard
EVs: 252 HP / 252 Def / 4 SpD OR 252 HP / 4 Def / 252 SpD
Bold Nature OR Calm Nature
IVs: 0 Atk
- Baton Pass
- Defog
- Taunt
- Roost
:dialga: Dialga
Mold Breaker Sweeper (Dialga) @ Draco Plate
Ability: Mold Breaker
EVs: 64 HP / 136 Atk / 252 SpA / 56 Spe OR 200 HP / 252 SpA / 56 Spe
Rash / Mild OR Modest Nature
- Dark Void / Spore
- Shell Smash
- Heavy Slam / Searing Shot
- Judgment
:diancie-mega: Diancie-Mega
Mold Breaker Sweeper (Diancie-Mega) @ Pixie Plate / Shed Shell
Ability: Mold Breaker
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Dark Void / Spore / V-create
- Shell Smash
- Judgment / Moonblast
- Steam Eruption / Earth Power / V-create

Fakespeed Revenge Killer (Diancie-Mega) @ Lum Berry / Leftovers / Shed Shell
Ability: Pixilate
EVs: 248 HP / 252 Atk / 8 Spd
Adamant / Brave Nature
- Fake Out / Recover / Pain Split
- Extreme Speed
- Boomburst
- Stealth Rock / Spikes / Toxic Spikes / Taunt / Surf
:deoxys-attack: Deoxys Attack
Subpass (Deoxys-Attack) @ Leftovers
Ability: Wonder Guard
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Baton Pass
- Psystrike
- Gastro Acid / Taunt / Spikes / Spore
:deoxys-speed: Deoxys Speed
Subpass (Deoxys-Speed) @ Leftovers
Ability: Wonder Guard
EVs: 208 HP / 48 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Baton Pass
- Psystrike / Taunt / Spore
- Gastro Acid / Spikes

Subpass No Guard (Deoxys-Speed) @ Leftovers
Ability: No Guard
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Sing
- Substitute
- Baton Pass
- Sheer Cold

Scarf No Guard (Deoxys-Speed) @ Choice Scarf
Deoxys-Speed @ Choice Scarf
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Sheer Cold / Fissure
- Gastro Acid
- Stealth Rock / Spikes / Sing

Deoxys-Speed @ Focus Sash
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sing
- Sheer Cold / Fissure
- Gastro Acid / Taunt
- Stealth Rock / Spikes
:escavalier: Escavalier
Escavalier @ Shed Shell / Safety Goggles
Ability: Wonder Guard
EVs: 248 HP / 8 Atk / 252 SpD OR 248 HP / 252 Atk / 8 Spd
Sassy Nature OR Brave Nature
IVs: 0 Spe
- Parting Shot / U-turn
- Gyro Ball / Stealth Rock
- Defog / Magic Coat / Powder
- Roost

Escavalier @ Leftovers
Ability: Wonder Guard
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Substitute
- Baton Pass
- Gyro Ball
- Stealth Rock / Aromatherapy
:ferrothorn: Ferrothorn
Ferrothorn @ Shed Shell
Ability: Wonder Guard
EVs: 248 HP / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Roost
- Defog / Aromatherapy
- Parting Shot
:garchomp-mega: Garchomp-Mega
Mold Breaker Sweeper (Garchomp-Mega) @ Shed Shell / Mental Herb / Draco Plate / Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Shell Smash
- Spore / Dark Void
- Thousand Arrows
- Draco Meteor / Judgment / King's Shield
:gardevoir-mega: Gardevoir-Mega
Shell Smash Sweeper (Gardevoir-Mega) @ Iron Plate
Ability: Wonder Guard
EVs: 252 HP / 252 SpA
Modest Nature
IVs: 0 Atk
- Shell Smash
- Judgment
- Lava Plume / Moonblast / Secret Sword
- Freeze-Dry / Moonblast / Earth Power
:gengar-mega: Gengar-Mega
Subpass (Gengar-Mega) @ Black Sludge
Ability: Wonder Guard / No Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Baton Pass
- Shadow Ball / Sludge Bomb / Sheer Cold
- Taunt / Toxic Spikes / Spore

Gengar-Mega @ Spooky Plate
Ability: Mold Breaker
EVs: 4 Def / 252 SpA / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Baton Pass / Spore / Dark Void
- Tail Glow / Shell Smash
- Judgment
- Sludge Wave / Secret Sword

Gengar-Mega @ Black Sludge
Ability: No Guard
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Substitute
- Sheer Cold / Fissure
- Substitute
- Baton Pass
:giratina: Giratina
Giratina @ Safety Goggles / Griseous Orb / Colbur Berry
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
IVs: 0 Atk
Bold Nature
- Destiny Bond / Will-O-Wisp / Spore / Glare / Toxic / Taunt
- Curse / Will-O-Wisp
- Encore
- Recover

Giratina @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Foul Play
- King's Shield / Chatter
- Psycho Shift / Will-O-Wisp
- Recover

Stall (Giratina) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Cotton Guard
- Dragon Tail / Whirlwind
- Recover

Bounce Subpass (Giratina) @ Leftovers / Safety Goggles / Griseous Orb
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 8 Spe
IVs: 0 Atk
Relaxed Nature
- Substitute
- Baton Pass
- Curse
- Recover / Wish
:giratina-origin: Giratina Origin
Giratina-Origin @ Spooky Plate
Ability: Mold Breaker
EVs: 60 Atk / 48 Def / 252 SpA / 148 Spe
Rash Nature
- Shell Smash
- Judgment
- Low Kick / Close Combat
- Baton Pass / Substitute / Spore / Dark Void

Giratina-Origin @ Choice Scarf
Ability: Mold Breaker
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Final Gambit
- Draco Meteor / Spacial Rend
- Glare / Stealth Rock / Spikes / Toxic Spikes / Sticky Web / Dark Void / Spore
- Trick / Recover / Destiny Bond
:gyarados: Gyarados
Gyarados @ Gyaradosite
Ability: Wonder Guard / Magic Bounce
EVs: 32 HP / 252 Atk / 4 Def / 220 Spe
Adamant Nature
- Shell Smash / Taunt
- Dark Void / Taunt / Spikes
- Knock Off / Beat Up
- Gunk Shot / Crabhammer
:groudon-primal:
Groudon-Primal
Classic Sweeper (Groudon-Primal) @ Leftovers / Mental Herb / Lum Berry
Ability: Mold Breaker
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Dark Void / Taunt / Spore
- Shell Smash
- King's Shield / Substitute / Recover / Spikes
- Thousand Arrows

Choice Band Breaker (Groudon-Primal) @ Choice Band
Ability: Mold Breaker
EVs: 248 HP / 252 Atk / 8 Def OR 252 Atk / 8 Def / 252 Spe
Adamant / Jolly Nature
- V-Create
- Thousand Arrows
- Beat Up / Trick / Ice Shard
- U-Turn / Ice Shard / Extreme Speed

STAG Revenge Killer (Groudon-Primal) @ Choice Scarf
Ability: Shadow Tag
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- V-Create
- Thousand Arrows
- Spikes / Icicle Crash / Bolt Strike / Gunk Shot
- Trick

Belly Drum Sweeper (Groudon-Primal) @ Mental Herb / Lum Berry / Shed Shell
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Belly Drum
- Thousand Arrows
- Extreme Speed
- Ice Shard / Taunt

Scarf Mold (Groudon-Primal) @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- V-Create
- Thousand Arrows
- Knock Off / Beat Up / Trick
- U-Turn

Wonder Guard Support (Groudon-Primal) @ Shed Shell / Safety Goggles
Ability: Wonder Guard
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature
- Thousand Waves
- Lava Plume / Trick
- Recover
- Spikes

Subpass (Groudon-Primal) @ Leftovers
Ability: Wonder Guard
EVs: 248 HP / 112 Atk / 148 Spe
Adamant Nature
- Substitute
- Shell Smash / Stealth Rock
- Thousand Arrows / Sacred Fire
- Baton Pass

Huge Power Revenge Killer (Groudon-Primal) @ Choice Band
Ability: Huge Power
EVs: 192 HP / 252 Atk / 4 Def / 60 Spe
Adamant Nature
- Pursuit
- Precipice Blades
- Water Shuriken
- Extreme Speed
:gyarados-mega: Gyarados-Mega
Gyarados-Mega @ Lum Berry / Dread Plate / Shed Shell
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Gastro Acid / Sucker Punch / Ice Shard / Iron Head / Taunt
- Pursuit
- Beat Up / Knock Off / Sucker Punch
- Water Shuriken

Gyarados-Mega @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 152 Def / 104 SpD
Calm / Careful Nature
IVs: 0 Atk / 31 Atk
- Psycho Shift / Will-O-Wisp / Glare
- Foul Play
- King's Shield / Spiky Shield
- Recover
:ho-oh: Ho-Oh
Ho-Oh @ Shed Shell
Ability: Wonder Guard
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Chatter
- Soft-Boiled
- Aromatherapy
- Baton Pass

Ho-Oh @ Toxic Orb / Shed Shell
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Careful / Sassy Nature
- Psycho Shift / Whirlwind / Perish Song
- Flare Blitz
- Light of Ruin / King's Shield / Spiky Shield / Brave Bird
- Recover
:kyogre-primal: Kyogre-Primal
Kyogre-Primal @ Shed Shell
Ability: Wonder Guard
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Parting Shot / Baton Pass
- Scald
- Roost
- Defog / Magic Coat

Kyogre-Primal @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 172 Def / 84 Spd
Bold Nature
IVs: 0 Atk
- Scald / Steam Eruption
- King's Shield / Frost Breath
- Will-O-Wisp / Psycho Shift
- Roost

Kyogre-Primal @ Leftovers / Lum Berry / Pixie Plate / Icicle Plate
Ability: Mold Breaker
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- King’s Shield / Dark Void / Spore / Taunt
- Shell Smash
- Steam Eruption
- Freeze-Dry / Ice Beam / Judgment

Kyogre-Primal @ Shed Shell
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish / Recover
- King's Shield
- Defog / Aromatherapy
- Scald / Steam Eruption / Baton Pass / Parting Shot
:kyurem-black: Kyurem Black
Kyurem-Black @ Lum Berry / Focus Sash
Ability: Refrigerate
EVs: 252 Atk / 252 Def / 4 SpD
Naughty / Adamant Nature
- Fake Out
- Extreme Speed
- Boomburst / Pursuit
- Spikes / Stealth Rock / Toxic Spikes / Sticky Web / Freeze-Dry / Gastro Acid

Belly Drum (Kyurem-Black) @ Never-Melt Ice / Sitrus Berry
Ability: Teravolt
EVs: 232 HP / 252 Atk / 4 Def / 20 Spe
Adamant Nature
- Belly Drum
- Ice Shard
- Extreme Speed
- Spore / Thousand Arrows / King's Shield
:kyurem-white: Kyurem White
Natural (Kyurem-White) @ Choice Specs
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Draco Meteor / Spacial Rend
- Ice Beam / Freeze-Dry
- Fusion Flare / Secret Sword / Trick
- Earth Power / Volt Switch / Grass Knot
:latios-mega: Latios-Mega
Mold Breaker Sweeper (Latios-Mega) @ Soul Dew
Ability: Mold Breaker
EVs: 4 HP / 252 SpA / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Dark Void / Spore / King's Shield
- Shell Smash / Tail Glow / Searing Shot
- Psystrike / Hyperspace Hole / Earth Power / Searing Shot
- Spacial Rend

Coverage Spam (Latios-Mega) @ Soul Dew
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Freeze-Dry / Grass Knot
- Flash Cannon / Sludge Wave
- Searing Shot / Bug Buzz
- Secret Sword / Aura Sphere / Earth Power
:lucario-mega: Lucario-Mega
Lucario-Mega @ Fist Plate / Shed Shell
Ability: Wonder Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Freeze-Dry / Lava Plume / Earth Power
- Judgment / Secret Sword
- Flash Cannon
:ludicolo: Ludicolo
Ludicolo @ Shed Shell / Leftovers
Ability: Wonder Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Roost
- Parting Shot / Baton Pass
- Defog / Aromatherapy / Substitute
:lugia: Lugia
Lugia @ Leftovers / Safety Goggles / Colbur Berry
Ability: Shadow Tag
EVs: 248 HP / 8 Def / 252 Spe OR 248 HP / 252 Def / 8 SpD
Timid / Bold Nature
IVs: 0 Atk
- Recover
- Encore
- Spikes / King's Shield
- Perish Song
:manectric-mega: Manectric-Mega
Wonder Guard Subpass (Manectric-Mega) @ Leftovers
Ability: Wonder Guard
EVs: 4 HP / 252 Spa / 252 Spe OR 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Baton Pass
- Gastro Acid / Steam Eruption
- Taunt / Spore / Spikes

Manectric-Mega @ Focus Sash
Ability: No Guard
EVs: 248 HP / 8 Def / 252 Spe OR 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sheer Cold / Fissure
- Zap Cannon
- Gastro Acid
- Stealth Rock / Spikes

No Guard Subpass (Manectric-Mega) @ Leftovers
Ability: No Guard
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Sheer Cold / Fissure
- Zap Cannon
- Substitute
- Baton Pass
:meloetta: Meloetta
Meloetta @ Shed Shell
Ability: Wonder Guard
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Aromatherapy / Knock Off
- Roost
- Baton Pass
- Defog
:mewtwo-mega-x: Mewtwo-Mega-X
Coverage Spam (Mewtwo-Mega-X) @ Lum Berry / Focus Sash / Expert Belt
Ability: Huge Power / Wonder Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Petal Blizzard / Fusion Bolt / Thousand Arrows
- Poison Jab / Gear Grind / Gunk Shot
- Low Kick / Drain Punch / Sacred Fire
- Play Rough / Knock Off / Beat Up / Gastro Acid

Priority Spam (Mewtwo-Mega-X) @ Expert Belt
Ability: Huge Power
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Mach Punch
- Shadow Sneak
- Poison Jab / Thousand Arrows
- Horn Leech / Fusion Bolt

Wonder Guard Coverage (Mewtwo-Mega-X) @ Shed Shell
Ability: Wonder Guard
EVs: 252 Atk / 36 Def / 220 Spe
Adamant Nature
- Play Rough / Beat Up / Knock Off
- Low Kick / Thousand Arrows / Gunk Shot / Sacred Fire
- Petal Blizzard / Fusion Bolt
- Spikes

STAG Breaker (Mewtwo-Mega-X) @ Choice Scarf
Ability: Shadow Tag
EVs: 252 Atk / 120 Def / 136 Spe
Adamant Nature
- Low Kick
- Play Rough / Thousand Arrows / Knock Off
- Petal Blizzard / Fusion Bolt
- Trick / Spikes / Stealth Rock / Toxic Spikes

STAG PerishTrapper (Mewtwo-Mega-X) @ Leftovers
Ability: Shadow Tag
EVs: 248 HP / 84 Atk / 176 Spe
Jolly Nature
- Perish Song
- Low Kick
- Encore
- Spikes

Mewtwo-Mega-X @ Choice Scarf / Focus Sash
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick / Sing
- Sheer Cold / Fissure
- Gastro Acid / Stealth Rock / Spikes
- Dynamic Punch / Bolt Strike / Gunk Shot
:mewtwo-mega-y: Mewtwo-Mega-Y
Coverage Spam (Mewtwo-Mega-Y) @ Expert Belt / Life Orb
Ability: Protean
EVs: 4 Def / 252 SpA / 252 Spe
Timid / Modest Nature
- Searing Shot / Moonblast / Dark Pulse
- Sludge Wave / Flash Cannon
- Secret Sword / Aura Sphere
- Freeze-Dry / Grass Knot / Earth Power / Gastro Acid

Specs Mold Breaker (Mewtwo-Mega-Y) @ Choice Specs
Ability: Mold Breaker
EVs: 4 Def / 252 SpA / 252 Spe
Timid / Modest Nature
- Psycho Boost / Psystrike
- Moonblast
- Volt Switch
- Searing Shot / Secret Sword / Trick / Sludge Wave

STAG Revenge Killer (Mewtwo-Mega-Y) @ Choice Specs / Choice Scarf
Ability: Shadow Tag
EVs: 4 Def / 252 SpA / 252 Spe
Timid / Modest Nature
- Psystrike / Psycho Boost / Sludge Wave
- Moonblast
- Searing Shot / Surf
- Freeze-Dry / Grass Knot / Secret Sword / Trick

Mewtwo-Mega-Y @ Choice Scarf
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Sheer Cold / Fissure
- Zap Cannon / Gastro Acid
- Inferno / Stealth Rock / Spikes

Mewtwo-Mega-Y @ Focus Sash
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave / Freeze-Dry / Sing
- Sheer Cold / Fissure
- Zap Cannon / Gastro Acid
- Inferno / Stealth Rock / Spikes

(Team Support) Mewtwo-Mega-Y @ Leftovers
Ability: Wonder Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Taunt
- Baton Pass
- Spikes
:metagross-mega: Metagross-Mega
Makes the Meta Gross (Metagross-Mega) @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Dark Void / Taunt
- Substitute
- Baton Pass
- Coil / Minimize

Metagross-Mega @ Leftovers
Ability: No Guard
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Dark Void
- Sheer Cold
- Baton Pass
:regigigas: Regigigas
Fakespeed Revenge Killer (Regigigas) @ Silk Scarf / Expert Belt / Lum Berry
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Fake Out
- Extreme Speed
- Pursuit
- Water Shuriken / Stealth Rock / Spikes / Gastro Acid

STAG Revenge Killer (Regigigas) @ Silk Scarf / Leftovers / Lum Berry / Life Orb
Ability: Shadow Tag
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Fake Out
- Extreme Speed
- Low Kick / Bullet Punch / Encore / Water Shuriken
- Spikes / Stealth Rock
:registeel: Registeel
Registeel @ Shed Shell / Leftovers
Ability: Magic Bounce
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Whirlwind
- Aromatherapy / King's Shield
- Iron Head / Knock Off / Frost Breath
- Recover

Registeel @ Shed Shell / Safety Goggles / Leftovers
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Glare / Toxic / Icicle Spear
- Encore / Haze
- Destiny Bond
- Recover
:rayquaza-mega: Rayquaza-Mega
Oblivion Wing Sweeper (Rayquaza-Mega) @ Shed Shell / Sky Plate
Ability: Mold Breaker
EVs: 64 HP / 252 SpA / 192 Spe
Modest Nature
IVs: 0 Atk
- Dark Void / Taunt
- Substitute / Earth Power / Chatter
- Shell Smash / Quiver Dance
- Oblivion Wing

Gale Wings Revenge Killer (Rayquaza-Mega) @ Choice Specs / Sky Plate
Ability: Gale Wings
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Aeroblast / Oblivion Wing
- Chatter
- Trick / Stealth Rock / Spikes
- Stealth Rock / Taunt

Band Mold (Rayquaza-Mega) @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Dragon Ascent
- Precipice Blades / Spacial Rend / Crabhammer
- Trick / Extreme Speed
- U-Turn

Specs Mold (Rayquaza-Mega) @ Choice Specs
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
- Spacial Rend / Draco Meteor
- Aeroblast / Oblivion Wing
- Searing Shot / Secret Sword
- Volt Switch / Trick

Scarf Mold (Rayquaza-Mega) @ Choice Scarf
Ability: Mold Breaker
EVs:
252 Atk / 92 SpA / 164 Spe
Naive Nature
- Dragon Ascent / Aeroblast
- Draco Meteor / Spacial Rend
- Searing Shot / Scald
- U-Turn / Trick

Fakespeed Revenge Killer (Rayquaza-Mega) @ Sky Plate / Lum Berry / Safety Goggles
Ability: Aerilate
EVs: 248 HP / 252 Atk / 8 Def OR 252 Atk / 8 Def / 252 SpA
Adamant / Naughty Nature
- Fake Out
- Extreme Speed
- Boomburst / V-Create
- Stealth Rock / Taunt

STAG Revenge Killer (Rayquaza-Mega) @ Choice Scarf
Ability: Shadow Tag
EVs: 88 HP / 4 Atk / 252 SpA / 164 Spe
Naive Nature
- Dragon Ascent
- Steam Eruption
- Spacial Rend / Sludge Wave
- Trick / Spikes
:sableye-mega: Sableye-Mega
Level 2 Gremlin (Sableye-Mega) @ Flame Orb
Ability: Wonder Guard
Level: 2
EVs: 76 HP / 116 Spe
Timid Nature
- Psycho Shift
- Pain Split
- Curse
- Magic Coat / Substitute / Knock Off

Wonder Guard Support (Sableye-Mega) @ Leftovers / Safety Goggles / Sablenite
Ability: Wonder Guard
EVs: 248 HP / 252 Def / 8 Spd
IVs: 0 Spe
Relaxed Nature
- Parting Shot / Baton Pass
- Recover
- Curse / Aromatherapy
- Defog
:scizor-mega: Scizor-Mega
Scizor-Mega @ Shed Shell / Safety Goggles
Ability: Wonder Guard
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Parting Shot / U-turn
- Aromatherapy / Gear Grind / Stealth Rock
- Defog / Magic Coat / Powder
- Roost
:slaking: Slaking
Fakespeed Revenge Killer (Slaking) @ Silk Scarf / Expert Belt / Lum Berry
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Fake Out
- Extreme Speed
- Pursuit
- Water Shuriken / Stealth Rock / Spikes / Gastro Acid

STAG Revenge Killer (Slaking) @ Silk Scarf / Leftovers / Lum Berry / Life Orb
Ability: Shadow Tag
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Fake Out
- Extreme Speed
- Low Kick / Ice Shard / Bullet Punch / Encore / Water Shuriken
- Spikes / Stealth Rock

Slaking @ Shed Shell
Ability: Wonder Guard
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- Roost / Wish
- Aromatherapy
- Parting Shot / Baton Pass / Whirlwind
:swampert-mega: Swampert-Mega
Swampert-Mega @ Shed Shell / Safety Goggles
Ability: Wonder Guard
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Recover
- Defog
- Aromatherapy / Thousand Arrows
- Parting Shot

Wonder Guard Subpass (Swampert-Mega) @ Leftovers
Ability: Wonder Guard
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Substitute / Stealth Rock / Spikes
- Shell Smash / Stealth Rock / Spikes
- Thousand Arrows
- Baton Pass
:talonflame: Talonflame
Talonflame @ Leftovers
Ability: Wonder Guard
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Chatter / Will-O-Wisp
- Taunt / Gastro Acid
- Substitute
- Baton Pass
:thundurus: Thundurus
Thundurus (M) @ Leftovers
Ability: Wonder Guard
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt / Will-O-Wisp
- Chatter / Gastro Acid
- Substitute
- Baton Pass

Thundurus (M) @ Leftovers
Ability: Wonder Guard
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Chatter
- Gastro Acid
- Will-O-Wisp
- Taunt
:tyranitar-mega: Tyranitar-Mega
Tyranitar-Mega @ Lum Berry / Dread Plate / Shed Shell
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Gastro Acid / Iron Head / Gunk Shot
- Pursuit
- Knock Off
- Sucker Punch

Tyranitar-Mega @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp / Psycho Shift
- Foul Play / Knock Off / Diamond Storm
- Roost
- King's Shield / Spiky Shield

Tyranitar-Mega @ Leftovers / Lum Berry / Safety Goggles
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Spore / Dark Void
- Shell Smash
- Knock Off / Beat Up
- Diamond Storm / Precipice Blades
:xerneas: Xerneas
Subpass (Xerneas) @ Leftovers
Ability: Wonder Guard
EVs: 4 HP / 252 HP / 252 SpA
Modest Nature
IVs: 0 Atk
- Substitute
- Baton Pass
- Moonblast
- Taunt / Stealth Rock / Spore / Shell Smash / Scald

Mold Sweeper (Xerneas) @ Pixie Plate / Leftovers / Safety Goggles
Ability: Mold Breaker
EVs: 180 HP / 252 SpA / 76 Spe
Modest / Timid Nature
IVs: 0 Atk
- King's Shield / Dark Void / Spore / V-create / Taunt
- Shell Smash
- Judgment / Moonblast
- Surf / Earth Power

Wonder Guard Sweeper (Xerneas) @ Iron Plate
Ability: Wonder Guard
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Judgment
- Lava Plume / Moonblast / Secret Sword
- Freeze-Dry / Moonblast / Earth Power
:yveltal: Yveltal
Yveltal @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 236 SpD / 20 Spe OR 248 HP / 112 Def / 148 SpD
Careful Nature
- Knock Off / Foul Play
- Will-O-Wisp / Psycho Shift
- King's Shield / Spiky Shield
- Slack Off

Yveltal @ Choice Scarf
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Beat Up
- Dragon Ascent
- Trick / Spikes
:zekrom: Zekrom
Zekrom @ Shed Shell / Draco Plate / Lum Berry / Leftovers
Ability: Mold Breaker
EVs: 48 HP / 252 Atk / 148 SpA / 60 Spe
Naughty Nature
- King's Shield / Taunt / Dark Void / Spore
- Shell Smash
- Bolt Strike
- Draco Meteor / Judgment / Spacial Rend
 
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first!!! >:3

just gonna post some meta thoughts/vr noms (take these with a grain of salt i'm not the most experienced) cause i might as well throw out my 2 cents

no particular order just when i think of the mons first

:xy/sableye-mega:
he's broken. loses hard to mold but just throw your revenger at them you'll be fine. this team is probably the best team i've ever built for oras ph and a large part of that is because of sableye. tbf you do have to make up for his shortcomings a lot but it doesn't feel that difficult to do imo and it's definitely worth it once you do.

:xy/groudon-primal:
not a big fan of this guy as a mold due to losing to the #1 revenger in the game but that's not what i want to talk about, instead i want to ask why stag is used on this guy. last time i asked all i got was "stab v-create and thousand arrows", but that doesn't feel like enough of a justification to be used imo. all i can see for this guy is trapping pixilate diancie, which doesn't feel like a good enough reason to be considered a "main" ability to me.

:xy/probopass:
probably c rank worthy though i am not a fan of him. loses to mold diancie instead of soft checking it like registeel because you're weak to water, and while you're an extremely hard rayquaza check when it isn't running ground coverage, the moment it does you just lose.

:xy/metagross-mega:
superrrrrrrrrrr annoying mon. bounce and pheal can switch into him but he can play around it pretty easily and just click bpass into whatever beats your guy. move him up a bit i think

:xy/mewtwo-mega-y:
b- or maybe even c+, i like never see this guy do anything. protean mmy just feels like a worse latios aside from being able to run shed shell, and all other sets don't really do anything and lose to gyara pretty badly. also who's using stag on this? i think the last time i saw stag on this guy was back in hpl i.
 
he's broken. loses hard to mold but just throw your revenger at them you'll be fine. this team is probably the best team i've ever built for oras ph and a large part of that is because of sableye. tbf you do have to make up for his shortcomings a lot but it doesn't feel that difficult to do imo and it's definitely worth it once you do.
Agree but its consistency is decreasing, unless you run 4th move Spikes or Curse/Pain Split/Substitute/Baton Pass or something you're unable to accomplish anything meaningful vs. 2 Poison Heal structures. At least one Poison Heal will be a non-Ghost, i.e. vulnerable to Shadow Tag, but in practice you don't have room for both outside of stall and even Poison Heal Giratina by itself inhibits that type of structure's tools to make progress. Regardless, its role and uniqueness probably put it on par with Beedrill/Audino for the time being.

not a big fan of this guy as a mold due to losing to the #1 revenger in the game but that's not what i want to talk about, instead i want to ask why stag is used on this guy. last time i asked all i got was "stab v-create and thousand arrows", but that doesn't feel like enough of a justification to be used imo. all i can see for this guy is trapping pixilate diancie, which doesn't feel like a good enough reason to be considered a "main" ability to me.
STAG also traps most Huge Power MMX, chipped Protean Latios/MMY, and has the physical bulk to switch out of Pursuit with much more chip accrued than other Choiced Shadow Tag users. However yea I think it kinda sucks, though imo that's mostly due to the relative unimportance of the Choiced STAG Mon role these days than Groudon having particularly bad shortcomings. Shell Smash Mold Breaker is pretty hard to use these days and I didn't use or pass it at all in HPL, opposing checks are too diverse to really use it as a standalone Mold Breaker these days. Choice Band Mold Breaker doesn't feel worth it very often either, you allow opposing Mold Breaker Rayquaza an opportunity to come in for free after a sack (without the freedom to pivot out) when that mon's only reliable counterplay is not allow it to do exactly that. In the end I ranked pdon below Imposter/Aegislash

probably c rank worthy though i am not a fan of him. loses to mold diancie instead of soft checking it like registeel because you're weak to water, and while you're an extremely hard rayquaza check when it isn't running ground coverage, the moment it does you just lose.
Probably C- if that still existed, only really justifiable if you pair with a mon that beats Ground move variants but doesn't blanket check Mold Rayquaza. Luckily there's a mon like that and it's called Imposter. The downside is that Imp is pretty hard to fit on stall (non-stall passive Bounce is terrible) without dropping Shadow Tag, which sucks because without the latter you probably tie vs. opposing stall if they built competently. I'd rank this over the stuff in C with negligible practical use cases like Lugia/KyuW

superrrrrrrrrrr annoying mon. bounce and pheal can switch into him but he can play around it pretty easily and just click bpass into whatever beats your guy. move him up a bit i think
I think you could maybe justify B+ but definitely not more than that – you have to build around Metagross and a lot of teams happen to innately run counterplay (partly from the influence of that type of set). You also only really can drypass to one of your breakers in response to checks coming in, since anything else either has very good matchup, doesn't do anything, or risks retaliation from whatever the opposing Magic Bounce user pivots into (or doesn't fit on teams w/ cancerpass for other reasons).

b- or maybe even c+, i like never see this guy do anything. protean mmy just feels like a worse latios aside from being able to run shed shell, and all other sets don't really do anything and lose to gyara pretty badly. also who's using stag on this? i think the last time i saw stag on this guy was back in hpl i.
Completely agree, depending on the intended function MMY is outdone by at least one of Deo-S/Deo-A/MMX/Latios at pretty much everything. The two roles for which that's not necessarily the case, offensive Mold Breaker/coverage fish No Guard, are overall insanely fishy as well. The most justifiable use case is probably matchup fishing with dual MMY (example) and this loses to a lot of misc. things because the opponent's combination of offense and counterplay are likely to be more effective than your own. B-/high C makes sense to me

My own thoughts even if I contributed to this VR version. Overall I liked this VR slate much more than the previous ones so not much to say

:xy/rayquaza-mega::xy/mewtwo-mega-x::xy/gyarados-mega:
I think all of these are S- at least. Also, Giratina's not as splashable as before and the gap between Gira/Rayquaza is not meaningfully larger than between these three imo, all 4 mons should probably be in the same rank

:xy/aegislash:
This mon is far more insane than the VR seems to convey – I think I've had 30-40% usage in all PH tours combined so far. Proactive Magic Bounce balance with a strong defensive backbone is the most consistent archetype aside from dual MMX and a lot of that is thanks to Magic Bounce Ghost-types' ability to prevent opposing SubPass/strongly discourage setup with Ghost Curse. Due to how much of the meta is Fairy-weak it's also really nice to resist that type instead of being weak to it, as is Giratina. Prankster is completely fake so that doesn't factor in at all. Think I have this at 2nd in A+ behind Imposter, and above pdon

:xy/gengar-mega:
Not as strong an opinion but it's funny how consistently this mon's been overrated pretty much since I started playing seriously. Wonder Guard is Ground-weak, fast but not insanely fast (loses fast mon mirrors vs. Beedrill, Deo-A, Deo-S), terrible without Shadow Ball so Imp naturally soft-checks it, and is weak to misc. types like Ghost/Dark/Ground. Modest Tail Glow Mold Breaker has merit since with Sludge Wave you OHKO almost every Ghost resist at least with minor chip, but traditional Shell Smash sets have been absolutely terrible for years now. No Guard is the most easily justifiable from my experience, since the typing is much more defensively useful for that set than for more directly offensive sets. Should probably be permalocked to B+ and below lmao

:xy/ferrothorn::xy/ludicolo:
I personally ranked these as the most viable WGs. Favorable in-game interactions vs. relevant Mold Breakers goes a long way in this meta, and while there are a lot of things to cover in the builder the most effective conformations involve Wonder Guards that meaningfully contribute to teams' defensive backbones, like these two. Other Wonder Guards are either hit by Spore (and therefore can't check anything reliably – the most said WG contributes is a pivot that can afford a 2-turn sleep if they're healthy/bulky enough) or lose to Shadow Tag. They also have especially good matchup spreads in combination with Aegislash and Imposter.
 
:sv/deoxys-speed: :sv/giratina: :sv/diancie-mega: :sv/tentacruel: :sv/rayquaza-mega: :sv/banette-mega:
Banette cuz it's literally the only mon besides Aegislash-Blade and Kyurem-Black that can OHKO Gira with priority, even at +6. Ghost type is also really nice for avoiding Fake Out so the only opposing priority that can even threaten you first is Pixilate. General idea and structure was entirely by me, final team was refined with some help from QT to improve consistency in some matchups. Still a horrendous fish that hard loses in several notable matchups but we accepted that. If you avoid those matchups and don't miss every move against Minimize you should be pretty good, though half of the strength is in the surprise value of the trap so by sharing this I'm instantly making it five times worse.
 
Bullshit in ORAS PH Tours

ORAS PH tour game so far seem to imply that the tournament meta is dominated by bulky offense involving 1-2 Mold Breakers and Tauntspam, as well as a sprinkle of stall and Dual MMX. I think this overall picture is actually highly inaccurate in the context of our current tournament playerbase, consisting of a few players who know the format intimately and others who, either due to lack of familiarity or in-game precision, wouldn't have very good chances against the former players. People should be cheesing/hard matchup fishing/taking advantage of opposing tendencies, or even hoping for the best, significantly more than currently appears to be the case.

The reasons are threefold. First, very few structures deal with a large majority of the available cheese. The only teams that get anywhere near that threshold are Dual MMX (crams as many consistent tools as possible) and STAG stall (packs Magic Bounce, Poison Heal, Whirlwind WGs, Shadow Tag, potentially Imposter, all for different types of QuickPass strategies, coverage spam, and most offbeat Mold Breaker users). Other structures do not check as large a selection of the potential cheese available, or are themselves matchup-fishes (have essentially losing matchups against a non-negligible strategy or element, like Perish Song Shadow Tag). Second, even Dual MMX and stall struggle vs. some matchup fishes, with the former really having to get lucky vs. Mold Breaker Rayquaza spam and the latter losing to Shadow Tag cheese. Third, cheese options do not actually require as large a player skill disparity to be worthwhile as most people seem to think – these are genuinely more successful strategies than loading a regular team into a significantly better opponent.

:xy/metagross-mega:
Metagross-Mega @ Leftovers
Ability: Mold Breaker
EVs: 248 HP / 84 SpD / 176 Spe
Timid Nature
IVs: 0 Atk
- Sheer Cold
- Imprison
- Substitute
- Encore
Take this set, for example. Mold Breaker OHKO has zero defensive counterplay (besides fast Substitute setters if you count that), meaning all Mold Breaker OHKO requires for optimization purposes is a user that can realistically click Sheer Cold as many times as possible, and ideally prevent opposing Substitute uses. It's about a 50-50 on whether 2 Sheer Cold uses against a non-Substitute foe nets a KO, making the odds of KOs consequential enough to flip the matchup in your favor remarkably close to 50%, as long as the rest of your team is mostly self-sufficient. Pretty good for a strategy with no actual counterplay. You can also run teammates with Lunar Dance to increase the OHKO moves you can fire. The downside is that your teammates are rather restrictive, – if you go for a Shadow Tag user for Huge Power Gyarados, 2 WGs, some kind of revenging, and either Imposter or Magic Bounce, there's not much reason to use Mold OHKO over your stereotypical slower balance. However, Mold OHKO doesn't require an additional setup turn so if you aren't confident you can outplay it's a legitimate option in tours.


:xy/mewtwo-mega-x:
Mewtwo-Mega-X @ Leppa Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
IVs: 22 Def
- Belly Drum
- Extreme Speed
- Ice Shard / Shadow Sneak / Dark Void
- Struggle
Matchup fish that can randomly rip holes in the opposing team if they don't get every turn right. The set is simple, Struggle bypasses Wonder Guard so you get two chances to KO an opposing WG switch-in after getting to +6 via Belly Drum. If you run Ice Shard MMX doubles as a Rayquaza check, while Shadow Sneak hits faster WG Psychics and Aegislash. You kinda do need to SubPass to this before the opponent does, but that is practical with tools like CancerPass (Prankster Dark Void/Sub/Coil/Baton Pass), Trick/Taunt SubPass Beedrill, No Guard SubPass, etc. Non-MMX attackers have a harder time vs. Imposter in theory, but perhaps that is not so important when SubPass is critical to this set's success anyway. Built this during OMCL (can you tell vs. who?) but we didn't end up bringing it.

:xy/arceus::xy/aerodactyl-mega::xy/mewtwo-mega-x::xy/deoxys-speed::xy/cobalion::xy/metagross-mega::xy/giratina:
Pokemon @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / X Def / some speed benchmark
+Def or +Spe Nature
- Encore
- Substitute
- Acupressure / Quiver Dance / Shell Smash
- Baton Pass
A somewhat more familiar matchup fish to anyone who laddered ORAS/USUM/SS PH when one of those metas was ladderable. Basically, either you catch a Shed Shell-less non-Shadow Tag non-Ghost foe lacking, lock them into a move, and pass Substitute and game-changing boosts to a teammate, or you don't and play 5v6 or worse. This tactic is much more customizable than the above two due to the range of Pokemon that could plausibly pull it off, and it doesn't help that the current metagame is relatively favorable to it due to a concerningly high proportion of the playerbase running Pokemon vulnerable to STAG trapping. Compared to Certified Good Set Lefties Low Kick/Encore/Spikes/Perish Song PhysDef STAG MMX your utility throughout the game is relinquished for greater reward when you do manage to trap a vulnerable Pokemon. You can also force Shed Shell removal vs. many teams with a No Guard Trick user. Maybe other strats like Klutz + AV into Heal Pulse Shadow Tag could also work?


:xerneas::xerneas::xerneas::xerneas:
:mewtwo-mega-x::mewtwo-mega-x::mewtwo-mega-x::mewtwo-mega-x:
:groudon-primal::groudon-primal::groudon-primal::groudon-primal::groudon-primal:
:arceus::arceus::arceus::arceus::arceus::arceus:
:rayquaza-mega::rayquaza-mega::rayquaza-mega::rayquaza-mega::rayquaza-mega::rayquaza-mega:
Spam teams are underrated in the tour scene. It is simply impossible to prepare for bullshit sets while accounting for surprise factor, without resorting to winning mindgames in-game. Anything with a decently high Attack stat can feign Huge Power coverage moves, inherently forcing a dual MMX-like dynamic in-game, while also being easier to use than that archetype and less constrained by prerequisites for maximal consistency, since that's not what you're going for here. If anyone played that one guy running 6 Dark Void/Shell Smash or Quiver Dance/Oblivion Wing Mold Breaker Mega Rayquaza on the 1600s ORAS PH ladder, you know what I'm talking about. Along with Mold Breaker OHKO this is the biggest Fuck You to skill expression in tours because of how easy it actually is to pilot spam teams passably well and the degree to which they inherently force mindgames in-game. While I don't actually think spam would be used very often even in an "optimal" setting, especially because it demands rather high in-game precision which kind of defeats the point, it's nevertheless something to fear just before loading up a tour game.


:xy/beedrill-mega::xy/manectric-mega::xy/deoxys-speed:
Pokemon @ Leftovers / Black Sludge
Ability: Wonder Guard
EVs: 252 Spe
Timid / Jolly Nature
- Taunt
- Spikes / Disruption
- Disruption / Substitute
- Attack / Baton Pass
Unlike the other sets I listed, these are actually currently quite common. However, I don't actually think they're very consistent at all, struggling to account for every possible Magic Bounce user. Despite that there is relatively little counterplay aside from not letting these Pokemon get hazards up, primarily through Magic Bounce, since most attacks will get ignored by Wonder Guard and the ones that don't are either telegraphed (Mold Breaker), inconsistent in their own right, or are easy to scout for. Once hazards are up, the Taunt user will typically PP stall opposing attacks, and either it or its teammates can neutralize what may offensively threaten it. While I do consider Tauntspam a matchup fish, N's demonstrated in OMCL that it is not strictly a method for less precise players to eke out wins with a lopsided matchup in their favor (though imo most opposing teams generally looked questionable anyway).

Fast Taunt users and Prankster SubPass (Dark Void/Coil/Substitute/Baton Pass) considerably exacerbate the matchup issues of the ORAS PH tournament meta, at least in my eyes – Magic Bounce users themselves are exploitable by being either a) passive (i.e. not a Ghost Curse user, and therefore helpless or demanding specific counterplay into Imposter, Mold Breaker users hard switching in, or opposing SubPass users in general) or b) Ghost-type (vulnerable to faster Huge Power Pursuit). Without Magic Bounce, you're either running an overwhelmingly offensive team, likely a variant of something I have already mentioned earlier in this post, or you're hoping you don't run into Tauntspam. Though unrelated, Shadow Tag/Arena Trap also indirectly produce this effect. Toxic Orb users are so much better than Sleep-vulnerable mons at defensively checking Mold Breaker users (at least with good type matchup), but they are either Giratina, which Mold Breakers are necessarily well-equipped to handle already, or non-Ghost-types, meaning with viable sets they are defenseless against opposing Shadow Tag/Arena Trap users coming in at a good time (which, with how good defensive pivots are, is entirely practical). This produces a dilemma where non-Ghost Poison Heal users' effectiveness hinges on whether the opponent as a Shadow Tag/Arena Trap check or not – without innate trapping in the picture, in stereotypical balance mirrors the Poison Heal user will usually have the obvious upper hand to the point where only ridiculous throwing can realistically alter the game outcome. In other words, exacerbation of the matchup problem. The effect of all this is that "scout maintenance" is just as important as actual building or playing ability, as that is the only other way you can manage the odds of running into an unwinnable matchup.


:xy/groudon-primal::xy/groudon-primal::xy/arceus::xy/mewtwo-mega-x::xy/rayquaza-mega::xy/cobalion:
(click on sprites for game link)
You can even mix and match to create your own brand of cancer, tailored to your opponent! The 2 Primal Groudon play the role of coverage fishers (but, of course, including elements of Dual MMX in addition to random button-clicking), Arceus is a Taunt + disruptor (also bypasses Magic Bounce), and Rayquaza/Cobalion are surprise No Guards that, while not mentioned, also induce unhealthy mindgames when hazards are set on the opposing side. I played suboptimally in this game but it's not reasonable to expect one to play perfect with the ambiguities involved on any given turn. It's also worth noting that this is just one of a bajillion variations of inconsistent, but targeted teams that can throw any playing skill disparities out of the window. Especially with decreased usage of elements that preserve a shred of meta stability, particularly Prankster Giratina, I think not only that matchup fishing is very underutilitized as a strategy to maximize individual success in the current ORAS PH tournament scene, but that less experienced players should be doing so a significant portion of the time, and the optimal tournament player should only really be winning 70-75% of games or so. In other words, much lower than currently appears to be the "success ceiling" of tour players. While I don't think anything resembling what's detailed in this post will materialize anytime soon because of building also being a skill, but with increased metagame exploration and team availability this scenario is one facet of what I predict to be the end state of the ORAS PH tournament metagame.
 
ORAS PH ladder is coming back.
Want to learn how to build a standard decent balance team?

1.
Add a WG SubPass Mon (3 Status + 1 Move / 2 Status + 2 Moves) or a :Beedrill-mega: (Tho imo it isn't worth it 70% of the time)

2. Revenger/Bounce/Another Mold

3. Mold (:Rayquaza-mega: or :Groudon-primal: or :Diancie-mega:)


4. Add a WG Mon (for example,:Audino-mega: or :Kyogre-Primal: or :Ferrothorn: or :arceus:)

5. Add a Huge Power / GWings / STAG Mon (for example,:Gyarados-mega: or :Regigigas:or :Rayquaza-mega:)

6. Add a :Giratina:(prank or bounce or even PHEAL, depending on team)

so what happens now? here are the end results

Team: :manectric-mega: :slaking: :rayquaza-mega: :audino-mega: :gyarados-mega: :giratina:
Team: :manectric-mega: :groudon-primal: :rayquaza-mega: :audino-mega: :gyarados-mega: :giratina:
Team: :manectric-mega: :slaking: :groudon-primal: :kyogre-primal: :gyarados-mega: :giratina:

Team: :Xerneas: :slaking: :groudon-primal: :kyogre-primal: :gyarados-mega: :giratina:
Team: :Xerneas: :aegislash: :rayquaza-mega: :kyogre-primal: :gyarados-mega: :giratina:

Team: :beedrill-mega: :Diancie-Mega: :rayquaza-mega: :Kyogre-Primal: :gyarados-mega: :giratina:

Team: :Deoxys-Speed: :Diancie-Mega: :rayquaza-mega: :Kyogre-Primal: :gyarados-mega: :giratina:
Team: :Deoxys-Speed: :Diancie-Mega: :rayquaza-mega: :audino-mega: :gyarados-mega: :giratina:
Team: :Deoxys-Speed: :Diancie-Mega: :rayquaza-mega: :Kyogre-Primal: :rayquaza-mega: :giratina:
Team: :Deoxys-Speed: :mewtwo-mega-x: :rayquaza-mega: :Kyogre-Primal: :Regigigas: :Giratina:

Erm sorry it wasn't supposed to look like that
This meta's balance teams can be a lot more creative! For example, THESE BALANCE TEAMS IN THE SAMPLES!


Team::Beedrill-Mega: :Diancie-mega: :Rayquaza-mega: :Kyogre-Primal: :groudon-primal: :Giratina: (neurotoxin)
Team::manectric-mega: :groudon-primal: :rayquaza-mega: :ferrothorn: :Gyarados-mega: :Giratina: (my sample)

Total:
:giratina: count: 12/12
:gYARADOS-MEGA: count: 10/12
:rayquaza-mega: count: 10/12
:kyogre-primal: count: 8/12
:groudon-primal: count: 5/12

Wait, NO- :blobthinking:
 
Last edited:
ORAS PH ladder is coming back.
Want to learn how to build a standard decent balance team?

1.
Add a WG SubPass Mon (3 Status + 1 Move / 2 Status + 2 Moves) or a :Beedrill-mega: (Tho imo it isn't worth it 70% of the time)

2. Revenger/Bounce/Another Mold

3. Mold (:Rayquaza-mega: or :Groudon-primal: or :Diancie-mega:)


4. Add a WG Mon (for example,:Audino-mega: or :Kyogre-Primal: or :Ferrothorn: or :arceus:)

5. Add a Huge Power / GWings / STAG Mon (for example,:Gyarados-mega: or :Regigigas:or :Rayquaza-mega:)

6. Add a :Giratina:(prank or bounce or even PHEAL, depending on team)

so what happens now? here are the end results

Team: :manectric-mega: :slaking: :rayquaza-mega: :audino-mega: :gyarados-mega: :giratina:
Team: :manectric-mega: :groudon-primal: :rayquaza-mega: :audino-mega: :gyarados-mega: :giratina:
Team: :manectric-mega: :slaking: :groudon-primal: :kyogre-primal: :gyarados-mega: :giratina:

Team: :Xerneas: :slaking: :groudon-primal: :kyogre-primal: :gyarados-mega: :giratina:
Team: :Xerneas: :aegislash: :rayquaza-mega: :kyogre-primal: :gyarados-mega: :giratina:

Team: :beedrill-mega: :Diancie-Mega: :rayquaza-mega: :Kyogre-Primal: :gyarados-mega: :giratina:

Team: :Deoxys-Speed: :Diancie-Mega: :rayquaza-mega: :Kyogre-Primal: :gyarados-mega: :giratina:
Team: :Deoxys-Speed: :Diancie-Mega: :rayquaza-mega: :audino-mega: :gyarados-mega: :giratina:
Team: :Deoxys-Speed: :Diancie-Mega: :rayquaza-mega: :Kyogre-Primal: :rayquaza-mega: :giratina:
Team: :Deoxys-Speed: :mewtwo-mega-x: :rayquaza-mega: :Kyogre-Primal: :Regigigas: :Giratina:

Erm sorry it wasn't supposed to look like that
This meta's balance teams can be a lot more creative! For example, THESE BALANCE TEAMS IN THE SAMPLES!


Team::Beedrill-Mega: :Diancie-mega: :Rayquaza-mega: :Kyogre-Primal: :groudon-primal: :Giratina: (neurotoxin)
Team::manectric-mega: :groudon-primal: :rayquaza-mega: :ferrothorn: :Gyarados-mega: :Giratina: (my sample)

Total:
:giratina: count: 12/12
:gYARADOS-MEGA: count: 10/12
:rayquaza-mega: count: 10/12
:kyogre-primal: count: 8/12
:groudon-primal: count: 5/12

Wait, NO- :blobthinking:
I think this looks worse than it is coz the only bouncer is tina ect. But this is a reason to dislike oras
 
I think this looks worse than it is coz the only bouncer is tina ect. But this is a reason to dislike oras
I mean with my current knowledge and experience in the tier, I personally know that at bare minimum magic bounce has some pretty reliable and expectable beyond tina mons in Aegislash, Registeel, and mons like Yveltal, Primal Kyogre, Dialga, Gyaradosite Gyarados, and some more can slot it depending on the team comp.
Aegislash is a really reliable mon for bouncing and honestly the subpass recovery curse set can like almost always do at least some work. While it might not seem it, it can prove pretty hard to kill, and drypass helps it escape pursuit trappers so even against mons like HP gyarados, it can often pull off an escape as gyara often invests more so into bulk rather than speed.
Registeel is another classic one that I know of where it can matchup fairly well into non earthpower mega rayquaza and with it's special bulk still live a few hits to do more work. Yes it has its weaknesses in some strong physical mons and ohko users, but genuinely I have seen and experienced them living fairly well.
I haven't dealt with the others enough to really comment on them and yes giratina is also amazing with the ability, but to say it is the only bouncer would be like saying Mega Rayquaza is the only Mold Breaker mon.

On an unrelated note, a mon I personally feel that while not top tier or anything, but is probably at least worth some note is Genesect. Genesect has a few traits that might be dependant on the state of the meta, but is a fairly consistently self improofed offensive imposter mon (unless burn drive chansey sees usage). Having the same typing as Mscizor and Escavalier which both make it onto the VR is never a bad trait, but another key factor with this mon is the drives and technoblast. I could be mistaken but save for arceus this may be the only other mon that can self improof via using an item and move combo that can not be knocked off or tricked away. While fire coverage isn't always needed, there are some nice mons besides a self check that burn drive genesect can threaten like Mega Beedrill, Ferrothorn, Aegislash, etc while still having 3 move slots for other coverage, utility, or other tools. While offensive WG mons like this can definitely be MU dependent, I feel it's probably at least worth consideration for the same tier as Niche as at least Mega Garchomp or STAG Lugia if not higher. (Probably C tier imo)
 
ORAS PH Coverage Tool
Hi everyone, a while back ItzEmanBoss made a pretty useful coverage tool back on the USUM forums, and remembering that I thought I'd make one here for myself and anyone else who cares, and because coverage is arguably more important now in ORAS.

Normal
Overall the worst coverage move by far, hits literally no wg mons. Only really useful in fakespeed hp gigas/slaking.
Super effective: none
Resisted: :diancie-mega: :ferrothorn: :aegislash: :dialga: :metagross-mega: :registeel: :scizor-mega:
Good moves: Fake-out, Extreme speed

Fire
Fire is a decent offensive type, however there aren't a huge number of wonder guards it hits, and a lot of the top mons in the meta resist it. Despite that, it's definitely worth running with some mold breaker sets. Furthermore, it's the only type able to hit wg mega scizor, and one of two hitting ferrothorn.
Super effective: :ferrothorn: :aegislash: :beedrill-mega: :metagross-mega: :registeel: :scizor-mega:
Resisted: :giratina: :rayquaza-mega: :gyarados-mega: :groudon-primal: :kyogre-primal: :diancie-mega: :latios-mega: :swampert-mega:
Good moves: V-create, Lava plume, Searing shot, Sacred fire


Water
Water is a generally lacklustre offensive type, however there are two very important mons it can hit. Only really worth running on mons with water STAB.
Super effective: :groudon-primal: :diancie-mega:
Resisted: :giratina: :rayquaza-mega: :gyarados-mega: :kyogre-primal: :ferrothorn: :latios-mega: :ludicolo: :dialga: :swampert-mega:
Good moves: Water shuriken, Scald, Steam eruption, Origin pulse (I guess?)


Electric
Similar to water in that it hits few mons super effectively, but the ones that it does are huge in the metagame. Definitely worth running as extra coverage.
Super effective: :gyarados-mega: :kyogre-primal: :yveltal:
Resisted: :giratina: :ferrothorn: :manectric-mega:
Immunities: :groudon-primal: :swampert-mega:
Good moves: Fusion bolt, Bolt strike, Zap cannon (no guard), Volt switch


Grass
Aside from being the only type to hit wg swampert, grass is almost always outclassed by electric. Rarely worth running without STAB, if at all.
Super effective: :gyarados-mega: :kyogre-primal: :diancie-mega: :swampert-mega:
Resisted: :giratina: :rayquaza-mega: :groudon-primal: :ferrothorn: :aegislash: :beedrill-mega: :ludicolo: :latios-mega: :yveltal: :dialga: :metagross-mega: :registeel:
Good moves: Seed flare (maybe leaf storm in contrary but that's a stretch)


Ice
While being pretty much outclassed by fairy, this is still an amazing offensive type and absolutely worth running, in part due to the titan mray's 4x weakness, and the access to ice shard.
Super effective: :giratina: :rayquaza-mega: :diancie-mega: :latios-mega: :yveltal:
Resisted: :gyarados-mega: :kyogre-primal: :aegislash: :registeel:
Good moves: Ice shard, icicle spear, freeze dry (this moves :gyarados-mega: :swampert-mega: and :kyogre-primal: into super effective. Yay!)


Fighting
Not as good as it was in USUM, but still good, hitting quite a lot of the slightly less common mons in the meta. Generally only that useful on mmx, but I'm sure there are more niche cases too. Giratina immunity hurts this type's viability considerably despite being the only type hitting wg arceus and blissey.
Super effective: :gyarados-mega: :ferrothorn: :blissey: :slaking: :regigigas: :arceus: :dialga: :registeel:
Resisted: :rayquaza-mega: :mewtwo-mega-x: :beedrill-mega: :xerneas: :deoxys-attack: :deoxys-speed: :latios-mega: :mewtwo-mega-y:
Immunities: :giratina: :gengar-mega: :aegislash: :sableye-mega:
Good moves: Close combat, Storm throw, Sacred sword, Mach punch


Poison
Not a great offensive type, steel covers fairy types slightly better imo. Still, can be an alright option on mgar and mbee.
Super effective: :xerneas: :audino-mega: :ludicolo:
Resisted: :giratina: :groudon-primal: :gengar-mega: :beedrill-mega: :sableye-mega: :swampert-mega:
Immunities: :ferrothorn: :aegislash: :dialga: :metagross-mega: :registeel: :scizor-mega:
Good moves: Sludge wave, Gunk shot (ig)


Ground
Goated offensive type in this meta, with thousand arrows removing flying weakness, and the type being virtually unresisted. An important and necessary coverage.
Super effective: :groudon-primal: :diancie-mega: :aegislash: :gengar-mega: :manectric-mega: :dialga: :metagross-mega: :registeel:
Resisted: :ludicolo:
Immunities (irrelivant to tarrows): :rayquaza-mega: :yveltal: :manectric-mega: (air balloon)
Good moves: Thousand arrows, Thousand waves, Precipice blades


Flying
While it is an excellent STAB option for mray (the horrors of chatter), it doesn't have exceptional coverage. It's fine, but in most cases outclassed by a different type.
Super effective: :mewtwo-mega-x: :beedrill-mega: :ludicolo:
Resisted: :diancie-mega: :aegislash: :manectric-mega: :dialga: :metagross-mega: :registeel:
Good moves: Chatter, Oblivion wing, Aeroblast, Dragon ascent


Psychic
Several resistances and overall very poor coverage. Can be a useful STAB option in some cases, but I wouldn't recommend using it outside that.
Super effective: :gengar-mega: :beedrill-mega:
Resisted: :ferrothorn: :aegislash: :deoxys-attack: :deoxys-speed: :latios-mega: :metagross-mega: :mewtwo-mega-y: :registeel: :scizor-mega:
Immunities: :gyarados-mega: :yveltal: :sableye-mega:
Good moves: Psystrike, Psycho boost

Bug
It pains me to see my favourite type in a bad spot (as it always is), however there really isn't anything that this type has over ghost and dark, other than u-turn. Not recommended to use at all outside of u-turn.
Super effective: :gyarados-mega: :deoxys-attack: :latios-mega: :deoxys-speed: :ludicolo: :mewtwo-mega-y:
Resisted: :giratina: :rayquaza-mega: :groudon-primal: :diancie-mega: :aegislash: :gengar-mega: :xerneas: :audino-mega: :sableye-mega: :dialga: :registeel:
Good moves: U-turn, maybe some niche uses of pin missile too.


Rock
Has some nice super effective hits against mray, but this type is severely outclassed by many other good options. I can't imagine it's a great STAB option either.
Super effective: :rayquaza-mega: :beedrill-mega:
Resisted: :mewtwo-mega-x: :groudon-primal: :swampert-mega:
Good moves: err diamond storm ig?
Viola I saw that mega aerodactyl set T-T

Ghost
A very nice coverage tool to have around, given the prevalence of giratina and mmx. Few resistances, and access to priority make this a worthwile type to run.
Super effective: :giratina: :mewtwo-mega-x: :aegislash: :gengar-mega: :deoxys-attack: :deoxys speed: :latios-mega: :metagross-mega: :mewtwo-mega-y:
Resisted: :gyarados-mega: :yveltal:

Immunities: :arceus: :slaking: :regigigas: :blissey: :audino-mega:
Good moves: Shadow sneak, Shadow ball and other fairly high bp options like poltergeist are probably good with STAB

Dragon
I'm aware this typing can be great for improof and STAB, but as coverage it is 100% dominated by fairy. Just use fairy bro. Or even ice.
Super effective: :giratina: :rayquaza-mega: :latios-mega:
Resisted: :aegislash: :ferrothorn: :metagross-mega: :registeel:
Immunities: :diancie-mega: :xerneas: :audino-mega:
Good moves: Draco meteor


Dark
Very similar in use to ghost, trades no immunities for more resistances. Main difference with ghost is the different moves, no easy priority (sucker punch mind games ew), but better base power options than ghost from beat up.
Super effective: :giratina: :aegislash: :gengar-mega: :deoxys-attack: :deoxys speed: :latios-mega: :metagross-mega: :mewtwo-mega-y:
Resisted: :gyarados-mega: :diancie-mega: :yveltal: :xerneas: :audino-mega:
Good moves: Beat up, Sucker punch, Foul play (?)


Steel
Probably the best way of catching out fairy types due to gear grind access. Worth it especially if you have a bad audino/xerneas mu.
Super effective: :diancie-mega: :xerneas: :audino-mega:
Resisted: :gyarados-mega: :groudon-primal: :kyogre-primal: :ferrothorn: :aegislash: :ludicolo: :manectric-mega: :dialga: :metagross-mega: :registeel:
Good moves: Gear grind


Fairy
Hit most of the top mons in the meta with few resistances? count me in.
Super effective: :giratina: :rayquaza-mega: :mewtwo-mega-x: :gyarados-mega: :sableye-mega: :yveltal: :latios-mega:
Resisted: :gengar-mega: :groudon-primal: :aegislash: :ferrothorn: :metagross-mega: :registeel:
Good moves: Play rough, Moonblast, Light of ruin, Pixillate-boosted: fake-out, extreme speed, boomburst.


Mini tier-list of coverage options (not sorted in tier):
S:
Ground (incredibly important, necessary coverage, very few resistances)
A: Fairy, Ice, Ghost, Electric, Dark (hits a range of common mons, few resistances)
B: Fighting, Water, Steel, Fire (more specific use, good to run if you have the extra space)
C: Flying, Poison, Rock, Bug, Dragon, Grass (generally directly outclassed by another option but probably usable as coverage)
F: Psychic, Normal (do not use outside of very specific cases)

Once again credits to ItzEmanBoss for their post in USUM, I've structured it very similarly here.
P.S. If you want me to change/add anything I forgot on here, dm me on discord or smogon.
 
Last edited:
ORAS PH Coverage Tool
Hi everyone, a while back ItzEmanBoss made a pretty useful coverage tool back on the USUM forums, and remembering that I thought I'd make one here for myself and anyone else who cares, and because coverage is arguably more important now in ORAS.

Normal
Overall the worst coverage move by far, hits literally no wg mons. Only really useful in fakespeed hp gigas/slaking.
Super effective: none
Resisted: :diancie-mega: :ferrothorn: :aegislash: :dialga: :metagross-mega: :registeel: :scizor-mega:
Good moves: Fake-out, Extreme speed

Fire
Fire is a decent offensive type, however there aren't a huge number of wonder guards it hits, and a lot of the top mons in the meta resist it. Despite that, it's definitely worth running with some mold breaker sets. Furthermore, it's the only type able to hit wg mega scizor, and one of two hitting ferrothorn.
Super effective: :ferrothorn: :aegislash: :beedrill-mega: :metagross-mega: :registeel: :scizor-mega:
Resisted: :giratina: :rayquaza-mega: :gyarados-mega: :groudon-primal: :kyogre-primal: :diancie-mega: :latios-mega: :swampert-mega:
Good moves: V-create, Lava plume, Searing shot, Sacred fire


Water
Water is a generally lacklustre offensive type, however there are two very important mons it can hit. Only really worth running on mons with water STAB.
Super effective: :groudon-primal: :diancie-mega:
Resisted: :giratina: :rayquaza-mega: :gyarados-mega: :kyogre-primal: :ferrothorn: :latios-mega: :ludicolo: :dialga: :swampert-mega:
Good moves: Water shuriken, Scald, Steam eruption, Origin pulse (I guess?)


Electric
Similar to water in that it hits few mons super effectively, but the ones that it does are huge in the metagame. Definitely worth running as extra coverage.
Super effective: :gyarados-mega: :kyogre-primal: :yveltal:
Resisted: :giratina: :ferrothorn: :ludicolo: :manectric-mega:
Immunities: :groudon-primal: :swampert-mega:
Good moves: Fusion bolt, Bolt strike, Zap cannon (no guard), Volt switch


Grass
Aside from being the only type to hit wg swampert, grass is almost always outclassed by electric. Rarely worth running without STAB, if at all.
Super effective: :gyarados-mega: :kyogre-primal: :diancie-mega: :swampert-mega:
Resisted: :giratina: :rayquaza-mega: :groudon-primal: :ferrothorn: :aegislash: :beedrill-mega: :ludicolo: :latios-mega: :yveltal: :dialga: :metagross-mega: :registeel:
Good moves: Seed flare (maybe leaf storm in contrary but that's a stretch)


Ice
While being pretty much outclassed by fairy, this is still an amazing offensive type and absolutely worth running, in part due to the titan mray's 4x weakness, and the access to ice shard.
Super effective: :giratina: :rayquaza-mega: :diancie-mega: :latios-mega: :yveltal:
Resisted: :gyarados-mega: :kyogre-primal: :aegislash: :registeel:
Good moves: Ice shard, icicle spear, freeze dry (this moves :gyarados-mega: and :kyogre-primal: into super effective. Yay!)


Fighting
Not as good as it was in USUM, but still good, hitting quite a lot of the slightly less common mons in the meta. Generally only that useful on mmx, but I'm sure there are more niche cases too. Giratina immunity hurts this type's viability considerably despite being the only type hitting wg arceus and blissey.
Super effective: :gyarados-mega: :ferrothorn: :blissey: :slaking: :regigigas: :arceus: :dialga: :registeel:
Resisted: :rayquaza-mega: :mewtwo-mega-x: :beedrill-mega: :xerneas: :deoxys-attack: :deoxys-speed: :latios-mega: :mewtwo-mega-y:
Immunities: :giratina: :gengar-mega: :aegislash: :sableye-mega:
Good moves: Close combat, Storm throw, Sacred sword, Mach punch


Poison
Not a great offensive type, steel covers fairy types slightly better imo. Still, can be an alright option on mgar and mbee.
Super effective: :xerneas: :audino-mega: :ludicolo:
Resisted: :giratina: :groudon-primal: :gengar-mega: :beedrill-mega: :sableye-mega: :swampert-mega:
Immunities: :ferrothorn: :aegislash: :dialga: :metagross-mega: :registeel: :scizor-mega:
Good moves: Sludge wave, Gunk shot (ig)


Ground
Goated offensive type in this meta, with thousand arrows removing flying weakness, and the type being virtually unresisted. An important and necessary coverage.
Super effective: :groudon-primal: :diancie-mega: :aegislash: :gengar-mega: :manectric-mega: :dialga: :metagross-mega: :registeel:
Resisted: :ludicolo:
Immunities (irrelivant to tarrows): :rayquaza-mega: :yveltal: :manectric-mega: (air balloon)
Good moves: Thousand arrows, Thousand waves, Precipice blades


Flying
While it is an excellent STAB option for mray (the horrors of chatter), it doesn't have exceptional coverage. It's fine, but in most cases outclassed by a different type.
Super effective: :mewtwo-mega-x: :beedrill-mega: :ludicolo:
Resisted: :diancie-mega: :aegislash: :manectric-mega: :dialga: :metagross-mega: :registeel:
Good moves: Chatter, Oblivion wing, Aeroblast, Dragon ascent


Psychic
Several resistances and overall very poor coverage. Can be a useful STAB option in some cases, but I wouldn't recommend using it outside that.
Super effective: :gengar-mega: :beedrill-mega:
Resisted: :ferrothorn: :aegislash: :deoxys-attack: :deoxys-speed: :latios-mega: :metagross-mega: :mewtwo-mega-y: :registeel: :scizor-mega:
Immunities: :gyarados-mega: :yveltal: :sableye-mega:
Good moves: Psystrike, Psycho boost

Bug
It pains me to see my favourite type in a bad spot (as it always is), however there really isn't anything that this type has over ghost and dark, other than u-turn. Not recommended to use at all outside of u-turn.
Super effective: :gyarados-mega: :deoxys-attack: :latios-mega: :deoxys-speed: :ludicolo: :mewtwo-mega-y:
Resisted: :giratina: :rayquaza-mega: :groudon-primal: :diancie-mega: :aegislash: :gengar-mega: :xerneas: :audino-mega: :sableye-mega: :dialga: :registeel:
Good moves: U-turn, maybe some niche uses of pin missile too.


Rock
Has some nice super effective hits against mray, but this type is severely outclassed by many other good options. I can't imagine it's a great STAB option either.
Super effective: :rayquaza-mega: :beedrill-mega:
Resisted: :mewtwo-mega-x: :groudon-primal: :swampert-mega:
Good moves: err diamond storm ig?
Viola I saw that mega aerodactyl set T-T

Ghost
A very nice coverage tool to have around, given the prevalence of giratina and mmx. Few resistances, and access to priority make this a worthwile type to run.
Super effective: :giratina: :mewtwo-mega-x: :aegislash: :gengar-mega: :deoxys-attack: :deoxys speed: :latios-mega: :metagross-mega: :mewtwo-mega-y:
Resisted: :gyarados-mega: :yveltal:

Immunities: :arceus: :slaking: :regigigas: :blissey: :audino-mega:
Good moves: Shadow sneak, Shadow ball and other fairly high bp options like poltergeist are probably good with STAB

Dragon
I'm aware this typing can be great for improof and STAB, but as coverage it is 100% dominated by fairy. Just use fairy bro. Or even ice.
Super effective: :giratina: :rayquaza-mega: :latios-mega:
Resisted: :aegislash: :ferrothorn: :metagross-mega: :registeel:
Immunities: :diancie-mega: :xerneas: :audino-mega:
Good moves: Draco meteor


Dark
Very similar in use to ghost, trades no immunities for more resistances. Main difference with ghost is the different moves, no easy priority (sucker punch mind games ew), but better base power options than ghost from beat up.
Super effective: :giratina: :aegislash: :gengar-mega: :deoxys-attack: :deoxys speed: :latios-mega: :metagross-mega: :mewtwo-mega-y:
Resisted: :gyarados-mega: :diancie-mega: :yveltal: :xerneas: :audino-mega:
Good moves: Beat up, Sucker punch, Foul play (?)


Steel
Probably the best way of catching out fairy types due to gear grind access. Worth it especially if you have a bad audino/xerneas mu.
Super effective: :diancie-mega: :xerneas: :audino-mega:
Resisted: :gyarados-mega: :groudon-primal: :kyogre-primal: :ferrothorn: :aegislash: :ludicolo: :manecrtric-mega: :dialga: :metagross-mega: :registeel:
Good moves: Gear grind


Fairy
Hit most of the top mons in the meta with few resistances? count me in.
Super effective: :giratina: :rayquaza-mega: :mewtwo-mega-x: :gyarados-mega: :sableye-mega: :yveltal: :latios-mega:
Resisted: :gengar-mega: :groudon-primal: :aegislash: :ferrothorn: :metagross-mega: :registeel:
Good moves: Play rough, Moonblast, Light of ruin, Pixillate-boosted: fake-out, extreme speed, boomburst.


Mini tier-list of coverage options (not sorted in tier):
S:
Ground (incredibly important, necessary coverage, very few resistances)
A: Fairy, Ice, Ghost, Electric, Dark (hits a range of common mons, few resistances)
B: Fighting, Water, Steel, Fire (more specific use, good to run if you have the extra space)
C: Flying, Poison, Rock, Bug, Dragon (generally directly outclassed by another option but probably usable as coverage)
F: Grass, Psychic (do not use outside of very specific cases)

Once again credits to ItzEmanBoss for their post in USUM, I've structured it very similarly here.
P.S. If you want me to change/add anything I forgot on here, dm me on discord or smogon.
If this is a 1 liner then mb but ludicolo doesn’t resist electric
 
This is how you BEAT Aerobee's DUAL MMX + AEGI
mostly agreed upon as the best ORAS PH team, there's a team that I polished, to beat this team that many failed to beat in HPL1.
I introduce to you,

:xy/shedinja: :xy/shedinja: :xy/shedinja: :xy/shedinja: :xy/shedinja: :xy/shedinja:

before u judge, here:

Replays:
https://replay.pokemonshowdown.com/gen6purehackmons-2560930090
https://replay.pokemonshowdown.com/gen6purehackmons-2560925956
https://replay.pokemonshowdown.com/gen6purehackmons-2560922912?p2
https://replay.pokemonshowdown.com/gen6purehackmons-2560945627

(I also have a few more, but doesn't depict this team very well, although it still won)

the lead is mg shed btw.
onto the team.

:xy/shedinja:
Shedinja @ Focus Sash
Ability: Magic Bounce
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Endeavor
- Searing Shot
- Shadow Sneak
- Petal Blizzard

Mon 1: I needed a Bounce mon to Bounce off Spikes just incase I somehow lose all of my Magic Guards or my Air Balloon Sturdy mons. For the moveset, ofc I run perfect coverage.


:xy/shedinja:
Shedinja @ Focus Sash
Ability: Magic Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shell Smash
- Shadow Sneak
- Petal Blizzard
- Shadow Claw

Mon 2: Hard walls Aegislash, perfect coverage ofc. Shadow Claw easily OHKOs Imp after a Shell Smash.


:xy/shedinja:
Shedinja @ Focus Sash
Ability: Magic Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shell Smash
- Shadow Sneak
- Petal Blizzard
- Shadow Claw

Mon 3: Same set as above incase the above faints.


:xy/shedinja:
Shedinja @ Focus Sash
Ability: Magic Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shell Smash
- Defog
- Petal Blizzard
- Shadow Claw

Mon 4: Basically the same set, but with Defog incase I screw up. Now Aegislash is truly neutralized.


:xy/shedinja:
Shedinja @ Air Balloon
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Endeavor
- Shadow Sneak
- Petal Blizzard
- Shadow Claw

Mon 5: They only have Spikes, so ofc we use Air Balloon incase they get it up. Could be Arom over Endeavor, easy switch in into MGyara, absolutely walls it. Perfect coverage AGAIN.


:xy/shedinja:
Shedinja @ Air Balloon
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Endeavor
- Shadow Sneak
- Petal Blizzard
- Shadow Claw

Mon 6: Same set incase above faints.


Finally,
does this mean Dual MMX + Aegi isn't the best team?
Absolutely not.
It's still the most consistent team ever. This is just for fun. Bye.
 
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Mega Stones in ORAS PH​




Disclaimer: 99% of this post is purely speculation on my part, and I made this mostly for fun. Please do not use anything below S- in this post unless you are cracked at the game and really know what you are doing, and even then, surely there are better uses for that teamslot.

I’ve been thinking for a little while now on the available mega stones in ORAS PH, and I came up with a VR of sorts that includes my thoughts on what could potentially be done with each one. If a stone is not ranked, I probably was not able to find a “genuine” niche for it.

Onto to the VR…



S: Established
:gyarados: :gyaradosite: Gyaradosite (Mold Breaker)
I don’t think I need to really explain this one, but I will anyways so that way everything has an explanation: with Gyaradosite, a base Gyarados can set up while being protected by Wonder Guard or Magic Bounce, then mega evolve to become a Mold Breaker sweeper. Alternatively, Gyaradosite can function with a utility set, which only mega evolves once the user has made sure that the opponent does not have any non-Mold Breaker OHKO moves. This is one of the only two mega stones that I can “recommend” for serious play.

S-: Somewhat established, but almost never used
:sableye: :sablenite: Sablenite (Magic Bounce)
Sablenite is far less established than Gyaradosite, but does have a niche in being a hard answer to Shadow Tag-based CancerPass teams, and is the only stone on this entire VR that I would consider “underrated”. You don’t lose that much by being base Sableye, since even its mega form heavily relies upon Wonder Guard to not die in one hit, although the extra bulk may come in handy on occasion. If you are running a Sableye-Mega on your team, and it isn’t the level two set, I would personally consider running base Sableye with Sablenite instead, just so you have the extra insurance versus CancerPass.

A: Less established, but are “known” and can possibly work, but would be extremely rare in remotely serious play.

:banette: :banettite: Banettite (Prankster)
Banettite is really held back by Prankster not activating on the turn you mega evolve, but it still has a niche in being a Wonder Guard that sometimes mega evolves to disrupt the opponent with a Prankster Encore, Destiny Bond, and so forth. You need to be VERY clever with how you use this in-game, however, since you won’t be able to use Prankster until the turn after you mega evolve.

:gengar: :gengarite: Gengarite (Shadow Tag)
Gengar can function as a Wonder Guard until it can trap something crucial with Shadow Tag, and abuse the trapped mon with something like Encore, SmashPass, or just go for a Perish Song. I’m not entirely sure how a Shadow Tag that needs to be activated would be useful, but (if I remember correctly) it used to be a recognized set on an older VR, so I’m placing it in A tier.

:mewtwo: / :mewtwo-mega-x: :mewtwonite y: Mewtwonite Y (Insomnia)
I have only ever used this on aerobee’s Dual Mewtwo-Mega-X team in order to block Trick, but I never ended up letting my Mewtwo-Mega-X mega evolve. That being said, you do get Insomnia, and while it is a niche ability, being able to only have it when you want it could be very handy in the right situation.

:pidgeot: :pidgeotite: Pidgeotite (No Guard)
If I remember correctly, Pidgeotite is ran in order to turn a Wonder Guard Pidgeot into a “surprise” No Guard. However, any reasonable player is going to see that you are using this trick on team preview, so its surprise factor is limited.

:groudon: :red orb: Red Orb (Desolate Land)
Why you would rather use base Groudon with Red Orb is beyond me, especially since the Surge abilities don’t exist, but maybe someone found a niche for this in the past. That being said, it is still more “established” than anything below it, so I had to put it in A.

Everything below this point is purely theoretical and has no known use cases.

B: The most likely of the hypothetical to be able to actually do something, but still mostly hypothetical. Niches are either less useful, have restrictions due to the limited usefulness of the base form, and/or both.

:absol: :absolite: Absolite (Magic Bounce)
I tried cooking with Absolite once, as a Huge Power that could mega evolve if facing CancerPass. I never finished the team, so Absolite remains almost entirely hypothetical for now. It probably is one of the better stones in this tier, but since nobody has ever used it (to my knowledge), it goes in B.

:alakazam: :alakazite: Alakazite (Trace)
This is (to even my own surprise) probably the most-likely stone in this tier to be usable. Trace is interesting in this Wonder Guard-heavy format, but it still has obvious issues, such as not being able to very easily control what ability you have. That being said, a good enough player might be able to make something like Prankster or Mold Breaker Alakazam @ Alakazite work, since your opponent will likely always switch their Wonder Guards out when it is in (due to them not wanting you to have an extremely fast Wonder Guard that they potentially cannot hit without risking a Mold Breaker). This means that one could potentially use Alakazite to force certain switches from your opponent, and take advantage of them by mega evolving at the right moment to score a surprise OHKO (after all, base 175 SpA and base 150 Speed is rather decent). If someone ever uses this, please let me know, since I would be very curious to see how it does in practice.

:kyogre: :blue orb: Blue Orb (Primordial Sea)
This has the same issue as Groudon @ Red Orb, except now you don’t even get the free immunity to a type that otherwise does quadruple damage versus you. However, this is probably better than anything in C, so I’m leaving it in B. Please do not use this.

:charizard: / :charizard-mega-y: :charizardite-y: Charizardite Y (Drought)
One of my ideas for for Charizardite Y was to run it on a Sun team as a Wonder Guard base Charizard that can serve as a backup Sun setter, which can be activated once you are sure that there aren’t any OHKO moves and that you no longer need the second Wonder Guard. However, Sun teams are never seen in serious play, so a Drought setter’s usability is very limited to begin with. Maybe one could run it as the sole Drought setter, and have Charizard serve as a “standard” Wonder Guard the rest of the time?

:diancie: :diancite: Diancite (Magic Bounce)
I have only ever considered this set once, and it was on a team that desperately needed the extreme role compression that Diancite could provide, since it would allow Diancie to serve as Trick-blocker that usually is Wonder Guard, but can switch to Magic Bounce versus non-No Guard or CancerPass teams (or whenever Magic Bounce is really needed over a second Wonder Guard). That team never saw the light of day, so I never got to try out Diancite, but who knows? Maybe one will need the extreme role compression that Diancite can provide.

:gardevoir: :gardevoirite: Gardevoirite (Pixilate)
My idea for Gardevoirite was to allow a Wonder Guard base Gardevoir to unleash a surprise Pixilate Extreme Speed or Boomburst. If Gardevoir-Mega was faster than Rayquaza-Mega, I would probably try it out, but since it is (sadly) base 15 Speed slower, I don’t really see the point in it.

:manectric: :manectite: Manectite (Intimidate)
Base Manectric is still decently fast and can still do some okay damage, but now it can mega evolve to drop Attack in a last-ditch effort to not lose the game. However, Substitute blocks Intimidate, so that further restricts Manectite’s already-limited usefulness.

C: Purely hypothetical, with very specific uses. Do not use one of these unless you desperately need the exact niches that BOTH the mega and non-mega forms have. If anything in this tier wins a game in ORAS PH Occasional I, and it is crucial to winning the game, I will post a recording of me trying to do a backflip in the Pure Hackmons Discord server.

:aerodactyl: :aerodactylite: Aerodactylite (Tough Claws)
Aerodactyl could maybe serve as a Shadow Tag that mega evolves to deal a little extra damage in order to get an OHKO? Why you would need that specifically, I have no idea.

:altaria: :altarianite: Altarianite (Pixilate)
It has Pixilate. That’s literally it. I have no ideas for this thing.

:gallade: :galladite: Galladite (Inner Focus)
Inner Focus would let you escape a Fake Out-using Shadow Tag Slaking / Regigigas. However, while that trick may be neat, it means you have to run a base Gallade on your team, which definitely is not worth it.

:glalie: :glalitite: Glalitite (Refrigerate)
It has Refrigerate. It can probably also be something other than dead weight as a Wonder Guard in its base form.

:heracross: :heracronite: Heracronite (Skill Link)
Water Shuriken and Icicle Spear become five hits, and can be a possibly not-useless Wonder Guard. Why is this useful, you may ask? I do not know.

:kangaskhan: :kangaskhanite: Kangaskhanite (Parental Bond)
With Fake Out, your first hit can (theoretically) break a low-HP Substitute, and the next hit would cause the opponent to flinch.

:mawile: :mawilite: Mawilite (Huge Power)
It has Huge Power, and could possibly be a passable Wonder Guard pre-mega evolution.

:medicham: :medichamite: Medichamite (Pure Power)
My idea for Medichamite is the exact same as my idea for Mawilite, except for the user being Fighting / Psychic-type instead of Steel / Fairy-type.

:pinsir: :pinsirite: Pinsirite (Aerilate)
It has Aerilate, and can probably be a not-unusable Wonder Guard in its base form. If Excaliju can win with Wonder Guard Machamp, I don’t think Wonder Guard Pinsir is that out of the question of what can be used.

:salamence: :salamencite: Salamencite (Aerilate)
It also has Aerilate. This could possibly work alongside Gale Wings and Boomburst (allowing you to have a priority Aerilate Boomburst), but I’m pretty sure this doesn’t actually work. It would be really funny if it did, however.
 
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I created a 6 Infernape Team. How can I make it viable ? I need help.
Sure!

Click Infernape Sprites for team link:
:xy/infernape: :xy/infernape: :xy/infernape: :xy/infernape: :xy/infernape: :xy/infernape:
s/o Electra for helping.
I'm only doing this due to April Fools.


Infernape @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Mach Punch
- Shadow Sneak
- Bonemerang
- Gunk Shot

ngl i just stole this from dual mmx, and made it bonemarang to improof


Infernape @ Focus Sash
Ability: No Guard
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Sheer Cold
- Stealth Rock
- Sing
- Gastro Acid

need rocks to have a shot to beat mgyara


Infernape @ Leftovers
Ability: Gale Wings
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Chatter
- Substitute
- Baton Pass
- Toxic Spikes

gwings subpass (sounded cool)
Screenshot 2026-04-01 at 11.20.57 PM.png


Infernape @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Play Rough
- Ice Shard
- Fusion Bolt
- Sacred Fire

dual mmx wg set, made it hp and shard over spikes so gwings ray dont sweep
(252+ Atk Life Orb Huge Power Infernape Ice Shard vs. 248 HP / 0 Def Rayquaza-Mega: 426-504 (103.1 - 122%) -- guaranteed OHKO)
thank electra for calc


Infernape @ Air Balloon
Ability: Wonder Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sticky Web
- Parting Shot
- Mach Punch
- Will-O-Wisp

improof + mach so the mgyarados mu is more managable


Infernape @ Mental Herb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Extreme Speed
- King's Shield

if all fails, try to full sweep

ok done
 
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Mega Stones in ORAS PH​




Disclaimer: 99% of this post is purely speculation on my part, and I made this mostly for fun. Please do not use anything below S- in this post unless you are cracked at the game and really know what you are doing, and even then, surely there are better uses for that teamslot.

I’ve been thinking for a little while now on the available mega stones in ORAS PH, and I came up with a VR of sorts that includes my thoughts on what could potentially be done with each one. If a stone is not ranked, I probably was not able to find a “genuine” niche for it.

Onto to the VR…



S: Established
:gyarados: :gyaradosite: Gyaradosite (Mold Breaker)
I don’t think I need to really explain this one, but I will anyways so that way everything has an explanation: with Gyaradosite, a base Gyarados can set up while being protected by Wonder Guard or Magic Bounce, then mega evolve to become a Mold Breaker sweeper. Alternatively, Gyaradosite can function with a utility set, which only mega evolves once the user has made sure that the opponent does not have any non-Mold Breaker OHKO moves. This is one of the only two mega stones that I can “recommend” for serious play.

S-: Somewhat established, but almost never used
:sableye: :sablenite: Sablenite (Magic Bounce)
Sablenite is far less established than Gyaradosite, but does have a niche in being a hard answer to Shadow Tag-based CancerPass teams, and is the only stone on this entire VR that I would consider “underrated”. You don’t lose that much by being base Sableye, since even its mega form heavily relies upon Wonder Guard to not die in one hit, although the extra bulk may come in handy on occasion. If you are running a Sableye-Mega on your team, and it isn’t the level two set, I would personally consider running base Sableye with Sablenite instead, just so you have the extra insurance versus CancerPass.

A: Less established, but are “known” and can possibly work, but would be extremely rare in remotely serious play.

:banette: :banettite: Banettite (Prankster)
Banettite is really held back by Prankster not activating on the turn you mega evolve, but it still has a niche in being a Wonder Guard that sometimes mega evolves to disrupt the opponent with a Prankster Encore, Destiny Bond, and so forth. You need to be VERY clever with how you use this in-game, however, since you won’t be able to use Prankster until the turn after you mega evolve.

:gengar: :gengarite: Gengarite (Shadow Tag)
Gengar can function as a Wonder Guard until it can trap something crucial with Shadow Tag, and abuse the trapped mon with something like Encore, SmashPass, or just go for a Perish Song. I’m not entirely sure how a Shadow Tag that needs to be activated would be useful, but (if I remember correctly) it used to be a recognized set on an older VR, so I’m placing it in A tier.

:mewtwo: / :mewtwo-mega-x: :mewtwonite y: Mewtwonite Y (Insomnia)
I have only ever used this on aerobee’s Dual Mewtwo-Mega-X team in order to block Trick, but I never ended up letting my Mewtwo-Mega-X mega evolve. That being said, you do get Insomnia, and while it is a niche ability, being able to only have it when you want it could be very handy in the right situation.

:pidgeot: :pidgeotite: Pidgeotite (No Guard)
If I remember correctly, Pidgeotite is ran in order to turn a Wonder Guard Pidgeot into a “surprise” No Guard. However, any reasonable player is going to see that you are using this trick on team preview, so its surprise factor is limited.

:groudon: :red orb: Red Orb (Desolate Land)
Why you would rather use base Groudon with Red Orb is beyond me, especially since the Surge abilities don’t exist, but maybe someone found a niche for this in the past. That being said, it is still more “established” than anything below it, so I had to put it in A.

Everything below this point is purely theoretical and has no known use cases.

B: The most likely of the hypothetical to be able to actually do something, but still mostly hypothetical. Niches are either less useful, have restrictions due to the limited usefulness of the base form, and/or both.

:absol: :absolite: Absolite (Magic Bounce)
I tried cooking with Absolite once, as a Huge Power that could mega evolve if facing CancerPass. I never finished the team, so Absolite remains almost entirely hypothetical for now. It probably is one of the better stones in this tier, but since nobody has ever used it (to my knowledge), it goes in B.

:alakazam: :alakazite: Alakazite (Trace)
This is (to even my own surprise) probably the most-likely stone in this tier to be usable. Trace is interesting in this Wonder Guard-heavy format, but it still has obvious issues, such as not being able to very easily control what ability you have. That being said, a good enough player might be able to make something like Prankster or Mold Breaker Alakazam @ Alakazite work, since your opponent will likely always switch their Wonder Guards out when it is in (due to them not wanting you to have an extremely fast Wonder Guard that they potentially cannot hit without risking a Mold Breaker). This means that one could potentially use Alakazite to force certain switches from your opponent, and take advantage of them by mega evolving at the right moment to score a surprise OHKO (after all, base 175 SpA and base 150 Speed is rather decent). If someone ever uses this, please let me know, since I would be very curious to see how it does in practice.

:kyogre: :blue orb: Blue Orb (Primordial Sea)
This has the same issue as Groudon @ Red Orb, except now you don’t even get the free immunity to a type that otherwise does quadruple damage versus you. However, this is probably better than anything in C, so I’m leaving it in B. Please do not use this.

:charizard: / :charizard-mega-y: :charizardite-y: Charizardite Y (Drought)
One of my ideas for for Charizardite Y was to run it on a Sun team as a Wonder Guard base Charizard that can serve as a backup Sun setter, which can be activated once you are sure that there aren’t any OHKO moves and that you no longer need the second Wonder Guard. However, Sun teams are never seen in serious play, so a Drought setter’s usability is very limited to begin with. Maybe one could run it as the sole Drought setter, and have Charizard serve as a “standard” Wonder Guard the rest of the time?

:diancie: :diancite: Diancite (Magic Bounce)
I have only ever considered this set once, and it was on a team that desperately needed the extreme role compression that Diancite could provide, since it would allow Diancie to serve as Trick-blocker that usually is Wonder Guard, but can switch to Magic Bounce versus non-No Guard or CancerPass teams (or whenever Magic Bounce is really needed over a second Wonder Guard). That team never saw the light of day, so I never got to try out Diancite, but who knows? Maybe one will need the extreme role compression that Diancite can provide.

:gardevoir: :gardevoirite: Gardevoirite (Pixilate)
My idea for Gardevoirite was to allow a Wonder Guard base Gardevoir to unleash a surprise Pixilate Extreme Speed or Boomburst. If Gardevoir-Mega was faster than Rayquaza-Mega, I would probably try it out, but since it is (sadly) base 15 Speed slower, I don’t really see the point in it.

:manectric: :manectite: Manectite (Intimidate)
Base Manectric is still decently fast and can still do some okay damage, but now it can mega evolve to drop Attack in a last-ditch effort to not lose the game. However, Substitute blocks Intimidate, so that further restricts Manectite’s already-limited usefulness.

C: Purely hypothetical, with very specific uses. Do not use one of these unless you desperately need the exact niches that BOTH the mega and non-mega forms have. If anything in this tier wins a game in ORAS PH Occasional I, and it is crucial to winning the game, I will post a recording of me trying to do a backflip in the Pure Hackmons Discord server.

:aerodactyl: :aerodactylite: Aerodactylite (Tough Claws)
Aerodactyl could maybe serve as a Shadow Tag that mega evolves to deal a little extra damage in order to get an OHKO? Why you would need that specifically, I have no idea.

:altaria: :altarianite: Altarianite (Pixilate)
It has Pixilate. That’s literally it. I have no ideas for this thing.

:gallade: :galladite: Galladite (Inner Focus)
Inner Focus would let you escape a Fake Out-using Shadow Tag Slaking / Regigigas. However, while that trick may be neat, it means you have to run a base Gallade on your team, which definitely is not worth it.

:glalie: :glalitite: Glalitite (Refrigerate)
It has Refrigerate. It can probably also be something other than dead weight as a Wonder Guard in its base form.

:heracross: :heracronite: Heracronite (Skill Link)
Water Shuriken and Icicle Spear become five hits, and can be a possibly not-useless Wonder Guard. Why is this useful, you may ask? I do not know.

:kangaskhan: :kangaskhanite: Kangaskhanite (Parental Bond)
With Fake Out, your first hit can (theoretically) break a low-HP Substitute, and the next hit would cause the opponent to flinch.

:mawile: :mawilite: Mawilite (Huge Power)
It has Huge Power, and could possibly be a passable Wonder Guard pre-mega evolution.

:medicham: :medichamite: Medichamite (Pure Power)
My idea for Medichamite is the exact same as my idea for Mawilite, except for the user being Fighting / Psychic-type instead of Steel / Fairy-type.

:pinsir: :pinsirite: Pinsirite (Aerilate)
It has Aerilate, and can probably be a not-unusable Wonder Guard in its base form. If Excaliju can win with Wonder Guard Machamp, I don’t think Wonder Guard Pinsir is that out of the question of what can be used.

:salamence: :salamencite: Salamencite (Aerilate)
It also has Aerilate. This could possibly work alongside Gale Wings and Boomburst (allowing you to have a priority Aerilate Boomburst), but I’m pretty sure this doesn’t actually work. It would be reallyfunny if it did, however.
yuore forgetting someone...

mewtwo-megay.png

Contingency (Mewtwo-Mega-Y) @ Mewtwonite X
Ability: Teravolt
EVs: 116 Def / 140 SpA / 252 Spe
Naive Nature
- Psystrike
- Close Combat / Low Kick / Focus Blast
- Shadow Ball / other shit
- Taunt / Dark Void

situation: fast moldy psystrike is the stuff dreams are made of. problem: pursuit guys and stag normals kill you with no recourse. solution: go to the fucking gym (and invest in def a little)

mmy doesnt mind losing out on a little bit of spa cause its so strong anyway, seriously this level of investment is like a 6% power drop from 252 meaning instead of 70% youll do 66%

after mega evolving and maybe getting a surprise kill you are unfortunately a much worse mon, but its chill cause you can still mostly click buttons on things and position your next guy with taunt/void

i havent brought this to occasional cause i still have a long way to go in building stuff besides "offense that kills you" but i think its like one of the best mmys

anyway, i think like 2/3 of the megas are viable, even complete bullshit like zard x scept and aggron can prolly be used just cause a typing change is interesting enough on its own to flip some matchups, but very little reason to ever use like venu bro sharpedo or guys like that (also primal orbs are terrible cause you dont get to choose when they activate). surprised you didn't mention amp though, the wg into moldy idea is very straightforward and the dragon stab is rly nice for giratina
 
Stone Salamence is better than everything listed A and below. Fake Out/Extreme Speed/Encore/Spikes with base Shadow Tag/Arena Trap is not entirely theoretical and I even have a team with it from 3-4 years ago. Of course this particular team would not hold up today, but the concepts enabling such a set are still as valid today with the prevalence of non-Shed Shell Beedrill, though slower SubPass WGs being rarer is a minor hindrance. On the flipside, King's Shield Mold Breakers are much rarer than before so FakeSpeed itself is less compromised if you can deny opposing SubPass well enough. Glalie can run a similar set, but the overall payoff is more variable and, on average, less significant. Unfortunately, Altaria is probably too weak to run the same set due to non-ate Fake Out --> -ate Extreme Speed not always KOing bulkier MMX and the base forme being too frail to survive Gyarados' Sucker Punch or whatever. Pidgeot is basically Salamence but it OHKOes more consistently and lacks priority. However, I don't think it is viable in practice because any other Shadow Tag base --> Mega would successfully PerishTrap in the first place, and in general non-Ghost/Shed Shell Magic Bounce users are terrible.

I also think Ampharos is pretty underrated at this point – STAG Primal Groudon is currently quite rare, non-Mega WG Taunt is a non-negligible wincon on its own, and you resist Gale Wings attacks/Water Shuriken even after Mega. Probably second or third in terms of overall justifiability.

Unfortunately the base --> Prankster Destiny Bond interaction does not actually work, so I'm unsure of Banette's viability either. Otherwise one could probably justify it somewhere, even as a joke.

If you operationalize "viable" as something you could maybe possibly extract higher value from in some settings than the next best alternative, then it's really just Gyarados/Ampharos/Salamence/Sableye/Diancie/Gengar/Pinsir?/Mewtwo?/Glalie, and maybe Gardevoir if you want to use -ate Snore with the base forme being WG? Absol's theoretical merits also seem greater than other manual Megas I didn't mention and I never thought of it before.
 
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Sure!

Click Infernape Sprites for team link:
:xy/infernape: :xy/infernape: :xy/infernape: :xy/infernape: :xy/infernape: :xy/infernape:
s/o Electra for helping.
I'm only doing this due to April Fools.


Infernape @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Mach Punch
- Shadow Sneak
- Bonemerang
- Gunk Shot

ngl i just stole this from dual mmx, and made it bonemarang to improof


Infernape @ Focus Sash
Ability: No Guard
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Sheer Cold
- Stealth Rock
- Sing
- Gastro Acid

need rocks to have a shot to beat mgyara


Infernape @ Leftovers
Ability: Gale Wings
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Chatter
- Substitute
- Baton Pass
- Toxic Spikes

gwings subpass (sounded cool)
View attachment 820404

Infernape @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Play Rough
- Ice Shard
- Fusion Bolt
- Sacred Fire

dual mmx wg set, made it hp and shard over spikes so gwings ray dont sweep
(252+ Atk Life Orb Huge Power Infernape Ice Shard vs. 248 HP / 0 Def Rayquaza-Mega: 426-504 (103.1 - 122%) -- guaranteed OHKO)
thank electra for calc


Infernape @ Air Balloon
Ability: Wonder Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sticky Web
- Parting Shot
- Mach Punch
- Will-O-Wisp

improof + mach so the mgyarados mu is more managable


Infernape @ Mental Herb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Extreme Speed
- King's Shield

if all fails, try to full sweep

ok done
Thanks a lot. I have only one question, why Sing and not Spore ? No Guard makes them equal, but still. Naybe because of Safety Goggles ? By the way, how do you rate Infernape for gen 6 Pure Hackmons ? Is it a worse Slaking ?
 
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