freezai
Live for the Applause
Offense Core
Samurott @ Lum Berry
Ability: Torrent
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Megahorn
- Swords Dance
Sharpedo @ Life Orb
Ability: Speed Boost
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Protect
- Dark Pulse
- Ice Beam
- Hydro Pump
This is a pretty cool water spam core that I've been using. The idea is that you can use one to wear down the counter of the other and the sweep. Basically, it works to overwhelm the opposition by stacking threats and using their combined might they can topple over something that would normally hard counter 1, but not both at a time. Alternatively Sharpedo and/or Samurott can be made specially attacking for a variation of the core. I would say this core is pretty comparable to Feraligtr and Mega-Sharpedo in UU. (Just copied my post from the np thread regarding cool strategies regarding drops)
Core 2:
Absol @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Pursuit
- Superpower
Medicham @ Choice Scarf
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Trick/Ice Punch
- Baton Pass
- Zen Headbutt
Basically the same core as Doom+Medicham except Absol is a far more powerful pursuit trapper compared to Houndoom. Absol traps bulky psychic types that trouble Medicham and Medicham can give Absol a free switch by baton passing out of the threatening psychic type. The 4th move is variable on Absol with Superpower being my personal favorite. Iron tail can be used for fairies which all stop Medicham and there are a lot of other coverage moves which Absol can choose from. Blackglasses can be run if the LO recoil is annoying.
Samurott @ Lum Berry
Ability: Torrent
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Megahorn
- Swords Dance
Sharpedo @ Life Orb
Ability: Speed Boost
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Protect
- Dark Pulse
- Ice Beam
- Hydro Pump
This is a pretty cool water spam core that I've been using. The idea is that you can use one to wear down the counter of the other and the sweep. Basically, it works to overwhelm the opposition by stacking threats and using their combined might they can topple over something that would normally hard counter 1, but not both at a time. Alternatively Sharpedo and/or Samurott can be made specially attacking for a variation of the core. I would say this core is pretty comparable to Feraligtr and Mega-Sharpedo in UU. (Just copied my post from the np thread regarding cool strategies regarding drops)
Core 2:
Absol @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Pursuit
- Superpower
Medicham @ Choice Scarf
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Trick/Ice Punch
- Baton Pass
- Zen Headbutt
Basically the same core as Doom+Medicham except Absol is a far more powerful pursuit trapper compared to Houndoom. Absol traps bulky psychic types that trouble Medicham and Medicham can give Absol a free switch by baton passing out of the threatening psychic type. The 4th move is variable on Absol with Superpower being my personal favorite. Iron tail can be used for fairies which all stop Medicham and there are a lot of other coverage moves which Absol can choose from. Blackglasses can be run if the LO recoil is annoying.