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Mawile @ Leftovers
Ability: Intimidate
EVs: 240 HP / 252 Def / 16 Spe
Impish Nature
- Baton Pass
- Stealth Rock
- Play Rough
- Super Fang
Spiritomb @ Black Glasses
Ability: Infiltrator
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Pursuit
- Foul Play
- Will-O-Wisp
- Sucker Punch
Tyrantrum @ Choice Scarf
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace / Earthquake
- Outrage
- Superpower
- Head Smash
So yeah got tired, and because this thread need more hyper offense teams (even though they arent as viable), did one hyper offense team to the best of my ability. Special LO samurott + swords dance virizion is the initial core, destroying common checks like venusaur through sheer pressure and they go extremely well together, etc, etc. Both are pretty self explanatory. Wanted to add hazards so went with the destructive mega glalie since it add pressure to every relevant hazard remover really easily. The small SpA investment it to ensure you can 2hko blastoise most of the time with favorable rolls. Mawile cause any form of offense needs mawile with tyrantrum around, and isnt like it kills momentum, so yeah. It is a necessity and it looks really odd on a team like this (I have to admit) but it is how it is. Super fang to wear down switch-ins.
Spiritomb is one of the best all around psychic type checks, spinblocks, pursuit trapper and good fighting type check so medicham doesnt bully you. Last slot needed a flying resist and a secondary fire check cause having samurott is just no, so enter tyrantrum! Broken mon but it is ok to use while you can! Aerial ace may seem hilarious but it helps with virizion a lot. You can run earthquake if you want to hit steel type switch-ins without lowering your attack.
So I built this team around Mega Camerupt since it's a very powerful wallbreaker. I decided on a Mega Camel / Venusaur / Fletchinder offensive core since Mega Camerupt and Venusaur complement each other rather well and are able to put heavy pressure on most defensive cores in RU. From there, I put Flygon onto the team because Fletchinder obviously needs hazard control and I likely wouldn't have room for Spikes. Seismitoad was next as a Tyrantrum + Water-type check due to solid physical bulk and Water Absorb. It also provides the team with Stealth Rock support. Aromatisse filled in the last slot. While I don't feel Aromatisse is great in the current metagame, it supplies the team with Wish and cleric support, and Wish is very helpful for Seismitoad and Mega Camerupt in particular. The team is kind of weak to Psychic-types, so running Knock Off on Seismitoad over Toxic is plausible to soften this issue.
nice teams everyone, I'm really impressed with the input! Now because here's how we'll be doing this as I did say it was a competition: Vote for one team per each provided style, it is kinda cluttered I realized so I'm breaking it up. The winning teams gets to be displayed as well as two other teams of my choice (might not be from here) in the OP, and the maker of the teams gets to be a Teambuilding Champion™. I'm giving your teams names if they weren't included.
Little Girl, Gen (Diancie) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Diamond Storm
- Moonblast
- Heal Bell
- Stealth Rock
Funeral Dirge (Sigilyph) @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Roost
- Heat Wave
- Calm Mind
Off to Sleep (Sneasel) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Icicle Crash
- Low Kick
Congrats to MrAldo for becoming the Teambuilding Champion™ of Hyper Offense. There was a tie between team 2 and team 6 so I'll cast my vote and therefore Chakra has won tiny Teambuilding Champion™ for Bulky Offense. Those two teams have guaranteed their place in the OP.
Now for round 2 in voting: Balance. Cast your votes, they're due by 5/3, 11:59 PM EST.
1. Kushalos
Slowking @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Thunder Wave
- Slack Off
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 32 Def / 216 SpD / 8 Spe
Careful Nature
- Stealth Rock
- Seismic Toss
- Toxic
- Thunder Wave
Flygon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Earth Power
- Defog
- Roost
Tangrowth @ Life Orb
Ability: Regenerator
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
- Leaf Storm
- Sludge Bomb
- Focus Blast
- Knock Off