Gen 6 [ORAS] Sawsbuck [DONE]

5Dots

Chairs
is a Community Contributoris a Tiering Contributoris a Top Contributor
:BW/Sawsbuck:
Deer
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Double-Edge / Return
move 3: Horn Leech
move 4: Jump Kick
item: Life Orb
ability: Sap Sipper / Chlorophyll
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Sawsbuck is an excellent setup sweeper with Swords Dance, owing to its good Speed, power, and typing. Double-Edge is preferred over Return, always 2HKOing Servine and OHKOing Simisage. Return can be used instead if Sawsbuck does not wish to suffer recoil, but it misses these benchmarks. Horn Leech targets Normal-resistant and immune Pokemon like Gigalith, Carbink, and Dusclops. Jump Kick is its preferred coverage move, hitting Steel-types like Klang and Lairon harder than any of its other moves do. Sap Sipper allows Sawsbuck to pivot into Grass-type attacks freely while also enhancing its wallbreaking prowess. If used on sun teams, an Adamant nature and Chlorophyll are necessary for it to outspeed the entire unboosted metagame under sun while hitting as hard as possible.

Sawsbuck does excellently on balance and offensive teams, where it can leverage its good Speed and offensive prowess to punch holes early-game as a wallbreaker or clean up late-game. It struggles the most against Bronzor and physically bulky Poison-types like Swalot and Ivysaur; checks to these threats like Magmar and Krokorok help it break through these checks more easily. Defensive backbones strong against these threats, like the aforementioned Poison-types and Duosion, can preserve Sawsbuck's health. Late-game sweepers like Simipour and Calm Mind Swoobat can help clean up the opposition and take advantage of Sawsbuck's wallbreaking. Wallbreakers like Magmar and Vanilluxe make Sawsbuck harder to stop late-game.

[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: Horn Leech
move 3: Jump Kick
move 4: Megahorn / Toxic
item: Choice Scarf
ability: Sap Sipper
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Sawsbuck makes for a notable cleaner and revenge killer, getting the jump on the entire unboosted metagame and able to check fast threats like Simipour, Simisage, and Persian well. Without a damage-boosting item, Double-Edge's strength is necessary over Return's lack of recoil—the extra power allows Sawsbuck to always 2HKO Pignite without needing Stealth Rock and have a good chance of OHKOing Simisage with Stealth Rock. Jump Kick is its strongest coverage against Steel-types like Lairon and Klang. Megahorn 2HKOes Grass-types like Gogoat and Servine and is its strongest coverage move against Bronzor. Toxic puts walls like Gourgeist formes and Dusclops on a timer.

As this set emphasizes Sawsbuck's Speed to let it revenge kill, it tends to struggle more against checks like the aforementioned Bronzor and bulky Poison-types. Wallbreakers like Pignite and Choice Band Lairon can threaten the opposition, making Sawsbuck's attacks even harder to switch into. Walls like Swalot and Gigalith can provide a cushion for physical attacks to give Sawsbuck opportunities to perform later into the game. Pivots like Electabuzz and Dustox can help get Sawsbuck onto the field more safely, and special attackers like Frogadier and Magmar can threaten bulky checks that it often has trouble getting past.

[STRATEGY COMMENTS]
Other Options
=============
Serene Grace and Headbutt can be used to flinch walls like Swalot and Ivysaur, though this relies a lot more on luck and paralysis support to be executed successfully. Synthesis could be used for additional longevity when wallbreaking, though Sawsbuck can't give up any of its coverage, (AC) and Simisage does this better due to its higher Speed and greater diversity in coverage. Choice Band amplifies Sawsbuck's offensive power, though its only good Speed and prediction-reliant nature make its standard sets preferable. Silk Scarf empowers Sawsbuck's Normal-type attacks without any recoil at the expense of its coverage and Grass-type attacks.

Checks and Counters
===================
**Bronzor**: Bronzor is Sawsbuck's worst matchup, as it resists both of Sawsbuck's STAB moves, doesn't take much damage from its coverage moves, and can whittle it down with Toxic and Psywave.

**Dusclops**: Dusclops is immune to Sawsbuck's Normal-type STAB moves, can cripple it with Will-O-Wisp or Toxic, and can proceed to wear it down with Seismic Toss. Due to Dusclops's low HP, Sawsbuck doesn't gain a lot of HP from Horn Leech, and Dusclops can also heal any damage taken with Rest. Offensive Dusclops variants can also threaten Sawsbuck out with Ice Punch.

**Poison-types**: Physically defensive Poison-types like Swalot, Ivysaur, and Trubbish can stomach even a +2 Return from Sawsbuck and retaliate with their STAB moves. However, only Trubbish survives when Stealth Rock is taken into consideration. Offensive Poison-types like Choice Scarf Seviper and Choice Scarf Gastly can outspeed Sawsbuck variants without Choice Scarf and revenge kill it, though they cannot switch into it.

**Grass-types**: Both Gourgeist formes can easily take all of Sawsbuck's coverage, force it out through Will-O-Wisp or Foul Play, and recover any damage taken with Synthesis. Faster Grass-types like Jumpluff and Simisage can also force out non-Choice Scarf Sawsbuck with STAB Acrobatics and coverage, respectively.

**Flying-types**: Flying-types like Swoobat and Pidgeot can switch into Horn Leech and threaten Choice Scarf Sawsbuck not locked into its Normal-type STAB moves.

**Revenge Killers**: Despite Sawsbuck's respectable Speed, faster attackers like Electabuzz, Frogadier, and Simipour can defeat it with minimal prior chip damage, and Choice Scarf variants of these Pokemon can even pick off Choice Scarf variants of Sawsbuck.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/5dots.543866/
Quality checked by:
https://www.smogon.com/forums/members/jett.226429/
https://www.smogon.com/forums/members/sleid.601970/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
Last edited:

Jett

gn gobodachis
is a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnusis a Forum Moderator Alumnus
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Double-Edge / Return
move 3: Horn Leech
move 4: Jump Kick
item: Life Orb
ability: Sap Sipper / Chlorophyll
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Sawsbuck is an excellent setup sweeper with Swords Dance, owing to its good Speed, power, and typing. Double-Edge is preferred over Return, always 2HKOing Servine and OHKOing Simisage. (is this with jolly or adamant, give the slash in nature the tradeoff should definitely be mentioned somewhere in this paragraph) Return can be used instead if Sawsbuck does not wish to suffer recoil, but misses these benchmarks. Horn Leech targets Normal-resistant and immune Pokemon like Gigalith, Carbink, and Dusclops. Jump Kick is the preferred coverage move, hitting Steel-types like Klang and Lairon harder than any of its other moves do. Sap Sipper allows it to pivot into Grass-type attacks freely while also enhancing its wallbreaking prowess. If used on sun teams, Chlorophyll is necessary for it to outspeed the entire unboosted metagame.

Sawsbuck does excellently on balanced and offensive builds, where it can leverage its good Speed and offensive prowess to punch holes early-game as a wallbreaker or clean up late-game. Sawsbuck struggles the most against Bronzor and physically bulky Poison-types like Swalot and Ivysaur; checks to these threats like Magmar and Krokorok would help it break through these checks easier. Defensive backbones to these threats, like the aforementioned Poison-types and Duosion can preserve its health. Late-game sweepers like Simipour and Calm Mind Swoobat can help clean up the opposition and take advantage of Sawsbuck's wallbreaking.
[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: Horn Leech
move 3: Jump Kick
move 4: Megahorn / Toxic
item: Choice Scarf
ability: Sap Sipper
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Sawsbuck makes for a notable cleaner and revenge killer, getting the jump on the entire unboosted metagame and able to check fast threats like Simipour, Simisage, and Persian well. Without a boosting item on its Attack, Double-Edge's power is necessary over Return's lack of recoil. Jump Kick is its strongest coverage against Steel-types like Lairon and Klang. Megahorn 2HKOes Grass-types like Gogoat and Servine, and is its strongest coverage move against Bronzor. Toxic puts walls like Gourgeist formes and Dusclops on a timer.

As this set is emphasizes more on Sawsbuck's speed, as a revenge killer, it tends to struggle more against checks like the aforementioned Bronzor and bulky Poison-types. Wallbreakers like Pignite and Choice Band Lairon can threaten the opposition, making Sawsbuck's attacks even harder to switch into. Walls like Swalot and Gigalith can provide a cushion to give Sawsbuck opportunities to perform later into the game. Pivots like Electabuzz and Dustox can help get Sawsbuck into the field more safely. Special attackers like Frogadier and Magmar can threaten bulky checks that Sawsbuck often has trouble getting past (examples?).

[STRATEGY COMMENTS]
Other Options
=============
Serene Grace and Headbutt can be used to flinch walls like Swalot and Ivysaur, though this relies a lot more on luck and paralysis support in order to be executed successfully. Synthesis could be used for additional longevity in wallbreaking, though it can't give up any of its coverage and Simisage does this better due to its higher Speed and greater diversity in coverage. Choice Band amplifies Sawsbuck's offensive power, though its average Speed tier and prediction-reliant nature makes its standard sets preferable. Silk Scarf offers comparable power for Sawsbuck's Normal-type attack without any recoil, at the cost of now empowering its other attacks.

Checks and Counters
===================
**Bronzor*: Bronzor is Sawsbuck's worst matchup, as it resists both of Sawsbuck's STABs, doesn't take much damage from its coverage moves, and can whittle it down with Toxic and Psywave.

**Poison-types**: Physically defensive Poison-types like Swalot, Ivysaur, and Trubbish can stomach even a +2 Return from Sawsbuck at retaliate with their STAB moves. However, only the latter survives when Stealth Rock is factored into consideration. Offensive Poison-types like Choice Scarf Seviper and Choice Scarf Gastly can outspeed Sawsbuck variants without Choice Scarf and revenge kill it, though they cannot switch into it.

**Grass-types**: Both Gourgeist formes can easily take all of Sawsbuck's coverage and can force it out through Will-O-Wisp or Foul Play, and recover any damage taken with Synthesis. Faster Grass-types like Jumpluff and Simisage can also force out Sawsbuck with STAB Acrobatics and coverage, respectively.

**Flying-types**: Flying-types like Swoobat and Pidgeot can switch into Horn Leech and threaten non-Choice Scarf variants of Sawsbuck with their STAB moves, though they cannot switch into its Normal STAB moves.

**Revenge Killers**: Despite Sawsbuck's respectable Speed, faster attackers like Electabuzz, Frogadier, and Simipour can revenge kill Sawsbuck with minimal prior chip damage, and Choice Scarf variants of these Pokemon can even revenge kill Choice Scarf variants of Sawsbuck.
 

sleid

vagabond
is a Community Contributoris a Contributor to Smogon
good work
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Double-Edge / Return
move 3: Horn Leech
move 4: Jump Kick
item: Life Orb
ability: Sap Sipper / Chlorophyll
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Sawsbuck is an excellent setup sweeper with Swords Dance, owing to its good Speed, power, and typing. Double-Edge is preferred over Return, always 2HKOing Servine and OHKOing Simisage. Return can be used instead if Sawsbuck does not wish to suffer recoil, but misses these benchmarks. Horn Leech targets Normal-resistant and immune Pokemon like Gigalith, Carbink, and Dusclops. Jump Kick is the preferred coverage move, hitting Steel-types like Klang and Lairon harder than any of its other moves do. Sap Sipper allows it to pivot into Grass-type attacks freely while also enhancing its wallbreaking prowess. If used on sun teams, an Adamant nature and Chlorophyll is necessary for it to outspeed the entire unboosted metagame while hitting as hard as possible.

Sawsbuck does excellently on balanced and offensive builds, where it can leverage its good Speed and offensive prowess to punch holes early-game as a wallbreaker or clean up late-game. Sawsbuck struggles the most against Bronzor and physically bulky Poison-types like Swalot and Ivysaur; checks to these threats like Magmar and Krokorok would help it break through these checks easier. Defensive backbones to these threats, like the aforementioned Poison-types and Duosion can preserve its health. Late-game sweepers like Simipour and Calm Mind Swoobat can help clean up the opposition and take advantage of Sawsbuck's wallbreaking. (you mention it being a good cleaner, name some wallbreakers that it appreciates being paired with)
[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: Horn Leech
move 3: Jump Kick
move 4: Megahorn / Toxic
item: Choice Scarf
ability: Sap Sipper
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Sawsbuck makes for a notable cleaner and revenge killer, getting the jump on the entire unboosted metagame and able to check fast threats like Simipour, Simisage, and Persian well. Without a boosting item on its Attack, Double-Edge's power is necessary over Return's lack of recoil (mention KO ranges Return misses out on). Jump Kick is its strongest coverage against Steel-types like Lairon and Klang. Megahorn 2HKOes Grass-types like Gogoat and Servine, and is its strongest coverage move against Bronzor. Toxic puts walls like Gourgeist formes and Dusclops on a timer.

As this set emphasizes more on Sawsbuck's speed, as a revenge killer, it tends to struggle more against checks like the aforementioned Bronzor and bulky Poison-types. Wallbreakers like Pignite and Choice Band Lairon can threaten the opposition, making Sawsbuck's attacks even harder to switch into. Walls like Swalot and Gigalith can provide a cushion (against what?) to give Sawsbuck opportunities to perform later into the game. Pivots like Electabuzz and Dustox can help get Sawsbuck into the field more safely. Special attackers like Frogadier and Magmar can threaten bulky checks that Sawsbuck often has trouble getting past.

[STRATEGY COMMENTS]
Other Options
=============
Serene Grace and Headbutt can be used to flinch walls like Swalot and Ivysaur, though this relies a lot more on luck and paralysis support in order to be executed successfully. Synthesis could be used for additional longevity in wallbreaking, though it can't give up any of its coverage and Simisage does this better due to its higher Speed and greater diversity in coverage. Choice Band amplifies Sawsbuck's offensive power, though its only good Speed and prediction-reliant nature makes its standard sets preferable. Silk Scarf empowers Sawsbuck's Normal-type attacks without any recoil at the expense of its coverage and Grass-type attacks.

Checks and Counters
===================
**Bronzor*: Bronzor is Sawsbuck's worst matchup, as it resists both of Sawsbuck's STABs, doesn't take much damage from its coverage moves, and can whittle it down with Toxic and Psywave.

**Poison-types**: Physically defensive Poison-types like Swalot, Ivysaur, and Trubbish can stomach even a +2 Return from Sawsbuck at retaliate with their STAB moves. However, only the latter survives when Stealth Rock is factored into consideration. Offensive Poison-types like Choice Scarf Seviper and Choice Scarf Gastly can outspeed Sawsbuck variants without Choice Scarf and revenge kill it, though they cannot switch into it.

**Grass-types**: Both Gourgeist formes can easily take all of Sawsbuck's coverage and can force it out through Will-O-Wisp or Foul Play, and recover any damage taken with Synthesis. Faster Grass-types like Jumpluff and Simisage can also force out non-Choice Scarf Sawsbuck with STAB Acrobatics and coverage, respectively. (i would split up gourg and move it into a new section under ghost types with clops, or mention clops on its own)

**Flying-types**: Flying-types like Swoobat and Pidgeot can switch into Horn Leech and threaten non-Choice Scarf variants (cant they still threaten it since it's locked into horn leech?) of Sawsbuck with their STAB moves, though they cannot switch into its Normal STAB moves.

**Revenge Killers**: Despite Sawsbuck's respectable Speed, faster attackers like Electabuzz, Frogadier, and Simipour can defeat Sawsbuck with minimal prior chip damage, and Choice Scarf variants of these Pokemon can even pick off Choice Scarf variants of Sawsbuck.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/5dots.543866/
Quality checked by:
https://www.smogon.com/forums/members/jett.226429/
https://www.smogon.com/forums/members/sleid.601970/
Grammar checked by:
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done
blue = add
red = remove
(orange) = comment


[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Double-Edge / Return
move 3: Horn Leech
move 4: Jump Kick
item: Life Orb
ability: Sap Sipper / Chlorophyll
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Sawsbuck is an excellent setup sweeper with Swords Dance, owing to its good Speed, power, and typing. Double-Edge is preferred over Return, always 2HKOing Servine and OHKOing Simisage. Return can be used instead if Sawsbuck does not wish to suffer recoil, but it misses these benchmarks. Horn Leech targets Normal-resistant and immune Pokemon like Gigalith, Carbink, and Dusclops. Jump Kick is the its preferred coverage move, hitting Steel-types like Klang and Lairon harder than any of its other moves do. Sap Sipper allows it Sawsbuck to pivot into Grass-type attacks freely while also enhancing its wallbreaking prowess. If used on sun teams, an Adamant nature and Chlorophyll is are necessary for it to outspeed the entire unboosted metagame under sun while hitting as hard as possible.

Sawsbuck does excellently on balanced balance and offensive builds teams, where it can leverage its good Speed and offensive prowess to punch holes early-game as a wallbreaker or clean up late-game. Sawsbuck It struggles the most against Bronzor and physically bulky Poison-types like Swalot and Ivysaur; checks to these threats like Magmar and Krokorok would help it break through these checks easier more easily. Defensive backbones to strong against these threats, like the aforementioned Poison-types and Duosion, (AC) can preserve its Sawsbuck's health. Late-game sweepers like Simipour and Calm Mind Swoobat can help clean up the opposition and take advantage of Sawsbuck's wallbreaking. Wallbreakers like Magmar and Vanilluxe make Sawsbuck harder to stop late-game.

[SET]
name: Choice Scarf
move 1: Double-Edge
move 2: Horn Leech
move 3: Jump Kick
move 4: Megahorn / Toxic
item: Choice Scarf
ability: Sap Sipper
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Sawsbuck makes for a notable cleaner and revenge killer, getting the jump on the entire unboosted metagame and able to check fast threats like Simipour, Simisage, and Persian well. Without a boosting item on its Attack damage-boosting item, Double-Edge's strength is necessary over Return's lack of recoil—the extra power allows Sawsbuck to always 2HKO Pignite without needing Stealth Rock and have a good chance of OHKOing Simisage with Stealth Rock. Jump Kick is its strongest coverage against Steel-types like Lairon and Klang. Megahorn 2HKOes Grass-types like Gogoat and Servine (RC) and is its strongest coverage move against Bronzor. Toxic puts walls like Gourgeist formes and Dusclops on a timer.

As this set emphasizes more on Sawsbuck's speed, as a revenge killer, Speed to let it revenge kill, it tends to struggle more against checks like the aforementioned Bronzor and bulky Poison-types. Wallbreakers like Pignite and Choice Band Lairon can threaten the opposition, making Sawsbuck's attacks even harder to switch into. Walls like Swalot and Gigalith can provide a cushion for physical attacks to give Sawsbuck opportunities to perform later into the game. Pivots like Electabuzz and Dustox can help get Sawsbuck into onto the field more safely, and special (RP) Special (avoiding using the "x can do y." structure so much, gets repetitive) attackers like Frogadier and Magmar can threaten bulky checks that Sawsbuck it often has trouble getting past.

[STRATEGY COMMENTS]
Other Options
=============
Serene Grace and Headbutt can be used to flinch walls like Swalot and Ivysaur, though this relies a lot more on luck and paralysis support in order to be executed successfully. Synthesis could be used for additional longevity in when wallbreaking, though it Sawsbuck can't give up any of its coverage, (AC) and Simisage does this better due to its higher Speed and greater diversity in coverage. Choice Band amplifies Sawsbuck's offensive power, though its only good Speed and prediction-reliant nature makes make its standard sets preferable. Silk Scarf empowers Sawsbuck's Normal-type attacks without any recoil at the expense of its coverage and Grass-type attacks.

Checks and Counters
===================
**Bronzor**: Bronzor is Sawsbuck's worst matchup, as it resists both of Sawsbuck's STAB moves, doesn't take much damage from its coverage moves, and can whittle it down with Toxic and Psywave.

**Dusclops**: Dusclops is immune to Sawsbuck's Normal-type STAB moves, can cripple it with Will-O-Wisp or Toxic, and can proceed to wear it down with Seismic Toss. Due to Dusclops's low HP, Sawsbuck doesn't gain a lot of HP from Horn Leech, and Dusclops can also heal any damage taken with Rest. Offensive Dusclops variants can also threaten Sawsbuck out with Ice Punch.

**Poison-types**: Physically defensive Poison-types like Swalot, Ivysaur, and Trubbish can stomach even a +2 Return from Sawsbuck at and retaliate with their STAB moves. However, only the latter Trubbish (can't use latter when >2) survives when Stealth Rock is factored taken (either "factored in" or "taken into consideration", sayings) into consideration. Offensive Poison-types like Choice Scarf Seviper and Choice Scarf Gastly can outspeed Sawsbuck variants without Choice Scarf and revenge kill it, though they cannot switch into it.

**Grass-types**: Both Gourgeist formes can easily take all of Sawsbuck's coverage, (AC) and can force it out through Will-O-Wisp or Foul Play, and recover any damage taken with Synthesis. Faster Grass-types like Jumpluff and Simisage can also force out non-Choice Scarf Sawsbuck with STAB Acrobatics and coverage, respectively.

**Flying-types**: Flying-types like Swoobat and Pidgeot can switch into Horn Leech and threaten Choice Scarf Sawsbuck not locked into its Normal-type STAB moves.

**Revenge Killers**: Despite Sawsbuck's respectable Speed, faster attackers like Electabuzz, Frogadier, and Simipour can defeat Sawsbuck it with minimal prior chip damage, and Choice Scarf variants of these Pokemon can even pick off Choice Scarf variants of Sawsbuck.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/5dots.543866/
Quality checked by:
https://www.smogon.com/forums/members/jett.226429/
https://www.smogon.com/forums/members/sleid.601970/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top