Hey guys check out this balanced UU team I made: Be sure to tell me what my team is weak to and whether it's good or not. Thanks!
Very small teeth (Granbull) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough
- Earthquake
- Heal Bell
- Thunder Wave
My physically defensive offensive cleric: STAB Play Rough allows Granbull to hit a large portion of the tier in Fighting, Dark and Dragon types. Notable examples include Scrafty, Mienshao, Hydreigon, Noivern, Honchkrow, Krookodile, Absol, Flygon and Machamp. Earthquake provides great coverage with Play Rough, hitting Fire, Steel, Rock and Electric types for Super-effective damage. Notable pokemon hit by Earthquake include Infernape, Lucario, Houndoom, Chandelure, Empoleon and Raikou, among others. Thunder Wave allows granbull to cripple pokemon trying to switch in, as well as crippling speedy threats like Mega Aerodactyl.
Granbull and Umbreon go together like bread and butter. Granbull appreciates the Wish support immensely, and covers Umbreon's weakness to Fighting well. Both it and Umbreon help the team immensely with Heal Bell and Wish support. It's ability Intimidate, along with the 252 EVs in HP bolster its defensive presence. It's special defense is weak, but that is another reason for why it and Umbreon work together so well, as Umbreon can soak up Special hits for days. 252 Attack EVs is self-explanatory, allowing it to OHKO anything weak to it's STAB moves. Adamant nature raises it's attack even more, and decreases the unneeded special attack. Leftovers is used to give it steady recovery.
Gollum(Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Moonlight
- Baton Pass
- Foul Play
My specially-defensive wish passer: Most of my team lacks reliable recovery options, so the Wish support is greatly appreciated. Moonlight eases the prediction of Wish, and provides Umbreon with reliable recovery. Baton Pass allows safe Wish passing. Foul Play is Umbreon's one offensive move, and it causes a lot of damage to the many physical attackers in UU.
A calm nature along with the EV Spread maximizes Umbreon's Special Bulk. Synchronize is a very useful ability, as Granbull can heal Umbreon easily, but the opponent might not be able to do so. Leftovers provide passive recovery and more longevity.
DEATH ORB (Nidoking) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Fire Blast
My wall-breaker, Sludge Wave is Nidoking's strongest STAB move, enabling it to 2HKO Florges, something not many other Special Attackers can do. Earth power is Nidoking's secondary STAB move, which hits pokemon like Aggron and Entei harder than any other move it has. Ice Beam hits nearly everything immune or resistan to earth power for super effective damage, easily OHKOing Honchkrow, Noivern and Flygon. It also hits Goodra and Hydreigon harder than any of its other moves. Galvantula is an excellent partner to Nidoking: Setting up the much appreciated Sticky Web which alleviates Nidoking's speed, and being able to take out unboosted Suicne with STAB Compound Eyes Thunder. Mega Houndoom appreciates Nidoking's ability to wallbreak, and provides an immunity to psychic type moves.
Cerebrus (Houndoom) @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Nasty Plot
- Dark Pulse
- Destiny Bond
Lategame cleaner: Nasty plot boosts Houndoom's Special Attack to scary levels, and it can be used as it forces a lot of switches thanks to its ability. I use flamethrower over fire blast cause the hax gods don't love me. Dark Pulse is a strong Dark type STAB move that has the awesome secondary effect chance of flinching the opponent. Destiny bond is a nice last-ditch move that is useful in some situations like when Houndoom is weakened and can't do much to the opponent. The Timid nature and EVs in Speed help Houndoom outspeed threats such as Galvantula, Froslass, Cobalion, and non-scarfed Infernape and Mienshao after Mega Evolving. Houndoom is a great switch in on Scarfed Rotom-Heat stuck on Overheat(or any other Fire type moves too, actually) as it gets its Flash Fire activated and an easy Nasty Plot. Houndoom too is helped greatly by Sticky Web. Galvantula helps take down problematic bulky water types. Granbull is great for switching in against Hydreigon, which resists both of Houndoom's STAB moves, and for switching in against scarfed fighting types like Mienshao and Infernape.
Get STICKY (Galvantula) @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunder
- Bug Buzz
- Sticky Web
- Thunder Wave
The setter of the Web: The main reason i'm using Galvantula is for Sticky Web, which, by slowing down opponents is greatly appreciated by Honchkrow, Nidoking and Mega Houndoom. STAB Compound Eyes Thunder has 91% accuracy and has a great paralysis chance, which Galvantula needs with its Mediocre Special Attack. Bug Buzz is the secondary STAB attack, hitting Grass and Ground types which resist Thunder. Thunder Wave cripples setup sweepers trying to set up on it and has the a added benefit of slowing down faster opposing leads. Focus Sash is to ensure Sticky Web gets set. It also aids in taking down Suicune.
Murderkrow (Honchkrow) @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Sucker Punch
- Pursuit
- Roost
The Murderer: STAB Brave Bird is the main move being spammed for sheer power and the coverage that Flying STAB has. STAB Sucker Punch is used for priority, dealing massive damage to faster pokemon who come in to revenge-kill Honchkrow. Roost is used to mitigate damage taken from recoil and Stealth Rock. The threat of Sucker Punch often forces opponents to use non-attacking moves, allowing it to easily roost. Pursuit works well with Moxie, allowing Honchkrow to get an Attack boost from Pokemon trying to switch out. It too, is immensely helped by Galvantula's Sticky Web.
Here are some replays:
http://replay.pokemonshowdown.com/uu-212846180
http://replay.pokemonshowdown.com/uu-212848039
http://replay.pokemonshowdown.com/uu-212877165
Importable:
Very small teeth (Granbull) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough
- Earthquake
- Heal Bell
- Thunder Wave
Gollum (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Moonlight
- Baton Pass
- Foul Play
DEATH ORB (Nidoking) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Fire Blast
Cerebrus (Houndoom) @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Nasty Plot
- Dark Pulse
- Destiny Bond
Get STICKY (Galvantula) @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunder
- Bug Buzz
- Sticky Web
- Volt Switch
Murderkrow (Honchkrow) @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Sucker Punch
- Pursuit
- Roost
Very small teeth (Granbull) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough
- Earthquake
- Heal Bell
- Thunder Wave
My physically defensive offensive cleric: STAB Play Rough allows Granbull to hit a large portion of the tier in Fighting, Dark and Dragon types. Notable examples include Scrafty, Mienshao, Hydreigon, Noivern, Honchkrow, Krookodile, Absol, Flygon and Machamp. Earthquake provides great coverage with Play Rough, hitting Fire, Steel, Rock and Electric types for Super-effective damage. Notable pokemon hit by Earthquake include Infernape, Lucario, Houndoom, Chandelure, Empoleon and Raikou, among others. Thunder Wave allows granbull to cripple pokemon trying to switch in, as well as crippling speedy threats like Mega Aerodactyl.
Granbull and Umbreon go together like bread and butter. Granbull appreciates the Wish support immensely, and covers Umbreon's weakness to Fighting well. Both it and Umbreon help the team immensely with Heal Bell and Wish support. It's ability Intimidate, along with the 252 EVs in HP bolster its defensive presence. It's special defense is weak, but that is another reason for why it and Umbreon work together so well, as Umbreon can soak up Special hits for days. 252 Attack EVs is self-explanatory, allowing it to OHKO anything weak to it's STAB moves. Adamant nature raises it's attack even more, and decreases the unneeded special attack. Leftovers is used to give it steady recovery.
Gollum(Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Moonlight
- Baton Pass
- Foul Play
My specially-defensive wish passer: Most of my team lacks reliable recovery options, so the Wish support is greatly appreciated. Moonlight eases the prediction of Wish, and provides Umbreon with reliable recovery. Baton Pass allows safe Wish passing. Foul Play is Umbreon's one offensive move, and it causes a lot of damage to the many physical attackers in UU.
A calm nature along with the EV Spread maximizes Umbreon's Special Bulk. Synchronize is a very useful ability, as Granbull can heal Umbreon easily, but the opponent might not be able to do so. Leftovers provide passive recovery and more longevity.
DEATH ORB (Nidoking) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Fire Blast
My wall-breaker, Sludge Wave is Nidoking's strongest STAB move, enabling it to 2HKO Florges, something not many other Special Attackers can do. Earth power is Nidoking's secondary STAB move, which hits pokemon like Aggron and Entei harder than any other move it has. Ice Beam hits nearly everything immune or resistan to earth power for super effective damage, easily OHKOing Honchkrow, Noivern and Flygon. It also hits Goodra and Hydreigon harder than any of its other moves. Galvantula is an excellent partner to Nidoking: Setting up the much appreciated Sticky Web which alleviates Nidoking's speed, and being able to take out unboosted Suicne with STAB Compound Eyes Thunder. Mega Houndoom appreciates Nidoking's ability to wallbreak, and provides an immunity to psychic type moves.
Cerebrus (Houndoom) @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Nasty Plot
- Dark Pulse
- Destiny Bond
Lategame cleaner: Nasty plot boosts Houndoom's Special Attack to scary levels, and it can be used as it forces a lot of switches thanks to its ability. I use flamethrower over fire blast cause the hax gods don't love me. Dark Pulse is a strong Dark type STAB move that has the awesome secondary effect chance of flinching the opponent. Destiny bond is a nice last-ditch move that is useful in some situations like when Houndoom is weakened and can't do much to the opponent. The Timid nature and EVs in Speed help Houndoom outspeed threats such as Galvantula, Froslass, Cobalion, and non-scarfed Infernape and Mienshao after Mega Evolving. Houndoom is a great switch in on Scarfed Rotom-Heat stuck on Overheat(or any other Fire type moves too, actually) as it gets its Flash Fire activated and an easy Nasty Plot. Houndoom too is helped greatly by Sticky Web. Galvantula helps take down problematic bulky water types. Granbull is great for switching in against Hydreigon, which resists both of Houndoom's STAB moves, and for switching in against scarfed fighting types like Mienshao and Infernape.
Get STICKY (Galvantula) @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunder
- Bug Buzz
- Sticky Web
- Thunder Wave
The setter of the Web: The main reason i'm using Galvantula is for Sticky Web, which, by slowing down opponents is greatly appreciated by Honchkrow, Nidoking and Mega Houndoom. STAB Compound Eyes Thunder has 91% accuracy and has a great paralysis chance, which Galvantula needs with its Mediocre Special Attack. Bug Buzz is the secondary STAB attack, hitting Grass and Ground types which resist Thunder. Thunder Wave cripples setup sweepers trying to set up on it and has the a added benefit of slowing down faster opposing leads. Focus Sash is to ensure Sticky Web gets set. It also aids in taking down Suicune.
Murderkrow (Honchkrow) @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Sucker Punch
- Pursuit
- Roost
The Murderer: STAB Brave Bird is the main move being spammed for sheer power and the coverage that Flying STAB has. STAB Sucker Punch is used for priority, dealing massive damage to faster pokemon who come in to revenge-kill Honchkrow. Roost is used to mitigate damage taken from recoil and Stealth Rock. The threat of Sucker Punch often forces opponents to use non-attacking moves, allowing it to easily roost. Pursuit works well with Moxie, allowing Honchkrow to get an Attack boost from Pokemon trying to switch out. It too, is immensely helped by Galvantula's Sticky Web.
Here are some replays:
http://replay.pokemonshowdown.com/uu-212846180
http://replay.pokemonshowdown.com/uu-212848039
http://replay.pokemonshowdown.com/uu-212877165
Importable:
Very small teeth (Granbull) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough
- Earthquake
- Heal Bell
- Thunder Wave
Gollum (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Moonlight
- Baton Pass
- Foul Play
DEATH ORB (Nidoking) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Fire Blast
Cerebrus (Houndoom) @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Nasty Plot
- Dark Pulse
- Destiny Bond
Get STICKY (Galvantula) @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunder
- Bug Buzz
- Sticky Web
- Volt Switch
Murderkrow (Honchkrow) @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Sucker Punch
- Pursuit
- Roost
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