Orcinus vs Metal Bagon

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The Challenge
1v1, NFE
All Abilities
2 Recoveries, 5 Chills
How bout somewhere...fun?
I'll do that Orcinus

Switch=Slip on a banana peel
Items=No
2 Day DQ since you chose abilites
Field Type- Water/Fighting
Complexity- Moderate
Format- Singles, Doubles
Restrictions- No seismic activity, No digging, No weather, Low ceiling, Artificial arena

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Hello im L.I.A the mysterious aura ref who thinks lucario is awesome but doesnt have one.... and im here to ref your battle!
Let's move on to the teams:


Team Orcinus:
Sunkern (Sunshine) (F)
Nature: Quiet

Type: Grass
Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/6
MC: 0
DC: 3/5

Abilities:
Chlorophyll (innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power (innate):When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW Locked): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Attacks:
Absorb
Growth
Mega Drain
Ingrain
Leech Seed
Grasswhistle
Endeavor
Worry Seed

Endure
Encore
Bide

Toxic
Energy Ball
Protect
Sunny Day
Synthesis
Light Screen
Giga Drain
Solarbeam
Total moves: 19

Team Metal Bagon:
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Seadra - Charles the Water King Dragon (M)
Nature: Quiet, +1 Special Attack /1.15 speed
Type: Water
Water STAB: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 74 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 7/9
MC: 0
DC: 4/5

Attacks (19):
Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Brine
Dragon Pulse
Dragon Dance
Hydro Pump

Ice Beam
Surf
Waterfall
Hyper Beam
Protect

Outrage
Disable
Signal Beam
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Ralts - Playa (M)
Nature: Adamant (+1 attack, -1 Sp.Attack)
Type: Psychic
Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 1/9
MC: 2
DC: 1/5

Attacks (13):
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heat Pulse

Shadow Sneak
Destiny Bond
Encore

Return
Light Screen
Reflect
246.png

Larvitar - Bart (M)
Nature: Adamant (+1 Rank to Attack, -1 Rank to Sp. Atk)
Type: Rock/Ground
Rock: Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 41
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 1/5

Moves (14):
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Earthquake
Dig
Stone Edge
Protect

Outrage
Iron Defense
Pursuit

MB sends out and orders (please tell me if this is wrong)
Orcinus orders
i ref
we repeat the orders and reffing part
good?
 
requesting that items be on for counter increasing stuff. puh-leez? :)

also you have double hide tags for MB's mons.
 
Yeah sure.

BWMetalBagonCooltrainer.png

"OK, only one of my pokemon won't get owned by grass moves."

And that pokemon is Playa the Ralts!

Now actions...

Destiny Bond ~ Light Screen ~ Chill
SUB: IF encore is used, THEN protect and then encore the second time.

PS: Do Mega Drain/Giga Drain/etc count as recovery moves?
 
"Sunkern: Take this amulet coin. Also, I have no idea why you're using destiny bond. Oh wait, were you relying on your ability to prevent me from toxic killing you? What's heat pulse, anyways?"

Worry Seed-Toxic-Leech Seed
 
Round 1

Round 1


280.png

Hp: 90/90
Energy: 100%
Status: Good​
191.png

Hp: 90/90
Energy: 100%
Status: good

Action 1:
Ralts uses destiny bond
-15 en

Sunkern uses worry seed
Ralts ability changed to Insomnia for 6 actions
-7 en

Round 2:
Ralts uses light screen.
-7 en
Special attacks are weakened for 6 actions

Sunkern uses toxic
-7 en
Ralts got poisoned

1 damage to ralts(badly poisoned)

Round 3
Ralts chilled
+12 en

Sunkern uses leech seed
Ralts got seeded
-9 en

1 damage to ralts(poison)
Leech seed saped 3 hp from ralts.
-3 hp ralts
+3 hp sunkern

End of Round 1


280.png

Hp: 85/90
Energy: 83%
Status: Light screen(4a),Insomnia(3a),poisoned(2damage next turn),leech seed(5a)​

191.png

Hp: 90/90
Energy: 77%
Status: good

Orcinus your up.
 
Round 2

Beggining of Round 2


280.png

Hp: 85/90
Energy: 83%
Status: Light screen(4a),Insomnia(3a),poisoned(2damage next turn),leech seed(5a)​

191.png

Hp: 90/90
Energy: 77%
Status: good

Action 1:
Ralts use encore(leech seed)
Sunkerns is flattered
-10 en

Sunkerns used leech seed
it failed
-9 energy

-2 hp ralts (poison)
-3 hp ralts (leech seed 4a)
+3 hp sunkerns
Encore for 2 more actions

Round 2
Ralts use return
8 damage to Sunkerns
-7 en

Sunkerns uses leech seed
It failed
-9 en

-2 hp ralts (poison)
-3 hp ralts (leech seed 4a)
+3 hp sunkerns
Encore for 0 more actions

Round 3
Ralts summoned a giant gold box
-7 en
Physical moves do less damage

Sunkerns uses worry seed
Ralts ability changed to insomnia
-7 en

-2 hp ralts (poison)
-3 hp ralts (leech seed 4a)
+3 hp sunkerns

End of Round 2


280.png

Hp: 60/90
Energy: 59%
Status: Light screen(1a),poisoned(3damage next turn),leech seed(2a)
Relfect(5a)Insomnia(5a)​

191.png

Hp: 88/90
Energy: 52%
Status: Good

MB your up!
 
Round 3

Beggining of Round 3


280.png

Hp: 60/90
Energy: 59%
Status: Light screen(1a),poisoned(3damage next turn),leech seed(2a)
Relfect(5a)Insomnia(5a)​

191.png

Hp: 88/90
Energy: 52%
Status: Good

Action 1
Sunkerns uses protect
Sunkerns is protected from any attack
-7 en

Ralts uses encore
Sunkerns protected it self
-10 en

Light screen wore off.
-3hp ralts(poison)
-3 hp ralts (leech seed)
+3 hp sunkerns

Action 2
Ralts uses light screen
Ralt's team is protected from special attacks
-7 en

Sunkerns uses ingrain
Sunkerns planted its roots
-8 en

-3 hp ralts
-3 hp ralts
+3 hp sunkerns
+3 hp sunkerns

Leech seed wore off

Round 3
Ralts uses return
8 damage to Sunkerns
-7 en

Sunkerns chilled out
+12 en

-3 hp ralts(poison)
+3 hp sunkerns(ingrain)

End of Round 3


280.png

Hp: 45/90
Energy: 35%
Status: Light screen(4a),poisoned(4damage next turn),
Relfect(2a)Insomnia(2a)​

191.png

Hp: 90/90
Energy: 49%
Status: Good
Orcinus your up
 
Chill-Chill-Worry Seed
IF Encore is chosen to be used on A3 or A2, replace your previous action (so A2 or A1 action) with Worry Seed and chill when encore ends.
 
Round 4

Beggining of Round 4


280.png

Hp: 45/90
Energy: 35%
Status: Light screen(4a),poisoned(4damage next turn),
Relfect(2a)Insomnia(2a)​

191.png

Hp: 90/90
Energy: 49%
Status: Good

Action 1
Ralts use encore
Sunkerns was encored
-10 en

Sunkerns chilled
+12 en

-4 hp ralts(poison)
+3 hp sunkerns(ingrain)

Action 2
Ralts uses return
8 damage to sunkerns
-7 en

Sunkerns chilled
+12 en

-4 hp ralts(poison)
+3 hp sunkerns(ingrain)
Encore wore off.
Light screen wore off.

Actions 3
Ralts uses return
8 damage to sunkerns
-11 en

Sunkerns uses worry seed.
Ralts ability changed to insomnia
-7 en

-4 hp ralts(poison)
+3 hp sunkerns(ingrain)

End of Round 4


280.png

Hp: 33/90
Energy: 7%
Status: Light screen(1a),poisoned(5damage next turn),
Insomnia(5a)​

191.png

Hp: 90/90
Energy: 63%
Status:

MB your up.
 
RALTS DIED IN ENERGY LOST!!! nuff said.

I get 2 UC.

MB gets 2 CC
ralts gets 1 EC / 2 MC / 1 DC

Orcinus gets 2 CC
sunkerns gets 1 EC / 2 MC / 1 DC / 1KOC
 
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