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Monotype Oricorio-E (Electric)

:sv/oricorio Pom Pom:
(Electric)
Oricorio-Pom-Pom @ Kee Berry
Ability: Dancer
EVs: 248 HP / 120 Def / 140 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Air Slash
- Taunt
- Roost

No longer is Oricorio-E just a backup dancer; it has finally risen to stardom and takes center stage! Oricorio-E equipped with a Kee Berry becomes a dangerous setup sweeper for dual screens Electric teams. Dual screens allow Oricorio-E to set up multiple Quiver Dances, letting it KO threats such as Ogerpon-H, Urshifu-R, and Iron Valiant with Air Slash. Taunt prevents it from being statused or phazed out, with Roost rounding out the set by giving it longevity. The given EV spread allows Oricorio-E to outspeed up to Dragapult after a Quiver Dance, with the rest of the EVs put into HP and Defense to be as bulky as possible. This spread lets it survive a Choice Band Excadrill Rock Slide naturally, while after Kee Berry's activation, it can take even a sun-boosted Pyro Ball from Cinderace. Regieleki is Oricorio’s best partner, as it provides dual screens support as well as entry hazard control with Rapid Spin. Iron Hands and Raging Bolt are also spectacular teammates that work in tandem to eliminate annoying Ground-types such as Gliscor, Garchomp, Landorus, and Ting-Lu for Oricorio-E.
 
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Only one real part of issues here.
The given EV spread allows Oricorio-e to outspeed up to Dragapult after a quiver dance, with the rest of the EV’s dumped into HP and DEF to be as bulky as possible, especially after the Kee Berry has been activated. This allows Oricorio-e to live attacks such as, Choice Band Rock Slide from Excadrill and Sun Boosted Pyro Ball from Cinderace. (This is kinda clunky, cause Oricorio does live an Exca Rock Slide naturally, well kind of, it is a roll if factoring in sand chip, while Pyro Ball is a roll to kill, I would probably do it as the following, but it might still be clunky)
...bulky as possible, enabling it to survive a Choice Band Excadrill Rock Slide naturally, while after Kee Berry's activation is can take a Cinderace's Sun boosted Pyro Ball.
(Might be still clunky, but this is the best I can do)
Also I'm not sure we need Gliscor as a mon taken care for us, if anything, Oricorio looks like it would be bullying Glisc thanks to taunt stoping Toxic and screens + Kee berry defense boost making Knock do basically nada. Clodsire would probably be better since that could try to fish for PJab Poisons + Unaware variants stinky.

Other than that, 1/1.
 
Only one real part of issues here.
The given EV spread allows Oricorio-e to outspeed up to Dragapult after a quiver dance, with the rest of the EV’s dumped into HP and DEF to be as bulky as possible, especially after the Kee Berry has been activated. This allows Oricorio-e to live attacks such as, Choice Band Rock Slide from Excadrill and Sun Boosted Pyro Ball from Cinderace. (This is kinda clunky, cause Oricorio does live an Exca Rock Slide naturally, well kind of, it is a roll if factoring in sand chip, while Pyro Ball is a roll to kill, I would probably do it as the following, but it might still be clunky)
...bulky as possible, enabling it to survive a Choice Band Excadrill Rock Slide naturally, while after Kee Berry's activation is can take a Cinderace's Sun boosted Pyro Ball.
(Might be still clunky, but this is the best I can do)
Also I'm not sure we need Gliscor as a mon taken care for us, if anything, Oricorio looks like it would be bullying Glisc thanks to taunt stoping Toxic and screens + Kee berry defense boost making Knock do basically nada. Clodsire would probably be better since that could try to fish for PJab Poisons + Unaware variants stinky.

Other than that, 1/1.
So while I can setup on gliscor, it can knock off the Kee Berry. Also, instead of saying the Kee Berry helps oricorio survive an attack maybe I should say that it allows it to actually beat excadrill 1v1 instead then?
 
So while I can setup on gliscor, it can knock off the Kee Berry. Also, instead of saying the Kee Berry helps oricorio survive an attack maybe I should say that it allows it to actually beat excadrill 1v1 instead then?
Fair enough for Glisc (I thought it activated similarly to the interaction with weakness policy). Also for Kee berry yeah go with that, if you've got a calc you survive pre berry do try to put that as well maybe? This is your bird, you're the expert here.
 
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1/1 GP Team done
:sv/oricorio Pom Pom:
(Electric)
Oricorio-Pom-Pom @ Kee Berry
Ability: Dancer
EVs: 248 HP / 120 Def / 140 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Air Slash
- Taunt
- Roost

No longer is Oricorio-E just a backup dancer (RP); (ASC) Finally (RC) it has finally risen to stardom (RC) and takes center stage! Oricorio-E (RC) equipped with a Kee Berry (RC) becomes a dangerous setup sweeper for Screens dual screens Electric teams. Screens Dual screens allow Oricorio-E to setup set up multiple Quiver Dances, so that letting it can KO metagame threats such as Ogerpon-H, Urshifu-R, and Iron Valiant with Air Slash. Taunt is ran to prevent prevents it from being statused or phased phazed out, (AC) with Roost rounding out the set by giving it longevity. The given EV spread allows Oricorio-E to outspeed up to Dragapult (RC) after a Quiver Dance, with the rest of the EV’s dumped EVs put into HP and DEF Defense to be as bulky as possible (RC) enabling. (AP) This spread lets it to survive a Choice Band Excadrill Rock Slide naturally, while after Kee Berry's activation, it can take even a Cinderace's Sun boosted Pyro Ball sun-boosted Pyro Ball from Cinderace. Regieleki is Oricorio’s best partner, (AC) as it provides dual screens support as well as entry hazard control with Rapid Spin. Iron Hands and Raging Bolt are also spectacular teammates that work in tandem to eliminate annoying ground types (RC) Ground-types such as Gliscor, Garchomp, Landorus-I Landorus, (AC) and Ting-Lu for Oricorio-E.
 
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