uploaded -zard
[SET]
name: Bulky Calm Mind
move 1: Calm Mind
move 2: Hurricane
move 3: Roost
move 4: Taunt
item: Flyinium Z / Rocky Helmet
ability: Dancer
nature: Timid
evs: 252 HP / 168 Def / 88 Spe
[SET COMMENTS]
Moves
========
Calm Mind is one of Oricorio-G's primary options for breaking down defensive Pokemon and teams. A single boost will enable Oricorio-G to OHKO Pokemon such as Pyroar and Absol after Stealth Rock damage with Hurricane. Furthermore, Calm Mind's Special Defense boost lets it take strong attacks from Pokemon like Pyroar and Mesprit at +1 as well as Drampa and Alolan Exeggutor at +2 more easily. Hurricane is not Oricorio-G's most reliable STAB attack, but it offers the greatest amount of power as well as the best neutral coverage, heavily denting Fighting- and Grass-type Pokemon such as Gurdurr, Tangela, and Poliwrath. Roost is key to the nature of this set, as it provides longevity, and Oricorio-G can frequently find opportunities to use the move thanks to its offensive and defensive capabilities. The temporary loss of its Flying typing upon its use also helps to take on Hitmonchan's Ice Punch as well as shrug off Volt Switch from the likes of Lanturn or Eelektross more efficiently, especially when factoring potential Special Defense boosts from Calm Mind. Taunt helps to facilitate a stallbreaking role, as it shuts down defensive Pokemon that rely on status conditions and healing options like Audino, and Ferroseed. It can also be used to prevent Pokemon like Calm Mind Clefairy and Spiritomb and specific Trick Room and entry hazard setters such as Mesprit or and Weezing from being able to perform their roles. Revelation Dance can be an option over Taunt as a secondary STAB attack that deals much more significant damage to Pokemon like Aggron, Carracosta, Togedemaru, and Eelektross.
Set Details
========
With Dancer, Oricorio-G can function as one of the biggest deterrents to Lilligant and Bellossom by copying their Quiver Dance boosts and shrugging off any of their boosted hits with ease. Dancer can also copy Revelation Dance from opposing Oricorio, but this is far more situational, as Oricorio-G typically won't take these attacks well without Calm Mind boosts. Flyinium Z lets Oricorio-G use a 185-Base Power Supersonic Skystrike, allowing it to OHKO threats such as Spiritomb after a single Calm Mind boost with Stealth Rock damage while also having the potential to OHKO Skuntank after Stealth Rock damage without a boost. It also reduces the damage output from Knock Off, and with the perfect accuracy, it helps to mitigate Hurricane's unreliability. Alternatively, Rocky Helmet adds pressure to physical attackers by inflicting chip damage, and it can be an excellent option for punishing coverage options from Fighting-types such as Ice Punch from Hitmonchan and U-turn from Primeape. 88 Speed EVs with a Timid nature are essential to outspeed and ensure a favorable matchup against Adamant Skuntank, allowing Oricorio-G to fire off a powerful hit before it can use Crunch and create mind games with Sucker Punch. The remaining EVs are put into HP and Defense to increase Oricorio-G's physical bulk, allowing it to always take an Ice Punch from Hitmonchan after Stealth Rock as well as a Life Orb-boosted Sucker Punch from positive-natured Shiftry. The investment in bulk is also especially helpful in making Oricorio-G less susceptible to Pursuit.
Usage Tips
========
Because it fares very well against defensive teams, Oricorio-G should in on passive Pokemon such as Gourgeist-XL, Clefairy, Audino, and Weezing, where it can safely shut them down with Taunt and start racking up boosts with Calm Mind afterwards. It should watch out for the occasional Toxic from Clefairy and Audino when switching in, however. Against more offensive teams, where checks such as Togedemaru and Aurorus are more prevalent, Oricorio-G should prioritize setting up Calm Mind less until such foes have been removed from the field. Meanwhile, it should use its typing and invested bulk to take advantage of common Pokemon such as Hitmonchan, Gurdurr, and Lilligant. In matchups where Dark-types like Spiritomb and Skuntank may be used to check Oricorio-G, it should use this set's bulk to take advantage of them. It can comfortably take all of their attacks at a high enough amount of HP and either force Sucker Punch mind games with Roost or, in Spiritomb's case, set up Calm Mind against its weaker attacks. Oricorio-G's bulk and utility mean that it can easily afford to preserve its Z-Move until an ideal opportunity arises, being especially useful in posing an immediate threat to the aforementioned Dark-types and other Pokemon like Hitmonchan and Alolan Exeggutor. If using Rocky Helmet, however, Oricorio-G is best suited for taking advantage of physical attackers that can't threaten it well to get off safe chip damage. Also be wary that Gurdurr can OHKO Rocky Helmet variants at +1 after Stealth Rock damage.
Team Options
========
Oricorio-G functions as a major player for balance and bulky offensive teams in need of a wallbreaker, a reliable spinblocker, and a bulky stallbreaker that can also liberally check Pokemon that threaten bulkier teams, such as Gurdurr, Lurantis, and Lilligant. Ferroseed, Regirock, and defensive Carracosta not only appreciate these threats being addressed but also offer Spikes and Stealth Rock support. They're also good at checking some problematic threats such as Togedemaru, Regirock, Aggron, and Alolan Sandslash. In a similar vein, Weezing offers Toxic Spikes to help Oricorio-G outlast checks like Regirock and Lanturn by wearing them down, and Weezing is also adept at checking physical attackers such as Skuntank and crippling them with Will-O-Wisp. Oricorio-G's weakness to Stealth Rock can hinder its effectiveness at performing its roles, so it appreciates being paired with entry hazard removers like Hitmonchan and Skuntank. Hitmonchan can also check Pokemon like Eelektross and Aurorus, while Skuntank can Pursuit trap faster Ghost-types like Haunter and Silvally-Ghost, and both can serve as strong checks to Dark-types. In return, Oricorio-G deals with their defensive answers like Weezing. Setup sweepers and cleaners such as Lycanroc, non-Substitute Kingler, Combusken, and Lilligant appreciate the wallbreaking prowess that Oricorio-G provides, as well as its ability to dismantle stall teams, a playstyle that they otherwise often struggle to face. These Pokemon can also make up for Oricorio-G's lacking matchup against more offensive playstyles. Munchlax and Alolan Sandslash make good partners for Oricorio-G because it can beat the Fighting-types that they struggle with, and they are capable of checking Pokemon like Aurorus and Articuno in return. Oricorio-G can reliably check Lilligant, allowing for slower Choice Scarf users like Kabutops and Aurorus to be good teammates. Aurorus can outpace and achieve some surprise KOes against some fast offensive checks such as Shiftry and Alolan Dugtrio, which can subsequently open up opportunities for Oricorio-G to set up safely. Kabutops offers the roles of both spinner and revenge killer and can pressure Pokemon like Skuntank and Kangaskhan. Top-notch checks to Electric-type Pokemon such as Eelektross and Manectric are great teammates, as they often heavily pressure Oricorio-G, making Silvally-Dragon, Cradily, and Alolan Exeggutor great options. In return, these Pokemon all appreciate Oricorio-G's ability to break down Pokemon like Clefairy and Type: Null easily. Finally, Mesprit is a multilayered option for how it pairs with Oricorio-G, as Oricorio-G's ability to reliably check Fighting-type Pokemon allows for Mesprit to run some of its more diverse sets, which can promote unpredictability within the team. Furthermore, Oricorio-G appreciates Mesprit's ability to help bring it in safely with U-turn, especially when most of Mesprit's offensive sets often tend to invite Pokemon like Musharna and Audino that Oricorio-G can take on much more effectively.
[SET]
name: Bulky Calm Mind
move 1: Calm Mind
move 2: Hurricane
move 3: Roost
move 4: Taunt
item: Flyinium Z / Rocky Helmet
ability: Dancer
nature: Timid
evs: 252 HP / 168 Def / 88 Spe
[SET COMMENTS]
Moves
========
Calm Mind is one of Oricorio-G's primary options for breaking down defensive Pokemon and teams. A single boost will enable Oricorio-G to OHKO Pokemon such as Pyroar and Absol after Stealth Rock damage with Hurricane. Furthermore, Calm Mind's Special Defense boost lets it take strong attacks from Pokemon like Pyroar and Mesprit at +1 as well as Drampa and Alolan Exeggutor at +2 more easily. Hurricane is not Oricorio-G's most reliable STAB attack, but it offers the greatest amount of power as well as the best neutral coverage, heavily denting Fighting- and Grass-type Pokemon such as Gurdurr, Tangela, and Poliwrath. Roost is key to the nature of this set, as it provides longevity, and Oricorio-G can frequently find opportunities to use the move thanks to its offensive and defensive capabilities. The temporary loss of its Flying typing upon its use also helps to take on Hitmonchan's Ice Punch as well as shrug off Volt Switch from the likes of Lanturn or Eelektross more efficiently, especially when factoring potential Special Defense boosts from Calm Mind. Taunt helps to facilitate a stallbreaking role, as it shuts down defensive Pokemon that rely on status conditions and healing options like Audino, and Ferroseed. It can also be used to prevent Pokemon like Calm Mind Clefairy and Spiritomb and specific Trick Room and entry hazard setters such as Mesprit or and Weezing from being able to perform their roles. Revelation Dance can be an option over Taunt as a secondary STAB attack that deals much more significant damage to Pokemon like Aggron, Carracosta, Togedemaru, and Eelektross.
Set Details
========
With Dancer, Oricorio-G can function as one of the biggest deterrents to Lilligant and Bellossom by copying their Quiver Dance boosts and shrugging off any of their boosted hits with ease. Dancer can also copy Revelation Dance from opposing Oricorio, but this is far more situational, as Oricorio-G typically won't take these attacks well without Calm Mind boosts. Flyinium Z lets Oricorio-G use a 185-Base Power Supersonic Skystrike, allowing it to OHKO threats such as Spiritomb after a single Calm Mind boost with Stealth Rock damage while also having the potential to OHKO Skuntank after Stealth Rock damage without a boost. It also reduces the damage output from Knock Off, and with the perfect accuracy, it helps to mitigate Hurricane's unreliability. Alternatively, Rocky Helmet adds pressure to physical attackers by inflicting chip damage, and it can be an excellent option for punishing coverage options from Fighting-types such as Ice Punch from Hitmonchan and U-turn from Primeape. 88 Speed EVs with a Timid nature are essential to outspeed and ensure a favorable matchup against Adamant Skuntank, allowing Oricorio-G to fire off a powerful hit before it can use Crunch and create mind games with Sucker Punch. The remaining EVs are put into HP and Defense to increase Oricorio-G's physical bulk, allowing it to always take an Ice Punch from Hitmonchan after Stealth Rock as well as a Life Orb-boosted Sucker Punch from positive-natured Shiftry. The investment in bulk is also especially helpful in making Oricorio-G less susceptible to Pursuit.
Usage Tips
========
Because it fares very well against defensive teams, Oricorio-G should in on passive Pokemon such as Gourgeist-XL, Clefairy, Audino, and Weezing, where it can safely shut them down with Taunt and start racking up boosts with Calm Mind afterwards. It should watch out for the occasional Toxic from Clefairy and Audino when switching in, however. Against more offensive teams, where checks such as Togedemaru and Aurorus are more prevalent, Oricorio-G should prioritize setting up Calm Mind less until such foes have been removed from the field. Meanwhile, it should use its typing and invested bulk to take advantage of common Pokemon such as Hitmonchan, Gurdurr, and Lilligant. In matchups where Dark-types like Spiritomb and Skuntank may be used to check Oricorio-G, it should use this set's bulk to take advantage of them. It can comfortably take all of their attacks at a high enough amount of HP and either force Sucker Punch mind games with Roost or, in Spiritomb's case, set up Calm Mind against its weaker attacks. Oricorio-G's bulk and utility mean that it can easily afford to preserve its Z-Move until an ideal opportunity arises, being especially useful in posing an immediate threat to the aforementioned Dark-types and other Pokemon like Hitmonchan and Alolan Exeggutor. If using Rocky Helmet, however, Oricorio-G is best suited for taking advantage of physical attackers that can't threaten it well to get off safe chip damage. Also be wary that Gurdurr can OHKO Rocky Helmet variants at +1 after Stealth Rock damage.
Team Options
========
Oricorio-G functions as a major player for balance and bulky offensive teams in need of a wallbreaker, a reliable spinblocker, and a bulky stallbreaker that can also liberally check Pokemon that threaten bulkier teams, such as Gurdurr, Lurantis, and Lilligant. Ferroseed, Regirock, and defensive Carracosta not only appreciate these threats being addressed but also offer Spikes and Stealth Rock support. They're also good at checking some problematic threats such as Togedemaru, Regirock, Aggron, and Alolan Sandslash. In a similar vein, Weezing offers Toxic Spikes to help Oricorio-G outlast checks like Regirock and Lanturn by wearing them down, and Weezing is also adept at checking physical attackers such as Skuntank and crippling them with Will-O-Wisp. Oricorio-G's weakness to Stealth Rock can hinder its effectiveness at performing its roles, so it appreciates being paired with entry hazard removers like Hitmonchan and Skuntank. Hitmonchan can also check Pokemon like Eelektross and Aurorus, while Skuntank can Pursuit trap faster Ghost-types like Haunter and Silvally-Ghost, and both can serve as strong checks to Dark-types. In return, Oricorio-G deals with their defensive answers like Weezing. Setup sweepers and cleaners such as Lycanroc, non-Substitute Kingler, Combusken, and Lilligant appreciate the wallbreaking prowess that Oricorio-G provides, as well as its ability to dismantle stall teams, a playstyle that they otherwise often struggle to face. These Pokemon can also make up for Oricorio-G's lacking matchup against more offensive playstyles. Munchlax and Alolan Sandslash make good partners for Oricorio-G because it can beat the Fighting-types that they struggle with, and they are capable of checking Pokemon like Aurorus and Articuno in return. Oricorio-G can reliably check Lilligant, allowing for slower Choice Scarf users like Kabutops and Aurorus to be good teammates. Aurorus can outpace and achieve some surprise KOes against some fast offensive checks such as Shiftry and Alolan Dugtrio, which can subsequently open up opportunities for Oricorio-G to set up safely. Kabutops offers the roles of both spinner and revenge killer and can pressure Pokemon like Skuntank and Kangaskhan. Top-notch checks to Electric-type Pokemon such as Eelektross and Manectric are great teammates, as they often heavily pressure Oricorio-G, making Silvally-Dragon, Cradily, and Alolan Exeggutor great options. In return, these Pokemon all appreciate Oricorio-G's ability to break down Pokemon like Clefairy and Type: Null easily. Finally, Mesprit is a multilayered option for how it pairs with Oricorio-G, as Oricorio-G's ability to reliably check Fighting-type Pokemon allows for Mesprit to run some of its more diverse sets, which can promote unpredictability within the team. Furthermore, Oricorio-G appreciates Mesprit's ability to help bring it in safely with U-turn, especially when most of Mesprit's offensive sets often tend to invite Pokemon like Musharna and Audino that Oricorio-G can take on much more effectively.
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