TheSpecialOne
formerly Santuga
Introduction
After all the excitement about the new BW2 changes being settled down, we have finally some room to breathe and get back our beloved UnderUsed tier as it was before. With that thought on my mind, I decided to take a trip back to my origins and decided to make a team with Pokemon I really enjoyed using instead of picking top-tier threats and build teams around them, and so the name Origin Cave came up. So, as a result, I happened to come up with this team which I really enjoy using. I have been getting some positive results on the PO ladder (I really can't stand Showdown's laddering system as it is, for now) and at some point I reached top #20, but I lost due to hax the next match, got mad, quit PO and didn't check my ranking. As much as I'd like to not get haxed, I can't control it because this team is an autentical hax magnet. This team is nowhere near perfection and it probably needs some good advice to make it rise to the top, so I am counting with the help of you all, so make sure to make constructive arguments in order to improve!
Team Glance
Teambuilding Process
Shaymin has earned a special spot in my heart since HGSS OU and I can't help but bringing it to some of my teams whenever I have the chance to. Since this is a trip to my origins, I could not let my beloved partner out of the party.
I have always been a fan on the Fire / Water / Grass core, but this time it happened by pure accident. I've always put Scarf Darmanitan on the side due to its somewhat lackluster Speed, but since I was in charge of its analysis here on Smogon and I knew it packed a lot of power, I decided to give it a go. As such, I needed a Rapid Spinner, and since I don't like Hitmontop, I picked Blastoise, thus completing the Fire / Water / Grass core.
Since I had a very solid core, might as well start adding up some features and thinking about covering certain threats. Rhyperior is a multi-task member with four main functions: laying down Stealth Rock, checking Raikou, putting pressure on the opponent with its base 140 Attack and phazing away the opponent's team or get rid of a threat at that moment.
I noticed my team's bulkiest Pokemon lacked reliable recovery and they were very susceptible to status conditions, do I decided to slap an Umbreon on the team. It's not a step back because Umbreon holds the team together and it helps to check other important threats like Chandelure.
Looking at those 5 soldiers, I didn't know what to add at first sight. Meanwhile I was looking at some of my older teams and I came across with a team that had a lead Empoleon set, and I immediatly thought Empoleon could be my clean up sweeper. It's not very used, it brings back some good memories and it works decently. I had finished my teambuilding process with a smile on my lips and eager to start laddering.
After doing a few experiment matches, Silvershadow234's changes came through for me and I decided to implement them. I have absolutely no regrets and what was a completely lost ranking due to lots of lost matches due to hax, is now back to an acceptable peak. A lot of threats to my team were covered with these changes and I'm glad with the outcome of the team.
Origin Cave
Cofagrigus (M) @ Leftovers
Trait: Mummy
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Shadow Ball
- Will-O-Wisp
- Haze
- Pain Split
After constantly noticing and being told I needed something to combat Fighting-types, I surrendered and I decided to try out Cofagrigus. At first, I thought it would have been like taking a step back: I would lose my Rapid Spin support, my Water component of the core and the ability to Toxic some walls to wear them down easily if I took Blastoise out of the team. Much to my surprise, Cofagrigus, as shown in the picture, decided to show me the middle finger and prove its worth. To be completely honest, Cofagrigus doesn't give a shit about Heracross, Mienshao or Scrafty, since when they hit Cofagrigus, they lose their ability, making them that much easier to be stopped in conjunction with Will-O-Wisp. Cofagrigus also likes to party with Dragon Dance Kingdra, giving Kingdra the privilege to share Cofagrigus's brilliant smoke provided by the move Haze. Although it is seriously crippled by status, I have a way to work around it, so as long and it can stay healthy for another round with the help of Pain Split, Cofagrigus definetly earned a spot on my team. It also serves the purpose of being a Spinblocker and it can burn Hitmontop or Blastoise without caring about getting hit with a Toxic.
Heracross (M) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Megahorn
- Close Combat
- Stone Edge
- Earthquake
Probably the best change BW2 provided was Moxie Heracross. If Heracross was already good with Guts (it still has its very good uses, don't get me wrong), with Moxie it makes Heracross probably the biggest threat in the tier at the moment, and it is no surprise that it reached #1 usage for this month. The best way to abuse the Attack boosts is to, obviously, back it up with more Speed, and the only way Heracross can raise its Speed is by holding a Choice Scarf. What was previously a Darmanitan that hits hard right off the bat is now a Heracross which enjoys coming in on any opportunity, get an easy KO and start wrecking with its double STAB moves after one or two boosts. Once you remove the likes of Gligar, Crobat, Cofagrigus and Zapdos, Heracross can come in, lock itself into one move and sweep the opponent. If you get stuck by a Pokemon that resists the move you are locked into, switch out and come back in. Repeat the process (...) profit. With the help of Cofagrigus to keep the Stealth Rock in their rightfull place, even Heracross's direct counters will be worn down slowly to the point where they can't take on it anymore. The only backside that holds Heracross in this tier is its mediocre Speed. It is easily revenge killed by every Choice Scarf user over base 85 Speed that lacks a super effective move. A lot of names come to my head: Victini, Darmanitan, Zapdos, Zoroark, Rotom-H and Yanmega with Speed Boost. However, these threats are taken care of the remaning member of my team. Although I lose my only Fire-type move in the team, the power and coverage Heracross provides are unvaluable, and therefore it earned a spot on my team.
Shaymin @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Seed Flare
- Earth Power
- Psychic
- Synthesis
God I don't even know how to start writing about this thing. Shaymin is extremely underrated in my opinion and it should not be underestimated. STAB Seed Flare has a 40% of lowering your opponent's Special Defense by 2 stages... You know what that means right? Even Special walls like Umbreon and Snorlax don't like stay in after the Special Defense drop, meaning I get a free hit on whatever they bring in next. Earth Power hits Registeel, Victini and Arcanine on the switch-in as well as taking care of Chandelure with ease. Psychic is listed over Hidden Power Fire / Ice to hit Crobat, Nidoking, Mienshao and Heracross for super effective damage. As for the last slot, the decision between Rest and Synthesis. In this team I prefer to run Synthesis because Shaymin causes a lot of switches and I can easily get a free turn to heal. If I run Synthesis, I can heal 50% of my health and be ready to strike the next turn, thus preventing my opponent from taking advantage of my sleeping condition and get a free turn to set up stat boosts or entry hazards. However, with Rest, even though Shaymin gets more health back, it is a sitting duck for one turn and I simply can't let that happen.
Empoleon (M) @ Petaya Berry
Trait: Torrent
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Substitute
- Agility
The star of the show! Once the opponent's Choice Scarf users are removed, Empoleon can make use if its excellent typing to come in on the battlefield, force a switch, get a Substitute up, set up an Agility the turn they break my Substitute, repeat the process until the activation of the Petaya Berry and poof, you get yourself a killing machine. +1 Torrent boosted Surf coming off an Empoleon with max Special Attack destroys teams apart, and when you feel like Surf can't kill your opponent's Grass-type, you have Ice Beam at your disposal. Ice Beam is used over Grass Knot because Empoleon beats Water-types one on one due to its resistence to Water and good Special Defense, allowing it most times to strike twice while the opponent is desperate because they see their Water-type resistence go down only to break a mere Substitute. However, it might look appealing, but it is not all roses for Empoleon. The main problem is the lack of Speed, so you need to make sure Choice Scarf users above or equal to base 85 Speed with a boosting Speed nature are out of the game before using Empoleon, or at least you need to be sure you can OHKO the opponent's Choice Scarf user and sweep their team without a Substitute up. This might sound extremely hard to pull off, but remember. You have five other Pokemon on your team, there's always a way around!
Rhyperior (M) @ Leftovers
Trait: Solid Rock
EVs: 252 HP / 16 Atk / 240 SDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rock Blast
- Stealth Rock
- Dragon Tail
It is exactly as it looks. Bulky, powerful, strong, possessive. When Rhyperior is out, its job is to dominate the field and to what it wants with the opponent, pretty much like a puppet (obviously overreacting, but you get the message). Specially Defensive Rhyperior works better in play than on paper to be honest, most games Rhyperior only goes down due to critical hits. It is my primary check to Raikou, as it only takes about 40% from +1 Hidden Power Ice and completely annihilate Raikou in the process with Earthquake, its main STAB move and the most powerful move in the set. Rock Blast is prefered over Stone Edge because of the ability to break through Substitutes (Zapdos hello?) and break Focus Sash. Stealth Rock is an absolute must to this team in order to keep the pressure on my opponent when making its move while also turning 2HKOs into OHKOs. Dragon Tail is my second last resort move against set up sweepers and it lets me dent Flygon on the switch-in on a predicted Earthquake. Moreover, Dragon Tail lets me shuffle the opponent's team to rack up Stealth Rock damage while also dealing a good amount of damage due to Rhyperior's stellar Attack stat.
Umbreon (M) @ Leftovers
Trait: Synchronize
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Foul Play
- Wish
- Protect
- Heal Bell
Last but not least, comes Umbreon. If you asked me if Umbreon is any good before using this team, I would say no. However, my opinion changed and so will yours. Although it may seem like a sitting duck, it will prove you wrong. Wish is my way of recovering not only Umbreon's health, but also every single Pokemon on my team's health as well, making the opponent desperate when they see their efforts in vain fade away while the HP bar goes up. Protect is not only used to ensure I get the Wish on Umbreon, but it is a useful tool for scouting purposes, specially against Choice users, while letting me get one more turn of Leftovers which proves to be extremely crucial in certain situations. Heal Bell complements Umbreon's support role and it benefits my team as I can afford to take a status condition with my Blastoise or Rhyperior in order to get up my Stealth Rock, get a Rapid Spin off or get a quick phaze with either Roar or Dragon Tail. Heal Bell is also an amazing move to piss off the opponent, alongside with Umbreon's ability Synchronize. If I predict a Toxic coming in my way, I can easily switch to Umbroen, poison the opponent as well due to Synchronize and then heal myself with Heal Bell. As a result, it's the same as if the opponent used Toxic on itself. As for its only attacking move, Foul Play, it is not as bad as it seems. I find it more useful than Payback because the latter is too situational, and Foul Play has the nice feature of hitting harder the stronger the opponent is. This lets me have a answer to Snorlax, Rhyperior and Darmanitan while I am also healing myself up with Wish.
Threat List
Suicune completely shuts down my team once Shaymin is gone because I run Ice Beam over Grass Knot on Empoleon. My only hope is to force Suicune to use Rest and then phaze it out and let it for the end of the match where Empoleon already has its Petaya Berry and Torrent range activated while Suicune still has to burn two turns of sleep.
Aftermath
Any suggestions are welcome as long as they are constructive and have some thought into it! Changes will be presented in bold
Currently changes:
Defensive Cofagrigus over Blastoise
Choice Scarf Heracross over Darmanitan
Thank you for taking your time to read this thread and I am looking forward to read some feedback!
Cofagrigus (M) @ Leftovers
Trait: Mummy
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Shadow Ball
- Will-O-Wisp
- Haze
- Pain Split
Heracross (M) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Megahorn
- Close Combat
- Stone Edge
- Earthquake
Shaymin @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Seed Flare
- Earth Power
- Psychic
- Synthesis
Empoleon (M) @ Petaya Berry
Trait: Torrent
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Substitute
- Agility
Rhyperior (M) @ Leftovers
Trait: Solid Rock
EVs: 252 HP / 16 Atk / 240 SDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rock Blast
- Stealth Rock
- Dragon Tail
Umbreon (M) @ Leftovers
Trait: Synchronize
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Foul Play
- Wish
- Protect
- Heal Bell
Trait: Mummy
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Shadow Ball
- Will-O-Wisp
- Haze
- Pain Split
Heracross (M) @ Choice Scarf
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Megahorn
- Close Combat
- Stone Edge
- Earthquake
Shaymin @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Seed Flare
- Earth Power
- Psychic
- Synthesis
Empoleon (M) @ Petaya Berry
Trait: Torrent
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Substitute
- Agility
Rhyperior (M) @ Leftovers
Trait: Solid Rock
EVs: 252 HP / 16 Atk / 240 SDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rock Blast
- Stealth Rock
- Dragon Tail
Umbreon (M) @ Leftovers
Trait: Synchronize
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Foul Play
- Wish
- Protect
- Heal Bell
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