Original Originality

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I'd like to start by saying congratulations, to me, for seemingly being the only guy on PO that has put together a team free from cliches, stereotypes, the repeat threats and so forth. Not only that but this team doesn't lose every game as an occupational hazard of the above, so yay...

So, meet the mono-ghost(+psychic + dark) team. It was going to be mono-ghost, but there was very little in the way of victories with that set-up so I had to add some themed partners.

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Frostitute-(FROSLASS)
Spiker Lead
Ability: Snow Cloak
Nature: Timid
EV: 140HP/60DEF/56SpD/252SPD
Item: Leftovers
-Destiny Bond
-Spikes
-Thunder Wave
-Ice Beam

Frostitute is my most wondrous creation, I am genuinely proud of myself for her concept and the way she actually pulls it off. Her role is to either set up spikes or if the opponent feels big and sticks out their prime sweeper first; she can induce paralysis. The ace in the hole here is that unless a dragon is present, she shall bow out gracefully with Destiny Bond pretty much every time (prediction is needed here, but hey; I'm smart).
She's fast enough to fulfill her destiny ;) and bulky enough to take at least one hit to guarantee at least one set of spikes unless a type disadvantage leads, usually Tyranitar and even a normal version of that can't Crunch this baby in one. For a fairly defensive lead, Frostitute can't tear apart a Salamence with Ice Beam if she needs to.



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Seth-(ABSOL)
Physical Sweeper
Ability: Super Luck
Nature: Adamant
EV: 6HP/252ATK/252SPD
Item: Choice Scarf
-Night Slash
-X-Scissor
-Psycho Cut
-Superpower

Seth is pretty self explanatory; power, speed and coverage. Therefore, I'm not needing to justify his place on the team or choices about him. Super Luck works well as 3/4 of these moves have high critical ratios too, so few games pass without a lucky crit helping me out when I need it most. He's scarfed here to ensure that his lower than average speed isn't too much of a hindrance. Seth isn't a wall, so although scarfing him loses that essence of coverage, in the presence of a threat; I usually switch out.



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The Joker-(GENGAR)
Special Sweeper
Ability: Levitate
Nature: Modest
EV: 6DEF/252SpA/252SPD
Item: Life Orb
-Energy Ball
-Shadow Ball
-Sludge Bomb
-Thunderbolt

Pretty much a special version of Seth, you certainly won't be so serious upon seeing a Gengar here. Different coverage and better speed are in his favour and thus is usually my choice to use over Seth. That extra speed lets me favour power in Life Orb over choicing him and gives me variation that Seth loses. A nice little surprise here that isn't expect and leave unsuspecting fools thinking they have a safe switch in.


Halfway through and the technical aspect of the side to follow....
 
So far, I can see a Tyranitar being pretty troublesome for you, especially ScarfTar. On Gengar, you could switch out Sludge Bomb for either Focus Blast to help against Tyranitar or HP Fire so Ferrothorn doesn't wall you. Of course, Focus Blast could help with both of these issues, but meh.
 
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