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Hi. I'd like to say that i loved your Mega Venusaur stall, it's the only team from your post that i've used, nice to see stall teams even with Sableye-Mega being banned and i currently use your team quite a lot but something i did was changing Focus Blast from Reuniclus into Acid Armor, i've never clicked Focus Blast and since i have Dugtrio to trap Bisharp and Tyranitar it seems better, you can beat those physical attackers that have a fine matchup against Reuniclus and can boost their atk, it seems a better win condition like that. I've seen a team with that Reuniclus set and it had Rocky Helmet + some speed EVs that can help against Amoonguss so i implemented it on your team and definitely seems better than Focus.
Also, why do you have Deslize de pedras (that's how we say Rock Slide in portuguese) on your Dugtrio? I thought that Rock Tomb was the better rock coverage move because it reduces DD Charizard X's speed and puts it in the range of Earthquake so please change that too.
252 Atk Dugtrio Rock Tomb vs. 0 HP / 4 Def Mega Charizard X: 88-104 (29.6 - 35%) -- 8.6% chance to 3HKO
252 Atk Dugtrio Earthquake vs. 0 HP / 4 Def Mega Charizard X: 218-258 (73.4 - 86.8%) -- guaranteed 2HKO
Again, cool team and is one of the bazaar teams that i've been actually enjoying and using as one of my main teams now, good stall build now that we don't have Sableye and Mega Venusaur is overall underrated and fun to use ^^
Jolly Nature for maximum speed Spores. The idea of using Breloom with volt-turn is so that I can get it in safer to Spore targets and safer Poison Heal setups. Focus Punch and Seed Bomb as STABs. Set is good surprise factor but I switch to the Technician set?
Scizor was picked to resist/take down the fairy and psychic types that give Breloom trouble. Also acts as half of my Volt-Turn core. Roost along with M-Scizor bulk makes it a reliable and safe 'mon to use.
With Breloom and Scizor on the team I have a big weakness to fire, so i decided to use Volcarona. Volcarona also helps against bulky grass types that give my team problems. Quiver Dance + 3 attacks seems to be the best combo of coverage and power. Lum Berry over lefties to ignore one instance of status in hopes of scratching out a KO or Quiver Dance.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Not entirely confident with Volcarona patching up my fire weakness and in need of a Volt Switcher, I picked Rotom-W. Also checks Talonflame and a few others that give my offense core trouble. Burn helps wear down walls and cripple offensive threats.
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Crunch
I decided to have a Pursuit trapper to make further use of VoltTurn. Sporting Stealth Rock plus being another check to Talonflame and psychics makes Tyranitar even more useful in the team. Being able to set hazards and KO common defoggers (lati twins) with the same 'mon is convenient.
My Mega Venusaur, Amoongus, and Keldeo check. Helps Volcarona do its job by getting rid of rocks. Otherwise fires off Draco Meteors to put dents into teams. Healing Wish for after Latias has done it's job. Thinking about replacing it for more coverage though.
Some teams i built in 5 minutes or so, most of them are standard and solid but since i didn't take much time with them, they may show some flaws so suggestions would be appreciated. EDIT: Posted even more teams and may put even more in the future.
Some Mega Venu bulky offense i built with Mistt, overall pretty standard having VenuTran + Keldeo for a FWG core and then the rest is just as standard, originally had defensive venu and resttalk keld but it seems better like this.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Soft-Boiled
- Thunder Wave
Saw p2's starboy RMT and saw that he was originally planning on using specs hydra + megalop there and since i love that core and vincune, i tried to make a team like that, similar to the RMT team but i put cm > sr on clef because without mega sab it's not super necessary and let me use spD jirachi and have healing wish support (even tho i'm super bad at using that move) to cure vincune incase it loses hp from using too many subs or somehow gets statused.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 40 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Protect
Lopunny-Mega (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
The least standard of the teams, i wanted to use SubTox Zapdos because Martin talked alot about it and seemed interesting because it can pp stall some moves with sub and cure itself with Roost, paired with Suicune because it was the featured core and i decided to use VinCune because i love that set. Wanted to make a FWG core so i put Heatran because it sets rocks and then Tangrowth to check physical attackers. Didn't find a better hazard remover or anything else to use the mega slot so i randomly thought about Defog Mega Latias and i put on the team because she has a cool type synergy with the other members and needed something for Specs Keldeo. The last mon was Gliscor and i'm not too sure about it tho, thought about CM Clefable or Reuniclus but put Gliscor as it's another win condition, checks threats like Diancie, Gengar, can set up on Clefable and most importantly, it is a nice switch in to Heatran since my Suicune is currently not using a bulky Rest set and you can't let Heatran burn it or poison it since it totally screws vincune and that can lose you the game.
I told ambipom unviable (DivaDivante on PS) that i was posting teams i built in 5 minutes in the bazaar so she did the same and let me post the team here, it's just another basic team, super standard except that it has Togekiss, who is known for being a threat to stall. Unfortunately, Zapdos is rising in usage, especially on bulkier teams but Togekiss still has a fine defensive typing, for example walling those Garchomps that use Dragon + Ground move as their only coverage or if they have extra coverage, it's Fire Blast/Fire Fang but this mon has overall cool utility, reliable recovery in Roost plus the combination of NP + Serene Grace Air Slash not just sweeps stall teams but can also be threatening for some bulky offenses or balances as it sets up on slow bulky mons and checks for example Latios and Mega Lopunny too.
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Ice Punch
- Fake Out
- High Jump Kick
Immediately put Slowking + Heatran + Tangrowth because it's a cool defensive FWG core, making a regen core with King + Tang and after that i thought on the rest of the team members and started by putting CB Weavile, i know it's kinda bad and i don't really like it but it's a dedicated Pursuiter on balance so it's fine, it gets rid of Gengar and defensive Starmie for example and while it sucks to be locked, especially on Ice Shard or Pursuit, it can still be annoying for offense and the rest of the team is bulky anyway. Needed a hazard removal to combat hazard stacking and fix Weavile's SR weakness so i put Zapdos and is a nice addition since it deals with Tornadus-T and Mega Pinsir. Lastly, Mega Scizor was chosen because the mega slot wasn't taken yet and it seemed good to have a bulky physically attacking setup sweeper that walls Weavile and Mega Diancie, Bug Bite because this isn't a voltturn offense team to run U-Turn and still wanted something to hit opposing Slowbro or Tangrowth.
Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP / 188 Def / 68 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Psyshock
- Slack Off
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 188 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Earth Power
- Stealth Rock
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 244 HP / 216 Def / 48 SpD
Relaxed Nature
- Sleep Powder
- Giga Drain
- Knock Off
- Leech Seed
Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Pursuit
Probably the worst team in this post, i wanted to use CB Kyurem-B because it's a massive wallbreaker but it loses to ferro so i put HP Fire Manaphy to lure it, Shadow Ball is there so i can hit Latis and Slowbro. Wanted a mon with hazard removal to compensate for Kyurem's SR weakness and a faster attacker so i added Scarf Excadrill, then needed a SR setter and something to check foes like Breloom and Specs Keldeo in one slot so i thought that Celebi would be good here. Next i put Mega Alakazam because TestingSomeTeams swept me with it in a portuguese room tournament and lastly, Rotom-W because my team needed a bulkier mon in the last slot and Rotom is a nice switch-in to pokemon that can be annoying, such as Talonflame, Landorus-T and Mega Pinsir and it has T-Wave to have a chance against DD Mega Charizard X.
Kyurem-Black @ Choice Band
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Fusion Bolt
- Iron Head
- Dragon Claw
Built this team in like 1 minute, paired Mega Manectric with AV Tornadus and defensive Landorus-t for voltturn, Latios because it's Latios honestly and then Specs Keld + Band Ttar because it's a strong wallbreaker core, this building process was just that simple because i built it super quickly.
Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Flamethrower
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Heat Wave
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
Wanted to make a Charizard X offense so ended up with this Darkspam team, SD Bisha + SD Weav are a good offensive core that overwhelm the checks of eachother and with DD Zard X, you can end up destroying the opposing team with one of them. Starmie is there as a wallbreaker that gives the mandatory spin support with Zard and Weavile, Lando-T + Ferrothorn is the best defensive/hazard core on this kind of team, Lando-T being so invested in spe to pass Adamant Bisharp and assure it outspeeds other Landorus so it uses HP Ice on it to the point it's so weakened that you can sweep with Mega Charizard X much more easily or use Rapid Spin from Starmie without Lando having the chance to SR again.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Icicle Crash
- Ice Shard
All credit goes to daddy's kisses for this one. I told him that i was planning on using Specs Hydra paired with Mega Metagross but that i didn't have a team so he built this one. Next three mons are all used for voltturn support since it helps that core alot: Scarf Lando for speed control, Torn-T to switch into special attacks and provide utility, also remember that even without LO, it can pressure some teams alot and then Rotom-W as a bulky Volt Switch user, which the team was lacking, having T-Wave to try to remedy the bad matchup against DD Charizard X. Final member is Clefable and is there to provide Stealth Rock support, absorb status and check Mega Lopunny, it has Fire Blast for Scizor/Ferrothorn but you can just put Flamethrower if accuracy is a concern. Daddy's kisses put Hidden Power Rock on Tornadus-T for Mega Charizard Y but HP Rock only deals like 50% hp to hit whereas Fire Blast 1HKOes AV Tornadus after Stealth Rock damage and since Zard Y isn't very common anyway, i simply changed it into Heat Wave.
Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Hammer Arm
- Ice Punch
- Thunder Punch
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 196 Def / 64 SpD
Calm Nature
IVs: 0 Atk / 18 Spe
- Moonblast
- Fire Blast
- Soft-Boiled
- Stealth Rock
Some user from the portuguese room (KiritaKageyama) told me to post their team here so i am doing it, it is a basic team so there isn't much to explain but basically is an offensive team with Mega Lopunny (fast cleaner) and Bisharp (setup sweeper), having the core of Rotom-W and Clefable (mandatory SR setter) as the defensive backone, Tornadus-T as a fast special wallbreaker who beats bulky grasses like Tangrowth and makes voltturn with Rotom. Scarf Excadrill is there as a revenge killer and another speedy cleaner, i could see Scarf Lando-T being used here but Kirita prefers Excadrill as it has Rapid Spin to get rid of hazards, especially to help Tornadus-T and it also breaks offensive teams that rely on Rotom to check offensive grounds.
Team built in 1 minute so don't complain if you want to use and it's bad.Wanted to use Serperior because i haven't used it in a while so i paired with BD Azumarill, another dangerous sweeper and they both have good type synergy, for example Azumarill lures in Amoonguss, one of the best counters to Serperior who is defeated by a Knock Off after a Belly Drum. Heatran to complete a FWG core, provide Stealth Rock and keep a part of the metagame in check, Pinsir since it sweeps many teams nowadays and the team seemed to give enough support for it, that's why Latias is there, gets rid of hazards and can Healing Wish if needed plus it has Tbolt to lure Skarmory. Lastly, Scarf Landorus-T for speed and to have a better matchup versus Excadrill.
Never built rain before so i decided to give it a go, Politoed is the obvious rain setter, Kabutops and Kingdra as the pair of swift swim sweepers, Kabutops having SD + Low Kick as suggested by tigers jaw since it boosts itself and lures Ferrothorn. Tornadus-T is a great option on rain since it has 100% accurate Hurricanes and beats grass types, decided to use Specs so i don't have LO recoil as i lack Rapid Spin on Kabutops but you can use the standard Life Orb set if you want. Ferrothorn is there to set stealth rock and Heracross since i lacked a mega and it seemed a nice wallbreaker on this kind of team.
Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Hypnosis
- Encore
- Rest
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Swords Dance
- Low Kick
I was unaware such a thread existed up until today. I'll be doing a team dump of some of my better teams used in Tournament play and just great for me overall:
Team 1 -
This was a team I used OLT round 3 vs Nelson and although its only purpose was to counter style a specific build, it works really well still outside of this. This features Band tar + Specs Keld used to punish balance with offensive Mega Scizor. Has had mild success on ladder and is good in tournament play.
A cool team I made during cycle 6 of my OLT ladder phase. This features a sand build with mega Latias and Defensive Lando as a defensive backbone, paired with an offensive back bone of specs Keldeo and Volcarona. Has great ladder success and is overall fun
Watch You Burn (Volcarona) @ Lum Berry
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Quiver Dance
- Hidden Power [Ice]
- Fiery Dance
- Giga Drain
Team 3 -
This suspect I wanted to be annoying as possible, and what's more annoying then Mew + Vincecune? Used this to the aid of achieving my Sableye suspect reqs.
This was used in my OLT Preliminary game vs Ox the Fox and features a very cool set: Sub zard Y! The goal is to punish Balance/bulky offensive teams whose Charizard checks are Heatran/Scarf tar. I have a volt turn core of Rachi+Lando to bring it in safely, and Latias as healing wish support.
Someone told me I never could use Skarmory if my life counted on it. This friendly joke resulted in this team, my mega Zam spike stack. Skarm and Clef get Hazards up while Zam And Keldeo provide offensive pressure with Tyranitar trapping common Hazard removal in Starmie/Lati twins.
The scizor is used to counter style Neslons ditto stall in a hard fashion. Since his Scizor "Counter" I'd Scalding with Suicune the 96 speed suicune running 12 speed evs. Ada 100 Atk ensures the 2HKO with bug bite On standard suicune, and the rest is dumped into defense and HP so I don't get reverse swept by his ditto.
Hello! If you are looking to steal every team in this thread, here you go: http://pastebin.com/Cvqb8qix. If your team isn't here it's either illegal because M-Sab is gone or your team didn't have an importable. Remember, this is of 12/18/16! Enjoy all 292 of the teams :).