Okay, i picked the game back up and created a new team.
It's still a rough draft, but i like you guys to help me out and maybe fixing some flaws. The main idea is to Cripple virtually every lead in the game by outspeeding them, tricking the opponent and maintaining the advantage.
Team upon a glance.
@ Choice Scarf
Ability: Levitate
Naive: 252 Speed / 252 Special Attack / 4 Attack
Trick
Psychic
Explosion
Stealth Rock
My most practical lead i have used so far. Trick to shut down stall leads, and cripple suicide leads. Stealth Rock if you get the chance, or just STAB psychic away. Explosion to say farewell with a bang. I usually switch him out after i've Tricked and Stealth Rock'd to use him again in late game as a sweeper, or lay down Stealth Rocks again, since i don't got a spin blocker.
@ Life Orb
Ability: Natural Cure
Timid: 252 Speed / 252 Special Attack / 4 HP
Ice Beam
Rapid Spin
Hydro Pump
Thunderbolt
Standart LOmie, nothing much to say here. It has good synergy with both Breloom and Heatran. Natural Cure gives me the upperhand to switch in Toxic Spikes and Rapid Spin all entry hazards away. Boltbeam is just perfect coverage and STAB Hydro Pump over Surf for the extra damage, i don't really care for accuracy on this move.
@ Life Orb
Ability: Blaze
Naive: 252 Special Attack / 192 Speed / 64 Attack
Fire Blast
Nasty Plot
Grass Knot
Close Combat
Standart Plotape. Plot on the switch and sweep away with STAB Fire Blast or Close Combat. Grass Knot for Bulky Water opponents. It's my only set up sweeper, and he's doing a fine job at it. It's a very good wall breaker and can demolish Stall teams since Azelf usually crippled at least the lead, Infernape just gets the job done.
@ Toxic Orb
Ability: Poison Heal
Jolly: 252 Attack / 252 Speed / 4 HP
Spore
Facade
Seed Bomb
Superpower
No Substitute, so i could go all out to annoying opponents. Usually i switch in on a move which was ment for Heatran or Starmie and cripple them with Spore or revenge with another move. He's overall well known, so further explanation isn't needed.
@ Choice Scarf
Ability: Flash Fire
Naive: 252 Special Attack / 252 Speed / 4 Attack
Explosion
Fire Blast
Earth Power
Dragon Pulse
My revenge killer. I used Dragon Pulse over Hidden Power Grass since i didn't got the good IV's on my original game, but in shoddy i obviously use Hidden Power Grass for Bulky Water and Ground opponents that would otherwise just OHKO. Dragon Pulse does work fine, since i can revenge/OHKO dragons a lot easier which this team has it's issues with.
@ Choice Band
Ability: Technician
Adamant: 252 Attack / 248 HP / 8 Speed
U-Turn
Pursuit
Superpower
Bullet Punch
He's just a beast. Most used OU Poké and fits the team perfectly, as he does in most offensive builds. Only use him for late game sweeps, when i scouted the team and know there aren't any Magnezone waiting to revenge kill him.
Okay, give me your thoughts and suggestions about the team.
Thanks,
Jiaolong.
It's still a rough draft, but i like you guys to help me out and maybe fixing some flaws. The main idea is to Cripple virtually every lead in the game by outspeeding them, tricking the opponent and maintaining the advantage.
Team upon a glance.
Ability: Levitate
Naive: 252 Speed / 252 Special Attack / 4 Attack
Trick
Psychic
Explosion
Stealth Rock
My most practical lead i have used so far. Trick to shut down stall leads, and cripple suicide leads. Stealth Rock if you get the chance, or just STAB psychic away. Explosion to say farewell with a bang. I usually switch him out after i've Tricked and Stealth Rock'd to use him again in late game as a sweeper, or lay down Stealth Rocks again, since i don't got a spin blocker.
Ability: Natural Cure
Timid: 252 Speed / 252 Special Attack / 4 HP
Ice Beam
Rapid Spin
Hydro Pump
Thunderbolt
Standart LOmie, nothing much to say here. It has good synergy with both Breloom and Heatran. Natural Cure gives me the upperhand to switch in Toxic Spikes and Rapid Spin all entry hazards away. Boltbeam is just perfect coverage and STAB Hydro Pump over Surf for the extra damage, i don't really care for accuracy on this move.
Ability: Blaze
Naive: 252 Special Attack / 192 Speed / 64 Attack
Fire Blast
Nasty Plot
Grass Knot
Close Combat
Standart Plotape. Plot on the switch and sweep away with STAB Fire Blast or Close Combat. Grass Knot for Bulky Water opponents. It's my only set up sweeper, and he's doing a fine job at it. It's a very good wall breaker and can demolish Stall teams since Azelf usually crippled at least the lead, Infernape just gets the job done.
Ability: Poison Heal
Jolly: 252 Attack / 252 Speed / 4 HP
Spore
Facade
Seed Bomb
Superpower
No Substitute, so i could go all out to annoying opponents. Usually i switch in on a move which was ment for Heatran or Starmie and cripple them with Spore or revenge with another move. He's overall well known, so further explanation isn't needed.
Ability: Flash Fire
Naive: 252 Special Attack / 252 Speed / 4 Attack
Explosion
Fire Blast
Earth Power
Dragon Pulse
My revenge killer. I used Dragon Pulse over Hidden Power Grass since i didn't got the good IV's on my original game, but in shoddy i obviously use Hidden Power Grass for Bulky Water and Ground opponents that would otherwise just OHKO. Dragon Pulse does work fine, since i can revenge/OHKO dragons a lot easier which this team has it's issues with.
Ability: Technician
Adamant: 252 Attack / 248 HP / 8 Speed
U-Turn
Pursuit
Superpower
Bullet Punch
He's just a beast. Most used OU Poké and fits the team perfectly, as he does in most offensive builds. Only use him for late game sweeps, when i scouted the team and know there aren't any Magnezone waiting to revenge kill him.
Okay, give me your thoughts and suggestions about the team.
Thanks,
Jiaolong.