[OU] Breloom (small changes to 2 sets)

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Changes to be made:

  • Add Fight Gem and Focus Sash to the Swords Dance set
  • Add Fight Gem and Focus Punch to the All-Out Attacker set
  • Any other suggestions?

[SET]
name: Physical Attacker
move 1: Low Sweep / Focus Punch
move 2: Mach Punch
move 3: Bullet Seed
move 4: Spore / Stone Edge
item: Life Orb / Fighting Gem
nature: Jolly / Adamant
ability: Technician
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>When you talk about terrifying physical attackers in OU, this set is one of the first that leaps to mind. The raw power of an item-boosted Low Sweep is seriously intimidating, doubly so when you consider that Low Sweep rules out a long list of would-be counters by virtue of its Speed-reducing property. Would-be checks such as Latios, Starmie, Tornadus, and others quickly find themselves unable to do their job when crippled by Low Sweep. Mach Punch gives it a burst of immediate power against speedy threats such as Terrakion and Hydreigon, while Bullet Seed gives it the potential of unparalleled power with an attack capable of reaching 187.5 Base Power. Spore caps the set off, as any Pokemon capable of sponging these attacks still has to contend with the threat of sleep, rendering it helpless against Breloom's assaults. On the flip side, if Choice-locked Spore isn't your cup of tea, Stone Edge gives it a way to threaten Dragonite immediately on the switch, and also provides excellent neutral coverage alongside its STABs.</p>

<p>This set comes in two flavors: Life Orb and Choice Band. While Choice Band has the edge in raw power, Life Orb makes up for it with versatility. Life Orb can 2HKO troublesome Pokemon such as Starmie with Low Sweep into Bullet Seed, but Choice Band can simply 2HKO Pokemon such as Latios as they switch in without a second thought. In general, Choice Band rewards prediction more, while Life Orb is a bit easier to use, and is more equipped to handle unforeseen circumstances.</p>

[ADDITIONAL COMMENTS]

<p>With a Pokemon such as this, there's little need to get fancy with EV spreads- a simple 4/252/252 will suffice. The choice of nature, however, is a bit more complex. Jolly is most important on the Life Orb set, as it allows Breloom to not only outspeed notable threats such as Starmie after a Low Sweep, but also gives it the edge against Adamant Mamoswine to beat it out with Mach Punch. However, Adamant gives Low Sweep some much-needed bite, allowing the Choice Band set to secure some much-needed 2HKOs without having to switch moves.</p>

<p>There are some alternative choices for the fourth moveslot. ThunderPunch is not only the most powerful attack against Skarmory, but it also absolutely obliterates Gyarados. Rock Tomb can operate as an analogue to Low Sweep, catching Tornadus and others with a Rock-type attack and then still having the options given by the guaranteed Speed drop. However, its low power makes it unappealing, and the utility of Spore often far outweighs it. Force Palm is an option over Low Sweep, giving Breloom a bit more of a supporting role. While it lacks the reliability of Low Sweep, it gains a 30% chance to paralyze any would-be Breloom counter, crippling them for the rest of the game. Finally, if sustaining Breloom is your primary concern, Drain Punch is an option. While its Base Power increase renders it unaffected by Technician, it's still a STAB 75 Base Power attack, and its healing can be invaluable when up against teams that either stack entry hazards or boast numerous weak attacks for Breloom to come in on.</p>

<p>This set is easy to fit onto many teams, though Gothitelle is probably its most effective ally. Many of Breloom's primary counters can be dealt with by Gothitelle, and with Shadow Tag providing trapping power, a successful Gothitelle play can make Breloom's life much easier. Breloom also forces a lot of switches, making entry hazards extremely potent. Stealth Rock is a must to help chip away at Flying-types and Levitate users, such as Dragonite and Latias, while Spikes can make dealing with Celebi a significantly easier task. Given the raw power of this set, entry hazards can be the difference between a safe 2HKO and an unsafe 3HKO. Finally, some solid Rapid Spin support can be invaluable given Breloom's inability to heal itself. Starmie is a good choice, as it resists Psychic and Fire, and can also sweep if opponents such as Latios find themselves weakened or eliminated.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Mach Punch
move 3: Bullet Seed
move 4: Spore
item: Focus Sash / Fighting Gem
nature: Adamant / Jolly
ability: Technician
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>While an all-out attacker represents turn 1 dominance, this set provides utterly unparalleled power after a single turn of setup; setup which is easily secured via Spore. After a Swords Dance, Breloom is sitting on 788 Attack. Combine that with a Technician Mach Punch, or an utterly terrifying 5-hit Bullet Seed, and there's very little that Breloom can't break through. Spore makes it easy to set up a Swords Dance, and once it's set up, it's pretty hard to stop.</p>

<p>Despite being a setup sweeper, Breloom still packs one hell of a punch without the setup. Even if it's hard to get a Swords Dance or Spore in, it still provides the power of a Life Orb Mach Punch, which can mean the difference between life and death when you're staring down the likes of a fully set up Terrakion. Likewise, a Bullet Seed can take down nearly anything if it gets enough hits, and if the opponent is expecting a Swords Dance after a Spore, they can be in for a rude awakening with a little prediction.</p>

[ADDITIONAL COMMENTS]

<p>This Breloom is all about raw offense, and it's got a spread to match. Maximizing Speed and Attack is crucial to the success of this set, and the Adamant nature is used to secure KOs with Mach Punch that would otherwise be out of reach. Jolly is an option as well, as it works well to hit some faster defensively oriented Pokemon with Bullet Seed, or secure the Spore needed to set up. Life Orb gives this set much-needed power, as it's very much a "kill or be killed" kind of set. Using Life Orb also makes Breloom less dependent on Swords Dance in dire situations. However, Lum Berry can open up some options for sweeping where Life Orb wouldn't, especially when the only option for setting up is getting a Swords Dance against defensive Water-types attempting to burn with Scald. Focus Sash is also a fantastic item on this Breloom; the guaranteed chance to survive a hit, in combination with Spore, allows Breloom to shut down nearly any threat desired, which throws off the opposing team's momentum immensely. Breloom with Focus Sash is best used as a lead, as it can take on most other leads (especially those that can summon automatic weather) by surviving a hit and using Spore, then either attacking or setting up.</p>

<p>As this set aims to sweep, it is of the utmost importance that faster Fighting resists are eliminated. As always, Gothitelle can be an extremely potent ally, as its high Special Defense can allow it to eliminate some potential threats, such as Celebi, Tornadus, Starmie, and Latios. Entry hazards are also once again incredibly important, as even with a Technician boost, Mach Punch is still only 60 Base Power. Terrakion, is one of the best offensive Stealth Rock users in the metagame, especially for offensive teams, which are the most likely to use a Breloom set such as this one. Skarmory and Forretress are also efficient Spikers that can assist Breloom by weakening the enemy team with layers of Spikes. Finally, U-turn or Volt Switch users can be extremely effective, as they can help bring Breloom in at the perfect time when it is most likely to sweep effectively.</p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Mach Punch
move 3: Bullet Seed
move 4: Spore
item: Focus Sash / Fighting Gem
ability: Technician
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>While some leads are designed to set up hazards, and others are designed to disrupt the other team's plans, few leads are designed to straight up murder the opposing team with one wrong move. Breloom is one of these select few, boasting unparalleled power, the threat of 60 Base Power Mach Punch, and Spore.</p>

<p>Both Focus Sash and Spore make it easy for this Breloom to set up a Swords Dance, and once Swords Dance is up, Breloom is looking at a massive 718 Attack with Jolly, and 788 with Adamant. Combine that with Bullet Seed and a Technician-boosted Mach Punch, and this Breloom presents an immediate threat that must be dealt with, and if not handled correctly, can easily spell doom for the opposing team. Slower leads become an extreme liability, and hazard setup is unfeasible, as an undamaged Breloom with Focus Sash, Mach Punch, and a Swords Dance under its belt is the kind of threat that most teams are simply unprepared to deal with.</p>

[ADDITIONAL COMMENTS]

<p>This Breloom is all about raw offense, and it's got a spread to match. Maximizing Speed and Attack is crucial to the success of this set, and a Jolly nature gives Breloom a Speed edge on crucial Pokemon. Adamant is an option as well, as it can be used to secure KOs with Mach Punch that would otherwise be out of reach. Focus Sash is the optimal item on this Breloom set, as it gives Breloom the crucial turn needed to either Spore or Swords Dance, and when brought out against a slower Pokemon, synergizes with Spore to give you not only a turn of setup, but a turn in which Breloom can respond to any attack with lethal force. Fighting Gem is another option, as it gives Breloom the ability to score some crucial KOs with Mach Punch, such as Choice Scarf Jirachi and Garchomp (after Stealth Rock). Life Orb is also an option, as it gives Breloom reliable power, and makes Breloom more effective in the few situations where it is unable to secure a boost.</p>

<p>As a lead, this set requires little assistance. Instead, it's important to make the most of the advantage that using Breloom as a lead provides for the team. Pokemon that rely on a lack of Stealth Rock do well, since lead Breloom both prevents an early drop of Stealth Rock and sets an aggressive tone for the match that can help keep it off the field. This means that powerful Stealth Rock-weak Pokemon such as Volcarona and Thundurus-T can come in with their full bulk. Another option is to use Breloom to pave the way for other Fighting-types, as it can command the presence of Fighting-resistant Pokemon with Mach Punch, absorb a hit with Focus Sash, and then eliminate them with Bullet Seed.</p>

<p>When played as a lategame sweeper, it is of the utmost importance that faster Fighting resists are eliminated. As always, Gothitelle can be an extremely potent ally, as its high Special Defense can allow it to eliminate some potential threats, such as Celebi, Tornadus, Starmie, and Latios. Entry hazards are also incredibly important, as even with a Technician boost, Mach Punch is still only 60 Base Power. Terrakion is one of the best offensive Stealth Rock users in the metagame, especially for offensive teams, which are the most likely to use a Breloom set such as this one. Skarmory and Forretress are also efficient Spikers that can assist Breloom by weakening the enemy team with layers of Spikes. Finally, U-turn or Volt Switch users can be extremely effective, as they can help bring Breloom in at the perfect time when it is most likely to sweep effectively.</p>

[SET]
name: Physical Attacker
move 1: Low Sweep / Focus Punch
move 2: Mach Punch
move 3: Bullet Seed
move 4: Spore
item: Life Orb / Fighting Gem
ability: Technician
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>When you talk about terrifying physical attackers in OU, this set is one of the first that leaps to mind. The raw power of an item-boosted Low Sweep is seriously intimidating, doubly so when you consider that Low Sweep rules out a long list of would-be counters by virtue of its Speed-reducing property. Would-be checks such as Latios, Starmie, Tornadus, and others quickly find themselves unable to do their job when crippled by Low Sweep. On the flip side, Fighting Gem paired with Focus Punch rewards prediction on a grand scale, as it provides the raw power to OHKO top threats to Breloom even through a resistance. Mach Punch gives it a burst of immediate power against speedy threats such as Terrakion and Hydreigon, while Bullet Seed gives it the potential of unparalleled power with an attack capable of reaching 187.5 Base Power. Spore caps the set off, as any Pokemon capable of sponging these attacks still has to contend with the threat of sleep, rendering it helpless against Breloom's assaults.</p>

<p>This set comes in two flavors: Life Orb and Fighting Gem. While Fighting Gem has the edge in raw turn 1 power, Life Orb makes up for it with versatility and lasting power. Life Orb can 2HKO troublesome Pokemon such as Starmie with Low Sweep into Bullet Seed, but Fighting Gem can simply OHKO troublesome Pokemon with Focus Punch as they come in. In general, Fighting Gem rewards prediction more, while Life Orb is a bit easier to use, and is more equipped to handle unforeseen circumstances.</p>

[ADDITIONAL COMMENTS]

<p>With a Pokemon like Breloom, there's little need to get fancy with EV spreads&mdash;a simple 4 / 252 / 252 will suffice. The choice of nature, however, is a bit more complex. Jolly is most important on the Life Orb set, as it allows Breloom to not only outspeed notable threats such as Starmie after a Low Sweep, but also gives it the edge against Adamant Mamoswine to beat it out with Mach Punch. However, Adamant gives Low Sweep some much-needed bite, allowing Breloom to secure some much-needed 2HKOs without having to switch moves. Choice Band is a third item option, as it gives Breloom an increase in staying power (due to a lack of Life Orb recoil) and the boost of a Fighting Gem on every attack. However, it all but negates the use of either Spore or Focus Punch (which are arguably Breloom's most important moves on this set), as being locked into either attack makes Breloom a gigantic liability.</p>

<p>There are some alternative choices for the fourth moveslot, mostly for use with Choice Band. Stone Edge gives Breloom a way to threaten Dragonite immediately on the switch, and also provides excellent neutral coverage alongside its STABs. ThunderPunch is not only the most powerful attack against Skarmory, but it also absolutely obliterates Gyarados. Rock Tomb can operate as an analogue to Low Sweep, catching Tornadus and others with a Rock-type attack and then still having the options given by the guaranteed Speed drop. However, its low power makes it unappealing, and the utility of Spore often far outweighs it. Force Palm is an option over Low Sweep, giving Breloom a bit more of a supporting role. While it lacks the reliability of Low Sweep, it gains a 30% chance to paralyze any would-be Breloom counter, crippling them for the rest of the game. Finally, if sustaining Breloom is your primary concern, Drain Punch is an option. While its Base Power increase renders it unaffected by Technician, it's still a STAB 75 Base Power attack, and its healing can be invaluable when up against teams that either stack entry hazards or boast numerous weak attacks for Breloom to come in on.</p>

<p>This set is easy to fit onto many teams, though Gothitelle is probably its most effective ally. Many of Breloom's primary counters can be dealt with by Gothitelle, and with Shadow Tag providing trapping power, a successful Gothitelle play can make Breloom's life much easier. Breloom also forces a lot of switches, making entry hazards extremely potent. Stealth Rock is a must to help chip away at Flying-types and Levitate users, such as Dragonite and Latias, while Spikes can make dealing with Celebi a significantly easier task. Given the raw power of this set, entry hazards can be the difference between a safe 2HKO and an unsafe 3HKO. Finally, some solid Rapid Spin support can be invaluable given Breloom's inability to heal itself. Starmie is a good choice, as it resists Psychic and Fire, and can also sweep if opponents such as Latios find themselves weakened or eliminated.</p>
 
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As I said to PK, most of the changes are small. One minor thing I personally would like to see, is Low Sweep slashed after Swords Dance. Apparently its gets some use, and its not a bad move at all to run while having that Sash up to save you.
 
As I said to PK, most of the changes are small. One minor thing I personally would like to see, is Low Sweep slashed after Swords Dance. Apparently its gets some use, and its not a bad move at all to run while having that Sash up to save you.
No sense calling it a Swords Dance set then. Not happening. Maybe mention Focus Sash in the AC of the Physical Attacker, but consider the following: once you use Low Sweep in place of Swords Dance, you literally have the Physical Attacker set, but with a Focus Sash. So yeah, Focus Sash in AC of Physical Attacker is fine.
 
Hmm, I've suggested this in the last Breloom thread, and maybe because there was a bunch of stuff in there, but a bulky spread and Leftovers seemed to be overlooked for the Swords Dance set. With significant HP investment, you can take some unboosted attacks like ScarfMence Outrage while being more of a threat to rain stall. I mean, it's probably a bit more niche than what we have, but I think an AC mention should be worth it. The one I've been using is 232 HP / 252 Atk / 24 Spe (you could say 4 Spe as well since no-one runs Timid Wobbuffet any more).
 
I'd remove the Stone Edge slash on Physical Attacker and drop it to AC. Spore is too good - AC mention that Stone Edge can be run over Low Sweep / Focus Punch slot
 
The physical attacker also makes quite good use of a Focus Sash so I'd like to see that mentioned as well.
 
You could AC mention Substitue since it can pretty much get them for free. I used this with Liechi Berry as a gimmick but I found sub useful enough to actually suggest an AC. Eases predictions and beats Gliscor and LandoT (sub before it comes in) more reliably.


However, most other options outclass it. Also you could AC Rock Tomb alongside Stone Edge.
 
Am I allowed to suggest the inclusion of a choice scarf set. Although not as good as the other two sets, the ability to fire off a fast spore, switch out, and come in later to hit things with bullet seed and low sweep can provide the damage needed to win a game.
 
The Scarf set is not being removed or updated. This was made to update the Physical Attacker and Swords Dance sets.
 
kindly pardon my absence, my world has been turned upside down by my mom who decided to basically do an in-place move, so all our furniture did a big ol' swap and it's been basically moving week

This is almost done, and will be posted tomorrow without fail.

also i have been talking about this with pk and he can vouch for me not ditching this
 
While i might not be QC, it would be extremely helpful to know what the Fighting Gem Breloom can lure in and KO and how it can open up sweeps for not only itself but also something like Keldeo, as it lures in Latias and Celebi. It also outright beats jellicent. Amoonguss might be annoying, but still.
 
He already mentioned what it does in the Swords Dance set here:

Fight Gem is another option, as it gives Breloom the ability to score some crucial KOs with Mach Punch, such as Choice Scarf Jirachi and Garchomp (after Stealth Rock).

I would make sure to mention that this is with a Swords Dance boost, though. Just add a +2 in front of Mach Punch.

However, there's no mention of what Fighting Gem does in the other set other than powering up Focus Punch on troublesome switch-ins. What are these troublesome switch-ins to make Fighting Gem a worthwhile option over Life Orb? This can be useful as Kingler suggested.

Also, it's Fighting Gem.
 
hey um you use spore and then get the free focus punch

other than what fuzznip said this is good, qc 1/3
 
I never tried to contribute for analysis so I'm probably doing it wrong but here is a bunch of calcs which are (in my opinion) really relevant for the Focus Punch + Fighting Gem set if you want to illustrate the point of the set :
jirachi (252+ Atk Fighting Gem Breloom Focus Punch vs. 252 HP / 0 Def Jirachi: 403-475 (99.75 - 117.57%) -- guaranteed OHKO after Stealth Rock)
Latios (252+ Atk Fighting Gem Breloom Focus Punch vs. 0 HP / 0 Def Latios: 242-285 (80.39 - 94.68%) -- 50% chance to OHKO after Stealth Rock)
Latias (252+ Atk Fighting Gem Breloom Focus Punch vs. 4 HP / 0 Def Latias: 220-259 (72.84 - 85.76%) -- guaranteed 2HKO after Stealth Rock + Mach Punch: 19.53 - 22.84%)
nite after sr (252+ Atk Fighting Gem Breloom Focus Punch vs. 4 HP / 0 Def Dragonite: 210-248 (64.81 - 76.54%) -- 18.75% chance to OHKO after Stealth Rock)
Roserade (252+ Atk Fighting Gem Breloom Focus Punch vs. 252 HP / 120 Def Roserade: 270-318 (83.33 - 98.14%) -- 68.75% chance to OHKO after Stealth Rock)
Skarmory (252+ Atk Fighting Gem Breloom Focus Punch vs. 224 HP / 252+ Def Skarmory: 229-271 (70.03 - 82.87%) -- guaranteed 2HKO after Stealth Rock + Mach Punch: 18.65 - 22.32%)
Toxicroak (252+ Atk Fighting Gem Breloom Focus Punch vs. 28 HP / 0 Def Toxicroak: 286-337 (91.08 - 107.32%) -- 81.25% chance to OHKO after Stealth Rock)
Volcarona (252+ Atk Fighting Gem Breloom Focus Punch vs. 0 HP / 0 Def Volcarona: 286-337 (91.96 - 108.36%) -- 50% chance to OHKO)

Notable mentions to Celebi (252+ Atk Fighting Gem Breloom Focus Punch vs. 252 HP / 0 Def Celebi: 201-237 (49.75 - 58.66%)), Tentacruel (252+ Atk Fighting Gem Breloom Focus Punch vs. 248 HP / 244 Def Tentacruel: 210-247 (57.85 - 68.04%) -- guaranteed 2HKO after Stealth Rock) and Amoonguss (252+ Atk Fighting Gem Breloom Focus Punch vs. 252 HP / 0 Def Amoonguss: 270-318 (62.5 - 73.61%) -- guaranteed 2HKO after Stealth Rock) who all take more than half their HP in damage, turning Breloom into a really efficient wallbreaker for the likes of Keldeo.

I hope it helps.
 
I think it'd be better to paraphrase those quotes as 'Focus Punch obtains OHKOes on Jirachi after Stealth Rock damage and Latios, Latias, Skarmory, and Volcarona after Stealth Rock and a Mach Punch.' or something. The rest of the calcs are either of irrelevant or rare Pokemon. On the walls: Celebi can just use Recover, Tentacruel has Rain Dish + Black Sludge + Protect, and Amoonguss has Regenerator.
 
Killing Nite after FP once SR after up doesn't look that irrelevant. At least it didn't when I was picking them up. Same goes for Croak, and it's not like it's a NU pokemon or something.
Of course Celebi etc can recover, but during a game things happen, pokemons get weakened, and tempo gets won/lost. Being able to do up to 60% to your total counter and forcing it to either - die if it was weakened a bit - recover and getting the tempo, is big.
Not saying that you should put the calcs, but the way you swept the things I mentioned looked badly close-minded (seriously it means that Amoonguss HAS TO BE >75% when SR are up to come in, it's damn big).
But you're the "contributor", I have no idea about the assumptions you do over battles when you write analysis.
 
missed croak/nite, woops

celebi is just a fairly easy mon to keep healthy with recover imo. amoonguss...it can be included i suppose.
 
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