Resource OU Checks Compendium

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Dump

GSI
Mega Manectric
Raikou

SSI
Weavile (Low Kick)
Reuniclus (Focus Blast)
Kyurem-B (Earth Power & Physical Attacks)
Hydreigon (Focus Blast / Superpower)
Hoopa-U (Drain Punch / Focus Blast)
Dragalge (Focus Blast)

NSI
Volcarona (Bug Buzz)
Magnezone (Flash Cannon)


GSI
Celebi
Gengar
Reuniclus

SSI
Mega Aerodactyl (FFang / EQ)
Raikou (Specs Variant 2HKoes)
Scolipede (EQ)
Serperior (Boosted HP Fire)


GSI
Mega Aerodactyl
Mega Beedrill
Mega Metagross (like what can it do really?)
Mega Tyranitar (Unboosted)

SSI
Bisharp (Knock Off + Sucker Punch)
Mega Charizard X (Outrage)
Diggersby (Max Attack + LO Return)
Garchomp (Mix Variant / Outrage)
Mega Garchomp (Mix Variant / Outrage)
Magnezone (Specs Variant 2HKOes)
Mega Manectric (2 High Roll TBolts KO's)
Raikou (Specs Tbolt)
Tyranitar (Band 2HKOes)


GSI
Reuniclus
Raikou
Alakazam (Knock Off tho)

SSI
Volcarona (Unboosted)
Mega Venusaur (EQ)
Mega Sceptile (EQ)
Mega Houndoom (Unboosted)
Heatran (Unboosted EP doesn't 2HKO)
Dragalge (Specs Draco M)

NSI
Gothitelle


GSI
Bisharp (Low Kick is rare)
Scolipede

SSI
Crawdaunt (Superpower / Knock Off 2HKOes)
Excadrill (SD Variant's muscle through)
Scizor (Superpower)
Mega Scizor (Superpower)


GSI
Mega Aerodactyl
Mega Beedrill
Feraligatr
Gliscor
Gyarados
Kabutops
Keldeo
Scizor
Mega Scizor
Talonflame
Toxicroak
Tyranitar
Mega Tyranitar

SSI
Azumarill (Play Rough)
Mega Charizard X (Outrage)
Crawdaunt (Knock Off)
Dragonite (Band 2HKOes / Unboosted)
Garchomp (Mix Variant / Outrage)
Mega Garchomp (Mix Variant / Outrage)
Mega Gyarados (Unboosted
Hawlucha (Unboosted)
Heatran (Powerherb + Solarbeam)
Mega Houndoom (Possible Solarbeam / Unboosted)
Landorus-T (Earth Plate / Grass Knot)
Infernape (Grass Knot)
Mamoswine (Freeze-Dry)
Manaphy (Energy Ball)
Mega Metagross (Grass Knot)
Thundurus (Grass Knot)
Weavile (Knock Off)


GSI
Mega Venusaur
Tornadus-T
Talonflame
Starmie
Mega Sceptile
Mega Pinsir (Non-Bug STAB)
Mega Metagross
Mega Manectric
Magnezone
Mega Lopunny
Landorus-T
Kabutops
Heatran
Gyarados
Excadrill
Breloom
Celebi
Mega Aerodactyl

SSI
Victini (Band and SpA Variant 2HKOes
Raikou (Specs SBall)
Lucario (Unboosted)
Keldeo (Specs Hydro Pump)
Feraligatr (Unboosted)
Mega Charizard X (Unboosted / Really Good Check)
Azumarill (Knock Off)
Mega Altaria (Unboosted)



As for Mega Charizard Y I believe the following GSI's should become SSI because:

  • Mega Altaria (Only the DDD Variant can come close to avoiding the 2HKO by FBlast)
  • Mega Charizard X (Dragon Pulse is pretty much a standard option and comes close to an OHKO and FoBlast 2HKOes)
  • Talonflame (Ancient Power is actually a good lure option for it, if Iron Tail can be considered on CharX, Ancient Power should with CharY. Js)
  • Latias (DPulse 2HKOes and Latias can't OHKO)
  • Dragonite (Considering Multiscale can easily be broken by prior damage and DPulse 2HKOes)
  • Mega Latias (DPulse 2HKOes)
  • Mega Ampharos (Unless it's the SpD Variant it's 2HKOed by DPulse)
  • Victini (FBlast has a 50% Chance to 2HKO without Rocks) For Mega Heracross, Mega Metagross is not a GSI. CC / Pin Missile 2HKOes.

As for Weavile I believe the following GSI's should become SSI because:
  • Clefable (Poison Jab is a common option)
  • Azumarill (Poison Jab)
  • Sylveon (Poison Jab)


Little More
Mega Heracross: MMetagross isn't a GSI. CC / Pin Missile 2HKOes it. Hippowdon is a SSI ( Hippo can't do anything to Heracross except Whirlwind, which it rarely carries. Meanwhile, Heracross boosts and KOes with +2 CC. )
Mega Sharpedo: Tangrowth isn't a GSI. Ice Fang 2HKOes
Gengar: Klefki should be a GSI. Hippowdon is a SSI ( Klefki loses to Hex variants. Same with Hippo. What are these two going to do to Gengar anyway (Hippo's Stone Edge doesn't KO) )
Heatran: MCharX should be a SSI ( Toxic / Earth Power hurts )
Kyurem-B: MCharX should be an NSI
Mamoswine: Latios should be an NSI
Mega Pinsir: Slowbro should be a SSI
Tornadus-T: Klefki should be a SSI
Mega Venusaur: Klefki should be a GSI ( What are you going to do to it? Set up Spikes while it keep on hitting you? )
Mega Gallade: Hippowdon should be a GSI ( +2 CC OHKOes with just a little prior damage such as 1 layer of Spikes. Hippo's EQ also doesn't OHKO )
Diggersby: Hippowdon should be a SSI ( LO Return / EQ straight up 2HKOes. Also loses to SD variants)
Mega Altaria: Hippowdon should be a SSI ( Hippo can't touch it and can only Whirlwind. Also, it just loses to Special variants )
Breloom: MCharx should be a SSI (Watch out for Spore, Rock Tomb and Facade )
Clefable: MCharX should be a SSI. ( Moonblast hits you for around 40% though and you don't want your sweeper taking a Thunder Wave )


Basically in my lists the GSI's and NSI's are very self explanatory, the SSI's only needed some clarification.

have fun :)
Haven't read everything but some of the things I noticed are in bold.
 

SketchUp

Don't let your memes be dreams
A SSI doesn't have to be able to check every set. If you check Altaria's DD set, but lose against the special set, you're still a SSI. Chansey is a SSI for Manaphy because it beats the TG 3 Attacks set, but it still loses against TG Rain Dance and CM sets. Gastrodon is a SSI because it wins against CM and TG Rain Dance, but it loses to sets with more than 1 offensive move. That being said... (comments in bold)
Dump

GSI
Mega Manectric
Raikou

SSI
Weavile (Low Kick)
Reuniclus (Focus Blast)
Kyurem-B (Earth Power & Physical Attacks)
Hydreigon (Focus Blast / Superpower)
Hoopa-U (Drain Punch / Focus Blast)
Dragalge (Focus Blast)

NSI
Volcarona (Bug Buzz)
Magnezone (Flash Cannon)


GSI
Celebi
Gengar Shadow Ball is a 2hko after some prior damage. The only things you can do back are T-Wave and Foul Play. Foul Play doesn't OHKO so you'll still lose without hax. SSI is better.
Reuniclus Isn't Klefki setup fodder for Reuniclus? Paralyzing =/= countering.

SSI
Mega Aerodactyl (FFang / EQ)
Raikou (Specs Variant 2HKoes) AV also 3hko's you. Play Rough won't even 2hko, so I doubt you are even a good check.
Scolipede (EQ)
Serperior (Boosted HP Fire) Isn't like every Serperior HP Fire? Play Rough doesn't 3hko the Leftovers set while it just boosts up in your face. T-Wave is annoying but it doesn't let you counter it


GSI
Mega Aerodactyl
Mega Beedrill Poison Jab is a 2hko after rocks. U-Turn still does a ton because you don't resist so even as a NSI you aren't the most reliable check.
Mega Metagross (like what can it do really?) Zen Headbutt has a big chance to 2hko after rocks. Even if you manage to survive, the only thing you can do back is burn it, while the 3rd burned Zen Headbutt can finish you.
Mega Tyranitar (Unboosted) Stone Edge is a 2hko after rocks + sand damage

SSI
Bisharp (Knock Off + Sucker Punch)
Mega Charizard X (Outrage) Bulky DD and SpD stall you out of Hydro Pumps. Even against Offensive DD you'll lose most of the time
Diggersby (Max Attack + LO Return) Scarf also 2hko's Rotom-W...
Garchomp (Mix Variant / Outrage)
Mega Garchomp (Mix Variant / Outrage)
Magnezone (Specs Variant 2HKOes) You don't OHKO back. You need a lot of SpD investment and then still Scarf wins vs. you because it takes Hydro Pump really well.
Mega Manectric (2 High Roll TBolts KO's) Guaranteed after rocks unless much SpD investment. Again, Hydro won't do more than 60%
Raikou (Specs Tbolt) Specs 2hko's, AV is 4hko'd, CM sets up and 2hko's. Not even a NSI.
Tyranitar (Band 2HKOes) Scarf also has a chance. Hydro will not OHKO Tyranitar and if you burn him you will still die to 2x Stone Edge + Burned Stone Edge.


GSI
Reuniclus SSI, because if it CMs on the switch in you'll lose even when Specs.
Raikou ??
Alakazam (Knock Off tho) Psyshock too

SSI
Volcarona (Unboosted) NSI. AV is setup fodder and Specs is 2hko'd by Fire Blast / Bug Buzz while it lives a Thunderbolt.
Mega Venusaur (EQ) EQ isn't relevant. Still a NSI / SSI because Leech Seed + Synthesis wins.
Mega Sceptile (EQ)
Mega Houndoom (Unboosted)
Heatran (Unboosted EP doesn't 2HKO) It doesn't if you're AV, and if you're AV, your Thunderbolt won't even 3HKO back.
Dragalge (Specs Draco M)

NSI
Gothitelle


GSI
Bisharp (Low Kick is rare) You still take a ton from +2 Knock Off and Leech Seed + Protect won't save you.
Scolipede SSI, +2 Megahorn has a chance to OHKO and Gyro Ball is not an OHKO

SSI
Crawdaunt (Superpower / Knock Off 2HKOes)
Excadrill (SD Variant's muscle through)
Scizor (Superpower)
Mega Scizor (Superpower) Bulky Roost uses you as setup fodder


GSI
Mega Aerodactyl
Mega Beedrill I'd put this in SSI because U-Turn does a lot
Feraligatr You're kinda hoping for a Scald Burn, if you don't get it you will get 2hko'd by Crunch after a DD (30% chance) or after a SD (100%)
Gliscor SpD sets only take 50% from Scald.
Gyarados Sub uses you as setup fodder.
Kabutops
Keldeo
Scizor
Mega Scizor
Talonflame +2 BB almost kills you. Tauntwisp also gives you a lot of trouble. I think SSI is better for it.
Toxicroak
Tyranitar
Mega Tyranitar

SSI
Azumarill (Play Rough)
Mega Charizard X (Outrage) Dragon Claw too. Because it takes an EQ and +1 DClaw is a 2hko. Still a SSI I guess.
Crawdaunt (Knock Off) So every Crawdaunt?
Dragonite (Band 2HKOes / Unboosted)
Garchomp (Mix Variant / Outrage)
Mega Garchomp (Mix Variant / Outrage)
Mega Gyarados (Unboosted
Hawlucha (Unboosted)
Heatran (Powerherb + Solarbeam)
Mega Houndoom (Possible Solarbeam / Unboosted)
Landorus-T (Earth Plate / Grass Knot) Grass Knot? Anyways, SD Earth Plate wins so SSI is fine.
Infernape (Grass Knot)
Mamoswine (Freeze-Dry)
Manaphy (Energy Ball)
Mega Metagross (Grass Knot)
Thundurus (Grass Knot)
Weavile (Knock Off) Sounds more like a GSI to me.


GSI
Mega Venusaur
Tornadus-T
Talonflame Loses against SpD. Also doesn't win against SD afaik.
Starmie
Mega Sceptile
Mega Pinsir (Non-Bug STAB) Ice Beam doesn't even 2hko in return. +2 Return 2hko's
Mega Metagross Sounds okay. Though you probably need Rocky Helmet otherwise it takes 12 turns to KO Metagross and at that point Meteor Mash already brought it to +3.
Mega Manectric
Magnezone
Mega Lopunny
Landorus-T
Kabutops Loses to SD in Rain.
Heatran Loses to Taunt Toxic
Gyarados Loses to Sub DD
Excadrill You can't status it and because of sand you don't restore much health with Moonlight. Loses to SD.
Breloom
Celebi
Mega Aerodactyl

SSI
Victini (Band and SpA Variant 2HKOes
Raikou (Specs SBall)
Lucario (Unboosted)
Keldeo (Specs Hydro Pump)
Feraligatr (Unboosted)
Mega Charizard X (Unboosted / Really Good Check)
Azumarill (Knock Off)
Mega Altaria (Unboosted)



As for Mega Charizard Y I believe the following GSI's should become SSI because:

  • Mega Altaria (Only the DDD Variant can come close to avoiding the 2HKO by FBlast) Support and DDD sets both take multiple Fire Blasts. So it's fine as a GSI
  • Mega Charizard X (Dragon Pulse is pretty much a standard option and comes close to an OHKO and FoBlast 2HKOes) Dragon Pulse gets like 4% usage on Zard. Focus Blast 2hko's after rocks even against SpD so yeah SSI is fine.
  • Talonflame (Ancient Power is actually a good lure option for it, if Iron Tail can be considered on CharX, Ancient Power should with CharY. Js) Iron Tail isn't considered on Zard X. If you're referring to Mega Altaria, it's not a GSI because SD Flare Blitz beats it. Ancient Power shouldn't be mentioned for Y.
  • Latias (DPulse 2HKOes and Latias can't OHKO) Dragon Pulse is irrelevant.
  • Dragonite (Considering Multiscale can easily be broken by prior damage and DPulse 2HKOes) See above
  • Mega Latias (DPulse 2HKOes)
  • Mega Ampharos (Unless it's the SpD Variant it's 2HKOed by DPulse) See above
  • Victini (FBlast has a 50% Chance to 2HKO without Rocks) Not true against SpD variants. But because it has no recovery I'm fine with SSI.

As for Weavile I believe the following GSI's should become SSI because:
  • Clefable (Poison Jab is a common option)
  • Azumarill (Poison Jab)
  • Sylveon (Poison Jab)
 
Hey, that's a really nice thread which helps alot with teambuilding! There are a few things I'd change though:

Bisharp Checks

I'd remove Mega-Sableye from the GSI section, because it gets 2HKO'd by two Jolly Life Orb Iron Heads (factoring in the attack drop caused by burn in the second hit)

+2 252 Atk Life Orb Bisharp Iron Head vs. 252 HP / 252+ Def Mega Sableye: 204-242 (67.1 - 79.6%) -- guaranteed 2HKOHKO

+2 252 Atk Life Orb burned Bisharp Iron Head vs. 252 HP / 252+ Def Mega Sableye: 101-121 (33.2 - 39.8%) -- 100% chance to 3HKO

Two Jolly Iron Heads deal around 100%-120% damage. There is also the chance of Bisharp being Adamant Life Orb, Iron Head flinching and Will-o-Wisp missing etc. I'd put it in the SSI section, because it can switch into AV sets, but considering how rare the AV set is and most people run Jolly/Adamant Life Orb SD you can also put it in the NSI section.


Breloom Checks

I don't really get why Mega-Scizor is listed as a GSI. It is turned into setup fodder thanks to Spore and is 2HKO'd by +2 Mach Punch. It also fails to OHKO Breloom with Bullet Punch.

+2 252 Atk Life Orb Technician Breloom Mach Punch vs. 248 HP / 0+ Def Mega Scizor: 175-207 (51 - 60.3%) -- guaranteed 2HKO

I'm not sure if that's the spread people still use but even the bulkiest Scizor has a good chance of getting 2HKO'd by +2 Mach Punch after Stealth Rocks damage.

+2 252 Atk Life Orb Technician Breloom Mach Punch vs. 248 HP / 252+ Def Mega Scizor: 144-172 (41.9 - 50.1%) -- 88.3% chance to 2HKO after Stealth Rock


Excadrill Checks

I'd move Bronzong and Rotom-W to SSI section, because both of them can't switch into Moldbreaker Earthquake. (Rotom-W isn't even a GSI to Sand Rush Drill, because +2 Adamant Life Orb Return does a ton of damage: +2 252+ Atk Life Orb Excadrill Return vs. 248 HP / 252+ Def Rotom-W: 224-264 (73.9 - 87.1%) -- guaranteed 2HKO after Leftovers recovery)


Weavile Checks

I'd move Azumarill to the SSI section, because it dies to a Knock Off followed by Poison Jab while Aqua Jet doesn't knock out Weavile.

252 Atk Life Orb Weavile Knock Off (97.5 BP) vs. 172 HP / 0 Def Azumarill: 117-138 (30.4 - 35.9%) -- 43.6% chance to 3HKO
252 Atk Life Orb Weavile Poison Jab vs. 172 HP / 0 Def Azumarill: 260-307 (67.7 - 79.9%) -- guaranteed 2HKO

Knock Off + Poison Jab does around 97%-115% and there's also Stealth Rocks damage and the chance of your opponent using less HP-EVs and more speed for other Azumarill/Skarmory.
 
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So does the viability ranking take into consideration how many times a Pokemon shows up on more than 1 switch in list?
deez nuts I'm so sorry i have to do this for a bet kill me
For the most part the only thing the VR changes is which order the checks are in, not how often they appear.

Also sorry for the delays on updates, got caught up in college work. I'll get them all in tonight. halfway through gastrodon, will finish tomorrow z_z
 
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SketchUp

Don't let your memes be dreams
You can't Mirror Coat Houndoom because it's a psychic type move and Gengar is ghost so it can just switch out (also wins if it's sub or wisp+taunt)
 
Sorry for small post, but I think Zapdos should be in M-Sceptile SSI (or maybe GSI):

252 SpA Mega Sceptile Dragon Pulse vs. 248 HP / 180+ SpD Zapdos: 124-147 (32.3 - 38.3%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

If it has more than 48 Atk EVs, Rock Slide can 2HKO the SpDef variant after SR (it needs 140 to guarantee the 2HKO after SR). Other than that, it's impossible for M-Sceptile to 2HKO SpDef Zapdos

There are probably more missing mons that Zapdos could be considered a GSI, SSI or NSI to, but I can't verify that for myself at the moment.
 
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Karxrida

Eventide (art by @kzhjp)
is a Community Contributor Alumnus
Rock Slide doesn't have enough usage to be named in the upper stats (it has ~3% in the 1500 ones but that's it). I say GSI is fine.
 
Alright, thread is up to date atm. There were a few things I went and changed that I probably should have written down (lots of stuff about Gastrodon needing to fish a Scald burn in order to stand a chance against a bunch of mons). I'll try to keep track of changes next time.

I'm really hesitant to add Wobbufett to the checks list because it would end up being added as an NSI to every other offensive mon on the list. If Wobb does get added, I'd prefer to restrict it to GSI / SSI because technically it can kill almost anything, but a lot of the NSIs (specifically the boosting threats) are able to beat Wobb 1v1 if you Encore or CounterCoat at the wrong time.

edit: thanks yuruuu, fixed
 
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Repeats:
Gastrodon and Rotom-W repeated under Mega Aerodactyl
Ferrothorn repeated under Crawdaunt
Cresselia repeated under Landorus-T
Slowbro repeated under Terrakion
Gastrodon listed twice under Toxicroak
 
Rock Slide doesn't have enough usage to be named in the upper stats (it has ~3% in the 1500 ones but that's it). I say GSI is fine.
Then, on the basis of your argument, I'd suggest to move Talonflame from M-Sceptile's NSI to GSI (or SSI at least) as without Rock Slide, SpDef Talon isn't OHKOed after SR (or 2HKOed without them). Even with Rock Slide, Talon can Roost-stall until it's at full HP (before the last Rock Slide) and click Brave Bird for the OHKO.

252 SpA Mega Sceptile Dragon Pulse vs. 248 HP / 252+ SpD Talonflame: 136-162 (37.8 - 45.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
0 Atk Mega Sceptile Rock Slide vs. 248 HP / 0 Def Talonflame: 312-368 (86.9 - 102.5%) -- 18.8% chance to OHKO
0 Atk Mega Sceptile Rock Slide vs. 248 HP / 0 Def Talonflame: 156-184 (43.4 - 51.2%) -- guaranteed 3HKO after Leftovers recovery (when Talonflame Roosts)
 

SketchUp

Don't let your memes be dreams
If you're going to use usage as a criterium you might as well put Quagsire, Mega Slowbro, Hippowdon and Rhyperior back to GSI for Charizard-X because nobody actually runs Outrage.

Mega Altaria too because SD is also rarely used.
 
There's two criteria actually; for GSI you need to both deal with usage and the sets on smogon dex.

So Quaggy, etc are reduced to SSI because of the smogon sets, while others can't be GSI because of usage.
 

SketchUp

Don't let your memes be dreams
Then you should also remove some other stuff. Nobody uses LO Clefable, but it's a set on the analysis, so:
- Heatran is 2hko'd by LO Focus Blast and can't OHKO back. Offensive sets can OHKO but Focus Blast is an OHKO after rocks.
- LO Thunderbolt 2hko's Mega Slowbro
- LO Thunderbolt 2hko's Tentacruel
- Focus Blast 2hko's Empoleon and Empoleon can't OHKO back (also gets outsped if Clef runs 8 speed)
- Focus Blast and Fire Blast both 2hko Mega Aggron
- Nidoking is OHKO'd by Ice Beam
- Hoopa-C is 2hko'd by Moonblast and doesn't OHKO back

Nidoqueen, Entei, and Victini can only switch in once so they can also be argued for SSI
Reuniclus with 56 SpD only has a 0.4% chance of losing and Mew with SpDef investment always wins. So that leaves you with 2 GSI's for Clefable

The set on the analysis is 252 SpA, Life Orb, with Soft-Boiled, Moonblast, Fire Blast and Focus Blast / Ice Beam / Thunderbolt

Same can be said for Infernape
- Slowking is 2hko'd by LO Thunder Punch
- Tentacruel too
- Jellicent too (idk why this mon is only on the Infernape checks list, should also be added to Keldeo's SSI / GSI depending on how relevant a SpD spread is in OU)
 
So, Hippowdon should not be listed as a SSI to Mega Alakazam.

252 SpA Mega Alakazam Psychic vs. 252 HP / 112 SpD Hippowdon: 210-247 (50 - 58.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

He can only switch in on a Shadow Ball, and with just a bit of wear he can get 2hkod by Shadow Ball + Psychic, or even a +1 Psychic.
 
The way it works is as follows:
While the threat is allowed only to run what's in usage / smogdex sets, the check can run whatever it wants.
This results in Bisharp being a GSI to Bisharp, because nobody runs low kick - but you can run it.
That being said, I'd remove Hippowdon from Zam's GSI because Psychic effectively has a 30% chance to 2hko (with a stat drop).

Mega Alakazam:
252 SpA Mega Alakazam Psychic vs. 252 HP / 252+ SpD Hippowdon: 163-193 (38.8 - 45.9%)
252 SpA Mega Alakazam Psychic vs. -1 252 HP / 252+ SpD Hippowdon: 244-288 (58 - 68.5%)

sum: 96.8 - 114.4%, so there's a chance it lives with leftovers and rocks, even after the drop.

Life Orb Alakazam:
252 SpA Life Orb Alakazam Psychic vs. 252 HP / 252+ SpD Hippowdon: 175-207 (41.6 - 49.2%)
252 SpA Life Orb Alakazam Psychic vs. -1 252 HP / 252+ SpD Hippowdon: 261-308 (62.1 - 73.3%)

sum: 103.7 - 122.5%, so a guaranteed 2hko if it gets the drop, assuming rocks are up to cancel out with leftovers.

To be honest, I'm not sure what Hippowdon set wins against Zam to begin with.
0 Atk Hippowdon Earthquake vs. 0 HP / 4 Def Mega Alakazam: 168-198 (66.9 - 78.8%)
So if it wants to actually win the matchup, it's lacking some damage. It's forced to slack off a lot of times so it can get two eqs off.
A stat drop will happen eventually, and it won't get to do two slack offs.
 
I would move Mega Altaria down to SSI for MegaZard Y, as while not too common, Modest sets have a good chance of 2HKOing bulky Altaria after rocks.

252+ SpA Mega Charizard Y Fire Blast vs. 248 HP / 156 SpD Mega Altaria in Sun: 143-168 (40.5 - 47.5%) -- 59% chance to 2HKO after Stealth Rock
 
hmm, that's interesting; I actually thought there was a MAlt spread to beat both ZardX and ZardY at the same time.

For GSI, the way it is currently handled is that a winning set has to exist (any one will do); it doesn't have to be the main set, and from the looks of it sdef MAlt does the job.
Then again I feel like we're massively encouraging false conclusions. A lot of people seem to assume the standard set will work; in cases like
  • sdef Hippo (GSI to Mega Diancie, mixed doesn't work)
  • phys def Hippo (SSI to ZardX, mixed gets 2hkoed by flare blitz)

One way around this would be to overlay the image with a smaller image at the bottom corner. i.e. Adding the letters 'SDEF', or a scarf image for the ones where the check needs to have a scarf. Just flagging everything that isn't the standard set.
This might be possible with CompGen, but I don't have the time to implement it right now.
 
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*snip*

For GSI, the way it is currently handled is that a winning set has to exist (any one will do); it doesn't have to be the main set, and from the looks of it sdef MAlt does the job.
Then again I feel like we're massively encouraging false conclusions. A lot of people seem to assume the standard set will work; in cases like
  • sdef Hippo (GSI to Mega Diancie, mixed doesn't work)
  • phys def Hippo (SSI to ZardX, mixed gets 2hkoed by flare blitz)
*snip*
I feel like this is best. I naturally assumed the "main" set what you would always use for your check, and that SSI depends on what set they are running. Obviously, I didn't read the OP well enough. Maybe having this info at the top would help as well?
 
hmm, that's interesting; I actually thought there was a MAlt spread to beat both ZardX and ZardY at the same time.
The spread you are talking about is the 248 HP / 104 Def / 156 SpD with +Def nature. It's made to avoid the 2HKO from Zard-X's +1 Flare Blitz granted Jolly, and TIMID Zard-Y's Fire Blast, not Modest.
 
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