So this is my team, I've been laddering on and off on PO both on the PO ladder and on smogon's. This team has gotten me onto page 3 of the rankings in just a few hours of laddering, not sure how good that is but it keeps going up. fyi my PO username is Syzygian.
I'm not sure how you'd categorize this team, it has a little bit of stall, a little bit of support, and a good bit of boosting offense. For those of you who can't be bothered with the tl;dr in depth descriptions below, the gist of it is this:
Espy sets up screens and reflects entry hazards and the like, then switches unless the enemy is weak to Psychic or Ghost. The switch is almost always to either Volcarona (if I'm given a clean opening to get him in moderately unscathed and start BDing, or if the opponent is running a sun team), Dragonite (if I'm up against a hard hitting sweeper or someone trying to boost their stats), or Regirock (against a tank or anything else, like Blissey). Once one of them is KOed if entry hazards have somehow gotten up in the process I spin them away with Starmie, if not I bring Espy back in to reset the screens if need be (if not I just switch to one of the remaining 3 Volcarona/Dragonite/Regirock), then rinse, and repeat. Late game, I have Genesect as a late-game cleaner/sweeper. I generally only bring him out if Volcarona/Dragonite/Regirock are all KOed.
Most of my wins come from a Volcarona sweep, someone ragequitting against Dragonite, and occasionally a late-game sweep from Genesect.
I'm looking for possible replacements for Regirock and Starmie if anyone can suggest any that would do the job better or cover some holes/weaknesses in my team better. I'm thinking I may need a Poison type as I have gotten screwed by Toxic Spikes once or twice and Toxic has been a definite thorn in my side from time to time.
*****
Espeon (M) @ Light Clay
Trait: Magic Mirror
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Light Screen
- Reflect
- Psycho Shock
- Shadow Ball
I set out to base a team around Volcarona as its my favorite gen 5 mon. So Espeon was a no-brainer. I don't even know how common SR or entry hazards are anymore because most leads don't dare use them on me, although some have goofed and forgotten. Needless to say I set up screens and then bail assuming I'm not up against something that is weak to Psychic or Ghost. I've been able to bring Espy back in many a time to reset the screens, and generally it doesn't even lose half its health before the screens are up.
Volcarona (M) @ Leftovers
Trait: Flame Body
EVs: 248 HP / 100 Def / 160 Spd
Timid Nature (+Spd, -Atk)
- Butterfly Dance
- Flame Dance
- Bug Buzz
- Hidden Power [Electric]
The star of the team. This is one of the 3 mons I switch to after Espy sets up the screens. Back when the 5th gen meta was starting I toyed around with HP Rock/Ground, I've found HP Electric to be far more effective as it still gets neutral hits on the vast majority of opponents HP Rock and Ground are meant to hit, such as Terrakion and Heatran, whilst getting much greater neutral coverage and nuking bulky waters and flyers. I run Flame Dance over Fire Blast as after a boost it has equal power and better PP/accuracy, and it only gets stronger. Plus there are times (albeit rare) that I don't find time for BD. I don't use Morning Sun because frankly I almost never need it (leftovers recover off the vast majority of damage I receive and any time I get low enough quick enough to wish I had Morning Sun I'd be OHKO'd anyway) and this team is designed to not require sun. The bulky spread is insanely helpful; I almost always get one BD off and there have been multiple occasions where my opponent has let me get 4 or 5. The EVs are for bulk, I use 248 HP in case I need to switch into SR twice (tho I never have) and the speed puts me ahead of Excadrill after two BDs.
Dragonite (M) @ Leftovers
Trait: Multi-Scale
EVs: 244 HP / 252 SDef / 12 Spd
Impish Nature (+Def, -SAtk)
- Dragon Tail
- Roost
- Thunder Wave
- Substitute
This is the team troll and the reason people seem to love ragequitting on me. I T-wave them if they are boosting or moderately threatening, or Dragon Tail them immediately if I'm up against something immune to T-wave, otherwise I set up Sub first. Then I T-wave them and if the sub is still up I Dragon Tail them, Roost, and then Sub again if its been broken; if not I T-wave the switch-in. Then rinse and repeat. I try to sub/roost-stall until they are fully paralyzed before I Dragon Tail them so I can have a sub up against whatever comes out and then T-wave them without worry. Basically I paralyze half the team, shuffle 'em, and keep healing/subbing in between. If screens are still up even Ice moves are a joke, and I usually Roost when I'm predicting one, which always works because my opponent is paralyzed by then most of the time. This guy is ridiculous and pisses a lot of people off. By the time he's KO'ed if that ever happens, I usually have paralysis and/or damage on almost all of my opponent's team.
Regirock @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Stone Edge
- Thunder Wave
- Drain Punch
- Curse
Regirock is a supporter/tank. He T-wave's whatever he's up against and then proceeds to Curse up. Assuming the opponent is foolhardy enough to stay in the speed drops are irrelevant at that point, and if they switch I just get another free curse. I then Drain Punch them until I've recovered most of my lost HP, or T-wave the switch-in. I never use Stone Edge unless I'm up against something weak to Rock. Of the 6 on my team, Regirock is one of two I'm considering changing, mostly due to the fact that he unfortunately tends to get KO'ed more easily than everyone else for some reason, so suggestions are appreciated in this area.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Rapid Spin
- Thunderbolt
- Surf
The second member I'm considering changing. Starmie is my spinner, mostly because I got sick of using Forry and other spinners that have piss poor offense and no recovery. Starmie also gives me a response to status-abusers. I'm considering ditching it mostly because 90% of the time if my opponent is running entry hazards they never get a chance to get them on my side of the field due to Espy and the fact that serendipitously, my team seems to wreak the most common entry-hazard users (Ferrothorn and Excadrill are a joke, and two of my sweepers are designed to outspeed and OHKO the latter in sand).
Genesect @ Life Orb
Trait: Download
EVs: 68 HP / 252 SAtk / 4 SDef / 184 Spd
Timid Nature (+Spd, -Atk)
- Bug Buzz
- Flamethrower
- Ice Beam
- Rock Polish
My late-game cleaner. If I'm doing well and my opponent sends out something lacking a Fire attack with lower SpD than Def I sometimes send him out early (as in before Volcarona/Dragonite/Regirock are out of the game) but generally I save him as a last resort. I use Ice Beam instead of T-bolt because I have electric attacks on two of my other mons and otherwise I have little means of dealing with Dragon or Ground types (the latter especially as I do rely a fair bit on paralysis support). The EVs put me ahead of a certain fragile, overhyped mole after 1 RP. This is the only mon on my team that is 100% offensive and therefore the only one sporting life orb. This team does a lot of switching for a team lacking any choice users so I enjoy having leftovers recovery on everybody, and combined with screens it makes everyone pretty bulky.
*****
So thats it. Give me your suggestions and constructive criticism and if you can think of any better candidates for replacing Regirock/Starmie please mention them. Thanks!!!






I'm not sure how you'd categorize this team, it has a little bit of stall, a little bit of support, and a good bit of boosting offense. For those of you who can't be bothered with the tl;dr in depth descriptions below, the gist of it is this:
Espy sets up screens and reflects entry hazards and the like, then switches unless the enemy is weak to Psychic or Ghost. The switch is almost always to either Volcarona (if I'm given a clean opening to get him in moderately unscathed and start BDing, or if the opponent is running a sun team), Dragonite (if I'm up against a hard hitting sweeper or someone trying to boost their stats), or Regirock (against a tank or anything else, like Blissey). Once one of them is KOed if entry hazards have somehow gotten up in the process I spin them away with Starmie, if not I bring Espy back in to reset the screens if need be (if not I just switch to one of the remaining 3 Volcarona/Dragonite/Regirock), then rinse, and repeat. Late game, I have Genesect as a late-game cleaner/sweeper. I generally only bring him out if Volcarona/Dragonite/Regirock are all KOed.
Most of my wins come from a Volcarona sweep, someone ragequitting against Dragonite, and occasionally a late-game sweep from Genesect.
I'm looking for possible replacements for Regirock and Starmie if anyone can suggest any that would do the job better or cover some holes/weaknesses in my team better. I'm thinking I may need a Poison type as I have gotten screwed by Toxic Spikes once or twice and Toxic has been a definite thorn in my side from time to time.
*****

Trait: Magic Mirror
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Light Screen
- Reflect
- Psycho Shock
- Shadow Ball
I set out to base a team around Volcarona as its my favorite gen 5 mon. So Espeon was a no-brainer. I don't even know how common SR or entry hazards are anymore because most leads don't dare use them on me, although some have goofed and forgotten. Needless to say I set up screens and then bail assuming I'm not up against something that is weak to Psychic or Ghost. I've been able to bring Espy back in many a time to reset the screens, and generally it doesn't even lose half its health before the screens are up.

Trait: Flame Body
EVs: 248 HP / 100 Def / 160 Spd
Timid Nature (+Spd, -Atk)
- Butterfly Dance
- Flame Dance
- Bug Buzz
- Hidden Power [Electric]
The star of the team. This is one of the 3 mons I switch to after Espy sets up the screens. Back when the 5th gen meta was starting I toyed around with HP Rock/Ground, I've found HP Electric to be far more effective as it still gets neutral hits on the vast majority of opponents HP Rock and Ground are meant to hit, such as Terrakion and Heatran, whilst getting much greater neutral coverage and nuking bulky waters and flyers. I run Flame Dance over Fire Blast as after a boost it has equal power and better PP/accuracy, and it only gets stronger. Plus there are times (albeit rare) that I don't find time for BD. I don't use Morning Sun because frankly I almost never need it (leftovers recover off the vast majority of damage I receive and any time I get low enough quick enough to wish I had Morning Sun I'd be OHKO'd anyway) and this team is designed to not require sun. The bulky spread is insanely helpful; I almost always get one BD off and there have been multiple occasions where my opponent has let me get 4 or 5. The EVs are for bulk, I use 248 HP in case I need to switch into SR twice (tho I never have) and the speed puts me ahead of Excadrill after two BDs.

Trait: Multi-Scale
EVs: 244 HP / 252 SDef / 12 Spd
Impish Nature (+Def, -SAtk)
- Dragon Tail
- Roost
- Thunder Wave
- Substitute
This is the team troll and the reason people seem to love ragequitting on me. I T-wave them if they are boosting or moderately threatening, or Dragon Tail them immediately if I'm up against something immune to T-wave, otherwise I set up Sub first. Then I T-wave them and if the sub is still up I Dragon Tail them, Roost, and then Sub again if its been broken; if not I T-wave the switch-in. Then rinse and repeat. I try to sub/roost-stall until they are fully paralyzed before I Dragon Tail them so I can have a sub up against whatever comes out and then T-wave them without worry. Basically I paralyze half the team, shuffle 'em, and keep healing/subbing in between. If screens are still up even Ice moves are a joke, and I usually Roost when I'm predicting one, which always works because my opponent is paralyzed by then most of the time. This guy is ridiculous and pisses a lot of people off. By the time he's KO'ed if that ever happens, I usually have paralysis and/or damage on almost all of my opponent's team.

Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Stone Edge
- Thunder Wave
- Drain Punch
- Curse
Regirock is a supporter/tank. He T-wave's whatever he's up against and then proceeds to Curse up. Assuming the opponent is foolhardy enough to stay in the speed drops are irrelevant at that point, and if they switch I just get another free curse. I then Drain Punch them until I've recovered most of my lost HP, or T-wave the switch-in. I never use Stone Edge unless I'm up against something weak to Rock. Of the 6 on my team, Regirock is one of two I'm considering changing, mostly due to the fact that he unfortunately tends to get KO'ed more easily than everyone else for some reason, so suggestions are appreciated in this area.

Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Rapid Spin
- Thunderbolt
- Surf
The second member I'm considering changing. Starmie is my spinner, mostly because I got sick of using Forry and other spinners that have piss poor offense and no recovery. Starmie also gives me a response to status-abusers. I'm considering ditching it mostly because 90% of the time if my opponent is running entry hazards they never get a chance to get them on my side of the field due to Espy and the fact that serendipitously, my team seems to wreak the most common entry-hazard users (Ferrothorn and Excadrill are a joke, and two of my sweepers are designed to outspeed and OHKO the latter in sand).

Trait: Download
EVs: 68 HP / 252 SAtk / 4 SDef / 184 Spd
Timid Nature (+Spd, -Atk)
- Bug Buzz
- Flamethrower
- Ice Beam
- Rock Polish
My late-game cleaner. If I'm doing well and my opponent sends out something lacking a Fire attack with lower SpD than Def I sometimes send him out early (as in before Volcarona/Dragonite/Regirock are out of the game) but generally I save him as a last resort. I use Ice Beam instead of T-bolt because I have electric attacks on two of my other mons and otherwise I have little means of dealing with Dragon or Ground types (the latter especially as I do rely a fair bit on paralysis support). The EVs put me ahead of a certain fragile, overhyped mole after 1 RP. This is the only mon on my team that is 100% offensive and therefore the only one sporting life orb. This team does a lot of switching for a team lacking any choice users so I enjoy having leftovers recovery on everybody, and combined with screens it makes everyone pretty bulky.
*****
So thats it. Give me your suggestions and constructive criticism and if you can think of any better candidates for replacing Regirock/Starmie please mention them. Thanks!!!