OU Encore
This is my latest team that I am using in OU battles. It is made so that it can tackle the most common opponents and set in OU battles.
Infernape
This is my latest team that I am using in OU battles. It is made so that it can tackle the most common opponents and set in OU battles.
Infernape
Infernape@ Focus Sash
- Blaze
- 64 Atk | 192 Spd | 252 Sp.Atk
- Hasty (-Def, +Spd)
- Moveset:
- Fake Out - Destroys Sash leads and aleays deals some damadge each time it switches in and uses it.
- Stealth Rock - SR weakns all pokes with each switch and it hurts Mence and Gyara badley so they will think twice about switching.
- Fire Blast - Fire Blast hits hard, gets STAB and it gets extra power from Blaze.
- Encore - After I have brought SR up I can use Encore on many pokes who didnt attack but tried to set up. Then I can bring in Mence for set up or soften up the opponents team.
- Why this Pokemon?:
Infernape ca deal with many common leads. And after they have used SR I just Encore them and switch to the best poke atm. Encore can also stop CroCune, CurseLax or anything that is trying to set up dead in their tracks.
- EVs & Nature:
- The Atk EVs are just there to give Fake Out a bit more damadge. I could drop them for more speed. Sp.Atk EVs are there to maximize Fire Blast damage. And the Speed EVs are a minimum but I coul put the Atk EVs there.
- The Atk EVs are just there to give Fake Out a bit more damadge. I could drop them for more speed. Sp.Atk EVs are there to maximize Fire Blast damage. And the Speed EVs are a minimum but I coul put the Atk EVs there.
- Considered Changes
- Atk EVs to speed.
Zapdos @ Leftovers
- Pressure
- 248 HP | 228 Def | 32 Spd
- Bold (-Atk, +Def)
- Moveset:
- Heat Wave- OHKO on Scizor and some other steels which is needed. Also it gives me a way to deal acceptable damage to Rotom forms and those who are immune to electric.
- Roar - Stops set ups and blows away subs. Keeps Ninjask and Baton Pass team at bay. It also does damadge with SR up.
- Roost - Its there for recovery and to stall with Pressure sometimes. Needs it if SR is up.
- Thunderbolt- The STAB move and my way of dealing with Waters and everything that doesnt ressist it.
- Why this Pokemon?:
With all the Scizors out ther Zapdos is needed. Its awesome at countering it. And I am in the need of a PHazer and Zapdos does that job great with its bulk and Roost.
..... - EVs & Nature:
- Standard EV's are standard.
- Considered Changes
- No changes here. Zapdos does its job with an A.
Blissey @ Leftovers
- Natural Cure
- 252 HP | 252 Def | 4 Sp.Def
- Bold (-Atk, +Def)
- Moveset:
- Armoatherapy - This move keeps my team fresh from status see they can sweep and fullfill their jobs.
- Seismic Toss - This is Blisseys way of dealing damage and and to break subs that are breakable.
- Softboiled - The recovery move that I abuse and that keeps the Easter egg alive.
- Thunder Wave - Paralysis support is helpful on this team. It also spoils the fun for Scarf users and DDusers. Also gives Blissey a easier time to deal with Jirachi.
- Why this Pokemon?:
The best Special wall in the game. Can take hits for a long time. Seismic Toss breaks Subs from Heatran, Zapdos and the like. With the moves and EVs it can support this team with great effectiveness. Also with TW it can goe head-to-head with some top OU threats. DDT-tar, DDMence and DDGyara to name some. If they expect it to run they will get a TW.
..... - EVs & Nature:
- These EVs let it survive some physical attacks which gives Blissey a chance to come out on top aggainst some physical attackers. It can even survive a Expolsion from Heatran and other pokes.
- These EVs let it survive some physical attacks which gives Blissey a chance to come out on top aggainst some physical attackers. It can even survive a Expolsion from Heatran and other pokes.
- Considered Changes
- None at the moment.
Salamence @ Life Orb
- Intimidate
- 232 Atk | 24 Sp.Atk | 252 Spd
- Naive (-Sp.Def, +Spd)
- Moveset:
- Dragon Dance - Dragon Dance is Dragon Dance. With the help off Apes Encore it is much easier to set up.
- Fire Blast - Fire Blast is obvious. It lets me deal with Skarmory, Scizor and Forretress. Can also be good if Im not ready for Outrage
- Earthquake - After a DD EQ deals massive damage to steel types and whatever doesnt ressist it. Its also a good move I dont want to look myself into Outrage.
- Outrage - The killer move. After one DD Salamence can nearly OHKO everything or at least 2HKO everthing that doesnt ressist it.
- Why this Pokemon?:
DDmence works great with Apes Encore. Can easliy set up and proceed to sweep. Its ability is great for reducing attack stats of the opponent when they try to DD or if I want to soften the blow my next poke will take. After Mence comes in on Jirachi and gets replaced by Bliss, Bliss will take Jirachi physical blows much better and TW it so that it can kill it off with Seismic Toss.
..... - EVs & Nature:
- Its the standard EVs for the DD set. Fire Blast is Always a OHKO on Skarmory. A max Attack Outrage stands at a 20% chance of OHKOing 252/252 Relaxed Swampert after Stealth Rock which is a great feat.
- Considered Changes
- None at the moment.
Scizor @ Choice Band
- Technician
- 248 HP | 252 Atk | 8 Spd
- Adamant (-Sp.Atk, +Atk)
- Moveset:
- Bullet Punch - It is the core move of Scizor. It can ripp teams in shreds and revenge kill faster than you can blink.
- Pursuit - This move can play mind games with Bullet Punch. It traps Latias, Gengar, Rotom forms and other ghost and psychic types who are trying to flee and OHKOs them.
- Superpower - OHKOs Heatran, Tyranitar, Magnezon and Blissey to name some. Deals massive damage to everything that doesnt ressist.
- U-Turn - Softens up the opponents team and lets me scout the opponent and maybe show if they have Magnezone or not.
- Why this Pokemon?:
Scizor is the physical sweeper of the team. Blissey and Scizor work well together. Blissey does a great job at slowing the opponent with TW which helps Scizor. Scizor can also take the Ice attacks aimed at Zapdos, Salamence and Latias. It can also take The Ghost and Dark attacks that are intended for Latias.
..... - EVs & Nature:
- Its The standar EVs for the CB set and they are perfect as they are.
- Considered Changes
- None at the moment.
Latias @ Choice Scarf
- Levitate
- 4 HP | 252 SpA | 252 Spd
- Timid (-atk, +Spd)
- Moveset:
- Draco Meteor - Draco is for hard STAB, dealing damage even to those that resist it.
- Surf - Surf gives great coverage along with Meteor. It also keeps Ape and Heatran at bay.
- Thunderbolt - Thunderbolt is a check against Gyarados that runs through this team.
- Trick - Blissey, CroCune and CurseLax dont like this move.
- Why this Pokemon?:
M
- EVs & Nature:
- Considered Changes
