After deciding that I hated getting shat on by an infinite number of lame strats in Gen 5 (every other team having perma-weather, Erufuun with Leech Seed+Substitute+Protect+Taunt, Excadrill, Ditto and Venesaur raping my team, etc. etc.), I thought about going back a generation to the not-so-distant Gen 4. As I never got the chance to make a team before in the 4th gen of pokemanz, I decided to start now.
Team At a Glance:
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I'm not very original in my thinking, so I decided to take a bunch of different kinds of pokemon and meld them into a "balanced" team. I don't know if it worked or not, but seeing as Smogon is a ghost town for g4 matches (or simply just in general) right now, I tested most of it on PO.
Okay, my last RMT had a familiar lead to this one, so I thought to myself, "why change something that's working?"
Jirachi @Choice Scarf
Jolly [252 Atk/252 Spe/4 HP]
Serene Grace
~Iron Head
~Zen Headbutt
~Stealth Rock
~Trick
(Taken from my other:)Pretty self-explanatory set; no one likes being tricked into Stealth Rock, no one likes being Flinched to death. Only thing that I DID change was that I put in ZH for more flinch coverage. Usually works out pretty well if I can flinch hax a pokemon or two.
Well now that I had my familiar lead who pretty much sets the tone that I'm going to be a little annoying. So, to add to this annoying strat, I picked up my possibly favorite competitive pokemon. This guy was also in my gen 5 RMT, but I'll be playing a different style in this team.
Breloom @Toxic Orb
Jolly [252 Atk/244 Spe/12 HP]
Poison Heal
~Spore
~Substitute
~Seed Bomb
~Focus Punch
Standard SubPuncher set, 12 HP so that Toxic Orb heals the most it can. Taken straight off the page, pretty standard in terms of Gen 4, but still really annoying if you don't have the proper counter. Almost always nets a kill plus a couple of hits on others and maybe still a disable on the last guy to get Spore'd in the face.
Okay now that I had some annoying pokemanz, I wanted a SD sweeper, but I also wanted some high damage priority, and seeing as how I wanted to be a little original...
Lucario @Life Orb
Jolly [252 Atk/252 Spe/4 HP]
Inner Focus
~Swords Dance
~Extremespeed
~Close Combat
~Stone Edge
Something that gives SD Lucario an edge over SD Scizor: Close Combat and Stone Edge. Great coverage, smashing into tons of pokemon for easy 2HKOs or even 1 hits and the ability to keep trucking on. I also like his typing over Infernape's, plus his priority does more than the monkey's. SR helps him a ton with scoring kills, and does a good job of taking out enemies.
Next, I needed a more versatile pokemon who could act primarily as a revenge killer. I narrowed it down to either Starmie or Gengar, it was a tough choice between the two because of their ups and downs, but...
Starmie @Life Orb
Timid [252 SpA/252 Spe/4 HP]
Natural Cure
~Hydro Pump
~Thunderbolt
~Ice Beam
~Rapid Spin
An added bonus to not only having superior speed to Gengar is having Rapid Spin for pesky hazards AND Natural Cure just in case I switch in on a status. Like I said, I wanted versatile, and Starmie delivers. But don't think this guy's a slouch on the offensive aspect, he can revenge or even take down by himself plenty of pokemon before this star bites the dust. I did initially use Surf, but Hydro Pump's power is too much to be overlooked.
Okay, as this team was supposed to be focused around being balanced, I noticed that it was mostly offensive so far, so I thought to myself that I needed to make it a little bulkier. So, I figured I wanted two main things: support, and stalling. Well, why can't I put a little of both into one?
Vaporeon @Leftovers
Bold [248 HP/224 Def/36 SpD]
Water Absorb
~Wish
~Protect
~Toxic
~Surf
Again, taken from the Smogon page, everything I wanted here. You know how it works, I either stall by myself or I pass my Wish to a teammate who needs it. Provides a nice fall-back when things get rough. Always a nice alternative to status another wall to pass through them. I guess I could put Roar in the last slot, but then Taunts would pwn me.
Okay now I have a little bulk, but I still want a more reliable sweeper that can set up in a turn or two easily. Meaning, I'd need a more tanky sweeper or at least one that did a good job scaring other pokes away.
Dragonite @Life Orb
Jolly [252 Atk/252 Spe/4 HP]
~Dragon Dance
~Dragon Claw
~Earthquake
~Fire Punch
I would've liked if this dude was a Salamence instead, but this guy is the next best thing. I did have Gyarados instead, but I saw quickly that it was mostly redundant coverage, and I still wanted Dragon Dance. Jolly to outspeed 130's after DD, and Fire Punch so that I don't get stopped by Bronzongs. I considered Tyranitar, but my team doesn't really need Sand, plus he's still pretty slow with even with a DD. I might try him if Dragonite seems to be lacking.
Alright, finally I had a pretty well-rounded set of Pokemon where I think I put a bit of thought into it. I still think I can shift around some Pokes to better fit the roles I want, but I'm open to criticism and suggestions, but I'll be sure to test for a while first. Thanks.
Team At a Glance:
----------------------------------------------------------------------






----------------------------------------------------------------------
I'm not very original in my thinking, so I decided to take a bunch of different kinds of pokemon and meld them into a "balanced" team. I don't know if it worked or not, but seeing as Smogon is a ghost town for g4 matches (or simply just in general) right now, I tested most of it on PO.
Okay, my last RMT had a familiar lead to this one, so I thought to myself, "why change something that's working?"

Jirachi @Choice Scarf
Jolly [252 Atk/252 Spe/4 HP]
Serene Grace
~Iron Head
~Zen Headbutt
~Stealth Rock
~Trick
(Taken from my other:)Pretty self-explanatory set; no one likes being tricked into Stealth Rock, no one likes being Flinched to death. Only thing that I DID change was that I put in ZH for more flinch coverage. Usually works out pretty well if I can flinch hax a pokemon or two.
Well now that I had my familiar lead who pretty much sets the tone that I'm going to be a little annoying. So, to add to this annoying strat, I picked up my possibly favorite competitive pokemon. This guy was also in my gen 5 RMT, but I'll be playing a different style in this team.

Breloom @Toxic Orb
Jolly [252 Atk/244 Spe/12 HP]
Poison Heal
~Spore
~Substitute
~Seed Bomb
~Focus Punch
Standard SubPuncher set, 12 HP so that Toxic Orb heals the most it can. Taken straight off the page, pretty standard in terms of Gen 4, but still really annoying if you don't have the proper counter. Almost always nets a kill plus a couple of hits on others and maybe still a disable on the last guy to get Spore'd in the face.
Okay now that I had some annoying pokemanz, I wanted a SD sweeper, but I also wanted some high damage priority, and seeing as how I wanted to be a little original...

Lucario @Life Orb
Jolly [252 Atk/252 Spe/4 HP]
Inner Focus
~Swords Dance
~Extremespeed
~Close Combat
~Stone Edge
Something that gives SD Lucario an edge over SD Scizor: Close Combat and Stone Edge. Great coverage, smashing into tons of pokemon for easy 2HKOs or even 1 hits and the ability to keep trucking on. I also like his typing over Infernape's, plus his priority does more than the monkey's. SR helps him a ton with scoring kills, and does a good job of taking out enemies.
Next, I needed a more versatile pokemon who could act primarily as a revenge killer. I narrowed it down to either Starmie or Gengar, it was a tough choice between the two because of their ups and downs, but...

Starmie @Life Orb
Timid [252 SpA/252 Spe/4 HP]
Natural Cure
~Hydro Pump
~Thunderbolt
~Ice Beam
~Rapid Spin
An added bonus to not only having superior speed to Gengar is having Rapid Spin for pesky hazards AND Natural Cure just in case I switch in on a status. Like I said, I wanted versatile, and Starmie delivers. But don't think this guy's a slouch on the offensive aspect, he can revenge or even take down by himself plenty of pokemon before this star bites the dust. I did initially use Surf, but Hydro Pump's power is too much to be overlooked.
Okay, as this team was supposed to be focused around being balanced, I noticed that it was mostly offensive so far, so I thought to myself that I needed to make it a little bulkier. So, I figured I wanted two main things: support, and stalling. Well, why can't I put a little of both into one?

Vaporeon @Leftovers
Bold [248 HP/224 Def/36 SpD]
Water Absorb
~Wish
~Protect
~Toxic
~Surf
Again, taken from the Smogon page, everything I wanted here. You know how it works, I either stall by myself or I pass my Wish to a teammate who needs it. Provides a nice fall-back when things get rough. Always a nice alternative to status another wall to pass through them. I guess I could put Roar in the last slot, but then Taunts would pwn me.
Okay now I have a little bulk, but I still want a more reliable sweeper that can set up in a turn or two easily. Meaning, I'd need a more tanky sweeper or at least one that did a good job scaring other pokes away.

Dragonite @Life Orb
Jolly [252 Atk/252 Spe/4 HP]
~Dragon Dance
~Dragon Claw
~Earthquake
~Fire Punch
I would've liked if this dude was a Salamence instead, but this guy is the next best thing. I did have Gyarados instead, but I saw quickly that it was mostly redundant coverage, and I still wanted Dragon Dance. Jolly to outspeed 130's after DD, and Fire Punch so that I don't get stopped by Bronzongs. I considered Tyranitar, but my team doesn't really need Sand, plus he's still pretty slow with even with a DD. I might try him if Dragonite seems to be lacking.
Alright, finally I had a pretty well-rounded set of Pokemon where I think I put a bit of thought into it. I still think I can shift around some Pokes to better fit the roles I want, but I'm open to criticism and suggestions, but I'll be sure to test for a while first. Thanks.