[OU Gen 4] My team

Hi! I'm kinda new to Pokemon battling but I have tested this team out and tried my best to edit it but I'm still having some problems.

Weavile: Lead
461.png

Nature: Jolly (+speed/-sp.atk)
Item: Focus Sash
Ability: Pressure
EVs: 252 Spd/126 Atk/126 def./4 HP
Moves:

  • Taunt
  • Ice Punch
  • Night Slash
  • Low Kick

As a lead pokemon, I use Weavile primarily for taunt for the annoying entry hazard leads or occasional trick room team. Its 3 other attacks give exceptional coverage for the types of the common leads (like Tyranitar, Azelf, Hippo). If it can't 2HKO the lead Pokemon, I usually switch it out since it's my only real physical attacker. It's biggest problem is a lead with a fighting attack, such as Machamp. Fighting is the main weakness here.

Togekiss
468.png

Nature: Timid (+spd/-atk.)
Item: Lum Berry
Ability: Serene Grace
EVs: 252 Spd/252 Hp
Moves:

  • Air Slash
  • Nasty Plot
  • Aura Sphere
  • Roost

I usually switch in Togekiss against weak fighting/grass types. They usually switch out and I use Nasty Plot. The biggest problem with Togekiss is the luck factor using Air Slash, making it unreliable. Togekiss is also unreliable when the opponent is faster than it, but using a choice scarf loses my access to Nasty Plot, which makes Togekiss substantially weaker. It is used for any Pokemon that I do not have a better choice to counter with, hoping that Air Slash flinching can defeat a Pokemon that would otherwise give me trouble. Sometimes Togekiss does very well, and sometimes it just fails.

I have also tried using baton pass instead of roost, and passing it to Jolteon who has a much higher speed. It doesn't always work and is pretty risky.

Tangrowth
465.png

Nature: Brave (+atk/-spd)
Item: Leftovers
Ability: Chlorophyll
Evs: 252 sp.def/ 128 HP/ 128 def.
Moves:

  • Earthquake
  • Seed Bomb
  • Synthesis
  • Sleep Powder

Tangrowth is primarily my defense wall, and a good switch in when I'm predicting an EQ or another physical attack that Tangrowth can easily resist. I usually start off with sleep powder just in case the opponent switches. EQ and Seed Bomb gives good coverage for the water/ground and fire types since I have barely any other moves to counter those. It can usually tank one fire STAB hit from most Pokemon that aren't boosted or have a high atk./sp.atk, and EQ usually KOs them or do around 80%. Then, I switch in to another Pokemon, such as Vaporeon, or Extreme Speed Arcanine, to KO it.

Arcanine
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Nature: Modest (-atk, +sp.atk)
Items: Leftovers
Ability: Flash fire
EVs: 252 sp.atk/128 def/128 sp. def
Moves:

  • Extremespeed
  • Flamethrower
  • Hidden Power electric
  • Dragon Pulse

Arcanine is probably the one that needs the most work. I know that Arcanine is more of an attacker than a special attacker, but its physical moves usually cause too much recoil damage. Its physical moves also has a smaller movepool, so this gives Arcanine more coverage. His ability allows me to absorb fire attacks, which is when I usually switch him in. Dragon Pulse is to surprise any Dragon types that come in and don't expect it. It does a nice amount of damage, so if Arcanine faints then another Pokemon can quickly take it down. HP Electric for the predicted water type. Overall, Arcanine is not too reliable. It might be better to just replace it overall, so suggestions are appreciated.

Vaporeon
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Nature: Calm (-atk./+sp. def)
Items: Leftovers
Ability: Water Absorb
EVs: 252 HP/128 sp.atk/128 sp. def
Moves:

  • Surf
  • Ice Beam
  • Wish
  • Toxic

Vaporeon comes in on a predicted water attack. It is a nice sp. def wall, and a decent water-type. Toxic is for anything that it can't do a decent amount of damage to or if I'm predicting a switch, and ice beam is just for better coverage.

I am considering switching this with a Starmie, since none of my other Pokemon know any Water attacks, and this one is too slow. Starmie's Psychic can also be beneficial against a fighting type. But, it's obviously more frail, which could hurt my team's defenses.

Jolteon
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Nature: Timid (-atk/+spd)
Item: Choice Specs
Ability: Volt Absorb
EVs: 252 Sp.atk/252 spd/ 4 HP
Moves:

  • Thunderbolt
  • Hidden Power Ice
  • Yawn
  • Shadow Ball

Jolteon is actually one of more reliable Pokemon. It comes in on against a lightning attack. Its choice specs allow it to 2HKO most Pokemon with Thunderbolt that are not particularly specially defensive or resist it. HP Ice is really my only counter to ground/flying types, since Vaporeon's Ice Beam is usually too slow and easily predicted so the opponent switches out. Yawn is there to scare off any Pokemon that seem like trouble, but with Choice Specs it also forces me to switch out.


Note: I prefer not to use any pseudo-legendaries/legendaries. I hate them and refuse to use any :[


Threat List:
There are probably many, but the ones that give me the most trouble are:
Heatran - He has been pretty problematic since most of my Pokemon with the right super effective moves are too slow/have a type disadvantage to get an upper edge.
Blissey - If Weavile is fainted, I have a hard time countering Blissey.
Breloom - Spore is evil...
Kingdra - My only hopes are Arcanine with Dragon Pulse and Jolteon, but Arcanine can only attack if the opponent switches to Kingdra while Arcanine is still out. If Kingdra gets too many DDs, then Jolteon is obsolete. It usually comes with a Lum Berry, so I can't toxic/yawn it or else it gets a free DD.
 
Welcome to Smogon. Its a nice place here. For your Machamp troubles, you can change your lead to a Life Orb Azelf lead:

Azelf
@ Life Orb
Timid / Naive
252 SpA / 252 Spe / 4 HP
Psychic
Fire Blast
Stealth Rock
Taunt / Explosion / U - Turn

Its a pretty simple set and its amazing because most people mistake it for the Focus Sash set. Anyway, Psychic 1HKOs Machamp and 1HKO standard Metagross leads. Taunt is to shut down any other slower leads (Roserade, Swampert, Hippo, etc.) and Stealth Rock is there as an entry hazard. Using Explosion is to go out with a bang and do hefty damage can be used as a scouting option or just another way to do damage if the match up is unfavorable.

If you can't use legendaries (I'm like that too for Wifi), give Weavile Counter. That way, you have a 50% chance of 1HKOing Machamp after being hit by a DynamicPunch. Another alternative is to use sac Weavile with Night Slash + Ice Shard and bring in Togekiss to scare Machamp away. Instead of Nasty Plot on Togekiss, you can put on Thunder Wave so you can spread paralysis in case Machamp switches or just kill Machamp outright with Air Slash.
 
Since you notice problems with Arcanine, why not try out a Swords Dance Infernape over it? It adds another physical attacker to your team, and is less-seen than other variants, so it's harder to counter. This is the set:

[box]Infernape @ Life Orb
Blaze | Jolly
EVs: 4 HP / 252 Atk / 252 Spe
Swords Dance | Close Combat | Mach Punch | Fire Punch[/box]

This can also revenge sweeping Lucario, which are threatening if Tangrowth dies.
 
Your Evs look a little wonky, 128/128 do not make balanced defences. Weavile shoud not invest in Def at all since it's so frail, and should have Ice Shard to break Focus Sashes of Azelf and the like. Night Slash+Ice Shard should restrict Azelf to using one move only. Arcanine has a Modest nature but has a physical attack, I suggest using a SDef-dropping nature since the only things Arcanine is going to sponge from the special side are fire attacks and you have Flash Fire for that already. On Tangrowth Power Whip is better than Seed Bomb to score 2HKOs on Kingdra who you wall completely (the physical sets at least. His pathetic SDef means you can just invest fully in HP/Def and keep him away from Ice Beams and Fire Blasts.
 
Hi, idkpokemon123, and welcome to Smogon!

Anyways, this is an alright team that you have so far, though there are a couple of issues, namely setup sweepers like ChestoRestoKingdra, Swords Dance Infernape, SubCM Jirachi, and in general anything somewhat bulky that can set up against or force out while setting up against a member of your team.

To deal with some of these issues, I highly suggest that you run a Life Orb Heatran over Arcanine. Though you did say that you dislike using pseudo legends and legends, this will really help your team, as it in general just hits way harder than Arcanine, and also outspeeds Adamant Kingdra for the KO with Dragon Pulse, and lures in and KOs Blissey with Explosion. This also gives you a better immediate switch in to CMJirachi than Arcanine, who's hit hard by Psychic, which Heatran takes miniscule damage from, even at +2.

Continuing, I suggest adding in a scarfer somewhere, probably Scarf Flygon, who gives you a secondary option for revenge killing dangerous setup sweepers which can do a number on your team if they're successfully able to boost up a bit.

Lastly, some of your Movesets and EVsets are a bit odd; 128/128/252 spreads are in general really really bad unless you're hitting a very specific stat point. Thus, I suggest you run a spread of 40 HP / 252 Atk / 216 Spe on Weavile, who outspeeds ScarfTar, the fastest thing you'll stay in against with that spread, while still hitting pretty hard. I also suggest running Fake Out over one of the moves on that Weavile, as it lets you break sashes from Infernape, Azelf, and Roserade. You're wasting 4 EVs on Togekiss; put them into special attack. Tangrowth does better with a spread of 252 HP / 4 Atk / 252 Def; Impish than your current set, and you should run Leech Seed, Knock Off, or Stun Spore over Synthesis, which gets nerfed in Sand, a common battle conditions, and Power Whip > Seed Bomb, because the extra power is really worth the accuracy turn off. Vaporeon does far better with a spread of 188 HP / 252 Def / 68 SpD; Bold, which gives you maximum physical bulk, and hits a leftovers number.

Good luck with the team!
 
For Machamp leads, you can run Counter on Weavile hoping for Bullet Punch, and if Dyanamic Punch comes, hope no confusion hax. :P That's what my lead Weavile runs and it's quite effective.
 
Thanks everyone! I have actually made a lot of changes, replacing Weavile with Lead Aerodactyl (similar set to Smogon's), Togekiss with Life Orb Dugtrio, Vaporeon with defensive Milotic, and Arcanine with Venser's posted Infernape. Dugtrio and Infernape have been much better replacements, but I'll gladly try out Windsong's Weavile and Vaporeon edits since Aerodactyl and Milotic were not much better than the my original Pokemon. I have also fixed all those strange EVs (probably should do more research about them hehe...) and I'll see how the new team works out :).
 
you shouldn't have a tangrowth unless in sunny day because its really weak on the special side and slow and the sp def- nature made it more weak. I suggest you switch to a skarmory which gives you many resistances and an immunity to ground and also all of its weaknesses are covered by the rest of your team which is great.

Skarmory
@ shed shell
Impish nature
16 att / 240 def / 252 HP
Roost
spikes
whirlwind
brave bird

the evs make sure you take hits from the physical side very well while you get a little more power from brave bird.The shed shell garuntees you can switch out from magnezone trying to use hp fire and you boost arcanines fire attacks with flash fire or switch to infernape to start a sweep. Use spikes and whirlwind to rack up damage and roost to heal off damage.
 
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