Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Hidden Power (Fire)
Kyurem is one of the best wallbreakers as well as one of my favourite pokemon to use. It negates abilities with Teravolt, breaking through Dragonite's Multiscale as well as Rotom-W's Levitate; effectively OHKOing both of them. Hidden Power Fire for Ferrothorn and Scizor as I have no means of hitting them effectively otherwise.
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Gunk Shot
- Drain Punch
- Psychic
I decided to use Hoopa because of it's sheer power and excellent wallbreaking capabilities. It's versatile moveset combined with it's absurd offensive stats make it a big threat for opponents. It can also take a special hit rather well with base 130 Sp Defense and fire back an extremely powerful hit. Dark Pulse and Psychic for STAB, Drain Punch for coverage and Gunk Shot to deal massive damage to any fairy types.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Bullet Punch
My team had become extremely vulnerable to fairies so I added Mega Metagross. Tough Claws boost it's contacting moves by 33% as well with a base 110 Speed stat makes Mega Metagross a strong physical sweeper. I decided to run Bullet Punch instead of Ice Punch because Kyurem-B provides Ice coverage and Bullet Punch secures a KO on Mega Diancie instead of having to rely on winning a speed tie.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power (Electric)
As water and fighting coverage, Keldeo does a great job. Secret Sword hits for physical damage meaning special walls such as Chansey cannot wall Keldeo. Scald can cripple physical attackers with a 30% burn chance. Hidden Power Electric over Icy Wind because of the odd Gyarados and because Kyurem provides the Ice coverage.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
With entry hazards being a big part of the game, I added a Stealth Rocker to my team. Bulky Landorus-T handles the problems my team had with Mega Lopunny and counters Talonflame as well. With Intimidate, this thing can take physical hits all day long. It also works as a great lead with U-Turn.
Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power Ice
- Grass Knot
With priority Thunder Wave, Thundurus provides speed control for my team which is quite necessary. Thunderbolt for obvious STAB. Grass Knot over Focus Blast as my team has a lack of grass type moves and plenty of fighting coverage already. Hidden Power Ice to deal with Landorus-T and Gliscor.
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