So. Its been a long time since I've actually posted anything on Smogon... I play competitively on the side and really like playing with this team I made a little while ago. I saw a thread about an OU Lanturn set and decided to put it onto my next team. I also saw somewhere that Salamence Gyarados and Heatran make great offensive partners. So with all of them on the team I looked at what else was needed and decided I needed a good effective lead and a spin blocker.
I posted the team a little while back and wanted to edit the first topic, but it wouldn't let me. So I just posted a new one. Some changes have been made and some changes still need to be made.
So here it is:
Azelf @ Colbur Berry
Ability: Levitate
EVs: 8 Hp / 140 Att / 144 SpDef / 216 Spd
Jolly (+Spd -SpAtt)
- Stealth Rock
- Taunt
- U-turn
- Explosion
---
Ok, i love Azelf as a lead, but this Azelf lead is a little different. I originally had the standard Suicide lead but i found a different set that works so much better IMO. This lead has the ability to beat Machamp leads, thanks to colbur berry, by Stealth Rocking then U turning to Machamp. Machamp can then finish the enemy off unless i get really unlucky with confusion.
Gyarados @ Leftovers
Ability: Inner Focus
EVs: 156 Hp / 72 Att / 96 Def / 184 Spd
Adamant nature (+Att, -SpAtt)
- Dragon Dance
- Waterfall
- Stone Edge
- Taunt
---
BulkyDos. On suggestion he's replacing Dragonite. I'm testing him currently so I'm not sure on how he's working out.
Machamp @ Leftovers
Ability: No Guard
EVs: 248 HP / 252 Att / 8 Spd
Adamant nature (+Att, -SpAtt)
- Dynamic Punch
- Substitute
- Payback
- Stone Edge
---
On suggestion, I replaced Gyarados with Machamp and I think its been working. He sure is annoying to the enemy and as cheap as he is he does work well. He's just the standard SubMachamp.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 Att / 252 SpAtt / 252 Spd
Naive nature (+Spd, -SDef)
- Explosion
- Flamethrower
- Earth Power
- Dragon Pulse
---
Standard ScarfRan. Gets the job of revenge killing and just special based attacking done quite nicely. Nice bait for Salamence or Gyarados to set up on and covers Mence's ice and dragon weakness. Choiced pokemon have always been a little intimidating to me, since being locked into a move seriously makes prediction a lot more important, but i've found that choice scarf Heatran great either way. If i really need to get rid of a threat, explosions there. Other than that, once again a pretty standard set.
Rotom-C @ Leftovers
Ability: Levitate
EVs: 252 HP / 164 SpAtt/ 92 Spd
Modest nature (+SpAtt, -Att)
- Thunderbolt
- Shadow Ball
- Will-O-Wisp
- Leafstorm
---
My Spin-blocker. Although he never really spin blocks... Nonetheless he's a very valuable member of the team, especially with his abillity to counter Swampert (switch in on EQ). Take note of the EVs, which are a little different than the standard set. I added 4 extra speed EVs to ensure i hit first on opposing Rotom, and i pumped the EVs from Def into SpAtt and switched the Nature. This Rotom is a pretty hard hitter and I admire him for that. Good member of the team.
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 52 HP/ 252 SpAtt / 148 SpD / 56 Spd
Modest nature (+SpAtt, -Att)
- Substitute
- Charge Beam
- Hydro Pump
- Ice Beam
---
Surprisingly, this thing is amazing. I think the sheer surprise factor alone makes it hard to counter, and when it gets going (thanks to sub and SpAtt boosts from charge beam) it can net quite a few kills! I love it and its just so fun to use. Basically it just subs on something that can't really hurt it (Starmie, Blissey, Vaporeon) then charge beams away until it has enough boosts to sweep with Hydro Pump. It has 101 HP subs and left overs recovery lets it beat blissey! yay. Anyways, i usually use it as a mid game sweeper and i have yet to be let down.
Threat List:
Azelf: Mostly I see him as a lead, and he really doesn't seem to be a problem. I usually Fire Blast him with my own Azelf, because the opponent tends to SR first. Next Turn i switch to Heatran and absorb the incoming Fire blast or explosion and either scare him away or KO him with flamethrower.
Breloom: Not a problem really, unless it somehow gets the chance to set up. Dragonite works well, and so does Rotom-C. coming in on focus punches (both) and seed bomb (mence). The problem with him is the sleep, as i don't have a sleep absorber.
Celebi: Between Azelf, Mence, Heatran, Rotom, and Lanturn, i'm pretty sure Celebi isn't really a threat
Dugtrio: Well if its revenge killing, there's not much i can do but i can usually revenge kill it back or set up with one of my own Pokemon, so i'm not to afraid of it.
Electivire: I can revenge it with Heatran pretty easily, and I haven't really run across it but i'm pretty sure It wouldn't be too much of a problem.
Empoleon: If given the chance to set up, i could be screwed, but even after an agility, it really can't do much to lanturn, but i can boost on it and eventually kill it with charge beam.
Flygon: Not to hard to predict around, sure they're annoying with scarfed Uturns, but eventually i can catch one when it switches in. and if i have a few DDs up i can even outspeed it.
Gengar: Well there isn't much i can just switch in, but i can usually lure it to use Thunderbolt and switch to lanturn. Hydro pump does a fair amount of damage and if i don't kill it with lanturn i can get it with a revenge kill.
Gliscor: destroyed by Lanturn, and crippled by rotom. Also its kinda slow so i can out predict and out speed it.
Gyarados: while its hard to switch into a an already dancing-dos, by utilizing intimate from my own gyarados and mence, i can weaken its attacks enough to be able to not die and kill it with lanturn / rotom.
Heatran: If its not scarfed its out paced very easily, and if it is i can play around it. if its locked into earthpower, i basically get free Dragonite setup.
Heracross: I haven't seen one of these guys in a long time, but fire moves and Azelf can take it down.
Infernape: If its a lead, i can just switch in Mence or Dos on the fake out and proceed to sweep. If its mixape and seen later in the game its a little harder to deal with. but if i can predict a fireblast and get Heatran in its goodbye ape.
Jirachi: Everything except the CM set is countered by Lanturn. If it is CM i'm in a little trouble...
Kingdra: Basically i get it locked into outrage and switch in heatran for the kill. Also i can WoW it occasionally and if i catch it on the switch its not to hard to beat.
Lucario: Heatran can usually take him out. if not i've got a mence with EQ and a Rotom with WoW.
Machamp: God i hate this thing, but i can work my way around it.
Magnezone: it does a pretty good job at taking out my heatran... but Lanturn can set up on it and it really isn't too hard to beat.
Mamoswine: Once again, i have a lot of fire moves. and Rotom can leafstorm it.
Metagross: Agiligross can cause me some problems, but i can usually take it out with my plethora of fire moves.
Ninjask: Azelf takes care of him pretty easily, i can usually switch out and SR later if necessary too.
Porygon-Z: I haven't really run into him but i can't think of anything that can really counter him on my team.
Rhyperior: Hydro Pump and other special based moves.
Roserade: Fire moves. sleep is a problem though.
Rotom-A: Pretty simple to play around. Lanturn can fire off a hydropump on him too.
Scizor: Heatran and Gyarados
Snorlax:could possibly be a problem, but i haven't seen to many of them. if worse comes to worse i do have explosion though.
Starmie: Lanturn!
Suicune: CM sets can be scary, but Lanturn can get a few hits on him, and so can Rotom.
Togekiss: Rotom and Lanturn can get him. basically i have to predict a Twave and get lanturn in. then sub it up and beat him out. it doesn't work so well when it body slams though...
Tyranitar: EQ from mence and explosion from others can hurt him bad.
Weavile: Heatran can get him (except brick break)
Yanmega: Fire Moves! but he's a little scary to fight. his Bug Buzz can hurt.
Zapdos: Lanturn can set up on him. Also SR wears him out pretty quickly.
Thank you in advance to anyone who helps me with this!
I posted the team a little while back and wanted to edit the first topic, but it wouldn't let me. So I just posted a new one. Some changes have been made and some changes still need to be made.
So here it is:

Azelf @ Colbur Berry
Ability: Levitate
EVs: 8 Hp / 140 Att / 144 SpDef / 216 Spd
Jolly (+Spd -SpAtt)
- Stealth Rock
- Taunt
- U-turn
- Explosion
---
Ok, i love Azelf as a lead, but this Azelf lead is a little different. I originally had the standard Suicide lead but i found a different set that works so much better IMO. This lead has the ability to beat Machamp leads, thanks to colbur berry, by Stealth Rocking then U turning to Machamp. Machamp can then finish the enemy off unless i get really unlucky with confusion.

Gyarados @ Leftovers
Ability: Inner Focus
EVs: 156 Hp / 72 Att / 96 Def / 184 Spd
Adamant nature (+Att, -SpAtt)
- Dragon Dance
- Waterfall
- Stone Edge
- Taunt
---
BulkyDos. On suggestion he's replacing Dragonite. I'm testing him currently so I'm not sure on how he's working out.

Machamp @ Leftovers
Ability: No Guard
EVs: 248 HP / 252 Att / 8 Spd
Adamant nature (+Att, -SpAtt)
- Dynamic Punch
- Substitute
- Payback
- Stone Edge
---
On suggestion, I replaced Gyarados with Machamp and I think its been working. He sure is annoying to the enemy and as cheap as he is he does work well. He's just the standard SubMachamp.

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 Att / 252 SpAtt / 252 Spd
Naive nature (+Spd, -SDef)
- Explosion
- Flamethrower
- Earth Power
- Dragon Pulse
---
Standard ScarfRan. Gets the job of revenge killing and just special based attacking done quite nicely. Nice bait for Salamence or Gyarados to set up on and covers Mence's ice and dragon weakness. Choiced pokemon have always been a little intimidating to me, since being locked into a move seriously makes prediction a lot more important, but i've found that choice scarf Heatran great either way. If i really need to get rid of a threat, explosions there. Other than that, once again a pretty standard set.

Rotom-C @ Leftovers
Ability: Levitate
EVs: 252 HP / 164 SpAtt/ 92 Spd
Modest nature (+SpAtt, -Att)
- Thunderbolt
- Shadow Ball
- Will-O-Wisp
- Leafstorm
---
My Spin-blocker. Although he never really spin blocks... Nonetheless he's a very valuable member of the team, especially with his abillity to counter Swampert (switch in on EQ). Take note of the EVs, which are a little different than the standard set. I added 4 extra speed EVs to ensure i hit first on opposing Rotom, and i pumped the EVs from Def into SpAtt and switched the Nature. This Rotom is a pretty hard hitter and I admire him for that. Good member of the team.

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 52 HP/ 252 SpAtt / 148 SpD / 56 Spd
Modest nature (+SpAtt, -Att)
- Substitute
- Charge Beam
- Hydro Pump
- Ice Beam
---
Surprisingly, this thing is amazing. I think the sheer surprise factor alone makes it hard to counter, and when it gets going (thanks to sub and SpAtt boosts from charge beam) it can net quite a few kills! I love it and its just so fun to use. Basically it just subs on something that can't really hurt it (Starmie, Blissey, Vaporeon) then charge beams away until it has enough boosts to sweep with Hydro Pump. It has 101 HP subs and left overs recovery lets it beat blissey! yay. Anyways, i usually use it as a mid game sweeper and i have yet to be let down.
Threat List:
Azelf: Mostly I see him as a lead, and he really doesn't seem to be a problem. I usually Fire Blast him with my own Azelf, because the opponent tends to SR first. Next Turn i switch to Heatran and absorb the incoming Fire blast or explosion and either scare him away or KO him with flamethrower.
Breloom: Not a problem really, unless it somehow gets the chance to set up. Dragonite works well, and so does Rotom-C. coming in on focus punches (both) and seed bomb (mence). The problem with him is the sleep, as i don't have a sleep absorber.
Celebi: Between Azelf, Mence, Heatran, Rotom, and Lanturn, i'm pretty sure Celebi isn't really a threat
Dugtrio: Well if its revenge killing, there's not much i can do but i can usually revenge kill it back or set up with one of my own Pokemon, so i'm not to afraid of it.
Electivire: I can revenge it with Heatran pretty easily, and I haven't really run across it but i'm pretty sure It wouldn't be too much of a problem.
Empoleon: If given the chance to set up, i could be screwed, but even after an agility, it really can't do much to lanturn, but i can boost on it and eventually kill it with charge beam.
Flygon: Not to hard to predict around, sure they're annoying with scarfed Uturns, but eventually i can catch one when it switches in. and if i have a few DDs up i can even outspeed it.
Gengar: Well there isn't much i can just switch in, but i can usually lure it to use Thunderbolt and switch to lanturn. Hydro pump does a fair amount of damage and if i don't kill it with lanturn i can get it with a revenge kill.
Gliscor: destroyed by Lanturn, and crippled by rotom. Also its kinda slow so i can out predict and out speed it.
Gyarados: while its hard to switch into a an already dancing-dos, by utilizing intimate from my own gyarados and mence, i can weaken its attacks enough to be able to not die and kill it with lanturn / rotom.
Heatran: If its not scarfed its out paced very easily, and if it is i can play around it. if its locked into earthpower, i basically get free Dragonite setup.
Heracross: I haven't seen one of these guys in a long time, but fire moves and Azelf can take it down.
Infernape: If its a lead, i can just switch in Mence or Dos on the fake out and proceed to sweep. If its mixape and seen later in the game its a little harder to deal with. but if i can predict a fireblast and get Heatran in its goodbye ape.
Jirachi: Everything except the CM set is countered by Lanturn. If it is CM i'm in a little trouble...
Kingdra: Basically i get it locked into outrage and switch in heatran for the kill. Also i can WoW it occasionally and if i catch it on the switch its not to hard to beat.
Lucario: Heatran can usually take him out. if not i've got a mence with EQ and a Rotom with WoW.
Machamp: God i hate this thing, but i can work my way around it.
Magnezone: it does a pretty good job at taking out my heatran... but Lanturn can set up on it and it really isn't too hard to beat.
Mamoswine: Once again, i have a lot of fire moves. and Rotom can leafstorm it.
Metagross: Agiligross can cause me some problems, but i can usually take it out with my plethora of fire moves.
Ninjask: Azelf takes care of him pretty easily, i can usually switch out and SR later if necessary too.
Porygon-Z: I haven't really run into him but i can't think of anything that can really counter him on my team.
Rhyperior: Hydro Pump and other special based moves.
Roserade: Fire moves. sleep is a problem though.
Rotom-A: Pretty simple to play around. Lanturn can fire off a hydropump on him too.
Scizor: Heatran and Gyarados
Snorlax:could possibly be a problem, but i haven't seen to many of them. if worse comes to worse i do have explosion though.
Starmie: Lanturn!
Suicune: CM sets can be scary, but Lanturn can get a few hits on him, and so can Rotom.
Togekiss: Rotom and Lanturn can get him. basically i have to predict a Twave and get lanturn in. then sub it up and beat him out. it doesn't work so well when it body slams though...
Tyranitar: EQ from mence and explosion from others can hurt him bad.
Weavile: Heatran can get him (except brick break)
Yanmega: Fire Moves! but he's a little scary to fight. his Bug Buzz can hurt.
Zapdos: Lanturn can set up on him. Also SR wears him out pretty quickly.
Thank you in advance to anyone who helps me with this!