Butterfree (F) @ Focus Sash
Ability: Compoundeyes
EVs: 252 HP/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- U-turn
- Stun Spore
- Sleep Powder
- Whirlwind
---
People will underestimate you when you start with Butterfree, and you can use that
Sleeps everything without Taunt, Uturn on common taunter (azelf aerodactyl and some gyarados..) or stay and be killed by infernape. If sleep works, u turn on best fitting bug,if the opponent don't change pokemon put Scizor in play and SW
Stun Spore is usefull sometimes, whirlwind is more usefull than it seems
Scizor (M) @ Lum Berry
Ability: Technician
EVs: 252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Quick Attack
- Swords Dance
- Superpower
---
He's red and awesome, everyone need a Priority-mover now, but works a lot with Butterfree above.
Quick Attack deals more damages on Gyarados (and I fear it), superpower for other scizors and steel-type, lum berry for a free SW on status inducer.
a SW Bullet Punch can deal lot of damages on most team, if you can setup 2 SW (remember the free turns for sleep or attempt to status scizor)
you've basically won
Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Megahorn
- Pursuit
- Stone Edge
---
Your only counter vs heatran and most birds (now carring that Heat Wave)
Pursuit is for trapping Ghosts and Starmie, deals some damages on Blissey
Jolly for outrun timid heatrans
Close Combat can kill most frail sweeper if they've some damages (basically from the SR)
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Def/252 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Rock Slide
- Earthquake
- Rapid Spin
---
Spins away the hated SR, eartquakes to death incoming stupid heatran.
Works quite well like wall vs Gyarados because they will waste a turn Taunting you, and you can 3HKO with RSlide.
Stealth Rock are allways usefull, but this team fears a lot flying-type (now carryng Heat Wave)
Venomoth (F) @ Choice Scarf
Ability: Tinted Lens
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Bug Buzz
- Energy Ball
- Hidden Power [Water]
- Psychic
---
She will absorb toxic spikes and deal TONS of damages with the Tinted Lens bug buzz.
HP water is for some ipotetical coverage on charizards and Infernapes, but I can't remember myself using it..is more a lucky charm.
Psychic for tentacruel and Energy ball is for Swampert
Yanmega (F) @ Focus Sash
Ability: Speed Boost
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Bug Buzz
- Air Slash
- Hidden Power [Ice]
- Protect
---
Pretty standard, HP ice OHKO salamence and they NEVER see it coming. If the salamence is opponent's starter U-turn
when you've put it to sleep with Butterfree, then protect or HP if you feel lucky.
Beware of awoke Dragons because you'r opponent can predict your Protect and set up a DD, rebecoming again faster then you.
Bugg Buzz and Aerial Ace are for stabs
The team works PRETTY WELL, basically because no one aspect it or tend to underestimate it.Seriously: they will start laughing on Butterfree
and start attacking without minding that,maybe, you're not a 6 year old bughtcatcher-wannabe
However when they realize it's a mono bug you generally have just killed the scizor counter (heatran) and they've no more defenses.
I posted it because sometimes people still try to enjoy the game,instead of using the same 3 teams
And because i want a damn gym with damn trees inside it
Ability: Compoundeyes
EVs: 252 HP/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- U-turn
- Stun Spore
- Sleep Powder
- Whirlwind
---
People will underestimate you when you start with Butterfree, and you can use that
Sleeps everything without Taunt, Uturn on common taunter (azelf aerodactyl and some gyarados..) or stay and be killed by infernape. If sleep works, u turn on best fitting bug,if the opponent don't change pokemon put Scizor in play and SW
Stun Spore is usefull sometimes, whirlwind is more usefull than it seems
Scizor (M) @ Lum Berry
Ability: Technician
EVs: 252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Quick Attack
- Swords Dance
- Superpower
---
He's red and awesome, everyone need a Priority-mover now, but works a lot with Butterfree above.
Quick Attack deals more damages on Gyarados (and I fear it), superpower for other scizors and steel-type, lum berry for a free SW on status inducer.
a SW Bullet Punch can deal lot of damages on most team, if you can setup 2 SW (remember the free turns for sleep or attempt to status scizor)
you've basically won
Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Megahorn
- Pursuit
- Stone Edge
---
Your only counter vs heatran and most birds (now carring that Heat Wave)
Pursuit is for trapping Ghosts and Starmie, deals some damages on Blissey
Jolly for outrun timid heatrans
Close Combat can kill most frail sweeper if they've some damages (basically from the SR)
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Def/252 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Rock Slide
- Earthquake
- Rapid Spin
---
Spins away the hated SR, eartquakes to death incoming stupid heatran.
Works quite well like wall vs Gyarados because they will waste a turn Taunting you, and you can 3HKO with RSlide.
Stealth Rock are allways usefull, but this team fears a lot flying-type (now carryng Heat Wave)
Venomoth (F) @ Choice Scarf
Ability: Tinted Lens
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Bug Buzz
- Energy Ball
- Hidden Power [Water]
- Psychic
---
She will absorb toxic spikes and deal TONS of damages with the Tinted Lens bug buzz.
HP water is for some ipotetical coverage on charizards and Infernapes, but I can't remember myself using it..is more a lucky charm.
Psychic for tentacruel and Energy ball is for Swampert
Yanmega (F) @ Focus Sash
Ability: Speed Boost
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Bug Buzz
- Air Slash
- Hidden Power [Ice]
- Protect
---
Pretty standard, HP ice OHKO salamence and they NEVER see it coming. If the salamence is opponent's starter U-turn
when you've put it to sleep with Butterfree, then protect or HP if you feel lucky.
Beware of awoke Dragons because you'r opponent can predict your Protect and set up a DD, rebecoming again faster then you.
Bugg Buzz and Aerial Ace are for stabs
The team works PRETTY WELL, basically because no one aspect it or tend to underestimate it.Seriously: they will start laughing on Butterfree
and start attacking without minding that,maybe, you're not a 6 year old bughtcatcher-wannabe
However when they realize it's a mono bug you generally have just killed the scizor counter (heatran) and they've no more defenses.
I posted it because sometimes people still try to enjoy the game,instead of using the same 3 teams
And because i want a damn gym with damn trees inside it