OU mono Bug

Butterfree (F) @ Focus Sash
Ability: Compoundeyes
EVs: 252 HP/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- U-turn
- Stun Spore
- Sleep Powder
- Whirlwind
---

People will underestimate you when you start with Butterfree, and you can use that

Sleeps everything without Taunt, Uturn on common taunter (azelf aerodactyl and some gyarados..) or stay and be killed by infernape. If sleep works, u turn on best fitting bug,if the opponent don't change pokemon put Scizor in play and SW

Stun Spore is usefull sometimes, whirlwind is more usefull than it seems


Scizor (M) @ Lum Berry
Ability: Technician
EVs: 252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Quick Attack
- Swords Dance
- Superpower
---

He's red and awesome, everyone need a Priority-mover now, but works a lot with Butterfree above.
Quick Attack deals more damages on Gyarados (and I fear it), superpower for other scizors and steel-type, lum berry for a free SW on status inducer.
a SW Bullet Punch can deal lot of damages on most team, if you can setup 2 SW (remember the free turns for sleep or attempt to status scizor)
you've basically won


Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Megahorn
- Pursuit
- Stone Edge
---

Your only counter vs heatran and most birds (now carring that Heat Wave)
Pursuit is for trapping Ghosts and Starmie, deals some damages on Blissey
Jolly for outrun timid heatrans
Close Combat can kill most frail sweeper if they've some damages (basically from the SR)


Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Def/252 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Rock Slide
- Earthquake
- Rapid Spin
---

Spins away the hated SR, eartquakes to death incoming stupid heatran.
Works quite well like wall vs Gyarados because they will waste a turn Taunting you, and you can 3HKO with RSlide.
Stealth Rock are allways usefull, but this team fears a lot flying-type (now carryng Heat Wave)


Venomoth (F) @ Choice Scarf
Ability: Tinted Lens
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Bug Buzz
- Energy Ball
- Hidden Power [Water]
- Psychic
---

She will absorb toxic spikes and deal TONS of damages with the Tinted Lens bug buzz.
HP water is for some ipotetical coverage on charizards and Infernapes, but I can't remember myself using it..is more a lucky charm.
Psychic for tentacruel and Energy ball is for Swampert


Yanmega (F) @ Focus Sash
Ability: Speed Boost
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Bug Buzz
- Air Slash
- Hidden Power [Ice]
- Protect
---


Pretty standard, HP ice OHKO salamence and they NEVER see it coming. If the salamence is opponent's starter U-turn
when you've put it to sleep with Butterfree, then protect or HP if you feel lucky.
Beware of awoke Dragons because you'r opponent can predict your Protect and set up a DD, rebecoming again faster then you.
Bugg Buzz and Aerial Ace are for stabs





The team works PRETTY WELL, basically because no one aspect it or tend to underestimate it.Seriously: they will start laughing on Butterfree
and start attacking without minding that,maybe, you're not a 6 year old bughtcatcher-wannabe

However when they realize it's a mono bug you generally have just killed the scizor counter (heatran) and they've no more defenses.

I posted it because sometimes people still try to enjoy the game,instead of using the same 3 teams

And because i want a damn gym with damn trees inside it
 
Its a mono team, so it has obvious weaks, which you can't get rid of completely.

On Yanmega, don't use Focus Sash, since at some point and time, SR will most likely be put up, so its a gamble. You could drop HP Ice in favor of Substitute and and put a Petaya Berry over a Focus Sash. It catches unprepared people off guard, and if its your last pokemon, it makes a really good late game sweeper, since it can't be PHazed out, but make sure you get rid of any priority pokemon. Other than that, it looks really good.

Also, on Scizor, don't give it Quick Attack, its awful. Give it Pursuit or Bug Bite. Pursuit is to hit Rotom-A for SE damage, and Bug Bite is to hit other things and a secondary STAB move.
 
Rotom-H really gives your team trouble, being near untouchable to Scizor and Foretress, and Yanmega only able to attack it with Hidden Power Ice.
Your only real answer is Heracross's Pursuit - But even this is risky as Rotom-H has no particular reason to flee from Heracross.
Replacing Venomoth for an offensive Drapion (he USED to be a bug at least) would solve this somewhat for you and still provides you with a Toxic Spikes absorber.

Also, consider replacing Stun Spore on Butterfree. Paralyzing the opponent doesn't overly benefit any of your team seeing as Scizor has priority, Foretress is too slow and bulky enough not to care about a slow opponent, Heracross has a Scarf and Yanmega has Speed Boost helping it.
Or better yet, replace Butterfree altogether making Yanmega your new sleep lead and in the spare slot insert a Wrap Trap Shuckle (for stalling out Fire Blast PP) or Rock Polish Armaldo, both of which could help you with your glaring fire weakness.
 
I don't know, but what's stopping your team from being swept by Infernape's flamethrower?

As Limbo said, you should really put Shuckle somewhere on this team. It's extremely annoying, and can completely own teams. May I recommend this set:

Shuckle @ Grip Claw
Careful Nature
EVs: 248 HP/44 Def/216 Sp. Def
-Wrap
-Bide
-Rest
-Encore

This thing completely owned my team. I am still traumatized to this day.

If you want to use this set, you need toxic spikes. I recommend Forretress to replace Venomoth, since you do not need two scarfers.

Forretress @ Shed Shell
Relaxed
EVs: 252 HP/112 Attack/144 Def
-Toxic Spikes
-Gyro Ball/Payback
-Rapid Spin
-Earthquake/Explosion

Rapid Spin also helps deal with entry hazards.

Good luck!
 
I don't know, but what's stopping your team from being swept by Infernape's flamethrower?

Getting beat up by Heracross.

Venomoth should be leading with Choice Scarf, and have Shield Dust. Shield Dust makes it immune to flinching from Fake Out. It's also faster (CS Butterfree doesn't outspeed base 130s). Its Sleep Powder isn't as accurate, but these other characteristics are more important. Sleep Powder, Toxic Spikes, Bug Buzz\HP Fire, U-Turn. The last two slots are hard to choose.

Replace Butterfree with Shuckle:

252 HP \ 6 Def \ 252 Speed, Impish\Careful
- Stealth Rock
- Encore
- Knock Off \ Toxic
- Rest
@Leftovers

Shuckle's defenses are so high giving it EVs there barely makes a difference, but it is important that Shuckle be able to outspeed Curselax so it can Encore Curse. (Yes, Curselax is still faster if you don't give it Speed EVs.) Shuckle's ridiculous defenses means it can take a Draco Meteor or two and Rest off the damage.

I prefer HP Ground on Yanmega, because otherwise Heatran walls it completely. You can also consider Shadow Ball over Air Slash to give Rotom a hard time.

Scizor is a hard guy to choose a set for on a mono team. I like U-turn for its ability to let Heracross switch in easier, so it can fight Gyarados. Consider that over Quick Attack, and Roost over Swords Dance. Life Orb as well.

I found Toxic way more useful than Pursuit (on Heracross) back when I ran a mono-bug team. But it's been a long time since I've been on Shoddy, so I don't know how often Gliscor shows up. It annoys Rotom-H a little too, and forces it to Rest.
 
Well first off a Mono-Bug type is quite difficult to win with but at the same time I'm sure it's loads of fun to play around with. Anyways here are some of my thoughts.

As mentioned Shuckle should be used over Butterfree for Encore. Encore is such a great move that prevents something like offensive Gyarados from setting up all over your team. OmegaDonut gave you a good set and spread to use for him.

As said you do have a pretty big weakness to Rotom. The only thing that i can suggest is POSSIBLY using Pinsir over something you have now. Pinsir can hit Rotom with a powerful Earthquake due to Mold Breaker. It can pretty much run a similar moveset to Heracross but as you know it loses STAB on fighting moves. The MAIN REASON WHY I CONSIDER PINSIR (I used caps so that you would read it first) is to have a nice lead to be able to get Stealth Rock up. Having a Pinsir with Stealth Rock would allow Forretress to free up a slot for something like Explosion. Explosion would be a nice last resort move on something like a Gyarados that got too many Dragon Dances in.

I was thinking of a set such as Stealth Rock / X-Scissor / Quick Attack / Earthquake, Stone Edge, or Close Combat

X-Scissor is there to prevent Azelf from being to do anything else to you other than setting up Stealth Rock, since against a lead Azelf X-Scissor should always be your first attack. Earthquake would be the best move for the fourth slot so that you can do something to both Rotom and Gengar, however Stone Edge allows you to hit Gyarados and Close Combat gives you a very powerful fighting attack for just about anything.

Lastly if you want to be a beast and not use the suggestions, you could always try Yanmaa > Butterfree. This is only because Yanma IIRC has a better speed stat letting you get a faster Hypnosis off. The other 3 moves are entirely up to you but Yanma sucks offensive wise so good luck.
 
I'm gonna try this for a while


Venomoth (F) @ Focus Sash
Ability: Shield Dust
EVs: 252 HP/6 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- U-turn
- Sleep Powder
- Toxic Spikes
- Zen Headbutt
---


The tinted lens are Anti Fakeout/anti flinch (jirachi)
Can sleeps and U-turn like old butterfree or can set up the Toxic Spikes
Uturn away from common Taunter (aerodactyl, gliscor,some azelf and gyarados)
Zen Headbutt deals some damages on Infernape and Roserade, and cover incoming poison type


Scizor (M) @ Lum Berry
Ability: Technician
EVs: 252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Swords Dance
- Superpower
- U-turn
---



Priority-mover
Gonna try U turn over quick attack but i'm not so sure about it.. superpower for other scizors and steel-type, lum berry for a free SW on status inducer.
a SW Bullet Punch can deal lot of damages on most team, if you can setup 2 SW (remember the free turns for sleep or attempt to status scizor)
you've basically won


Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Megahorn
- Pursuit
- Stone Edge
---



Your only counter vs heatran and most birds (now carring that Heat Wave)
Pursuit is for trapping Ghosts and Starmie, deals some damages on Blissey
Close Combat can kill most frail sweeper if they've some damages (basically from the SR)

Jolly for outrun timid heatrans


Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Def/252 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Rapid Spin
- Payback
- Stealth Rock
---


Spins away the hated SR, eartquakes to death incoming stupid heatran.
Phisical wall, I added Payback for DDancers and incoming predictable Ghosts who'll try to absorb the Rapid Spin
Stealth Rock are allways usefull, but this team fears a lot flying-type (now carryng Heat Wave)
I prefer Leftovers over Shed Shell because Or i kill the magnezone on the swich with Equake Or Mzone can own the entire team with Substitue/CScarf HP fire so what's the pourpose of swiching?


Shuckle (M) @ Leftovers/Grip Claw
Ability: Gluttony
EVs: 252 HP/42 Def/216 SDef
Impish nature (+Def, -SAtk)
- Knock Off
- Wrap/Toxic
- Rest
- Encore
---


The new one,the very annoyng one.
Encore something, knock off on swich
Wrap or Toxic? I need the leftovers, but without grip claw Wrap is kinda useless...
Rest for recover

Yanmega (F) @ Focus Sash
Ability: Speed Boost
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Bug Buzz
- Hidden Power [Ice]
- Shadow Ball
- Protect
---

HP ice OHKO salamence and they NEVER see it coming. If the salamence is opponent's starter, U-turn when you've put it to sleep with Venomoth, then protect or HP if you feel lucky.
Beware of awake Dragons because you'r opponent can predict your Protect and set up a DD, rebecoming again faster then you.
Bugg Buzz stabs on Tyranitar and Celebi

Shadow Ball on Air Slash because can hit hard Rotoms, and without the hax Air Slash hits very hard only Breelom (who doesn't want to stay in play on Yanmega and is 2hko by bug buzz)

Cannot drop the FS because Stealth Rock however destroy the team, so if they force me to put down Yanmega on rocks, I'm probably gonna lose or win for absurd luck





Now the team drops the Lol-butterfree factor, and without EnergyBall i suffer a lot Swampert in favor of hitting harder Rotoms and Infernape

Allready tryed Pinsir over something (first over Heracross,then Butterfree) but it simply doesnt work.... they kno he has Mold Breacker and NEVER put down Gengar or Rotom so it's basically useless. X scizor cant late game sweep like Megahorn (on Guts) and cant Pursuit so i'm not gonna use it



ps: Of course,being a forum-noob I dont kno how to do the nice pokemon pictures of the team..so please forgive me the coldness of the topic ^^

http://www.dccomics.com/dcu/comics/?cm=14311
 
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