Project OU Next Best Thing: Cycle 87 - Not hosted anymore

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Egor

нет, товарищ генерал, это вы даёте
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RoAPL Champion
:ss/salazzle:

Ok, time to finish this Cycle! By voting results, the winner of the Cycle 20 is Pelipper SubToxic by Martin . Congratulations! Your submission will be added to the Hall of Fame soon. Let's move forward!

Cycle Twenty One - Chandelure
:ss/chandelure:

Chandelure is arguably the most hard-hitting Ghost-type in the metagame and thus is a really scary wallbreaker. This is achieved by its colossal Special Attack backed up by very solid STAB combination and very often Choice Specs, which is currently the best Chandelure's set. Chandelure's movepool, however, tells us that this Pokemon is definitely going to have more than just one set, and as usual, you guys are to prove this here. Show us some true heat here!

Banned Sets
:choice specs:

The deadline is Friday 5th of June. Good luck!​
 
Will-O-Wisp + Hex

:ss/chandelure:

Chandelure @ Leftovers
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Substitute
- Fire Blast

Chandelure holds an extremely strong 145 Special Attack stat, capable of OHKOing many Pokémon with the combination of Will-O-Wisp and Hex. Substitute helps prevent status moves like Taunt or Toxic from Pokémon like Salazzle, making Chandelure enable to get off a free attack or a Will-O-Wisp. The given abiltiy, Infrilator, lets Chandelure freely bypass the Substitutes of other Pokémon, like SubToxic Aegislash and SubCM Primarina. Fire Blast lets Chandelure neutrally hit Pokemon who resist or are immune to Hex, such as Dark types like Mandibuzz or fire-weak Pokemon such as Corviknight. Chandelure excels at breaking bulky balance teams using cores such as Clefable, Hippowdon and Toxapex.

Offensive Calcs:
252 SpA Chandelure Fire Blast vs. 252 HP / 160+ SpD Mandibuzz: 159-187 (37.5 - 44.1%) -- guaranteed 3HKO after burn damage
252 SpA Chandelure Hex (130 BP) vs. 252 HP / 4 SpD Toxapex: 169-201 (55.5 - 66.1%) -- guaranteed 2HKO after Black Sludge recovery and burn damage
252 SpA Chandelure Hex (130 BP) vs. 252 HP / 4 SpD Hippowdon: 300-354 (71.4 - 84.2%) -- guaranteed 2HKO after Leftovers recovery and burn damage
252 SpA Chandelure Hex (130 BP) vs. 252 HP / 4 SpD Seismitoad: 291-343 (70.2 - 82.8%) -- guaranteed 2HKO after Leftovers recovery and burn damage

Defensive Calcs:
0- Atk burned Mandibuzz Foul Play vs. 0 HP / 0 Def Chandelure: 63-75 (24.1 - 28.7%) -- possible 5HKO after Leftovers recovery
 
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Katy

Banned deucer.
calm mind

:chandelure:
Chandelure @ Heavy-Duty Boots
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Energy Ball
- Calm Mind

calm mind allows chandelure to act as a late-game-sweeper and with enough boosts it is able to dish out a lot of damage.
flamethrower hits ferrothorn, aegislash and bisharp super-effectively and after a +1 it is able to dish out good damage on foes which actually resist that move like hydreigon.
shadow ball is the primary stab and hits a lot of pokémon in the ou-tier neutrally or super-effectively.
energy ball rounds this set up and hits foes like seismitoad for super-effective damage and also hits pokémon like gastrodon and mamoswine.​
 
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WoW stallbreaker

Chandelure @ Heavy-Duty Boots
Ability: Flash Fire
EVs: 248 HP / 108 SpA / 148 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Taunt
- Pain Split
- Hex​

This set functions as a pretty effective stallbreaker, threatening things such as Clefable and Toxapex with wisps, and then taunting to prevent recovery. Pain split is utilized to have reliable recovery throughout the match. Combining this with things that appreciate weakened/taunted stall Pokemon, such as Kyurem, allows Chandelure to soften up opposing teams for stronger breakers to do their job later on. Speed is for adamant Diggersby/Dracovish (rip), while the rest of the EVs are thrown into HP and then SpA to maximize damage output. Flash Fire is used to provide a fire immunity and wall most variants of Curse Snorlax. Infiltrator isn't really needed as Taunt bypasses substitute, and most sub users, such as Primarina, can deal with Chandelure pretty easily.
 
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Astra

talk to me nice
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:chandelure:
Chandelure @ Expert Belt
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Shadow Ball
- Psychic / Energy Ball
- Laser Focus

You can bluff Choice Specs against a defensive wall, force them to switch into what the opponent thinks will be a resisted attack, and have Chandelure use Laser Focus and make its next attack a guaranteed critical hit on whatever switches in next. Most of the time, Chandelure can 2HKO a good handful of defensive walls thanks to a guaranteed critical hit followed up by a regular attack that still can do a considerable amount of damage. I opted for a Modest nature to get the most damage as possible, giving up mainly Speed tying with Mamoswine and Togekiss for a fairly offer of doing a lot damage to defensive walls thanks to Laser Focus. Psychic and Energy Ball are interchangeable depending on if you want to Chandelure to have coverage for either Toxapex or Hippowdon without the need of Laser Focus. Substitute might be able to fit on this set somehow, but I don't think it would be worth giving up a move, and it can take too much time to set up. Overall, though, this set's main focus (heh) is to get Chandelure to use Laser Focus against a defensive wall through faking out a Choice item set, granting it the ability to to hefty damage to any opposing Pokemon without too much worry about a resisted attack.
 
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Charcoal
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Charcoal Special Sweeper
Chandelure @ Charcoal
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Dark Pulse
- Overheat
- Psychic
(note I did put in some other moves in case if ghost/other opponents)
Chandelure with Flash Fire and Charcoal is one of the most bulky opponents in the OU metagame for taking down opponents with Overheat with the effects of Charcoal and Flash Fire. In case if I didn't do my math wrong, Chandelure with Flash Fire on and Charcoal can get Overheat to a staggering 254 Base Power when it's used. Of course, after the events of it, it brings us down to 127 Power, but that doesn't matter.
With this set, this is guaranteed to bring down any spike/stealth rock setter like Excadrill or Ferrothorn. This is also in the case of wallbreaker - Ferrothorn can't stand it for too long. Let me show you each steel calcs (with both fire moves anyway):
252 SpA Charcoal Chandelure Overheat vs. 0 HP / 0 SpD Aegislash-Shield: 414-488 (158.6 - 186.9%) -- guaranteed OHKO
252 SpA Charcoal Chandelure Fire Blast vs. 0 HP / 0 SpD Aegislash-Shield: 350-414 (134 - 158.6%) -- guaranteed OHKO
252 SpA Charcoal Chandelure Overheat vs. 0 HP / 0 SpD Bisharp: 740-872 (273 - 321.7%) -- guaranteed OHKO
252 SpA Charcoal Chandelure Fire Blast vs. 0 HP / 0 SpD Bisharp: 626-740 (230.9 - 273%) -- guaranteed OHKO
252 SpA Charcoal Chandelure Overheat vs. 252 HP / 4 SpD Corviknight: 630-744 (157.5 - 186%) -- guaranteed OHKO
252 SpA Charcoal Chandelure Fire Blast vs. 252 HP / 4 SpD Corviknight: 534-630 (133.5 - 157.5%) -- guaranteed OHKO
252 SpA Charcoal Chandelure Overheat vs. 0 HP / 0 SpD Excadrill: 786-926 (217.7 - 256.5%) -- guaranteed OHKO
252 SpA Charcoal Chandelure Fire Blast vs. 0 HP / 0 SpD Excadrill: 662-782 (183.3 - 216.6%) -- guaranteed OHKO
252 SpA Charcoal Chandelure Overheat vs. 252 HP / 4 SpD Ferrothorn: 972-1144 (276.1 - 325%) -- guaranteed OHKO
252 SpA Charcoal Chandelure Fire Blast vs. 252 HP / 4 SpD Ferrothorn: 820-972 (232.9 - 276.1%) -- guaranteed OHKO
252 SpA Charcoal Chandelure Overheat vs. 0 HP / 4 SpD Jirachi: 552-650 (161.8 - 190.6%) -- guaranteed OHKO
252 SpA Charcoal Chandelure Fire Blast vs. 0 HP / 4 SpD Jirachi: 464-548 (136 - 160.7%) -- guaranteed OHKO
Note it's guaranteed to bring down any opponent.
Dark Pulse is used to kill the ghosts in the tier - that of a special attack that Gengar cannot defend.
252 SpA Chandelure Dark Pulse vs. 0 HP / 0 SpD Aegislash-Shield: 142-168 (54.4 - 64.3%) -- guaranteed 2HKO
252 SpA Chandelure Dark Pulse vs. 0 HP / 4 SpD Dragapult: 238-282 (75 - 88.9%) -- guaranteed 2HKO
252 SpA Chandelure Dark Pulse vs. 0 HP / 4 SpD Gengar: 238-282 (91.1 - 108%) -- 50% chance to OHKO
252 SpA Chandelure Dark Pulse vs. 0 HP / 4 SpD Jirachi: 190-224 (55.7 - 65.6%) -- guaranteed 2HKO
252 SpA Chandelure Dark Pulse vs. 252 HP / 0 SpD Mew: 190-224 (47 - 55.4%) -- 73.4% chance to 2HKO
^ most likely any attacks in there are allowed to 2HKO!
Psychic is used for whenever a fighting type switches in (alongside with Gengar and Toxapex). This is a dangerous attack to Fighting types, as they can't really stand it.
252 SpA Chandelure Psychic vs. 0 HP / 4 SpD Conkeldurr: 302-356 (86 - 101.4%) -- 12.5% chance to OHKO
252 SpA Chandelure Psychic vs. 0 HP / 4 SpD Gengar: 270-318 (103.4 - 121.8%) -- guaranteed OHKO
252 SpA Chandelure Psychic vs. 0 HP / 0 SpD Hawlucha: 310-366 (104.3 - 123.2%) -- guaranteed OHKO
252 SpA Chandelure Psychic vs. 0 HP / 4 SpD Keldeo: 232-274 (71.8 - 84.8%) -- guaranteed 2HKO
252 SpA Chandelure Psychic vs. 252 HP / 0 SpD Kommo-o: 204-242 (57.6 - 68.3%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Chandelure Psychic vs. 0 HP / 0 SpD Terrakion: 234-276 (72.4 - 85.4%) -- guaranteed 2HKO
252 SpA Chandelure Psychic vs. 252 HP / 4 SpD Toxapex: 158-186 (51.9 - 61.1%) -- 92.6% chance to 2HKO after Black Sludge recovery
This special set is guaranteed to bring anything down in the OU tier, along with Flash Fire and Charcoal.
People might say this is Choice Specs all over again, but I'm warning you - it isn't.
1. Charcoal only has 1.2x power when he uses a fire attack, alongside with flash fire.
2. You can choose between options manually, so you won't be always stuck with the same move.
Alright, that's about it. :)
 
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Infiltrator Toxic

Chandelure @ Choice Scarf
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Fire Blast/Will-O-Wisp
- Toxic
- Trick/ Fire Blast​

Ever playing stall and get completely shut down by a sub setup sweeper. This made to put those sets on a timer by poisoning them behind their sub. Other than that, it plays like normal scarf chandelure would. Energy ball may not be missed now that vish is gone and Seismitoad will be less popular. If you want to be really cheeky you can run 124 SpA / 132 SpD / 252 Spe to survive +2 Togekiss air slash on the switch.
 
Chandelure @ Blunder Policy
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Inferno
- Shadow Ball
- Flamethrower
- Calm Mind

Same concept and calcs standard calm mind except it will really piss off your opponent if it works! Miss inferno which you're most likely gonna do. If you don't then you get a guaranteed burn off a strong stab.
You'll only be able to be revenge killed by scarf pult, spdef corv hard walls that boi making it a good partner if you wanna preserve chandy. or sack it and bring in something like corv/ buzz to u turn or an offensive mon like tyranitar that takes advantage of weak ass scarf pult .

Hope I did this right ive never posted one before .
 
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Metronome Trapper
Chandelure @ Metronome
Ability: Flame Body
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Flamethrower
- Fire Spin
- Psychic
- Taunt

This set excels at taking stall mons out of the game by trapping with Fire Spin and spamming Flamethrower (Psychic for Toxapex). This set beats Clefable, Corviknight, Snorlax, and Mandibuzz. Hippowdon will be left at around 25% after Fire Spin+Flamethrower, which is enough that most offensive mons can revenge it or not be stopped by it during a sweep.
 
Flame Charge Chandelure

Chandelure @ Life Orb
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid/Modest Nature
- Shadow Ball
- Flamethrower
- Flame Charge
- Energy Ball


General idea
Thank to its high SpA, Chandelure can wreak havoc into the opposite team, although its base Spe somehow hinders its ability to get past some threats. Despite this, this pokèmon is able to force many switches, so we can use Flame Charge to prevent our opponent from revenge killing us with a faster threat with that +1 Spe boost.
This way you are now able to kill some threats you are usually unable to outspeed, thus changing the flow of the battle with one turn of set-up.

Infiltrator is the superior choice as ability because this is an offensive set focused on cleaning a weakened team

EVs (spread) and item
The EVs spread is a basic offensive one; the real choice is between Timid or Modest nature depending on what Spe you want to reach.
* with a Timid nature and max Spe EVs you reach 284 points, 426 after a Flame Charge;
* with a Modest nature and max Spe EVs you reach 259 points, 388 after a Flame Charge.
https://www.smogon.com/forums/threads/ss-ou-speed-tiers.3656474/

The item chosen is Life Orb in order to have a good power boost while still being able to switch moves. For example, with a Life Orb you can achieve this feature:
252+ SpA Life Orb Chandelure Energy Ball vs. 252 HP / 4 SpD Hippowdon: 398-468 (94.7 - 111.4%) -- 68.8% chance to OHKO
252 SpA Life Orb Chandelure Energy Ball vs. 252 HP / 4 SpD Hippowdon: 361-426 (85.9 - 101.4%) -- 12.5% chance to OHKO

Team(mates) support
Hazards control from our side of the field is mandatory because Chandelure is affected by all entry hazards. If you run a Timid nature instead of a Modest one, it is mandatory to have already spread chip damage to the opponent's team.
Some checks to this set are bulky Waters not weak to Energy Ball (i.e. Toxapex) and Dark types not weak to our coverage moves (i.e. Hydreigon).
 
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Spicy Weakness Policy

Chandelure @ Weakness Policy
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Calm Mind
- Fire Blast
- Shadow Ball
- Psychic / Flame Charge

This set is nice for punishing weak Knock Offs from stuff like Ferrothorn and Clefable, letting you quickly put them in a losing position. The combination of CM, Fire Blast for extra power, and the boosts from Weakness Policy actually let Chandelure beat some stuff that would normally check it as you can see from the calcs below. Run it with Veil or Screens for best effect. You can run Psychic to beat down Toxapex and I guess Kommo-o more efficiently but Timid Flame Charge lets you potentially sweep. Energy Ball is an option too if you really hate Gastrodon.

set up a CM on their pivot into Hydreigon, live the Dark Pulse thanks to the +1 special defense, OHKO back with +3 Fire Blast:
+3 252+ SpA Chandelure Fire Blast vs. 0 HP / 4 SpD Hydreigon: 290-342 (89.2 - 105.2%) -- guaranteed OHKO after Stealth Rock

Toxapex can Haze you all it likes, but it is punished for ever going for Scald against you:
+2 252+ SpA Chandelure Psychic vs. 252 HP / 252+ SpD Toxapex: 262-310 (86.1 - 101.9%) -- 12.5% chance to OHKO

You can overwhelm Mandibuzz quite quickly actually if it goes for a Dark move against you
+3 252+ SpA Chandelure Fire Blast vs. 252 HP / 252+ SpD Mandibuzz: 399-469 (94.1 - 110.6%) -- 62.5% chance to OHKO
 
Set-Up Partner


Chandelure @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Spin
- Mystical Fire
- Memento
- Taunt / Trick Room​

Switch into something that can't threaten you, click Fire Spin followed by Mystical Fire / Taunt / Trick Room if you're not in danger of immediately dying, then click Memento when you are going to die / Fire Spin is going to end. Now go to your crazy broken set-up sweeper who just has to click his set up move: Cloyster, Diggersby, Crawdaunt and Kommo-o come to mind. Infiltrator is probably a little handier here to Memento/Taunt a Primarina for example.
 
Trick Room + Focus Sash
1591093258120.gif


Chandelure @ Focus Sash
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe

- Trick Room
- Overheat
- Shadow Ball
- Energy Ball

A kind of bulkier alternative for Chandelure. This set is roughly based on the BW VGC teams of Chandelure. Focus Sash is the item here so that it can guarantee a turn to set up Trick Room. A Quiet nature with 0 Speed IVs is the game here for Chandy to fully take advantage of its Trick Room. Energy Ball to be able to hit Seismitoad and Gastrodon.
 

Martin

A monoid in the category of endofunctors
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Sub+Will-O is what id sub if it wasn't already taken

Chandelure @ Spell Tag
Ability: Infiltrator / Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Hex
- Will-O-Wisp
- Flamethrower / Fire Blast

People have already stated the benefits of Hex itt so I won't regurgitate what they said. One of the big things that it has going for it on this set specifically is that, once you have burned Toxapex, you can actually set up to +1 and have a chance to OHKO SpD variants after hazards, which is useful as CM Chandy would otherwise only be able to deal around 60-75% to it before being Hazed and regenned on. It OHKOs unboosted Sub Primarina after SR, has just under a 50% chance to OHKO SpD Gastrodon after 1 layer of Spikes, etc. Spell Tag is very important for this set to ensure Chandy can OHKO as much as possible at +1. The choice between Flamethrower and Fire Blast comes down to whether you'd like a little extra damage versus stuff like Mandibuzz or if you'd prefer the accuracy/consistency of Flamethrower. Ultimately the difference doesn't matter much and comes down to personal preference. Try and pair this set with status spam or Toxic Spikes to potentially let you CM up earlier in the game.
 
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SubSplit

:ss/chandelure:

Chandelure @ Life Orb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Pain Split
- Shadow Ball
- Fire Blast


Chandelure is a powerfull wallbreaker and this uses Substitute to make it less prediction reliant and Life Orb to boosts its attacks. It finds opportunities to setup Substitutes to take advantage of switches, setup against targets that it can stay in like Clefable (and with flash fire it can setup on Cinderace) or even to play mind games and avoid the Sucker Punch from Bisharp. As this set makes it lose a lot of health in the process, it has Pain Split to heal itself while damaging others, which can be useful against for example against targets that heal themselves. Hazard control is important as it makes this set less effective, while a Dragapult switch-in is also needed, as it bypasses its substitute with Infiltrator.
 
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