While trying to claw my way up the ladder, I threw this team together after dinner (I think) and quickly found I may have hit the jackpot. This team is designed to get up Stealth Rocks, then very thoroughly tank the opponent with surprise Pokemon that still work very well. Please note that this team is meant to be for a very fast-paced battle, and enjoys just all-out offense.
Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/10 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Meteor Mash (old was Earthquake)
- Bullet Punch
- Earthquake (old was Explosion)
This is my lead. If I anticipate a Taunt, TrickScarf, or a Sleep move, I usually use Bullet Punch. Priority helps my team ignore speed boosts, such as Dragon Dance. Stealth Rock is obious here; the more my opponents switch to avoid my Pokemon, the better. Earthquake lets Metagross hit Poison types well and helps Metagross battle later in the game, if necessary. Explosion lets me go out with a bang, and usually bring in Gyarados, or maybe, but very unlikely, Tyranitar. Occa Berry lets me sneer at Heatran and Infernape leads, and also a stray fire attack. This set came right off of the analysis. If I encounter a Mamoswine, I switch to Gyarados on the spot. You'd be amazed how many people think I'll stay in to take the Earthquake. EDIT: I have removed Earthquake because MM is better. It provides reliabel, powerful STAB and hinders many leads. I put Earthquake instead of Explosion due to the number of Heatran and other ground-weak opponents I have encountered
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OLD: DDgyara
New:
Gyarados @ Leftovers
Intimidate | Adamant Nature
156 HP / 72 Atk / 96 Def / 184 Spe
Dragon Dance
Taunt
Waterfall
Bounce
I use this Gyarados for the bulk. I recently started testing alternatives for Tyranitar, but none are bulky. Taunt shuts down phazers and stat-uppers, EX: Skarmory and CMCune. Waterfall provides STAB while Bounce gives me extra Leftovers recovery, and a chance to hit Water Resists for decent damage. I Dragon Dance when I feel that my opponoent will not have Electric attacks against me, so I can stat-up, and sweep at low health. I first try to eliminate priority.
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Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 122 Atk/252 Spd/136 SAtk
Hasty nature (+Spd, -Def)
- Crunch
- Fire Blast
- Ice Beam
- Earthquake
EDIT: I tried replacing this with MYSTICgar, but it didn't work. Scarf Latias is my next try.
This is my revenge killer. When I see Rotom-A, it usually first is against Gyarados. If I anticipate a Will-O-Wisp, I keep Tyranitar away. If I get the sense that I will not switch in to a burn, I look forward to a surprise ScarfCrunch KO, or to tanking whatever switches in. Earthquake lets me LOL when Tyranitar switches into my Tyranitar, and it lets me destroy steel types. Skarmory and Bronzong, though the latter is not common at 1300 CRE when I battle, take a Fire Blast that they likely did not forsee because of Crunch. Scarf and Crunch tend to let me destroy Starmie and Latias. Ice Beam lets me destroy +0 Speed Flygon and Salamence. I rarely use it, however. It would sometimes let me destroy Latias if I know an Ice-Weak is incoming. Also, Breloom loses health to it, but I have others for that, and it would only work if we double switched or the like. Back to Crunch, it absolutely devastates CM Suicune, and sometimes Jirachi (Fire Blast is better, there) that don't have a Scarf. In all, Tyranitar is a spectacular Scarfer.
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Lucario (M) @ Choice Specs
Ability: Inner Focus
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Aura Sphere
- Shadow Ball
- Vacuum Wave
- Hidden Power [Ice]
Most people expect SD Lucario, so this has a one-turn advantage. STAB Specsed Aura Sphere devastates anything that is slower than Lucario, such as Tyranitar, Scizor, and many Ice, Rock, or Steel Types. The Normal types and Dark types don't get away either. Aura Sphere = Power. Shadow Ball gives me perfect type coverage. It tanks Rotom and Psychic types I meet. Dusknoir is not common when I battle, for some reason. Vacuum Wave provides reliable Priority STAB. It clicks well with Scarf Tyranitar, CB Scizor, and Bullet Punch Metagross. HP Ice lets me KO a dragon or a Gliscor if I catch it on the switch in. Dragons, such as Salamence, will sometimes go for a stat-up and pay the price. If they don't stat-up, I revenge kill them.
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Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/10 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Quick Attack
Scizor also functions as a revenge killer. CH Technician STAB Bullet Punch is incredibly powerful. It does massive damage to Salamence, and Flygon, too. Lucario's Special priority clicks quite well, here. Superpower lwts me tank Blissey and devastate other Scizor if they are locked onto Bullet Punch. U-turn, I don't use much. I keep it for contingency. When I did use it, it was to scout the switch-in, but I don't do that much anymore. Quick Attack, I have found, easily is better than Pursuit. Rarely will my opponent switch out, so another priority works well. It lets me hit the Water and the Electric types for decent damage. I have switched in against Gyarados, in past, and tanked their health with QA. However, I rarely use anything other than Bullet Punch now, likely due to the metagame being different 50-70 points above where I designed it.
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Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 82 Atk/176 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Dragon Dance
- Draco Meteor
- Earthquake
- Outrage
This is an absolute beast. If my opponent switches in Gyarados on the DD, like I would, I usually laugh and DM. Other times, I Draco Meteor to destroy the Switch-in. Outrage lets me destroy Blissey and other threats. You likely noticed that Salamence and Gyarados are not meant for hit-and-run as much as the others. This is because both of them tend to Heavy Offense. Earthquake devastates anything that DM or Outrage doesn't, and lets me destroy Fire types. Unlike with Gyarados, I DD early, after a DM to tank the switch-in. The reason this set works so well is that my opponents won't expect a mixed dancer, so if they think themselves safe with a physical wall, I special attack; or physical attack the special wall. If they send in a wall or attacker or whatever w/out Ice Shard (Scizor also forces me to switch, alas.), then I attack again because they expected a switch.
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The theme is, 6 of the top 10 OU. I have two revenge killers in Scizor and Tyranitar, and I have two half-revenge killers in Lucario and Metagross. The latter tends to Explode (You will be amazed how often that works. I certainly am amazed.). Salamence and Gyarados provide instant threats and the threat of an even worse one. I try to keep some in reserve to keep my opponent guessing, so that when I reveal my Pokemon, my opponent still won't know what set I'm using. This team thrives on the unexpected, yet viable, Scarf Tyranitar and Specs Lucario. They tie the team (other then Metagross, that is) together for a Scizor of Salamence sweep. Gyarados also batters the opponent into KO ranges and weaker. I usually only sacrifice when absolutely necessary. I have big problems with almost nothing, however. Scizor can be a pain, and Sleep Leads are also a big pain, but with Sleep Clause on Metagross, they instantly are weakened. Scizor finds himself receiving Aura Sphere, usually, so I want to know:
How can this team be improved?

Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/10 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Meteor Mash (old was Earthquake)
- Bullet Punch
- Earthquake (old was Explosion)
This is my lead. If I anticipate a Taunt, TrickScarf, or a Sleep move, I usually use Bullet Punch. Priority helps my team ignore speed boosts, such as Dragon Dance. Stealth Rock is obious here; the more my opponents switch to avoid my Pokemon, the better. Earthquake lets Metagross hit Poison types well and helps Metagross battle later in the game, if necessary. Explosion lets me go out with a bang, and usually bring in Gyarados, or maybe, but very unlikely, Tyranitar. Occa Berry lets me sneer at Heatran and Infernape leads, and also a stray fire attack. This set came right off of the analysis. If I encounter a Mamoswine, I switch to Gyarados on the spot. You'd be amazed how many people think I'll stay in to take the Earthquake. EDIT: I have removed Earthquake because MM is better. It provides reliabel, powerful STAB and hinders many leads. I put Earthquake instead of Explosion due to the number of Heatran and other ground-weak opponents I have encountered
---

OLD: DDgyara
New:
Gyarados @ Leftovers
Intimidate | Adamant Nature
156 HP / 72 Atk / 96 Def / 184 Spe
Dragon Dance
Taunt
Waterfall
Bounce
I use this Gyarados for the bulk. I recently started testing alternatives for Tyranitar, but none are bulky. Taunt shuts down phazers and stat-uppers, EX: Skarmory and CMCune. Waterfall provides STAB while Bounce gives me extra Leftovers recovery, and a chance to hit Water Resists for decent damage. I Dragon Dance when I feel that my opponoent will not have Electric attacks against me, so I can stat-up, and sweep at low health. I first try to eliminate priority.
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Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 122 Atk/252 Spd/136 SAtk
Hasty nature (+Spd, -Def)
- Crunch
- Fire Blast
- Ice Beam
- Earthquake
EDIT: I tried replacing this with MYSTICgar, but it didn't work. Scarf Latias is my next try.
This is my revenge killer. When I see Rotom-A, it usually first is against Gyarados. If I anticipate a Will-O-Wisp, I keep Tyranitar away. If I get the sense that I will not switch in to a burn, I look forward to a surprise ScarfCrunch KO, or to tanking whatever switches in. Earthquake lets me LOL when Tyranitar switches into my Tyranitar, and it lets me destroy steel types. Skarmory and Bronzong, though the latter is not common at 1300 CRE when I battle, take a Fire Blast that they likely did not forsee because of Crunch. Scarf and Crunch tend to let me destroy Starmie and Latias. Ice Beam lets me destroy +0 Speed Flygon and Salamence. I rarely use it, however. It would sometimes let me destroy Latias if I know an Ice-Weak is incoming. Also, Breloom loses health to it, but I have others for that, and it would only work if we double switched or the like. Back to Crunch, it absolutely devastates CM Suicune, and sometimes Jirachi (Fire Blast is better, there) that don't have a Scarf. In all, Tyranitar is a spectacular Scarfer.
---

Lucario (M) @ Choice Specs
Ability: Inner Focus
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Aura Sphere
- Shadow Ball
- Vacuum Wave
- Hidden Power [Ice]
Most people expect SD Lucario, so this has a one-turn advantage. STAB Specsed Aura Sphere devastates anything that is slower than Lucario, such as Tyranitar, Scizor, and many Ice, Rock, or Steel Types. The Normal types and Dark types don't get away either. Aura Sphere = Power. Shadow Ball gives me perfect type coverage. It tanks Rotom and Psychic types I meet. Dusknoir is not common when I battle, for some reason. Vacuum Wave provides reliable Priority STAB. It clicks well with Scarf Tyranitar, CB Scizor, and Bullet Punch Metagross. HP Ice lets me KO a dragon or a Gliscor if I catch it on the switch in. Dragons, such as Salamence, will sometimes go for a stat-up and pay the price. If they don't stat-up, I revenge kill them.
---

Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/10 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Quick Attack
Scizor also functions as a revenge killer. CH Technician STAB Bullet Punch is incredibly powerful. It does massive damage to Salamence, and Flygon, too. Lucario's Special priority clicks quite well, here. Superpower lwts me tank Blissey and devastate other Scizor if they are locked onto Bullet Punch. U-turn, I don't use much. I keep it for contingency. When I did use it, it was to scout the switch-in, but I don't do that much anymore. Quick Attack, I have found, easily is better than Pursuit. Rarely will my opponent switch out, so another priority works well. It lets me hit the Water and the Electric types for decent damage. I have switched in against Gyarados, in past, and tanked their health with QA. However, I rarely use anything other than Bullet Punch now, likely due to the metagame being different 50-70 points above where I designed it.
---

Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 82 Atk/176 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Dragon Dance
- Draco Meteor
- Earthquake
- Outrage
This is an absolute beast. If my opponent switches in Gyarados on the DD, like I would, I usually laugh and DM. Other times, I Draco Meteor to destroy the Switch-in. Outrage lets me destroy Blissey and other threats. You likely noticed that Salamence and Gyarados are not meant for hit-and-run as much as the others. This is because both of them tend to Heavy Offense. Earthquake devastates anything that DM or Outrage doesn't, and lets me destroy Fire types. Unlike with Gyarados, I DD early, after a DM to tank the switch-in. The reason this set works so well is that my opponents won't expect a mixed dancer, so if they think themselves safe with a physical wall, I special attack; or physical attack the special wall. If they send in a wall or attacker or whatever w/out Ice Shard (Scizor also forces me to switch, alas.), then I attack again because they expected a switch.
---
The theme is, 6 of the top 10 OU. I have two revenge killers in Scizor and Tyranitar, and I have two half-revenge killers in Lucario and Metagross. The latter tends to Explode (You will be amazed how often that works. I certainly am amazed.). Salamence and Gyarados provide instant threats and the threat of an even worse one. I try to keep some in reserve to keep my opponent guessing, so that when I reveal my Pokemon, my opponent still won't know what set I'm using. This team thrives on the unexpected, yet viable, Scarf Tyranitar and Specs Lucario. They tie the team (other then Metagross, that is) together for a Scizor of Salamence sweep. Gyarados also batters the opponent into KO ranges and weaker. I usually only sacrifice when absolutely necessary. I have big problems with almost nothing, however. Scizor can be a pain, and Sleep Leads are also a big pain, but with Sleep Clause on Metagross, they instantly are weakened. Scizor finds himself receiving Aura Sphere, usually, so I want to know:
How can this team be improved?