Hello.
After observing how Offensive playing became more and more popular I tried to work on using a Defensive style (I was a bit bored from "Offensive Bulk"). I must say that Obi was a huge inspiration to my team, I have 3 pokes like him, added a bit more offense so I could perform a sweep if needed.
At a Glance: As you can see I have 4 Bulky Pokes. 2 of them are Physically Deffensive, one is the "best" at Special Defense and a potential physical/special wall (during a SS). We also have a quick Special Sweper/Revenge Killer and at the very end a versatile pokemon, having a wide movepool its movepool is rather unknown to the opponent until it performs a move, in this case is a MixedSweeper. There is no member weak to Stealth Rock, 1 is immune to Spikes and T-Spikes. There are 2 Status Absorbers (Natural Cure Pokemon). A Wish supporter.
Hippodown:
Cat Toilet (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/20 Atk/152 Def/86 SDef
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Roar
- Earthquake
- Stone Edge
Description: We all know the famous hippo, he has becomed such a great lead and has lost its popularity with all those Lead Apes, Gross, Azelf and Froslass in the UU enviorment. Hippodown has one purpose on the game, and he performs it well: Set the rocks ASP, and of course the Sandstorm which activates byt he Ability itself. Hippodown has enough bulk to get any attack, so I can always count on him to pu those rocks, eliminating Sashes (Sandstorm does the same thing but some guys are inmmune to SS so yeah...anyways dealing some damage when entering the battlefield is sure good!).
Another job that Hippodown does great is Phaze those Ninjask leads, SS + Stealth Rock should deal with them since they can't switch in more than twice. Earthquake is a nice STAB move on Hippo it deals a good amount of damage on those Gross Leads, Stone Hedge deals with Levitating and Flying pokemons that Earthquake cant hit such as Azelf and the not so common Zapdos Lead.
As you can see there is a lack of Slack Off, there is a reason, all I really need Hippo to do is set the rock and the SS, after that he become somewhat of a filler so I dont really mind if he faints or not EQ and Stone Edge deals as much damage as they can before Hippo faints.
Skarmory:
SteelFenix (F) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/64 Atk/176 Def/18 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Drill Peck
- Roost
Description: Skarmory basically continues the work of Hippo, it becomes the team's Physical Tank and continues to set the Entry Hazards, this time the Spikes, I just love this hazard since its the only one dealing enough damage to Lucario and sometimes Ludicolo.
Aside from setting those Spikes, Skarmory deals with Heracross which happens to be a huge problem to SS teams, a Drill Peck with the providen EV's deals about 85% damage to the Satndard CS Herca adding the Spikes, SR and SS damage it takes the pesky bug down.[/FONT]
The Speed EV's allow me to outspeed other Skarmorys trying to Whirlwind me away, talking about Whirlwind it helps me to Phaze and somehow deal some damage from the Hazards.
Now, the item. God Bless Shed Shell all magnezoen try to come in and kill my Skarmory with their STAB Thunderbolt while Shed Sell will allow me to “scape” from Magnezone’s trap or Magnet Pull. Roost is somewhat of a filler, I dont use it that much since one of the team members happens to heal them most of the time, is there any other suggestion you could give me?
Blissey:
Macho (F) @ Leftovers
Ability: Natural Cure
EVs: 86 HP/252 Def/92 SAtk/80 SDef
Bold nature (+Def, -Atk)
- Toxic
- Wish
- Protect
- Flamethrower/Thunderbolt
Description: Oh Common! We all know her, she is one of the most used pokes, she has gained the name of " The #1 Special Wall" in the whole metagame, we hate her but we also love her. Along with Skarmory they become a dynamic duo, they have a great synergy together and its a beginner strategy that still works with a pro lol.
She keeps up with the residual damage that the team members have been setting up, after a hundreth hits she wont die (if you use it properly) and as more pokes come in her way she will keep Poisoning them, that is her main role.
I chose Wish over Softboiled since some of the teams members will greatly appreciate the Healing including herself Toxic + Wish + Protect is a great way to Stall (again thanks to Obi).
For the final slot Im not sure yet, Flamethrower is nice since it hits those nasty Steel Types for SE damage, Thunderbolt does about the same since it hits for Neutral which is not bad but its not that great either. The difficult part from choosing is if I want to hit Heatran, he is not a problem I can predict an Explosion and just protect and same my ass from it or just Stall him out of PP (Fire Blast and Overheat both have a max. of 8 PP) then it will probably be game over for him, else than that if I can predict well Flamethrower with the afforded EV’s gives Blissey a nice chance to 1HKO Scizor which can become a problem wth its Toxic Inmmunity and the Bullet Punch which can get trough most of my pokes, or I could go with Thunderbolt which can hit Heatran, other Steels, Gengar, and a fellow Staller, Vaporeon. That water dog has the balls to come on Blissey's face and try to beat the Stalling Queen, that son of a bith I want T-Bolt so I can actually hit him, is it really worth using it?
Cradily:
IM OU (M) @ Leftovers
Ability: Suction Cups
EVs: 252 HP/192 Def/66 SDef
Impish nature (+Def, -SAtk)
- Toxic
- Recover
- Rock Slide
- Confuse Ray
Description: Its true, blissey is a bitch and can handdle lots of stuff by herself even kill some Uber pokemon without sweating but sometimes she can't do everything by herself there is when Cradily comes in play. Cradily has the right defenses on the right place, the +1 SpDef boost from SS is sure handy to become an all-around tank/wall.
Toxic + SS keep the strategy that Blissey was using. Now, keep in mind that just like Blissey Cradily can heal itself in an instant way god bless Game Freak for giving this hard plant Recover, healing 50% + Leftovers in one turn wall some sweepers not even reaching a 3HKO.
Rock Slide is somewhat of a filler for those Taunt users, it hits things such as Salamence, Dragonite, Zapdos, Weavile and Gyarados for SE damage which is really nice since most of them can't deal alot of damage to Cradily.
For the last slot Confuse Ray was somewhat of a filler and it has helped sometimes to stall better ebven though I was thinking on some things that I coudl replace this with maybe Energyball/Grass Knot to hit Swampert harder since he is an issue for the team in general or Stockpile for even further defenses.
Starmie:
Shuriken @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Thunderbolt
- Grass Knot
- Ice Beam/Trick
Description: Yeah, this is my Infernape counter, it used to be Magnezone until I kept being swept by MixNape. Not only that but Starmie deals with the Physical Tanks that the team sometimes has trouble taking down. Starmie also fill the role of the team's Revenge Killer to take down some weakened opponents. I know what you are thinking...Scarf on a Starmie, why? There is a reason, Bliss can stall Heatran out of PP but she can really kill it nor the other members with CS there is no way Heatran can ever outspeed me even if they also have a CS, Starmie is here to kill the Volcano pokemon all by herself Surf is able to take him down.
Surf over Hydro Pump since missing one shot can become a fatal mistake at the end of the match, it still keeps a nice amount of power taking STAB bonus in mind. Thunderbolt is great to deal with BulkyWater types including the aftermetioned Vaporeon and Gyarados (the later not being such an issue). GrassKnot is most notably for Swampert who tends to be hard to take down when running the ResTalk movesest being inmmune to Toxic.
For the final slot im not sure if I should go with trick which might annoy my opponent, being specific Bliss who is a common switch-in to any Special Attacker or if I should go with Ice Beam which has a great coverage dealing with Dragons like Salamence and Dragonite.
Tyranitar:
ChubbyLord (M) @ Life Orb
Ability: Sand Stream
EVs: 80 Atk/248 Spd/182 SAtk
Hasty nature (+Spd, -Def)
- Dragon Dance
- Crunch
- Flamethrower
- Ice Beam
Description: So far most of the team Stalls or is orinted on a Defensive way. It all ends right here. I've had some matches where Tyranitar is my last pokemon and my opponents has 6 or 5 pokemon left they are already typing: gg, but its not like that. One DD is enough to make my way through the team, since all the other teams it damage from SR, SS, Spikes, Stealth Rock, Confusion, Toxic or anyother kind of residual damage its easy for Tyranitar to kill about everything.
Crunch is my reliable STAB hitting for SE damage 2 of the most amazing Defensive Walls in the game, Dusknoir and Cresselia both are down with only one DD. I chose Crunch over Stone Edge as my STAB due to the chances that Stone Edge can miss and the amount of PP.
Flamethrower deals with Steel types like Metagross, and some Scizors (beware of the last one) also giving some lest important coverage on two of its main counters: Heracross and Lucario hope the last one doens thave Vcumm Wave.
Finally, Ice Beam. It breaks through all those dragons who try to DD on my face. Else than that it also take my main counter down: Gliscor, downside is that sometimes I miss due to the Sand Veil ability.
All I can say is this guy is amazing, it takes my opponent most of the time by surprise without having anything to stop it. The Dark/Fire/Ice is a nice coverage being walled by few pokemon like: Infernape and Heatran which take NVE from all of my moves. Reason why I have Starmie to deal with them.
A Quick Reminder:
After observing how Offensive playing became more and more popular I tried to work on using a Defensive style (I was a bit bored from "Offensive Bulk"). I must say that Obi was a huge inspiration to my team, I have 3 pokes like him, added a bit more offense so I could perform a sweep if needed.






At a Glance: As you can see I have 4 Bulky Pokes. 2 of them are Physically Deffensive, one is the "best" at Special Defense and a potential physical/special wall (during a SS). We also have a quick Special Sweper/Revenge Killer and at the very end a versatile pokemon, having a wide movepool its movepool is rather unknown to the opponent until it performs a move, in this case is a MixedSweeper. There is no member weak to Stealth Rock, 1 is immune to Spikes and T-Spikes. There are 2 Status Absorbers (Natural Cure Pokemon). A Wish supporter.

Hippodown:
Cat Toilet (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/20 Atk/152 Def/86 SDef
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Roar
- Earthquake
- Stone Edge
Description: We all know the famous hippo, he has becomed such a great lead and has lost its popularity with all those Lead Apes, Gross, Azelf and Froslass in the UU enviorment. Hippodown has one purpose on the game, and he performs it well: Set the rocks ASP, and of course the Sandstorm which activates byt he Ability itself. Hippodown has enough bulk to get any attack, so I can always count on him to pu those rocks, eliminating Sashes (Sandstorm does the same thing but some guys are inmmune to SS so yeah...anyways dealing some damage when entering the battlefield is sure good!).
Another job that Hippodown does great is Phaze those Ninjask leads, SS + Stealth Rock should deal with them since they can't switch in more than twice. Earthquake is a nice STAB move on Hippo it deals a good amount of damage on those Gross Leads, Stone Hedge deals with Levitating and Flying pokemons that Earthquake cant hit such as Azelf and the not so common Zapdos Lead.
As you can see there is a lack of Slack Off, there is a reason, all I really need Hippo to do is set the rock and the SS, after that he become somewhat of a filler so I dont really mind if he faints or not EQ and Stone Edge deals as much damage as they can before Hippo faints.

Skarmory:
SteelFenix (F) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/64 Atk/176 Def/18 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Drill Peck
- Roost
Description: Skarmory basically continues the work of Hippo, it becomes the team's Physical Tank and continues to set the Entry Hazards, this time the Spikes, I just love this hazard since its the only one dealing enough damage to Lucario and sometimes Ludicolo.
Aside from setting those Spikes, Skarmory deals with Heracross which happens to be a huge problem to SS teams, a Drill Peck with the providen EV's deals about 85% damage to the Satndard CS Herca adding the Spikes, SR and SS damage it takes the pesky bug down.[/FONT]
The Speed EV's allow me to outspeed other Skarmorys trying to Whirlwind me away, talking about Whirlwind it helps me to Phaze and somehow deal some damage from the Hazards.
Now, the item. God Bless Shed Shell all magnezoen try to come in and kill my Skarmory with their STAB Thunderbolt while Shed Sell will allow me to “scape” from Magnezone’s trap or Magnet Pull. Roost is somewhat of a filler, I dont use it that much since one of the team members happens to heal them most of the time, is there any other suggestion you could give me?

Blissey:
Macho (F) @ Leftovers
Ability: Natural Cure
EVs: 86 HP/252 Def/92 SAtk/80 SDef
Bold nature (+Def, -Atk)
- Toxic
- Wish
- Protect
- Flamethrower/Thunderbolt
Description: Oh Common! We all know her, she is one of the most used pokes, she has gained the name of " The #1 Special Wall" in the whole metagame, we hate her but we also love her. Along with Skarmory they become a dynamic duo, they have a great synergy together and its a beginner strategy that still works with a pro lol.
She keeps up with the residual damage that the team members have been setting up, after a hundreth hits she wont die (if you use it properly) and as more pokes come in her way she will keep Poisoning them, that is her main role.
I chose Wish over Softboiled since some of the teams members will greatly appreciate the Healing including herself Toxic + Wish + Protect is a great way to Stall (again thanks to Obi).
For the final slot Im not sure yet, Flamethrower is nice since it hits those nasty Steel Types for SE damage, Thunderbolt does about the same since it hits for Neutral which is not bad but its not that great either. The difficult part from choosing is if I want to hit Heatran, he is not a problem I can predict an Explosion and just protect and same my ass from it or just Stall him out of PP (Fire Blast and Overheat both have a max. of 8 PP) then it will probably be game over for him, else than that if I can predict well Flamethrower with the afforded EV’s gives Blissey a nice chance to 1HKO Scizor which can become a problem wth its Toxic Inmmunity and the Bullet Punch which can get trough most of my pokes, or I could go with Thunderbolt which can hit Heatran, other Steels, Gengar, and a fellow Staller, Vaporeon. That water dog has the balls to come on Blissey's face and try to beat the Stalling Queen, that son of a bith I want T-Bolt so I can actually hit him, is it really worth using it?

Cradily:
IM OU (M) @ Leftovers
Ability: Suction Cups
EVs: 252 HP/192 Def/66 SDef
Impish nature (+Def, -SAtk)
- Toxic
- Recover
- Rock Slide
- Confuse Ray
Description: Its true, blissey is a bitch and can handdle lots of stuff by herself even kill some Uber pokemon without sweating but sometimes she can't do everything by herself there is when Cradily comes in play. Cradily has the right defenses on the right place, the +1 SpDef boost from SS is sure handy to become an all-around tank/wall.
Toxic + SS keep the strategy that Blissey was using. Now, keep in mind that just like Blissey Cradily can heal itself in an instant way god bless Game Freak for giving this hard plant Recover, healing 50% + Leftovers in one turn wall some sweepers not even reaching a 3HKO.
Rock Slide is somewhat of a filler for those Taunt users, it hits things such as Salamence, Dragonite, Zapdos, Weavile and Gyarados for SE damage which is really nice since most of them can't deal alot of damage to Cradily.
For the last slot Confuse Ray was somewhat of a filler and it has helped sometimes to stall better ebven though I was thinking on some things that I coudl replace this with maybe Energyball/Grass Knot to hit Swampert harder since he is an issue for the team in general or Stockpile for even further defenses.

Starmie:
Shuriken @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Thunderbolt
- Grass Knot
- Ice Beam/Trick
Description: Yeah, this is my Infernape counter, it used to be Magnezone until I kept being swept by MixNape. Not only that but Starmie deals with the Physical Tanks that the team sometimes has trouble taking down. Starmie also fill the role of the team's Revenge Killer to take down some weakened opponents. I know what you are thinking...Scarf on a Starmie, why? There is a reason, Bliss can stall Heatran out of PP but she can really kill it nor the other members with CS there is no way Heatran can ever outspeed me even if they also have a CS, Starmie is here to kill the Volcano pokemon all by herself Surf is able to take him down.
Surf over Hydro Pump since missing one shot can become a fatal mistake at the end of the match, it still keeps a nice amount of power taking STAB bonus in mind. Thunderbolt is great to deal with BulkyWater types including the aftermetioned Vaporeon and Gyarados (the later not being such an issue). GrassKnot is most notably for Swampert who tends to be hard to take down when running the ResTalk movesest being inmmune to Toxic.
For the final slot im not sure if I should go with trick which might annoy my opponent, being specific Bliss who is a common switch-in to any Special Attacker or if I should go with Ice Beam which has a great coverage dealing with Dragons like Salamence and Dragonite.

Tyranitar:
ChubbyLord (M) @ Life Orb
Ability: Sand Stream
EVs: 80 Atk/248 Spd/182 SAtk
Hasty nature (+Spd, -Def)
- Dragon Dance
- Crunch
- Flamethrower
- Ice Beam
Description: So far most of the team Stalls or is orinted on a Defensive way. It all ends right here. I've had some matches where Tyranitar is my last pokemon and my opponents has 6 or 5 pokemon left they are already typing: gg, but its not like that. One DD is enough to make my way through the team, since all the other teams it damage from SR, SS, Spikes, Stealth Rock, Confusion, Toxic or anyother kind of residual damage its easy for Tyranitar to kill about everything.
Crunch is my reliable STAB hitting for SE damage 2 of the most amazing Defensive Walls in the game, Dusknoir and Cresselia both are down with only one DD. I chose Crunch over Stone Edge as my STAB due to the chances that Stone Edge can miss and the amount of PP.
Flamethrower deals with Steel types like Metagross, and some Scizors (beware of the last one) also giving some lest important coverage on two of its main counters: Heracross and Lucario hope the last one doens thave Vcumm Wave.
Finally, Ice Beam. It breaks through all those dragons who try to DD on my face. Else than that it also take my main counter down: Gliscor, downside is that sometimes I miss due to the Sand Veil ability.
All I can say is this guy is amazing, it takes my opponent most of the time by surprise without having anything to stop it. The Dark/Fire/Ice is a nice coverage being walled by few pokemon like: Infernape and Heatran which take NVE from all of my moves. Reason why I have Starmie to deal with them.
A Quick Reminder:






If you've read so far thanks alot I really appreciate it, it took me awhile to write all of this stuff it probably has alot of mistakes (I suck at grammar lol) so if you could rate it as good as you could thanks, again. I will post a Threat List in a bit althought most of the threats are being mentioned through the post. If there is any huge grammar issue please let me know, and if you want to go and play around with the team just let me know how its doing! :)