Sup AM!
What do you consider the best ability and the best move that will never see play in OU because they're on Pokemon that are terrible?
In general, if you take into account every single aspect of a Pokemon (ability, stats, movepool, etc.), which aspect is easily the most important or most visible when looking at a Pokemon's capability in a metagame?
What are the best and worst stat spreads GameFreak has established?
What goes on in your head when you see people like me commenting on OU-related stuff on Skype (like bitching about Hoopa-U) when they just lurk the forums?
What playstyle do you believe is the most consistent? What playstyle is the one that emphasizes risk vs. reward the most?
If you could adopt a tiering system of your own (e.g like UU's hand-picking Pokemon to send to BL), what would it be?
As I believe you're not opposed to banning individual moves, what are the top 5 you'd consider for the chopping block?
Do players rely overly on the viability rankings to dictate what is and what isn't good? Would you support or be against a Pokemon's rank being updated and shown in the teambuilder?
Worst pseudo-status? (flinch, confusion, etc.)
My Rosa avatar is better than trini's y/n
Cutest Pikachu clone?
Favorite Skype emoticon?
Hello my favorite Chicken Warrior
Blitzamirin ,
anto is cute n_n
Light Of Ruin on Floette, Mummy granted Cofagrigus isn't terrible but it would be awesome to have on something more offensively inclined.
There's no single aspect that is more important the combination of them is what's truly important.
Mega Beedrills stat distribution was incredibly stupid. They made perhaps one of the dumbest theorymon cliches of boosting speed and attack and making everything else pitiful. Obviously it was beneficial in the end but the process involved for it clearly took no logic. Best stat distribution was probably Mega Altaria with an even stat distribution but nothing too crazy to make it insanely overwhelming.
I mean normally I don't care, think it's always cool to see people interested granted they might overplay or downplay some things they're talking about.
Bulky Offense is the most consistent. Hyper Offense is a big risk v reward playstyle but facing someone who is proficient at it, thinking 3 turns ahead or something like that, is a scary thing to contend with.
I'd hand pick like 50~ people or so to vote what stays or leaves a tier and gets access to a discussion thread with likes disabled. More or less a version of the kokoloko system where tests can be put on at a much more frequent pace and eliminates a lot of the shitty stigmas the OU council and myself hate about suspecting stuff.
Sort of, but comes from a lot of intermediate players or beginners. The more proficient ones find out what's good and don't really rely on a ranking list to adequately gauge the threat level in the tier. You can see it and get a better feel for it by playing anyways. A lot of debates on ranking team stems from this, practicality > theorymon.
Confusion.
They both have a fantastic pair of assets so I approve of both.
Uh, idk x_x