Hey guys! This is the first time I've posted a team since I joined smogon, so please tell me anything I’m doing wrong.
So here's my team
Politoed @ Leftovers
Ability: Drizzle
Nature: Bold
EVs: 252 HP/ 252 Def/ 4 Sp Def
-Scald
-Perish Song
-Protect
-Toxic
Since this is a rain team, Politoed was an obvious choice. I need this guy to stay alive as long as possible to win weather wars, so i went with the bulky set. Scald is there over surf for that 30% burn. After STAB and a rain boost, this thing does pretty decent damage to anything that doesn't resist, with the exception of Blissey and Chansey. Perish song on this guy is amazing. It saves me so many times when i deal with powerful set up sweepers, like calm mind Latias and DD Dragonite. Protect is useful for scouting, gaining HP from leftovers, and for taking up a turn for perish song. Toxic is there for when i cant do much damage to the opponent, but i rarely ever use it, so i might switch it for something else. Any suggestions?
Jirachi @ Leftovers
Ability: Serene Grace
Nature: Modest
EVs: 252 HP/ 252 Sp Atk/ 4 Sp Def
-Wish
-Stealth Rock
-Thunder
-Psyshock
Jirachi is such a boss. It has great typing, good all around stats, a wide move pool, and a great ability that allows it to abuse those moves. Wish is a reliable way to heal my pokemon. Rocks help my sweepers get some important KOs. Spamming a 100% accurate Thunder with a 60% chance of paralysis is awesome. Psyshock is there to prevent me from being completely walled by Blissey and Chansey, but its main purpose is to help me deal with fighting types. I'd rather not use iron head because that seems too cheap. 252 Evs in Sp Atk makes Jirachi pretty powerful and 252 Evs in HP allows Jirachi to pass some nice Wishes while granting me enough bulk to take some strong hits. For example, i can take a Close Combat from a CB Terrakion and OHKO back with Psyshock, although I'll take alot of damage. This guy also tanks those dragon attacks the other members can't take, which is very helpful.
Volcarona @ Leftovers
Ability: Flame Body
Nature: Modest
Evs: 4 HP/ 252 Sp Atk/ 252 spd
-Quiver Dance
-Bug Buzz
-Hurricane
-Fire Blast
Volcarona is probably the only fire type that you'll ever see on a rain team. One Quiver Dance is usually all it needs to starts destroying the opponent. If it manages two or more Quiver Dances, the opposing team is almost always doomed. Bug Buzz is there for a powerful STAB attack. Hurricane under the rain gets perfect accuracy. It also has a nice 30% chance of confusion. Hurricane helps me deal with fighting types and pokemon the other two STAB moves cant touch, like Gyarados. Fire Blast under rain may seem like an unwise choice, but it deals with those steel types, most notably Scizor and Ferrothorn. Leftovers slowly recovers damage i take while setting up and Flame Body gives it a chance to cripple those physical attackers with burn. The Ev spread is self explanatory. I swear, Volcarona is a boss on any team.
Azumarill @ Life Orb
Ability: Huge Power
Nature: Adamant
EVs: 212 HP/ 252 Atk/ 44 Spd
-Aqua Jet
-Waterfall
-Ice Punch
-Superpower
Why isn't Azumarill used more? Its STAB Waterfall and Aqua Jet boosted by rain and Life Orb coming off an attack stat equivalent to a base 150 will do so much damage to those that don't resist. I don't like being locked into one attack, so i went with a Life Orb over Choice Band. Aqua Jet helps me destroy so many pokemon, like Terrakion, Volcarona, Gengar, etc. Waterfall is there for a stronger water attack when the opponent switches or something. Ice punch is for those dragon types. I only ever use Superpower for Chansey, Blissey, and Ferrothorn but i need it there to OHKO Chansey and Blissey.
Mew @ Leftovers
Ability: Synchronize
Nature: Timid
EVs: 4 HP/ 252 Sp Atk/ 252 Spd
-Nasty Plot
-Ice Beam
-Earth Power
-Energy Ball
Mew is a beast. With a move pool bigger than every pokemon in the game (except for Smeargle), it can be used to fill your every need. I made it a special sweeper, and this set is mostly just for covering the threats the other team members can't handle. After a Nasty Plot boost, Mew is able to OHKO so many Pokemon. Ice Beam is always useful, as it kills off those dragons and Gliscor. After a boost, Ice Beam can even OHKO Dragonites with Multiscale active, but only the non bulky ones. Earth Power kills off steel types and fire types. After a boost i can OHKO Ninetales that aren't specially defensive. I don't even need a boost to kill off Heatran and Magnezone. Energy Ball is completely unexpected. It OHKOs Rotom-W, Gastrodon, and Quagsire after a boost. It helps me handle other bulky water types too, like Vaporeon and Jelicent. The only Pokemon I can think of that completely walls this set is Bronzong, but I rarely ever see it. Seriously, with this guy, i can take down entire teams.
Donphan @ Leftovers
Ability: Sturdy
Nature: Adamant
EVs: 252 HP/ 252 Atk/ 4 Def
-Rapid Spin
-Earthquake
-Stone Edge
-Ice Shard
Here is Donphan. He works as my spinner, physical wall, and a decent sweeper. Spin support is absolutely necessary because Volcarona takes 50% from rocks, which can end its life. Rapid Spin also helps me spin away Spikes and Toxic Spikes. Earthquake is a powerful STAB that can do severe damage to many pokemon. Ice Shard is again for those dragons and weakened pokemon. Stone Edge is mostly for flying types and opposing Volcarona. I don't rely on Stone Edge that much cause it misses a lot though
.So here's my team
Politoed @ Leftovers
Ability: Drizzle
Nature: Bold
EVs: 252 HP/ 252 Def/ 4 Sp Def
-Scald
-Perish Song
-Protect
-Toxic
Since this is a rain team, Politoed was an obvious choice. I need this guy to stay alive as long as possible to win weather wars, so i went with the bulky set. Scald is there over surf for that 30% burn. After STAB and a rain boost, this thing does pretty decent damage to anything that doesn't resist, with the exception of Blissey and Chansey. Perish song on this guy is amazing. It saves me so many times when i deal with powerful set up sweepers, like calm mind Latias and DD Dragonite. Protect is useful for scouting, gaining HP from leftovers, and for taking up a turn for perish song. Toxic is there for when i cant do much damage to the opponent, but i rarely ever use it, so i might switch it for something else. Any suggestions?
Jirachi @ Leftovers
Ability: Serene Grace
Nature: Modest
EVs: 252 HP/ 252 Sp Atk/ 4 Sp Def
-Wish
-Stealth Rock
-Thunder
-Psyshock
Jirachi is such a boss. It has great typing, good all around stats, a wide move pool, and a great ability that allows it to abuse those moves. Wish is a reliable way to heal my pokemon. Rocks help my sweepers get some important KOs. Spamming a 100% accurate Thunder with a 60% chance of paralysis is awesome. Psyshock is there to prevent me from being completely walled by Blissey and Chansey, but its main purpose is to help me deal with fighting types. I'd rather not use iron head because that seems too cheap. 252 Evs in Sp Atk makes Jirachi pretty powerful and 252 Evs in HP allows Jirachi to pass some nice Wishes while granting me enough bulk to take some strong hits. For example, i can take a Close Combat from a CB Terrakion and OHKO back with Psyshock, although I'll take alot of damage. This guy also tanks those dragon attacks the other members can't take, which is very helpful.
Volcarona @ Leftovers
Ability: Flame Body
Nature: Modest
Evs: 4 HP/ 252 Sp Atk/ 252 spd
-Quiver Dance
-Bug Buzz
-Hurricane
-Fire Blast
Volcarona is probably the only fire type that you'll ever see on a rain team. One Quiver Dance is usually all it needs to starts destroying the opponent. If it manages two or more Quiver Dances, the opposing team is almost always doomed. Bug Buzz is there for a powerful STAB attack. Hurricane under the rain gets perfect accuracy. It also has a nice 30% chance of confusion. Hurricane helps me deal with fighting types and pokemon the other two STAB moves cant touch, like Gyarados. Fire Blast under rain may seem like an unwise choice, but it deals with those steel types, most notably Scizor and Ferrothorn. Leftovers slowly recovers damage i take while setting up and Flame Body gives it a chance to cripple those physical attackers with burn. The Ev spread is self explanatory. I swear, Volcarona is a boss on any team.
Azumarill @ Life Orb
Ability: Huge Power
Nature: Adamant
EVs: 212 HP/ 252 Atk/ 44 Spd
-Aqua Jet
-Waterfall
-Ice Punch
-Superpower
Why isn't Azumarill used more? Its STAB Waterfall and Aqua Jet boosted by rain and Life Orb coming off an attack stat equivalent to a base 150 will do so much damage to those that don't resist. I don't like being locked into one attack, so i went with a Life Orb over Choice Band. Aqua Jet helps me destroy so many pokemon, like Terrakion, Volcarona, Gengar, etc. Waterfall is there for a stronger water attack when the opponent switches or something. Ice punch is for those dragon types. I only ever use Superpower for Chansey, Blissey, and Ferrothorn but i need it there to OHKO Chansey and Blissey.
Mew @ Leftovers
Ability: Synchronize
Nature: Timid
EVs: 4 HP/ 252 Sp Atk/ 252 Spd
-Nasty Plot
-Ice Beam
-Earth Power
-Energy Ball
Mew is a beast. With a move pool bigger than every pokemon in the game (except for Smeargle), it can be used to fill your every need. I made it a special sweeper, and this set is mostly just for covering the threats the other team members can't handle. After a Nasty Plot boost, Mew is able to OHKO so many Pokemon. Ice Beam is always useful, as it kills off those dragons and Gliscor. After a boost, Ice Beam can even OHKO Dragonites with Multiscale active, but only the non bulky ones. Earth Power kills off steel types and fire types. After a boost i can OHKO Ninetales that aren't specially defensive. I don't even need a boost to kill off Heatran and Magnezone. Energy Ball is completely unexpected. It OHKOs Rotom-W, Gastrodon, and Quagsire after a boost. It helps me handle other bulky water types too, like Vaporeon and Jelicent. The only Pokemon I can think of that completely walls this set is Bronzong, but I rarely ever see it. Seriously, with this guy, i can take down entire teams.
Donphan @ Leftovers
Ability: Sturdy
Nature: Adamant
EVs: 252 HP/ 252 Atk/ 4 Def
-Rapid Spin
-Earthquake
-Stone Edge
-Ice Shard
Here is Donphan. He works as my spinner, physical wall, and a decent sweeper. Spin support is absolutely necessary because Volcarona takes 50% from rocks, which can end its life. Rapid Spin also helps me spin away Spikes and Toxic Spikes. Earthquake is a powerful STAB that can do severe damage to many pokemon. Ice Shard is again for those dragons and weakened pokemon. Stone Edge is mostly for flying types and opposing Volcarona. I don't rely on Stone Edge that much cause it misses a lot though
There you go. All comments are appreciated!