Dont really know if this the right place to post this but here we go. Need some constructive criticism on my rain team.
Politoed Lead
Ability: Drizzle
Nature: Bold EV: 252 HP/252 DEF/ 4 SPD Item: Leftovers
Moves:
- Scald
- Toxic
- Protect
- Encore
Running it as lead get the Rain up. Protect is basicly to scout his moves and Encore is for if they try to set up on it to lock them into the set up, or just to lock them into a move for a safe switch.
Ferrothorn
Ability: Iron Barbs
Nature: Relaxed EV: 252 HP/ 88 DEF/ 168 SPD Item: Leftovers
Moves:
- Spikes
- Leech Seed
- Power Whip
- Protect
Basicly to stall and get spikes and leech seed up, also pritty good against Special walls as Chansey/Blissey. Not sure if i should run Power Whip or Gyro ball. (think it doesn't mather all to much in my team)
Also great to switch in agains dragon types.
Raikou
Ability: Pressure
Nature: Rash EV: 252 SPA/ 4 SPD/ 252 SPEED Item: Life Orb
Moves:
- Thunder
- Weather Ball
- Aura Sphere
- Calm Mind
Running Thunder and Weather Ball in the rain is pritty obvious. Calm Mind so i can set up if possible, Basicly my main Special Attacker.
Weather ball can even come in handy vs Sun teams (which are runnign alot of grass pokés)
Blastoise
Ability: Rain Dish
Nature Bold EV: 252 HP/ 252 DEF/ 4 SPD Item: Leftovers
Moves:
- Rapid Spin
- Protect
- Dragon Tail
- Scald
Baicly for rappid spinning. Also running Dragon Tail for rouletting his pokémon (Can come in handy when spikes are up). I am runnint protect to scout moves.
Blastoise also quite bulky and whit Rains Dish and Leftovers and Protect/Dragon Tail it can be hard to take down.
At First I was running Tentacruel as my rapid spinner (also to put up toxic spikes). Whit Rain Dish/Leftovers.
But replaced it for Blastoise since I am also running Toxicroat and Raikou, and my team would become to venerable to ground attacks.
(Was running Ice Beam on Tentacruel) Since i replaced it I am lacking Ice attacks.
I could run Ice Beam instead of Dragon Tail. (think Dragon Tail is the better choice).
Dragonite
Ability: Multiscale
Nature: Calm EV: 252 HP/ 108 SPA/ 148 SPEED Item: Leftovers
Moves:
- Hurricane
- Thunder
- Dragon Tail
- Roost
Bulky Dragonite main treath in my team, Hurting the enemy whit strong attacks like Thunder and Hurricane in Rain. Roost just to stall again, and keep it alife longer. Dragon Tail is to Roulette his pokémon, Leftovers because im running a bulky set and it can really make the diffrence sometimes in getting 1 more turn to roost off.
Toxicroak
Ability: Dry Skin
Nature: Jolly EV: 148 HP/ 252 ATK/ 108 SPEED Item: Leftovers
Moves:
- Bulk Up
- Substitute
- Sucker Punch
- Drain Punch
I am running Bulk Up over Sword dance so its harder to break, try to get him in against walls and set up. Also running Drain Punch over Crosschop because i like to keep it alife and since the base power is raised from 60 to 75 Its a great replacement in my opinion. Sucker Punch is just a strong hit and great to take out pokés like psychic/ghost types. (
I think im lacking Ice moves for dragon type's, but im not sure where to add them or if they are even needed.
Running alot of Leftovers/HP regaining attacks/abillity's just to keep my pokémon alive. (Dunno if this is a great a idea or not maybe i should run some choice specs.)
Thnx in Advance.
Politoed Lead
Ability: Drizzle
Nature: Bold EV: 252 HP/252 DEF/ 4 SPD Item: Leftovers
Moves:
- Scald
- Toxic
- Protect
- Encore
Running it as lead get the Rain up. Protect is basicly to scout his moves and Encore is for if they try to set up on it to lock them into the set up, or just to lock them into a move for a safe switch.
Ferrothorn
Ability: Iron Barbs
Nature: Relaxed EV: 252 HP/ 88 DEF/ 168 SPD Item: Leftovers
Moves:
- Spikes
- Leech Seed
- Power Whip
- Protect
Basicly to stall and get spikes and leech seed up, also pritty good against Special walls as Chansey/Blissey. Not sure if i should run Power Whip or Gyro ball. (think it doesn't mather all to much in my team)
Also great to switch in agains dragon types.
Raikou
Ability: Pressure
Nature: Rash EV: 252 SPA/ 4 SPD/ 252 SPEED Item: Life Orb
Moves:
- Thunder
- Weather Ball
- Aura Sphere
- Calm Mind
Running Thunder and Weather Ball in the rain is pritty obvious. Calm Mind so i can set up if possible, Basicly my main Special Attacker.
Weather ball can even come in handy vs Sun teams (which are runnign alot of grass pokés)
Blastoise
Ability: Rain Dish
Nature Bold EV: 252 HP/ 252 DEF/ 4 SPD Item: Leftovers
Moves:
- Rapid Spin
- Protect
- Dragon Tail
- Scald
Baicly for rappid spinning. Also running Dragon Tail for rouletting his pokémon (Can come in handy when spikes are up). I am runnint protect to scout moves.
Blastoise also quite bulky and whit Rains Dish and Leftovers and Protect/Dragon Tail it can be hard to take down.
At First I was running Tentacruel as my rapid spinner (also to put up toxic spikes). Whit Rain Dish/Leftovers.
But replaced it for Blastoise since I am also running Toxicroat and Raikou, and my team would become to venerable to ground attacks.
(Was running Ice Beam on Tentacruel) Since i replaced it I am lacking Ice attacks.
I could run Ice Beam instead of Dragon Tail. (think Dragon Tail is the better choice).
Dragonite
Ability: Multiscale
Nature: Calm EV: 252 HP/ 108 SPA/ 148 SPEED Item: Leftovers
Moves:
- Hurricane
- Thunder
- Dragon Tail
- Roost
Bulky Dragonite main treath in my team, Hurting the enemy whit strong attacks like Thunder and Hurricane in Rain. Roost just to stall again, and keep it alife longer. Dragon Tail is to Roulette his pokémon, Leftovers because im running a bulky set and it can really make the diffrence sometimes in getting 1 more turn to roost off.
Toxicroak
Ability: Dry Skin
Nature: Jolly EV: 148 HP/ 252 ATK/ 108 SPEED Item: Leftovers
Moves:
- Bulk Up
- Substitute
- Sucker Punch
- Drain Punch
I am running Bulk Up over Sword dance so its harder to break, try to get him in against walls and set up. Also running Drain Punch over Crosschop because i like to keep it alife and since the base power is raised from 60 to 75 Its a great replacement in my opinion. Sucker Punch is just a strong hit and great to take out pokés like psychic/ghost types. (
I think im lacking Ice moves for dragon type's, but im not sure where to add them or if they are even needed.
Running alot of Leftovers/HP regaining attacks/abillity's just to keep my pokémon alive. (Dunno if this is a great a idea or not maybe i should run some choice specs.)
Thnx in Advance.






