[OU RMT] I herd u liek Hax...

Introduction: Yes, I'm back for another RMT. Hope you enjoyed the break. My next RMT, which will also be OU, will include Gliscor + Metagross + Gyarados Baton Pass team. Don't worry too much about that team, since it won't be posted for about a week or two. I got bored today, so I decided to create a new team, one that plays mostly off of ParaHax. Also, Jirachi started dropping in usage, which is something I cannot allow. So, I decided to do something about it, like those guys that got Magikarp usage to a higher point.

How was this team created: Well, boredom for one. I was getting bored with my Baton Pass team, and to be honest, Baton Pass was starting to piss me off. Everything was so reliant on Gliscor (Gligar in UU) that if they went down, there went the entire team. Also, after sweeping the hundredth person with +2 Attack and Speed Metagross/Gyarados/Hitmonlee/Arcanine (or +4 Attack and Speed Bibarel), it got extremely boring. At most, I would have to adjust tactics slightly due to an unexpected switch, or an unlucky encounter with a Critical Hit. Other than that, it was the same thing over and over.

Send out Azelf/Kabutops. Set up Stealth Rock. Attack until either Azelf/Kabutops or my opponent's Lead is KO'd (or, in Kabutops case, Rapid Spin when necessary). Switch to Cresselia/Uxie, then set up Dual Screens (with Uxie, I'll usually cripple the opponent with Thunder Wave first, then set up). Switch to (or U-turn to) Gliscor/Gligar. Use Rock Polish, then Swords Dance. Taunt if I believe it's necessary to stop Status or a Trick/Substitute. Baton Pass to Metagross/Bibarel (the two Pokemon that usually end up destroying entire teams), and go crazy. For Bibarel, the only thing that actually took a +4 Waterfall and survived was a Miltank, and to be honest, Miltank can't do much to Bibarel beyond praying for a Body Slam Paralyze. For Metagross, the only thing it couldn't OHKO was Skarmory (which was remedied if it was weakened), 252/252 Rotom-H with no prior damage, and Swampert. Other than that, all destroyed by Zen Headbutt/Meteor Mash/Earthquake/ThunderPunch. And with +4 Attack...let's not even get into that.

I decided that I needed a new team to keep me entertained, so I went on Smogon and started looking up OU. I listened to the Smogon University Podcast, read The Smog, observed OU RMTs, and made notes on OU Analysis'. After about an hour or two, I had a new team. Hope you enjoy it.

Team Overview
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Type Chart
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Currently Testing
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Comp (Metagross) @ Lum Berry
Ability: Clear Body
EVs: 236 HP | 252 Atk | 20 Spd
Nature: Adamant (+Atk, -SAtk)

  • Meteor Mash
  • Bullet Punch
  • Stealth Rock
  • Explosion
Why This Pokemon: It was suggested to me by Plus, and it's working great so far. It's not great that it has a weakness to Earthquake/Earth Power/Hidden Power (Ground), a weakness that Jirachi shares, but I figure, with all the Levitating Pokemon I have on this team, along with Gyarados and Celebi (who absorbs Earthquake like a champ), it isn't too much of a problem. Being weak to Fire-type attacks isn't a problem either, thanks to Latias and Gyarados. Metagross is actually working better than Jirachi because now, after the opponent's team has been weakened and tired out (through Paralyze status, Leech Seed stall, Dragon Dance Gyarados, and Substitute Machamp), now they've gotta deal with FlinchRachi.

Why This Set: Well, this set is one of the most common sets for a Metagross Lead, bar the 'No Stealth Rock' lead (one of the most potent Leads in the game, in my opinion). This set does what it needs to do, nothing more. I needed Stealth Rock, because my opponent constantly switching Pokemon without hassle was starting to piss me off, so Stealth Rock was in. Meteor Mash + Bullet Punch take care of more than a few leads, so in those two went as well. Explosion is for one last big attack, and can possibly take out a switch-in.

Against the Top Twelve Leads of OU

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: Meteor Mash + Bullet Punch. They'll usually Taunt on the first turn, so I consider this a win.

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: They Taunt, I use Meteor Mash + Bullet Punch, they die. Win.

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: Set up Stealth Rock and die (if I even live long enough to set up Stealth Rock, which I usually don't). Switch to Latias/Gyarados and kill/cripple it.

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: Switch to Latias, cause I ain't winning.

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: Can't do much in terms of damage (besides Explosion), but it can't really prevent me from setting up Stealth Rock, which is kind of the point.

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: Stealth Rock, they Encore, I switch.

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: Switch to Latias to absorb the Earthquake, then switch to Jirachi to absorb the Ice Shard. Iron Head it to death.

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: I can't do anything, and unless they're running Earthquake, they can't either, and even then, it's only a 2HKO. Set up Stealth Rock, and hope that I can at least win the Speed Tie.

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: Bullet Punch. Seriously, who runs Ninjask anymore?

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: Lum Berry stops Sleep Powder. Meteor Mash + Bullet Punch.

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: Stealth Rock and flee.

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: Stealth Rock, then Bullet Punch.

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: Get Taunted/Earthquake. Flee, or just Explode to piss them off.

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Lucifer (Gyarados) @ Leftovers
Ability: Intimidate
EVs: 64 HP | 252 Atk | 192 Spd
Nature: Adamant (+Atk, -SAtk)

  • Thunder Wave
  • Waterfall
  • Dragon Dance
  • Bounce


Why This Pokemon: Does anyone ever need a reason to use Gyarados? Gyarados is practically the undeclared king over OU. Gyarados can be anything that you need it to be. Need a ResTalker? Introduce yourself to Gyarados. Need a Dragon Dance sweeper? Yeah, Gyarados. Hell, you can even try for a Mixed Sweeper if you want.

Why This Set: Thunder Wave on Gyarados is complete madness. Your opponent just sent out that Latias to counter your Gyarados? Yeah, fuck you, Thunder Wave. Enjoy your Paralyze status now. Skarmory, your walling just got crippled. ResTalk Rotom-A and Suicune aren't critically damaged by Thunder Wave, but eventually they'll be forced to Rest due to getting the crap beaten out of them by a sweeper.

I ripped the EVs straight from another set that was suggested to me by someone on Smogon. Water + Ground hits nearly everything for neutral damage. Dragon Dance is a staple for any Gyarados set but a rare few, so there goes the final move-slot.

Gyarados provides another needed resistance to some Fire-types, and Ground-types, both of which Jirachi are weak to (and Scizor is taking x4 Super Effective damage from Fire-type). Gyarados' Intimidate is always helpful, and Gyarados helps to counter Scizor, which could easily kill Tyranitar with Bullet Punch.

I changed Earthquake to Bounce, because Earthquake was terrible with Waterfall (another tip I got from Plus). Bounce allows me to beat Breloom that try to go for the Spore right off the bat, avoides Explosion/Selfdestruct, Thunder Wave/Will-o-Wisp/Spore (or Sleep Powder), and it's just much better for taking out Pokemon like Salamence and other Dragon-types.

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ARMageddon (Latias) @ Leftovers
Ability: No Guard
EVs: 252 HP | 252 SAtk | 4 Spd
Nature: Timid (+Spd, -Atk)

  • Substitute
  • DynamicPunch
  • Payback
  • Ice Punch
Why This Pokemon: Yet another Pokemon suggested by Plus. I was actually using the Anti-Lead Machamp before, but I was still missing out on Stealth Rock, and that sucked, so I decided to go with Plus' suggestion and try SubChamp. It's been working like a champ (I am so sorry you had to read that pun...), taking down entire teams in the past. Once Machamp gets behind that Substitute, it's damn near guaranteed that at least one Pokemon is going to be KO'd by Machamp. Machamp brings in a nice Dark-type resistance, which compliments Latias nicely, and all the Psychic-type attacks directed at Machamp are taken quite nicely by either Latias or Jirachi (usually Jirachi).

Why This Set: This set completely abuses Paralyze status. Machamp's speed is completely pathetic, unless you max out Speed and toss on a Choice Scarf. But even then, it's still below average. What better way to abuse, not only Substitute, but the fact that my opponent can only move at 1/2 speed?

DynamicPunch is the move of choice, hitting everything for decent damage (obviously not Rotom-A), and giving them the nice present of Confusion. Payback hits annoying Ghost and Psychic-types for massive damage, with Ice Punch rounding out the set rather nicely.

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Bianca (Latias) @ Expert Belt
Ability: Levitate
EVs: 4 HP | 252 SAtk | 252 Spd
Nature: Timid (+Spd, -Atk)

  • Dragon Pulse
  • Thunderbolt
  • Surf
  • Hidden Power (Fire)
Why This Pokemon: This Latias has been extremely kind to me in the past. It lures in Pokemon like Salamence, Scizor, and Gyarados. Thanks to Expert Belt lacking recovery or recoil, and a Timid nature with 252 Spd EVs, Latias is usually assumed to be holding a Choice Scarf. So, they send in their Salamence on something they expect to absorb easily, like Surf, only to get a OHKO in response, courtesy of Dragon Pulse. Latias also brings some interesting resistances to the team, along with another Ground-type resistance, which is needed on a team with three Pokemon weak to the ever popular Earthquake/Earth Power.

Why This Set: Well, surprise factor, for one. You don't really see Expert Belt Latias that much anymore, more people focusing on Choice items or Life Orb/Leftovers. Hidden Power (Fire) helps to take out pesky Steel-types (that's code for 'This helps me kill Scizor'), and annoying Grass-types. Thunderbolt hammers out Bulky Water-types, and gives me great coverage with Dragon Pulse and Surf. Speaking of which, Dragon Pulse smacks everything but Steel-types for heavy damage. The only exception would be Heatran, and that little problem is done away with by Surf.

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Bang Bang (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP | 80 SAtk | 176 Spd
Nature: Timid (+Spd, -Atk)

  • Substitute
  • Leech Seed
  • Psychic/Leaf Storm
  • Hidden Power (Fire)/Leaf Storm
Why This Pokemon: Well, this would be my replacement for Breloom, should I choose to replace it. SubSeed Celebi has a better chance to defeat ResTalk Suicune, compared to SubSeed Breloom. If I run Leaf Storm over Psychic or Hidden Power (Fire), I have a chance to 2HKO Suicune.

+0 Leaf Storm vs. +0 Suicune (252 HP/252 Def): 71.8% - 85.1%
-2 Leaf Storm vs. +1 Suicune (252 HP/252 Def): 24.3% - 28.7%

It's a 2HKO, as long as I get just over 74% on the first Leaf Storm. Machamp is also taken care of with this set, provided I run Psychic (with Leaf Storm over Hidden Power (Fire).

+0 DynamicPunch vs +0 Celebi (252 HP/0 Def): 22.3% - 26.2%
+0 Payback vs +0 Celebi (252 HP/0 Def): 59.4% - 70.3%

Luckily enough for me, Celebi can outspeed and constantly set up Substitutes in his face, as Leech Seed drains him out. Of course, that's working under the assumption that I don't have Psychic.

Why This Set: I needed something to counter ResTalk Suicune badly. I mean, that thing can set-up on nearly my entire team. With a few Calm Minds, Air Slash is doing pitiful damage to Suicune, Tyranitar would be 2HKO'd by +1 Suicune, Jirachi can do anything to it (provided it's still alive), Scizor takes over 50% from +1 Surf (and takes a max of 47% at +0). Gyarados would be my best bet, but if they happen to carry Hidden Power (Electric), then there goes my last ditch effort.

SubSeed Celebi has better defensive stats than Breloom, access to SubSeed, can function as a Status Absorber (not as well as Breloom, but it still can do it), and can 2HKO ResTalker Suicune much easier.

Leaf Storm would be my main attack for dealing with Bulky Water-types, with Psychic taking down other Grass-types. I may use Hidden Power (Fire), but I really don't see much point in it. Celebi out-speeds all Scizor (bar the gimmicky Choice Scarf set), sets up a Substitute, and absorbs the damage from U-turn. Why a Scizor would be in on a Celebi is beyond me, but I've seen stranger things happen.

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Lucky Star (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 164 HP | 168 Atk | 176 Spd
Nature: Jolly (+Spd, -SAtk)

  • Iron Head
  • Thunder Wave
  • Body Slam
  • Fire Punch


Why This Pokemon: Well, Jirachi is one of the best Pokemon that OU has to offer. Jirachi is just so damn versatile that you have to make a split decision on what set its running. It could be using a Choice Scarf, or it could be holding Leftovers. One wrong move, and you're crippled by Paralyze status, or a Choice Scarf. Jirachi has been known to cause idiots to cry, screaming 'I don't battle Jirachi noobs!!11!', not realizing that, if their team is so weak to Jirachi that you have to RAGEQUIT every time you see one, your team sucks.

Why This Set: This set runs off Paralyze status, causing RAGE by every person that gets their Pokemon Flinch-ed to death. I'm actually debating on whether or not I should change this set to a normal Anti-Lead Jirachi.

Its EVs are set to maximize Attack, HP, and Speed. Dumping all the HP EVs into Attack (up to 252 of course) doesn't help with OHKOs.

I'm trying out Body Slam for complete Paralyze coverage. So far, I haven't actually used Body Slam all that much. Iron Head is for constant RAGE action, with Fire Punch telling Magnezone and Scizor to GTFO.

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Starlight (Togekiss) @ Lum Berry
Ability: Serene Grace
EVs: 160 HP | 252 Def | 96 SAtk
Nature: Modest (+SAtk, -Atk)

  • Fire Blast
  • Thunder Wave
  • Air Slash
  • Roost
Why This Pokemon: Well, just from looking at what it can take on, it looks quite effective.

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: It will most likely Taunt, so I go straight for Air Slash to get rid of the Focus Sash. If they go for Stealth Rock, I win without any effort (Thunder Wave + Air Slash)

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: Most likely go straight for Stealth Rock, then Explosion. Thunder Wave on the Stealth Rock, then use Air Slash.

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: Thunder Wave, then get the hell outta there. I could try to win with Air Slash, but I doubt I'll be that desperate.

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: Take the Fake Out, Thunder Wave, Air Slash.

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: Thunder Wave, Fire Blast.

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: Air Slash to death.

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: Go for Fire Blast, since I can't use Thunder Wave on it.

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: Thunder Wave on its Stealth Rock, Air Slash until I get it to KO range with Fire Blast, since most Metagross run Occa Berry now. If it's running Lum Berry (which I'd find out on Thunder Wave), go for Fire Blast next turn.

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: Air Slash it until it passes, cause I can't stop it.

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: Lum Berry stops Sleep Powder. Meteor Mash + Bullet Punch.

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: Air Slash.

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: Thunder Wave, retreat.

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: They'll set up Stealth Rock, and I can't stop them.

I'm thinking of trying out Body Slam over Thunder Wave, since it would really help with some of these Leads, and maybe Aura Sphere over Roost. Tyranitar's Crunch isn't a OHKO, but I'd still die to Sandstorm pretty quickly, so that isn't much help. Body Slam would help against things like Gliscor and Mamoswine (and Swampert, who's a real prick). Ice Shard from Mamoswine gets a max damage output of 39.9%, Gliscor's U-turn is doing less than 10%, and Swampert Leads are doing a maximum of 35.9%. I think, if I ran Body Slam, I could defeat those Leads one-on-one.

Why This Set: It's just so damn effective. Thunder Wave (or Body Slam) takes care of Togekiss' obvious Speed problems, with Air Slash providing the feared 'ParaHax' combination. Roost is so Togekiss can come back in later game and go for a quick sweep, with Fire Blast taking down any Steel-types that get in my way, and provides decent coverage with Air Slash, only being trumped by Heatran (who's Paralyzed regardless).

The Defense EVs ensures that Physical Leads don't get an easy kill off of Togekiss, and I've gotta say, it looks like it works well when combined with the given HP EVs.

Team Overview
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Currently Testing
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Punch-Out (Scizor) @ Life Orb
Ability: Technician
EVs: 4 HP | 252 Atk | 252 Spd
Nature: Adamant (+Atk, -SAtk)

  • Swords Dance
  • Brick Break
  • Bug Bite
  • Bullet Punch
Why This Pokemon: Gyarados is the undeclared king of OU, but this must be the true king. Scizor has been dominating OU ever since Platinum showed up, with its damn STAB, Technician-boosted Bullet Punch.

Why This Set: What's more of a prick than a Scizor with a Choice Band? A Scizor with a Swords Dance. And, considering that most Magnezone come in on Jirachi, they're usually gone by the time Scizor hits the stage and, if they're not, they're usually crippled already. To be honest, I've never used Swords Dance Scizor in the past, but its worked quite well so far. Brick Break takes out Steel-types that ruin the party, with Bug Bite attacking the weak point for massive damage. Bullet Punch is a staple on any Scizor set, and Scizor's Speed is still pretty pathetic, even with 252 Spd EVs.

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Motherfucker (Breloom) @ Toxic Orb
Ability: Poison Heal
EVs: 236 HP | 248 Def | 24 SDef
Nature: Impish (+Def, -SAtk)

  • Substitute
  • Spore
  • Leech Seed
  • Focus Punch
Why This Pokemon: It actually works near perfectly with this team. With Sandstorm raging on, and behind a Substitute (which really isn't that hard to set-up, since everyone and their mother fears SubPuncher Breloom). Then, depending on what they just switched in, I can go for Spore and just ride it out from there. Breloom checks quite a few things, and easily sets up on things like Choice Locked Bullet Punch Scizor, which like to come in on Togekiss.

Why This Moveset: Causes complete RAGE by those using Sandstorm teams, and even Hail teams if I play my cards correctly. Spore is the obvious crux of the whole set. After a Spore, I go straight for the Substitute, and then set-up Leech Seed from behind the protection of the small Poke Doll Substitute. Focus Punch is there so I can still do some damage, without having to rely horribly on Leech Seed. Celebi can give this set problems, negating Leech Seed with its typing, Spore with Natural Cure, and Focus Punch not doing much damage at all. Should Celebi use Psychic on Breloom though, I can trap it with Tyranitar. The one thing I prefer doing is turning Celebi's Natural Cure against it. Put it to Sleep with Spore, then, as its switching (or if it chooses to wait it out), go to Togekiss.

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Jirach Part 2 (Togekiss) @ Leftovers
Ability: Serene Grace
EVs: 252 HP | 4 Def | 252 SDef
Nature: Calm (+SDef, -Atk)

  • Thunder Wave
  • Air Slash
  • Aura Sphere
  • Roost
Why This Pokemon: It's nickname says it all. This is Jirachi Part 2, with just as much Hax as the original. It provides another useful resistance to Ground-types, and works somewhat well with Tyranitar, with Gyarados/Scizor taking the Steel-type attacks for them. I needed a Special Sweeper that was a bit more sturdy than Gengar, but could also infuriate my opponent. Jirachi was out due to Species Clause, and Dunsparce...sucks. Blissey with Serene Grace is a stupid gimmick, so Togekiss was the only real Pokemon left.

Why This Set: Here's an interesting scenario for you to think about. You just killed your opponent's Jirachi after they Hax'd their way through at least two of your Pokemon, leaving the third crippled. Hey, at least you're out of the woods now, right? Wait...what the hell is that?! Togekiss!? FUCK!?

Togekiss, with the current EVs, functions well as a Special Wall too, which is helpful. Air Slash and Aura Sphere have great compatibility with each other, and Roost is great insta-recovery. I'm trying out Thunder Wave over Body Slam, since Body Slam never seems to come through for me when I most need it, and I'm not seeing as many Ground-types as I first expected (nor Jolteon/Electivire).

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Monstrosity (Tyranitar) @ Choice Band
Ability: Sand Stream
EVs: 160 HP | 252 Atk | 96 Spd
Nature Adamant (+Atk, -SAtk)

  • Crunch
  • Stone Edge
  • Pursuit
  • Earthquake
Why This Pokemon: First, I'd like to thank everyone that made ScarfTar so damn popular. Thanks to that popularity, people are forgetting that Tyranitar can run train on teams with Choice Band. Tyranitar brings a healthy resistance to Electric-type attacks, due to his decent HP stat and SDef boost from Sandstorm activating on his arrival. Tyranitar likes to lure in Latias and Scizor that think they can get the advantage with Surf/Bullet Punch, which I always find it funny as hell when they Choice-locked into one of those attacks, and then get hit with Thunder Wave.

Why This Set: Choice Band Tyranitar completely wrecks unprepared teams. Pursuit and Crunch trap Pokemon that think they can get a Super Effective attack against one of my other Pokemon.

EVs are standard for Choice Band Tyranitar, so I won't bother to explain them.​
 
MixApe can run thru 5 of your 6 pokes. Scizor can be replaced with Specs Latias (the True KING of OU) for better resistances and it can punch holes through teams. But Togekiss doesnt seem to do much for your team, consider replacing it
 
Secondly, most thunderwave teams fail, because once the opponent has a pokemon paralised ad realise its t-wave team they just switch in the paralysed pokemon. However your team does not rely and paralysis and that is where this team shines, it appreciates it, but does not rely on it and for that reason it seems pretty decent.

I would suggest trying out machamp somewhere, Personnaly I would make machamp the lead as anti lead machamp often causes instant rage quit and thunderwave + slow machamp + confusion from dynamic punch = win. Then make jirachi a scarfed revenge killer to handle DD mence, DD gyrados and lucario. I would then take togekiss out as she is more of a lone wolf, and does not work too well in OU in my opinion.

Tyranitar also learns T-wave, but I have never though of an effective set to make use of it. Brelloom leanrs stun spore, which can useful, e.g. on a double status breloom. and spore will not work on paralysed pokemon, which could make it redundent.

Then you have a decent annoying team that could work well in OU.
 
I know the purpose of your Togekiss, all thanks to its nickname. You said it yourself...the nickname says it all.

Unfortunately, if your opponent has experienced your Jirachi earlier in the match, or from a previous match, the nickname of "Jirachi Part 2" would be a potential dead giveaway as to the set your Togekiss is running. At the very least, it might influence an opponent's prediction.

Solution? Change your Jirachi nickname. Don't want to risk losing the "surprise" factor of your strategy, if it can be called that.
 
MixApe can run thru 5 of your 6 pokes. Scizor can be replaced with Specs Latias (the True KING of OU) for better resistances and it can punch holes through teams. But Togekiss doesnt seem to do much for your team, consider replacing it

I like the idea of Latias, but not specifically Choice Specs. I'm going to try out the Expert Belt set first, and then I'll try out the Calm Mind set. If neither work out the way I'd like, I'll see what I can do with Specs.

Togekiss a useful Ground-type resistance to the team, and does exactly what her nickname says, be Jirachi Part 2. Three of my Pokemon have a weakness to Ground-type (which means Earthquake and Earth Power are gonna hit hard as hell). Togekiss comes in on both, Body Slams, and then starts up the fun with Air Slash. Jirachi and Togekiss work surprisingly well together, since most people have a tendency to send in their Heatran on Jirachi. After Jirachi's Paralyzed it, it becomes easy pickings for Togekiss.

Firstly, I hate your team, it should go to hell and so should you.

Been there. Shockingly, there's not as much fire as we imagine.

Secondly, most thunderwave teams fail, because once the opponent has a pokemon paralised ad realise its t-wave team they just switch in the paralysed pokemon. However your team does not rely and paralysis and that is where this team shines, it appreciates it, but does not rely on it and for that reason it seems pretty decent.

I honestly have to thank you, because you're one of the few people that have realized that this team uses Paralyze status to help it, but it doesn't have to rely on it completely.

I would suggest trying out machamp somewhere, Personnaly I would make machamp the lead as anti lead machamp often causes instant rage quit and thunderwave + slow machamp + confusion from dynamic punch = win. Then make jirachi a scarfed revenge killer to handle DD mence, DD gyrados and lucario. I would then take togekiss out as she is more of a lone wolf, and does not work too well in OU in my opinion.

I've actually used Anti-Lead Machamp on this team, and I wasn't really impressed. It worked somewhat well on this team, but I felt that using it for late game sweeping would be much better.

The Latias that I'm trying out takes care of Salamence easily, just for the fact that they always think my Latias is Scarfed because they don't see Life Orb recoil or Leftovers recovery, so they send in Salamence on something like Surf or Hidden Power (Fire), only to be hit and promptly OHKO'd by Dragon Pulse.

I've already said why I like using Togekiss on this team, though in all honesty, it isn't working as well as I had originally hoped. I'm going to try swapping out Body Slam for Thunder Wave and see what good that does me. If I noticed more Ground-types becoming a problem, I'll change it back, or start looking for a new teammate.

Tyranitar also learns T-wave, but I have never though of an effective set to make use of it. Brelloom leanrs stun spore, which can useful, e.g. on a double status breloom. and spore will not work on paralysed pokemon, which could make it redundent.

Then you have a decent annoying team that could work well in OU.

Well, while Thunder Wave Tyranitar is extremely intriguing (perhaps a focus for a later team?), I'm going to have to pass on it for this team. Tyranitar is mostly there to just pick off Pokemon that have gotten a bit too antsy, and to take advantage of the 'surprise factor' (even though Choice Band Tyranitar should never be a surprise). All, my team is somewhat Latias weak, should Breloom go down, or if it carries Hidden Power (Fire). Tyranitar remedies that by trapping it and killing it with Crunch/Pursuit.

I know the purpose of your Togekiss, all thanks to its nickname. You said it yourself...the nickname says it all.

Unfortunately, if your opponent has experienced your Jirachi earlier in the match, or from a previous match, the nickname of "Jirachi Part 2" would be a potential dead giveaway as to the set your Togekiss is running. At the very least, it might influence an opponent's prediction.

Solution? Change your Jirachi nickname. Don't want to risk losing the "surprise" factor of your strategy, if it can be called that.

Meh, nicknames were never really that important to me. I only use them if I'm creating a team that I actually spent time working on, and one that I plan on making even better. But I do agree that I should change her nickname. I'll think of one eventually.

Thanks for the rates everyone. I really appreciate all the feedback!
 
Hey, got your VM.

For a paralysis team, I'm a little bit concerned as to how you're going to incorporate spores in with Breloom, to me it really seems that you might be going a little overkill on status in general, you might want to stick primarily with Paralysis. Another thing to note about the team is the lack of SR, something you can potentially fit here with your team, and something that makes Paralysis that little bit more annoying. You still also want to make sure that you're dealing against fast threats like Jolteon, even Sub Rotom can give this team a little trouble. Sub Rotom is immune against your Breloom's spores and seeds, and it's practically untouchable, in which it would proceed to burn the majority of your team. Jolteon is able to outspeed your Gyarados and is immune to your attempts to paralyze things, and it would be especially dangerous with rocks out on the field.

I understand that you generally like doubling up on things for the extra annoying stuff, such as Jirachi and Togekiss, but I think Jirachi is really enough, and you should be focusing on more on those threats in general, though you are still perfectly capable of keeping the team's theme up. I would first focus on paralyzing pokemon that are usually incapable of being paralyzed, aka Jolteon and Ground types. Consider running Body Slam over Thunder Wave on Jirachi. While generally less reliable, this helps cover paralyzing all pokemon -- additionally, it dishes out decent damage with the amount of attack evs you're running at the moment. It also ensures that something like taunt gyarados doesn't get the best of you, as crippling through taunt is terribly annoying.

That annoying Sub Flinch Jirachi set is probably you want to save till later, as it doesn't really do too well against Gliscor, Infernape, Swampert, Heatran, and Metagross, which are all pretty common. For example, on your leads list, you can't honestly expect all players to SR second turn after they fake out after Jirachi -- I'd personally Overheat it before laying out rocks after learning that it is a leftovers Jirachi. Likewise, you can't hope that all Heatran will sit there and lay out rocks while you paralyze it and then retreat, as there's still a good chance it will fire blast you. You should try taking out Togekiss while putting in a Lead Metagross with Lum Berry, which gives you rocks and fares well with most of the leads in today's OU metagame. Against pokemon like Heatran you can switch to Tyranitar pretty easily, and it's an overall reliable pokemon that can even be used mid-late game for some explosions.

Going back to what I said earlier about Breloom and Paralysis kind of conflicting here, maybe this is where Machamp could come in. You can run a Sub Machamp, which is ridiculously hard to beat when paralysis is up, and you have a Sub up of all things. you're generally guaranteed at least one kill if not more when you have paralyzed the majority of the opponent's team, and it really works better with your theme here. Spore is nice and all, but when a good amount of your opponent's team is paralyzed and immune to spore, it's just pretty eh.

Onto some small changes, I'd really recommend running Bounce over EQ on Gyarados so you aren't absolutely walled by Celebi. Waterfall and Bounce also kill off dragons easier, after you get a DD with gyarados it's going to kill off Salamence after SR is factored in. It's much better coverage than Waterfall / EQ and also goes with the paralysis theme here, paralyzing things that wouldn't be "paralyzable" and whatnot. At least with this you have a solid hit against the overly common Dragon types that run around in OU.

For tyranitar, you should really be running 112 speed evs on that Tyranitar instead of 96 -- that analysis you were looking at is probably outdated because Skarmory is now running 36 evs in speed, so you need to compensate for this by running more.

My changes in brief -

Metagross @ Lum Berry
Adamant 236 hp / 252 atk / 20 spe
Meteor Mash / Bullet Punch / Explosion / SR

Machamp @ Leftovers
Adamant 240 HP / 252 atk / 16 Spe
Dynamicpunch / Payback / ice punch / sub

good luck with the team.
 
24 hour bump. I'm testing out an Anti-Lead Machamp now, with Jirachi being more sweep orientated. Also trying out Dragon Dance Tyranitar.
 
24 hour bump. I'm testing out an Anti-Lead Machamp now, with Jirachi being more sweep orientated. Also trying out Dragon Dance Tyranitar.

Dude, if you really want to be a prick to the opposing team, use this Lead Togekiss and keep Jirachi the same(or switch Jirachi to the Subchamp set recommended by Plus. I swear to god, this is the best way to get ragequits early on.

Description for the Lead-a-kiss is in my RMT.
 
Dude, if you really want to be a prick to the opposing team, use this Lead Togekiss and keep Jirachi the same(or switch Jirachi to the Subchamp set recommended by Plus. I swear to god, this is the best way to get ragequits early on.

Description for the Lead-a-kiss is in my RMT.

I've actually been contemplating LeadKiss for a long time (read: I've been thinking about it for the past five minutes really). I'll try it out after finishing LeadGross testing. I think Togekiss could work well on this team if I put it in the Lead position.
 
So what is the team that you are running currently? This is a very interesting team.

Currently, I'm using this team...

Metagross @ Lum Berry
Ability: Clear Body
EVs: 236 HP/252 Atk/20 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Meteor Mash
- Stealth Rock
- Explosion
---
Lucifer (Gyarados) (M) @ Leftovers
Ability: Intimidate
EVs: 64 HP/252 Atk/192 Spd
Adamant nature (+Atk, -SAtk)
- Thunder Wave
- Waterfall
- Dragon Dance
- Bounce
---
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 50 HP/252 Atk/202 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Payback
- Ice Punch
---
Bang Bang (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/176 Spd/80 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Leech Seed
- Leaf Storm
- Psychic
---
Bianca (Latias) (F) @ Expert Belt
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Hidden Power [Fire]
- Surf
- Thunderbolt
---
Lucky Star (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 164 HP/168 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Thunder Wave
- Fire Punch
- Body Slam
---

I'm testing out as many things as I can. So far, I've made the confirmation that I am replacing Breloom for Celebi. My Choice Band Tyranitar is being outclassed by Machamp, so it looks like Machamp might be sticking around (which is great, seeing as he uses Paralyze status to his advantage all the time), and I removed Jirachi from the Lead, and got rid of Substitute, to test whether or not running Thunder Wave + Body Slam would really help out.
 
I had some trouble running Breloom on the same set as Togekiss because the paralysis got in the way of spore. I'd hate to see what would happen with three T-wavers on a team. I'd suggest switching it out for another pokemon less reliant on other statuses besides paralysis.
 
Okay, I made some major changes to this entire team. I removed four Pokemon, brought in more effective Pokemon, and I'm testing Togekiss again, this time as a Lead. Any thoughts?
 
Just a quick little nitpick, why do you use T-wave on Gyara, in conjunction with DD, i know the point of this team is paralyze a bunch of things then hax away, but then why would you need a speed bosst? Maybe swap DD for another coverage move, sorry if this doesn't help.
 
hey cool team bloody death (my favoritest troll ever) but i have some changes. first off, definitely try taunt on gyarados since most of your team doesnt like skarmory, and this will enable you to shut it down effectively.

infernape shuts you down because latias lacks recover, so definitely consider running a life orb set with recover to help with him. you already lure in scizor easily with celebi and jirachi to an extent.

consider changing jirachi up a tad and running substitute over t-wave or body slam, whichever you feel is less needed

just some food for thought, good luck broski
 
Just a quick little nitpick, why do you use T-wave on Gyara, in conjunction with DD, i know the point of this team is paralyze a bunch of things then hax away, but then why would you need a speed bosst? Maybe swap DD for another coverage move, sorry if this doesn't help.

Thunder Wave is and should be used on the first turn that Gyarados is out, as it helps cripple most of its common switch ins, Scarf Latias and Rotom-A in particular, so Gyarados can pull off a sweep without the worry of being revenge killed by anything not named Jolteon.

Speaking of whom, Jolteon can actually cause quite a bit of damage to this team if you're not careful; actually, fuck that, LO/EB Jolteon outright destroys your team and you can't do much about it. In order to remedy this, I suggest using Choice Scarf Latias in the place of baitLatias. Your team doesn't need a Scizor lure tbh, and a check for DDMence, DDDos, and Kindra would actually be nice - ScarfTar should be much of a concern if you initiate a double switch to Machamp ~_~. Moreover, you might want to consider running Baton Pass in the last slot on Celebi. With Baton Pass, Celebi won't be Pursuit bait for Scizor anymore, and it can give Machamp much needed longevity if you manage to pass it a Leech Seed.
 
Just a quick little nitpick, why do you use T-wave on Gyara, in conjunction with DD, i know the point of
this team is paralyze a bunch of things then hax away, but then why would you need a speed bosst? Maybe swap DD for another coverage move, sorry if this doesn't help.

Thunder Wave cripples Gyarados' usual counters, such as Latias and Rotom-A formes. This helps later game, so I can manage a sweep with Gyarados.

hey cool team bloody death (my favoritest troll ever)

Thank you, thank you. I live to entertain the audience.

but i have some changes. first off, definitely try taunt on gyarados since most of your team doesnt like skarmory, and this will enable you to shut it down effectively.

I've actually though about putting Taunt somewhere on this set. Problem is...no room :p. I seriously can't think of a single move that isn't vital to Gyarados. Thunder Wave cripples Gyarados' counters, and allows him to come back late game and wreck everything. Dragon Dance should always be on Gyarados' set, unless it has an outstanding reason not to. Bounce has a chance to OHKO Celebi after a Dragon Dance, helps to spread Paralyze status to Ground-types (while doing decent damage), and Waterfall is damn near a staple-move for Gyarados.


infernape shuts you down because latias lacks recover, so definitely consider running a life orb set with recover to help with him. you already lure in scizor easily with celebi and jirachi to an extent.

The problem with that is, I don't lure in Salamence and Gyarados as easily, and those two can cause a decent amount of damage to this team. The only Infernape I can see shutting me down is Choice Scarf Infernape, which would be shut down regardless. I'd lure it out with Jirachi, switch to Gyarados, then Thunder Wave. With Stealth Rock up, Infernape ain't gonna be lasting too long.

consider changing jirachi up a tad and running substitute over t-wave or body slam, whichever you feel is less needed

Yeah, I think I'm gonna try Body Slam for a bit. I've been running Thunder Wave in the past, and it was killing me against Jolteon and Bulky Ground-types.

On the flip-side, Body Slam always seems to be unlucky for me, which is kind of ironic, considering people say that Jirachi is all about luck.

just some food for thought, good luck broski

And to you, bro.

Why the hell would Machamp leads encore you, they just dynamic punch while you rock. If you switch, they will just punch again. There isnt much you can do against Machamp leads, so basicly what I am saying here is that Togekiss leads are a much better option.

True, but that's why I'm testing it right now.

Thunder Wave is and should be used on the first turn that Gyarados is out, as it helps cripple most of its common switch ins, Scarf Latias and Rotom-A in particular, so Gyarados can pull off a sweep without the worry of being revenge killed by anything not named Jolteon.

Well, concerning Gyarados and Thunder Wave, you said everything I wanted to say, so thanks for that, Oxy.

Speaking of whom, Jolteon can actually cause quite a bit of damage to this team if you're not careful; actually, fuck that, LO/EB Jolteon outright destroys your team and you can't do much about it. In order to remedy this, I suggest using Choice Scarf Latias in the place of baitLatias. Your team doesn't need a Scizor lure tbh, and a check for DDMence, DDDos, and Kindra would actually be nice - ScarfTar should be much of a concern if you initiate a double switch to Machamp ~_~.

I'll try out Choice Scarf Latias for a bit too. I hope it does well, since my current Latias is averaging two kills per match at the very least.

Moreover, you might want to consider running Baton Pass in the last slot on Celebi. With Baton Pass, Celebi won't be Pursuit bait for Scizor anymore, and it can give Machamp much needed longevity if you manage to pass it a Leech Seed.

I'll try out Baton Pass over Psychic on Celebi, since that way, I don't have to worry about other Grass-types anyways.

Thanks everyone. I'll be sure to try out everything you guys recommended, and edit the team after testing's over.
 
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