Hi all! After moderate success with my previous team, I decided to fix a few things. I just kept on fixin', changing a Pokemon here, adding some EVs there, and soon I found myself with a completely different team. I'm a fan of all-out offense, and this suits me perfectly. This team got more success on the leaderboard, peaking at about 1350 CRE on Pokemon Online, and seeing as though I don't really play enough to ladder, I was pretty proud.
As my team was built from fixing up my last team, there is no real team building process. So without further ado, here is Team Return of DragoZone!
As my team was built from fixing up my last team, there is no real team building process. So without further ado, here is Team Return of DragoZone!
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The strategy for my team is a little different from most offensively-oriented teams. Here it is, in step-by-step detail.
1) Get up Stealth Rocks. My team forces a lot of switches, and Colbur Berry Azelf deals with almost all common leads very well. Once Rocks, which are a necessity, are up, my team can use its offensive power most effectively.
2) Inflict as much damage as possible with the combination of offensive Suicune for a bulky stat-upper; TrickScarf Gengar to cripple walls, revenge kill and block Rapid Spin; Choice Band Scizor as a scout and secondary revenge killer; and Magnezone to destroy omnipresent Steel-Types that could ruinate my team.
3) Once most of mine and my opponent's team has been taken out, I bring out Dragon Dance Dragonite when I see an opportunity to set up. Bringing Dragonite out as late as possible lulls my opponent into a false sense of security - I will not bring Dragonite out even if there is a perfect opportunity to sweep mid-match.
4) Sweep the remains of my opponent's team.
1) Get up Stealth Rocks. My team forces a lot of switches, and Colbur Berry Azelf deals with almost all common leads very well. Once Rocks, which are a necessity, are up, my team can use its offensive power most effectively.
2) Inflict as much damage as possible with the combination of offensive Suicune for a bulky stat-upper; TrickScarf Gengar to cripple walls, revenge kill and block Rapid Spin; Choice Band Scizor as a scout and secondary revenge killer; and Magnezone to destroy omnipresent Steel-Types that could ruinate my team.
3) Once most of mine and my opponent's team has been taken out, I bring out Dragon Dance Dragonite when I see an opportunity to set up. Bringing Dragonite out as late as possible lulls my opponent into a false sense of security - I will not bring Dragonite out even if there is a perfect opportunity to sweep mid-match.
4) Sweep the remains of my opponent's team.
Dragonite is the most effective sweeper I have ever used, and makes a fantastic partner to most of my Pokemon. Rocks is a necessity to have up, as it makes the secondary part of my strategy that much easier. The only time I will bring out Dragonite mid-match is when I know the opponent can sweep my team and Dragonite is the only Pokemon that can stop it. So far, it has happened only once, and I won that battle.
Here's my team in further detail.
Azelf @ Colbur Berry
[8 HP / 140 ATK / 144 SpD / 216 SPE]
Jolly Natured
Levitate
-Stealth Rock
-Taunt
-U-Turn
-Explosion
The lead position for my team used to belong to Aerodactyl, but after switching my Celebi to Suicune I found that my team had massive issues with Machamp leads. So, at a suggestion from Smith, I changed to Colbur Lead Azelf. I haven't looked back since. Colbur Azelf deals with almost every lead extremely well, as documented below in my lead threat list. Stealth Rocks are a necessity for my team, and Taunt can prevent slower leads from setting them up too, which is preferable. U-Turn helps form a scouting duo with Scizor, and is just a great move in general. Explosion is the crux of the set, dealing with a few leads early on and scoring me a kill late in the match if I decide to save Azelf. Below is a threat list of the top ten common leads in OU.
Easy-to-handle leads are in green, ones that require prediction are in orange, and ones that either destroy Azelf or the rest of my team are in red.
[8 HP / 140 ATK / 144 SpD / 216 SPE]
Jolly Natured
Levitate
-Stealth Rock
-Taunt
-U-Turn
-Explosion
The lead position for my team used to belong to Aerodactyl, but after switching my Celebi to Suicune I found that my team had massive issues with Machamp leads. So, at a suggestion from Smith, I changed to Colbur Lead Azelf. I haven't looked back since. Colbur Azelf deals with almost every lead extremely well, as documented below in my lead threat list. Stealth Rocks are a necessity for my team, and Taunt can prevent slower leads from setting them up too, which is preferable. U-Turn helps form a scouting duo with Scizor, and is just a great move in general. Explosion is the crux of the set, dealing with a few leads early on and scoring me a kill late in the match if I decide to save Azelf. Below is a threat list of the top ten common leads in OU.
Easy-to-handle leads are in green, ones that require prediction are in orange, and ones that either destroy Azelf or the rest of my team are in red.
Suicune @ Leftovers
[4 HP / 252 SpA / 252 SPE]
Timid Natured
Pressure
-Calm Mind
-Surf
-Ice Beam
-Hidden Power [Electric]
After testing out offensive Suicune, I realised it supported my team much more than the beastly Celebi, who usually swept and was killed. Suicune can take attacks aimed for almost all of my Pokemon - its natural bulk is a fantastic asset to my otherwise fairly frail team. After a single Calm Mind, the power of Suicune is undeniable. Almost every single Thunder of Grass attack is special, and as such after a Calm Mind Suicune won't be taking much damage from anything. It can dish out extremely powerful Surfs, and takes out annoying Zapdos with Ice Beam. Hidden Power Electric provides incredible coverage with my other attacks, hitting everything in the game for neutral damage aside from Lanturn and Shedinja. The EVs are obvious for an offensively-oriented Pokemon, and Timid makes Suicune faster than anything else under Base 80 Speed.
[4 HP / 252 SpA / 252 SPE]
Timid Natured
Pressure
-Calm Mind
-Surf
-Ice Beam
-Hidden Power [Electric]
After testing out offensive Suicune, I realised it supported my team much more than the beastly Celebi, who usually swept and was killed. Suicune can take attacks aimed for almost all of my Pokemon - its natural bulk is a fantastic asset to my otherwise fairly frail team. After a single Calm Mind, the power of Suicune is undeniable. Almost every single Thunder of Grass attack is special, and as such after a Calm Mind Suicune won't be taking much damage from anything. It can dish out extremely powerful Surfs, and takes out annoying Zapdos with Ice Beam. Hidden Power Electric provides incredible coverage with my other attacks, hitting everything in the game for neutral damage aside from Lanturn and Shedinja. The EVs are obvious for an offensively-oriented Pokemon, and Timid makes Suicune faster than anything else under Base 80 Speed.
Gengar @ Choice Scarf
[4 HP / 252 SpA / 252 SPE]
Modest Natured
Levitate
-Shadow Ball
-Focus Blast
-Thunderbolt
-Trick
TrickScarfing Gengar is one of the most underrated of Gengar's movesets. It's sheer unpredictability is what makes it so powerful - it can now destroy Starmie and Scarf Rotom, cripple walls such as Blissey, Bronzong and Cresselia and act as a fantastic revenge killer-cum-Spin Blocker. I used to use a Sub+Pain Split Gar, but it didn't fit the nature of my team. I use a Modest Nature to inject some more power into its already fearsome Shadow Balls, and because not much is going to outspeed it under a Scarf anyway. Focus Blast is necessary to try and kill Tyranitar that would trap it, and give it a shot against Heatran and Weavile. Trick is the crux of this set, destroying walls, attempts to set up and, really, anything that wouldn't want a Scarf.
[4 HP / 252 SpA / 252 SPE]
Modest Natured
Levitate
-Shadow Ball
-Focus Blast
-Thunderbolt
-Trick
TrickScarfing Gengar is one of the most underrated of Gengar's movesets. It's sheer unpredictability is what makes it so powerful - it can now destroy Starmie and Scarf Rotom, cripple walls such as Blissey, Bronzong and Cresselia and act as a fantastic revenge killer-cum-Spin Blocker. I used to use a Sub+Pain Split Gar, but it didn't fit the nature of my team. I use a Modest Nature to inject some more power into its already fearsome Shadow Balls, and because not much is going to outspeed it under a Scarf anyway. Focus Blast is necessary to try and kill Tyranitar that would trap it, and give it a shot against Heatran and Weavile. Trick is the crux of this set, destroying walls, attempts to set up and, really, anything that wouldn't want a Scarf.
Scizor @ Choice Band
[244 HP / 252 ATK / 12 SPE]
Adamant Natured
Technician
-Bullet Punch
-U-Turn
-Pursuit
-Quick Attack
How I love thee, Scizor. STAB Technician-boosted Bullet Punch off 591 Attack destroys almost every thing that stands in its way. U-Turn is absurdly powerful as well, and is my primary means of scouting and phazing. Pursuit can trap certain weakened Pokemon (Dusknoir, I'm looking at you), and Superpower is there for killing Tyranitar. I give Scizor more Speed EVs than others because I actually WANT it to go first in the U-Turn battle against other Scizor. That way, I can switch out to an as-yet unrevealed Gengar, who takes very little from U-Turn, and they then switch out to their supposed Gar counter ie. Blissey or Starmie, only to watch in horror as it is crippled or destroyed.
[244 HP / 252 ATK / 12 SPE]
Adamant Natured
Technician
-Bullet Punch
-U-Turn
-Pursuit
-Quick Attack
How I love thee, Scizor. STAB Technician-boosted Bullet Punch off 591 Attack destroys almost every thing that stands in its way. U-Turn is absurdly powerful as well, and is my primary means of scouting and phazing. Pursuit can trap certain weakened Pokemon (Dusknoir, I'm looking at you), and Superpower is there for killing Tyranitar. I give Scizor more Speed EVs than others because I actually WANT it to go first in the U-Turn battle against other Scizor. That way, I can switch out to an as-yet unrevealed Gengar, who takes very little from U-Turn, and they then switch out to their supposed Gar counter ie. Blissey or Starmie, only to watch in horror as it is crippled or destroyed.
Magnezone @ Leftovers
[4 DEF / 252 SpA / 252 SPE]
Timid Natured
Magnet Pull
-Thunderbolt
-Hidden Power [Grass]
-Substitute
-Magnet Rise
Magnezone is a necessity on my team for its ability to destroy so many Steel-Type Pokemon that would otherwise give me problems. Thunderbolt is awesomely powerful STAB that can cripple most Steels, as well as a lot of other Pokemon. I set up a Substitute on Steels locked into a move with Scarf or Band, or ones that switch out with U-Turn or Shed Shell, and then proceed to destroy them or their switch in. I use Hidden Power Grass to help alleviate a potential Swampert problem that my team has, as well as hit things that Thunderbolt wouldn't when necessary. Magnet Rise gets rid of the Ground weakness that plagues this Pokemon.
Dragonite @ Leftovers
[4 HP / 252 ATK / 252 SPE]
Jolly Natured
Inner Focus
-Dragon Dance
-Dragon Claw
-Earthquake
-Fire Punch
Man...the sheer overwhelming ferocity of this thing is incredible. I use a differentiation of the standard bulky DD set, because I don't bring him out until the very late stages of a match. After one Dragon Dance, it can OHKO so many things with near-perfect type coverage...after two Dragon Dances, gg. Every single Pokemon in my team is used as a tool to support the inevitable Dragonite sweep...God, I love this thing.
[4 DEF / 252 SpA / 252 SPE]
Timid Natured
Magnet Pull
-Thunderbolt
-Hidden Power [Grass]
-Substitute
-Magnet Rise
Magnezone is a necessity on my team for its ability to destroy so many Steel-Type Pokemon that would otherwise give me problems. Thunderbolt is awesomely powerful STAB that can cripple most Steels, as well as a lot of other Pokemon. I set up a Substitute on Steels locked into a move with Scarf or Band, or ones that switch out with U-Turn or Shed Shell, and then proceed to destroy them or their switch in. I use Hidden Power Grass to help alleviate a potential Swampert problem that my team has, as well as hit things that Thunderbolt wouldn't when necessary. Magnet Rise gets rid of the Ground weakness that plagues this Pokemon.
Dragonite @ Leftovers
[4 HP / 252 ATK / 252 SPE]
Jolly Natured
Inner Focus
-Dragon Dance
-Dragon Claw
-Earthquake
-Fire Punch
Man...the sheer overwhelming ferocity of this thing is incredible. I use a differentiation of the standard bulky DD set, because I don't bring him out until the very late stages of a match. After one Dragon Dance, it can OHKO so many things with near-perfect type coverage...after two Dragon Dances, gg. Every single Pokemon in my team is used as a tool to support the inevitable Dragonite sweep...God, I love this thing.
Thanks for reading, I'm once again sorry about the Wall of Text. Fixes would be great, comments too.
Thanks!
Thanks!