I've been using this team for a while, it has a 63-49 record. Rate it accordingly!
Swampert @ Leftovers
Torrent
Relaxed
252 HP / 252 Def / 4 Atk
- Roar
- Stealth Rock
- Earthquake
- Ice Beam
Swampert can Stealth Rock and Roar to cause damage to forced in pokemon, while also giving me a good look at the opponent's team. Earthquake does great whenever a pokemon weak to ground is Roared out and Ice Beam protects against Dragonite and Flygon.
Infernape @ Life Orb
Blaze
Naive
252 Atk | 64 Sp.Atk | 192 Spd
- Overheat
- Close Combat
- Grass Knot
- Stone Edge
Just primarily a great sweeper with great speed. The only thing is because it isn't my lead, whether or not I should keep Grass Knot or not and put in U-Turn.
Jirachi @ Leftovers
Serene Grace
Careful
252 HP / 220 SDef / 36 Spe
- Wish
- U-Turn
- Iron Head
- Thunder Wave
Wish support works great with Jirachi. Wish, then U-Turn to whoever needs to HP recovery. Can take many hits because of steel typing. It can even survive more that one hit on some Fire and Ground moves. Plus, that annoying for them, great for me Iron Head and T-Wave combo. The only move that it has been OHKO'd by is Overheat and Fire Blast.
Flygon @ Choice Scarf
Levitate
Adamant
252 Atk | 4 Sp. Def | 252 Spd
- Outrage
- Earthquake
- U-Turn
- Stone Edge
Flygon's speed is great with Choice Scarf. It allows a quick U-Turn for a quick and powerful hit. Then when something that is weak to the other moves is in, you can use it for that too. Outrage is like a trump card. I was once down 4-1 with Flygon as my last and I won using Outrage.
Scizor @ Choice Band
Technician
Adamant
248 HP | 252 Atk | 8 Spd
- U-Turn
- Bullet Punch
- Pursuit
- Superpower
Amazing attack is really all I can say. My amazing revenge killer. The only time it runs into trouble is when Stealth Rock is out and it is the last of my team with 3 or 4 more on the opposition all resistant to Bullet Punch. It can usually take out 1 or 2 but not the rest.
Zapdos @ Leftovers
Pressure
Bold
248 HP / 228 Def / 32 Spe
- Roost
- Thunderbolt
- Toxic
- Heat Wave
A great standard wall. Can usually take 3 to 4 good x1 damage hits and 2 super effective hits. Thunderbolt causes tons of damage to pokemon not even weak to it and always OHKO's pokemon weak to it. No one expects Heat Wave. Some opponents send out an ice type to counter Zapdos and get hit by Heat Wave.
Scizor: Easy for Infernape or Zapdos as both have a fire move and can handle Bullet Punch easily.
Heatran: Swampert and Flygon handle it, but if they are not around, this one is trouble!
Tyranitar: A Bullet Punch from Scizor or an EQ from Flygon handles it
Gyarados: Flygon's Stone Edge if it hasn't used DD yet or a T-bolt from Zapdos
Gengar: If Scizor is around, but if not, it's trouble
Jirachi: Easy for Infernape, Flygon, Zapdos, and Swampert. Many options.
Rotom-A: Haven't run into it, couldn't say
Starmie: Easy if Scizor or Zapdos are around, otherwise, it's a toughie
:Infernape Easy if not lead. If not it makes me switch Swampert out and it will give some damage to my switch-in before I take it out
Metagross: Easy for Infernape and Flygon, one is usually around by the end
Swampert: If Infernape can be switched in after a KO of another (so no damage is done with an EQ) then it's fine, otherwise I have Zapdos Toxic it and Roost till it faints, if neither of those options are unavailable, it's trouble
Blissey: Infernape with Close Combat or Scizor's Superpower dispose of it, or a couple good hits by Flygon
Machamp: Usually a problem, I have no counter for it but a couple good hits by Flygon, but confusion by Dynamicpunch sometimes makes that difficult
Lucario: Many options between Infernape, Zapdos, Flygon, and Swampert
Azelf: Not a huge problem as long as Scizor is around, still not terrible if it's not, just a few good hits
Breloom: Always a bad problem because it's faster than any counters it has so even with Sleep Clause, it just Substitutes and kills me before I can get a hit to get rid of the sub and it. Arguably my biggest threat.
Gliscor: For some reason, it's only been sent out against me while Swampert has been out so it's just been Ice Beamed out, not sure how it fares against the rest of my team, but I don't think it'd be a problem
Flygon: By the time it is sent out, Swampert is usually gone and it's only other counter I have is my Flygon, which has max speed with a neutral nature to Speed plus a Choice Scarf. if the opponent also has the same thing then it's just up to luck or I can't do anything if it has max speed and Choice Scarf with a positive nature to speed, so it can be a big problem.
Skarmory: Easy kill for Infernape and Zapdos
Vaporeon: Never run into one, can't say
Jolteon: Flygon works or a Close Combat from Infernape will OHKO it as it outspeeds it
Suicune: Can be a problem. If Infernape or Zapdos are available it's ok though. otherwise it's bad
Dragonite: Swampert (if encountered early) or Flygon make it easy
Celebi: So many options. Scizor can either Pursuit it or U-Turn it, Flygon can U-Turn it, Jirachi can U-Turn it, or a good Overheat from Infernape
Magnezone: Swampert and Flygon make it easy
Zapdos: Not too bad of a problem if Flygon and it's Stone Edge are around. if not, my own Zapdos can Toxic it and Roost till it faints with a T-bolt here and there to help the cause
Kingdra: If Flygon isn't around, a huge problem. And if Rain Dance is in play, it's always a problem. Another top threat for the team.
Togekiss: Stone Edge from Infernape or Flygon, or T-Bolt from Zapdos
Bronzong: Zapdos's Heat Wave or Infernape's Overheat
Please give me any suggestions you have, thanks.
Swampert @ Leftovers
Torrent
Relaxed
252 HP / 252 Def / 4 Atk
- Roar
- Stealth Rock
- Earthquake
- Ice Beam
Swampert can Stealth Rock and Roar to cause damage to forced in pokemon, while also giving me a good look at the opponent's team. Earthquake does great whenever a pokemon weak to ground is Roared out and Ice Beam protects against Dragonite and Flygon.
Infernape @ Life Orb
Blaze
Naive
252 Atk | 64 Sp.Atk | 192 Spd
- Overheat
- Close Combat
- Grass Knot
- Stone Edge
Just primarily a great sweeper with great speed. The only thing is because it isn't my lead, whether or not I should keep Grass Knot or not and put in U-Turn.
Jirachi @ Leftovers
Serene Grace
Careful
252 HP / 220 SDef / 36 Spe
- Wish
- U-Turn
- Iron Head
- Thunder Wave
Wish support works great with Jirachi. Wish, then U-Turn to whoever needs to HP recovery. Can take many hits because of steel typing. It can even survive more that one hit on some Fire and Ground moves. Plus, that annoying for them, great for me Iron Head and T-Wave combo. The only move that it has been OHKO'd by is Overheat and Fire Blast.
Flygon @ Choice Scarf
Levitate
Adamant
252 Atk | 4 Sp. Def | 252 Spd
- Outrage
- Earthquake
- U-Turn
- Stone Edge
Flygon's speed is great with Choice Scarf. It allows a quick U-Turn for a quick and powerful hit. Then when something that is weak to the other moves is in, you can use it for that too. Outrage is like a trump card. I was once down 4-1 with Flygon as my last and I won using Outrage.
Scizor @ Choice Band
Technician
Adamant
248 HP | 252 Atk | 8 Spd
- U-Turn
- Bullet Punch
- Pursuit
- Superpower
Amazing attack is really all I can say. My amazing revenge killer. The only time it runs into trouble is when Stealth Rock is out and it is the last of my team with 3 or 4 more on the opposition all resistant to Bullet Punch. It can usually take out 1 or 2 but not the rest.
Zapdos @ Leftovers
Pressure
Bold
248 HP / 228 Def / 32 Spe
- Roost
- Thunderbolt
- Toxic
- Heat Wave
A great standard wall. Can usually take 3 to 4 good x1 damage hits and 2 super effective hits. Thunderbolt causes tons of damage to pokemon not even weak to it and always OHKO's pokemon weak to it. No one expects Heat Wave. Some opponents send out an ice type to counter Zapdos and get hit by Heat Wave.
Please give me any suggestions you have, thanks.
