OU RMT

Ok so this is a OU team i made a few days ago. I make teams every few days, and this one has done amazingly well. Has only lost once, done something like 20+ battles. A few problems and weaknesses, but nonetheless, here it is:

~~~~~~~~~~~AT A GLANCE~~~~~~~~~~~~
dpmfa376.png
dpmfa130.png
dpmfa143.png
dpmfa094.png
dpmfa482.png
dpmfa392.png

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


metagross.png

Metagross @ Choice Scarf
Ability: Clear Body
EVs: 252attk/252spe/4spdef
Nature: Adamant (+Atk,-Spa) or Jolly (+Spe, -Spa), unsure of which one to go with
  • Trick
  • Meteor Mash
  • Explosion/Thunder Punch
  • Stealth Rock
Works well against other leads, adamant reaches 358 speed, and jolly 393. I think i could now go with adamant because azelf is no longer a popular lead. Another reason this set works is because of the amount of standard metagross leads that just SR and attack, which allows me a free turn/switch. CHANGING TO STANDARD LEADGROSS

gyarados.png

Gyarados @ Leftovers
Ability: Intimidate
EVs: 156hp/108attk/100def/144spe
Nature: Adamant
  • Dragon Dance
  • Taunt
  • Waterfall
  • Stone Edge
My late game sweeper, i think we all know how beastly this guy is. Has easily swept teams without bulky zapdos, jolteon and scarfgengar. Most things that switch in are walls that try to twave/will o wisp or something, i just screw them over with taunt. Pretty straightforward. Resists Fire and ground (metagross, but because he is a late game sweeper, i usually dont), resists fighting (snorlax).


snorlax.png

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 168hp/120def/220spdef
Nature: Careful (+Spdef, -Spa)

-Fire Punch/Crunch/Rest
-Earthquake/Crunch/Rest
-Body Slam/Return
-Curse

The only real wall on this team, mainly to counter scarf special attackers. With a curse he survives a super power from choice band scizor with 20% hp and OHKOs back with fire punch. Need help with the moveset, i want to have fire punch for scizor, but then i am walled by heatran, so i removed rest for EQ. Need opinions! Also takes ghost hits on gengar.

gengar.png

Gengar @ Choice Scarf
Ability: Levitate
EVs: 4hp/252spa/252spe
Nature: Modest (+spa,-atk)
-Focus Blast
-Thunderbolt
-Shadow Ball
-Trick

I love it, nice to come into outrages, and shadow ball causes mayhem. Many go to starmie, but the obvious shadow ball easily OHKOs them. I have been running destiny bond, but i prefer trick so i dont lost to stalling last pokemon. Can come into ground moves, and fighting moves quite easily. Fblast for ttars, and good at finishing off pokes.

azelf.png

Azelf @ Life Orb
Ability: Levitate
EVs: 4hp/252spa/252spe
Nature: Timid (+Spe,-Atk)
-Nasty Plot
-Psychic
-Flamethrower
-HP [Fighting]

Ok, this thing is just a beast, no other word for it. But the big problem is, i dont like the idea of azelf/gengar sharing the same weaknesses (pretty much). and so this is where i want help, i love this azelf because it can 2HKO a blissy with psychic with a nasty plot up. Flamethrower for scizor, and HP [Fighting] for dark/heatran. Its also great knowing that it even hurts things that resist these moves. +2 psychic does ospdef starmie 175-206 damage. Just beastly, chosen over alakazam for levitate, bulkyness (alakzam is too weak), and nasty plot. And i am struggling to think of something else to fill this guy or gengars place, so help need options.

NEW MEMBER (REPLACED HERACROSS)
infernape.png

Infernape @ Life Orb
Ability: Blaze
EVs: 252atk/4def/252spe
Nature: Jolly, (+Spe, -Spa)
-Close Combat
-Stone Edge
-Flare Blitz
-Swords Dance

Ok so to replace heracross rey suggested i use somesort of infernape, and i really like infernape anyway so im gonna use him. CC + Flare Blitz for stabs, and stone edge for mences/flying types in gengeral. Just a filler, any other moves i should know about? Because so far i have run SDape as a lead (in other teams), and need help with the moves, and possible moveset.


So there is my team. General strategy is to trick and ruin slower leads ie. swampert, bzong, etc, then set up SR, what i switch to then depends on what they have brought out. Gyarados and Metagross are the only ones who can take scizor on. However, Azelf can suicide on scizor. He uses BP, does max of 257 to azelf, countering in SR, i should survive it, then flamethrower OHKOs it, and i die from LO recoil.

Ok, its late lol, i will put up a threat list ASAP, and rate away!

PREVIOUS MEMBERS
heracross.png

Heracross @ Choice Scarf
Ability: Guts
EVs: 4hp/252atk/252spe
Nature: Adamant (+Atk, -Spa)
-Close Combat
-Megahorn
-Stone Edge
-Night Slash

Just your average scarfcross, rampages, scoring OHKOs on many fragile sweepers, and scares celebi, cresselia, mence (without DD), and most of all blissey! Is a nice poke to come into a toxic/WoW, activating guts and making him very powerful. CC and megahorn are STAB moves of choice, only skarmory walls this, but can be almost 2HKOd by CC with stealth rocks.
 
Reserving spot for threat list

Adding some every now and then

Scizor: Only gyarados and metagross can wall it, and metagross usually dies early, pretty big problem >.<
Salamence: With 2 DDs i have trouble, but otherwise gengar tbolt.
Tyranitar: Infernape, and gengar if i run focus blast, and azelf.
Lucario: Gyarados with high hp. gengar can take out ones on low hp.
Gliscor: Without HP [Ice] on gengar, will only be stopped by gyarados, will cause problems with SD.
Gengar: Snorlax can just take his hits.
Metagross: Agiligross will cause problems, however gengar scarf will still outspeed and shadow ball does about 50% damage, and weakens it severly considering it also takes damage from LO. For other ones, azelf flamethrower does the job, and infernape flarebltiz.
Infernape: Azelf, gengar, gyarados, no real problem.
 
I'm noticing 2 things here:

1) You have issues with Scizor. Gyarados is your only real answer (assuming Metagross is dead from leading), which it seems you're trying to save. Azelf will be OHKO'd by a Bullet Punch, as will Gengar, making them unreliable.

2) You have a lot of stat uppers. Snorlax is only good late game when the fighting types are taken care of (beforehand curselax is pretty easy to stop), while Azelf has issues with Scizor (as mentioned). You seem to want Gyarados for late game but the way you decribe it (with walls and everything) seems to point towards midgame attackage. You should probably cut down on the amount of set up you need, because that's really just free turns for your opponent.
 
I seriously do not understand why a Gengar would not run Focus Blast on a Scarfed Set. Its the only answer to CBTar. Yes, Sure Destiny Bond can work to switch out T-Tar, but the opponent will only switch out to something that can set up. I really do not not like HP Ice on Gengar for some apparent reasons cause Gengar functions the best as a late game cleaner when Scizor/T-Tar/Pursuit User has been cleared.Shadow Ball already 2OHKO or OHKO all of the standard dragons, so I don't see a good point to run it over things like Focus Blast or HP Fire. HP Fire can work to predict a Scizor switch-in. With Stealth Rock factored in and after DD Mence clears one of your poke with outrage after a life orb. There is still a chance for Gengar to revenge kill back with Shadow Ball+Modest nature
 
I seriously do not understand why a Gengar would not run Focus Blast on a Scarfed Set. Its the only answer to CBTar. Yes, Sure Destiny Bond can work to switch out T-Tar, but the opponent will only switch out to something that can set up. I really do not not like HP Ice on Gengar for some apparent reasons cause Gengar functions the best as a late game cleaner when Scizor/T-Tar/Pursuit User has been cleared.Shadow Ball already 2OHKO or OHKO all of the standard dragons, so I don't see a good point to run it over things like Focus Blast or HP Fire. HP Fire can work to predict a Scizor switch-in. With Stealth Rock factored in and after DD Mence clears one of your poke with outrage after a life orb. There is still a chance for Gengar to revenge kill back with Shadow Ball+Modest nature

Yeah sounds ok, shadow ball does to neautral 0spdef mence 175-206 damage, and mixmences usually have -spdef nature so that would do 196-229 damage which sounds ok. Ill test it out, just i really hate the accuracy =(.

I also think i need a priorty move user in there somewhere, need suggestions
 
I dont see how 3 stat uppers suck. I play with 5 stat uppers, and i can say im a pretty decent player, its his style of play, and if it works for him (as it does for me), then let him be.

I can see a weak-link on your Heracross. A lot of things will set-up on him, including the Scizor you hate with a passion. Maybe removing Heracross could be a good idea, replacing him for something like... Infernape OR even a Scizor could be a good idea.
If you are willing to do the change, you could run a Mixape, SD Ape (recommended) or just change places with your Metagross, making your Infernape a lead with SR, Encore, Fire Blast and CC and if you do so, Metagross becomes a very nice Scizor counter, since EQ is dealing like 55%~ so its a clean 2HKO. If you want a good Metagross set, i would say AgiliGross is for you, but if you want to use your tricker, i think it could work in that position very well, crippling things like Bulky Gyara, Skarmory and even Scizor.

If you want Scizor over Infernape, then SD set is awesome. Its very easy to set-up with (locked CB, Scarf and Specs users mainly). Be careful, because Scizor is kinda easy to wall, and Infernape is better for a role at a wall breaker, though Scizor gives you tremendous raw power and fast attacks after an SD, dealing a lot of damage to everything.

Hope i helped =)
 
I tend to agree with the above posted. I personally like Infernape much better than Scizor, mostly because a Mixnape can destroy most walls fairly easily. Scizor is an option, however I generally shy away from recommending Scizor lately since so many teams out there are now built around countering the oh-so-common SD Scizor. (All for good reason; SD scizor is a beast.)

I have a slight trepidation about Curselax mostly because if you do remove Rest for Earthquake, you're left without a viable recovery move, and since you have no means of stat-proofing or healing for your team other than your Tauntrados, the lack of Rest turns from an inconvenience into a critical situation.

Other than that, not bad at all. I hope I helped a little bit.
 
Im just going to help you clear up the moveset because /'s are gay.
On snorlax were going to keep the bulkyness the same here's the moveset and if fire punch was there to kill scizor your cursing so your speed is officially dirt and Super Pwer will OHKO snorlax. so here it is...
- Crunch
- Curse
- Rest
- Body Slam

Alright your going to need crunch for ghost types since body slame will have no effect at all. Rest to regain hp again and bulk him up, or to keep your sweep/ walling time. Body slam is there to get the parahax mostly against gyrados and other threats. Rest has help you remove status conditions. Also curse raises attack/defense and drops speed which is already dirt and make you invincible attack and defense wise.
 
Lets not forget that Fire Punch can still help a lot against Bronzong, Skarmory and Forretress.

Also, i dont think you know but...

Percentages:68.79%74.35%81.11%

Yeah, CB Scizor cant OHKO CurseLax after a curse with Superpower, and Fire Punch would help a lot. BUT, lets remember that SuperPower drops defense, and you are at +1 Attack, so i think EarthQuake is able to OHKO the Scizor.

I would say that you run:

Body Slam, Curse, Rest, EQ

Though, as i said, if you want to deal some damage to the things like Skarm and Zong, Fire Punch is your best bet.

Crunch isnt that good of coverage so... no.
 
Gengar and Azelf both seem really fragile for today's Priority-heavy metagame. Add that to the fact that they share weaknesses and things aren't looking great. I would suggest changing one or both of them. As stated, you have real problems with Scizor currently. Running Rotom-H with a Scarf over Gengar helps you solve this. Yes, it's worse against Salamence, but Gengar isn't the safest switch-in to Salamence. Many run Jolly to tie Jolly Scarf Flygon, meaning you will lose out to them. Additionally, Mixmence and Specsmence will both easily OHKO you on the switch-in, meaning you only answer on the revenge or if you KNOW he's DDMence.

As for Snorlax: Props for using three attacks rather than limiting yourself to 2 with Rest, which screws over almost everyone who tries to run Snorlax. There are just too many common threats that beat any two-move combination unless you forgo STAB. However, do you find you get time to Curse enough to be effective?

As for Heracross, I would consider running Pursuit over Night Slash, just because it lets you run the double-threat on Blissey. Either she stays in and risks eating a fatal Close Combat, or sh switches out and loses a huge chunk of her health to Pursuit.
 
Lets not forget that Fire Punch can still help a lot against Bronzong, Skarmory and Forretress.

Also, i dont think you know but...

Percentages:68.79%74.35%81.11%

Yeah, CB Scizor cant OHKO CurseLax after a curse with Superpower, and Fire Punch would help a lot. BUT, lets remember that SuperPower drops defense, and you are at +1 Attack, so i think EarthQuake is able to OHKO the Scizor.

I would say that you run:

Body Slam, Curse, Rest, EQ

Though, as i said, if you want to deal some damage to the things like Skarm and Zong, Fire Punch is your best bet.

Crunch isnt that good of coverage so... no.

True your right about fire punch I completely forgot about skarm, tress, and zong. well still both of them wouldn't completely wall lax since he has curse and rest he will take care of them easily but still I'd go with fire punch.

Now time to fix metagross you best bet would be explosion since you have meteor mash for the hard hit but thunder punch would also get rid of skarmory also but explosion can OHKO blissey with SR damage done but
it will also get rid of lead perts because t-punch won't do nothing.
Explosion will only work after two meteor mashes are done to pert or maybe one not sure.

I'd suggest you go with explosion to clear up other leads.
 
ok thnx guys, sorry a bit late had school =(. Hey reyscarface, its vgx_wifiguy, mod sad vgx would be a better name lol.

anyway, ill test body slam, rest, eq, curse, body slam does beastly damage even to things that resist it.

So iam testing:
BodySlam
EQ/Fire punch
Curse
Rest

Fire punch is there so i can actually take on ghosts (levitate..) and still deal damage to skarms, etc.
As for heracross i prefer night slash, because pursuit, if the dont switch wont OHKO gengars and the like, and if its earlier in game, i use megahorn which scores a 2HKO on blissy, and will still have 90 base power against those that resist it.

Will test explosion on metagross, sounds nice (6-0d) with him last night lol), but i think explosion would do better.

Ill also do some tests with SD ape over heracross, but i want at least one scarfer, so i think gengar would be better to keep as it is. thnx for the suggestions

EDIT: jesus christ azelf is a beast, creams so many teams, BTW, my bad +2 psychic does not 2HKO bliss, i think that is for modest, but i went with this team into ubers and won cuz azelf is just a beefcake.
 
Don't use trick on metagross, it gives the opponent the opportuntiy to outspeed your scarfers and gyarados after a DD which is bad. Just use the standard lead metagross. On snorlax use body slam curse rest and fire punch. Stone Edge on Infernape. Give Gengar Trick and Focus Blast.
 
TrickGross should never be used unless you also have a Heatran to soak up the Fire attacks. Substitute/Fire Blast/Earth Power/Dragon Pulse @ Expert Belt is excellent for that. Switch in the Heatran on Fire Blast, Sub up and sweep. Replace it over Azelf, who is begging for Pursuiters and Scizor to rampage over you.
 
switching to standard lead =(, i really dont like but ill give it a shot. anyone think swampert would fit nicely? if i keep alive can come in on electric attacks to gyarados, just a thought..


EDIT: as in swampert lead
 
Back
Top