OU Stall Team - It's magically generic!

It's just a standard stall set. I didn't put a WORLD of thought into it even; I just picked two defensive cores that could cover most threats and carried two damage causing moves (along with having a spinblocker), put a bulky mixed wall that can do damage and a toxic spikes user / Rapid spinner. I was surprised when this team did quite a bit better than my standard set (a crummy drizzle hyper offensive baton pass team that had issues actually getting a pass). It has issues with typing (3 weaknesses to electric with only one resistance? 3 weaknesses to fighting? NO WAI!) and doesn't have anyone using toxic (only one phazer too) but does moderately well.
Here's the team:

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Yuka (Ferrothorn) (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip

Yeah. Ferrothorn. It's really a standard set, designed to set up spikes and wall things... but I think I may be doing it wrong. For starters, it often dies before it can set up spikes because fire attacks are on everything (let's face it, when you're the most used pokemon people are going to put moves to counter it on others) and it also has trouble with fighting types. I think the issue is that I'm expecting to keep it in long enough to lay 3 layers of spikes. Maybe I should switch it with stealth rock, and leave spikes laying to Skarmory? There's honestly too many counters running around the metagame for me to expect my opponent to not switch to one.

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Murasa (Jellicent) (F) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Will-O-Wisp
- Recover
- Taunt

Jellicent; the other member of the Ferrothorn-Jellicent core. Serves well as a spinblocker, and also (obviously) a wall to fighting types. It's great, BUT it can't block Starmie and I'm often afraid to switch to it in fear of losing it. Losing a spinblocker on a stall team is bad news.

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Rinnosuke (Porygon2) @ Eviolite
Trait: Trace
EVs: 212 HP / 120 Def / 176 SDef
Bold Nature (+Def, -Atk)
- Discharge
- Ice Beam
- Magic Coat
- Recover

This thing tanks like a boss. It'll take hits from pretty much anything, and can paralyze offensive threats (which often makes them manageable for the rest of my team) with discharge in addition to doing decent damage. It's extremely vital as a Gliscor counter, in addition to countering Sigilyph. It can manage against Trick Room Reuniclus, but will not against other varieties.

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Aya (Skarmory) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 228 Def / 28 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Roost
- Brave Bird
- Whirlwind

Skarmory is my stealth rock layer, and my phazer. It gets sent out against threats that I know are physical and don't typically carry fire or electric moves. It does well enough at its job, and usually stays alive for a while. The only thing I don't know is if I should put spikes on it instead, as it tends to live longer than Ferrothorn (although that may just be misuse of the former).

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Eirin (Chansey) (F) @ Eviolite
Trait: Natural Cure
EVs: 248 HP / 252 Def / 8 SDef
Hardy Nature
- Wish
- Heal Bell
- Seismic Toss
- Protect

Shuts down special attackers, all but forcing them to switch. Also acts as a cleric (which it does well) and a wish passer (which it would do well if I passed wishes when the recipient wouldn't get KO'd before getting them :/). I'm not sure whether to replace it with Blissey, but I like the extra defense in case the opponent has a physical attack in store.

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Nitori (Tentacruel) (F) @ Leftovers
Trait: Liquid Ooze
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Rapid Spin
- Scald
- Ice Beam

A standard rapid spinner and toxic spikes user. Gets the job done, but... well, it often lays spikes and then gets killed, causing me to have no rapid spinner. There's also the fact that two members of my team use paralyzing attacks, and one uses will-o-wisp (not to mention this one using scald). The burning isn't usually a problem, as it causes damage and shuts down physical threats. BUT it becomes a problem when I paralyze a threat only to not be able to wear it down with toxic. I'm not sure whether I should remove the paralysis moves, remove Tentacruel, or do nothing and just not be stupid about who I paralyze.

Threats:
MAJOR WEAKNESSES
(They get their own image and bolded text because I like those things and to punctuate their trickiness)
None I can remember for now! But that's definitely a fault of my memory :p

EVERYTHING ELSE:

Infernape - Well, it hits Ferrothorn and Skarmory for super effective damage, wrecks Chansey and Porygon2 with super effective STAB, and (if it carries grass knot) hits Jellicent super effectively. This is a rather widespread weakness, although if it doesn't carry grass knot Tentacruel and Jellicent can wall it well enough.

Starmie - It'll kill my only spinblocker with thunder bolt if it doesn't switch, and it'll just Rapid Spin in Chansey's face. Not good, although it's not like I CAN'T kill it (Hello Porygon2). It's the getting it out in order to kill it that's the problem.

Rotom-w - It isn't affected by spikes, isn't too concerned about SR and carries thunder to wreck Jellicent, Tentacruel and Skarmory. Chansey can wall it though, now that I think about it ^.^;

Conkeldurr - Kind of like Rotom-w in that Skarmory can wall it, but it really messes up the rest of the team.

I THINK that's all the threats... I can't remember though, and I probably am missing quite a few.
If anyone can make Shuckle fit well on this set they are a god
 
Good job with the team, first one to make me laugh a bit in a while. (Jellicent has unnaturally large breasts, but I digress). I'm not too big of a fan of stall, but this team is a solid one. Your team really could use an offensive member, and since Tentacruel isn't filling a big role on your team (and is outclassed by Jellicent for your bulky water spot anyway), try using CM Latias over Tentacruel. Latias can handle most Infernape sets, and if it has a couple of CM's up, it can even KO Starmie, preferably on a switch. This can give you offensive power, while still maintaining your defensive momentum.
 
I don't think Ferrothorn is honestly needed as you can give Skarmory spikes. I feel like you could change Ferrothorn to a Perish Song Celebi. Your team lacks the ability to beat last pokemon stat uppers such as Cune or Reuniclus.

Celebi@leftovers
Natural Cure
Ev's: 252 Hp/220 Def/36 Spe
Bold
Perish Song
Hidden Power Fire/Thunder Wave
Grass Knot
Recover

Then I would suggest switching Porygon 2 with Hippowdon to be able to lay down rocks, set up sand steam, and give you another phazer.

Hippowdon
Sand Stream
252 Hp/252 Def/4 Sp Def
Impish
Roar
Stealth Rock
Earthquake
Slack Off
 
Hey man, this is a pretty solid stall team it has quite a few weaknesses though. Sub calm mind Jirachi is sweep always sweep you, luckily its not common. Calm mind Reunicles will also destroy this team, so you will need a way to deal with it. Magic mirror espeon with baton pass support will be a massive problem, calm mind virizion requires your opponents Virizion to miss a focus blast, and finally stall breaker mew is a problem for any stall team.

Quite a few of these problems are solved by Latias easily, so of course I suggest it:

Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 6 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Roar
- Dragon Pulse
- Recover
 
The difficult thing is finding a place for it, it might be able to fit in over Ferrothorn's place, but you will have to test that. Using it over Tentacruel might work if you switch Ferrothorn over to Forretress, again you will need to test this to see what is better.

That only leaves stall breaker Mew and Espeon. Mew is rather rare in the current metagame, and about half the people out there don't use the (better) stall breaker set, so I would not be too worried about it. Espeon can be dealt with by a Rest talking Gyarados over Skarmory.

Gyarados (F) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Waterfall
- Dragon Tail
 
This team doesn't need paralysis support, so switch thunder wave on ferrothorn to Gyro Ball or Protect, maybe even stealth rocks if you go for Gyarados > Skarmory. Porygon 2 would like toxic over magic coat any day to stall things out, and with that the extra power of thunderbolt. Really, you see Wob like once every 100 battles, and its usually some noob who doesn't even think of using it against Skarm, do go for a full defensive ev spread.

GL
 
Volcarona and Growth Venusaur under the sun, Nasty Plot Celebi, Calm Mind Reuniclus, Calm Mind Virizion and Taunt W-o-W Mew seem like potential problems for your team. All of the aforementioned sweepers get a chance to set-up on Chansey, and sweep your team. This is because Chansey's only way to do anything to the foe is through Seismic Toss. Taunt W-o-W Mew can outstall every single member of your team with the combination of Taunt + WoW + Roost then chipping away with Psychic.

First off, try out Thunder Wave over Heal Bell on Chansey. This will ensure you're not set-up fodder for a bunch of threats, and patches up against Volcarona and Venusaur in sun, Celebi and Virizion, greatly hindering their sweeping potential, and anything on your team can chip away at them with the paralysis. I don't think Heal Bell is even necessary; none of your members care about Paralysis or a burn, and 4 of your members don't care about Toxic.

Calm Mind Latias over Porygon2 solves the remaining problems of Calm Mind Reuniclus and Taunt W-o-W Mew. Reuniclus is set-up alongside with, then pHazed with Roar, erasing its boost and causing the next switch-in to eat hazard damage, whereas Mew is utter CM fodder, not doing significant damage with Psychic, while Taunt not shutting you down completely, you being faster. Another pHazer like Latias is quite helpful for a stall team like yours, and it also provides as a decent check against opposing sun teams. Toxic Spikes are also a great help to hinder Tyranitar, a common counter. P2 seemed liked the weakest link, really only helping out with Trickroom Reuniclus, who finds it difficult to get past Chansey without set-up. 3 Electric- weaks and 1 resist is also not the best way to go, and Latias provides you with another resist.
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Latias @ Leftovers | Levitate
Timid | 252 HP / 4 SAtk / 252 Spe
Calm Mind / Dragon Pulse / Roost / Roar
 
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