Hello Smogonites, I proudly present a team that took much experimentation and thought. I thought of many types of teams, but I found out that sweeping was more my style. I find wall and stall teams a bit too tedious and death by blockades are not my style. So, with out further ado, we begin a great journey of a crappy OU team. Changes are in Bold.

Metagross @ Lum Berry
Nature: Adamant
EVs: Att: 252 HP: 252 Speed: 4
Ability: Clear Body
Moves:
~Meteor Mash
~Bullet Punch
~Magnet Rise
~Earthquake
Nature: Adamant
EVs: Att: 252 HP: 252 Speed: 4
Ability: Clear Body
Moves:
~Meteor Mash
~Bullet Punch
~Magnet Rise
~Earthquake
A very nice lead for a Metagross. Can take down Aerodactyls who think they can Taunt/SR. Machamps are easily taken down as well. Hippodowns are also taken care of due to Magnet Rise. Meteor Mash and Bullet Punch are just basic moves that should be on most leads. Metagross is can also function as a late sweeper with Bullet Punch to take care of anything at low health. I can't tell you how many times I had my butt saved to his Bullet Punch. With only fire weaknesses to take care of, I can always swich to...

Kingdra @ Choice Scarf
Nature: Hardy/?
EVs: Att: 252 SpA 252 SpcD: 4
Ability: Swift Swim
Moves:
~Outrage
~Waterfall
~Dragon Pulse
~Ice Beam
EVs: Att: 252 SpA 252 SpcD: 4
Ability: Swift Swim
Moves:
~Outrage
~Waterfall
~Dragon Pulse
~Ice Beam
This Kingdra is a great sweeper. I originally ran a swift swim+rain dance+dragon dance combo, but that took a while to set up and by that time, Kingdra is too weak to sweep anything. Then I decided to run a CB set but I was constantly getting walled. So I decided to come up with this set. This MixKingdra manages to have enough oomph to kill most things. Outrage, Dragon Pulse, and Waterfall are standard. However, I put Ice Beam in this set to provide some coverage.
Heatran @ Choice Specs
Nature: Modest
EVs: SpA: 252 Spcd: 126 Def: 126 HP: 4
Ability: Flash Fire
Moves
~Lava Plume
~Hidden Power (grass)
~Earth Power
~Dragon Pulse
I originally ran my Breloom here, but people were startiung to predict that. So I decided to go with a CS Heatran. This baby provides to much fire that I OHKOed an Infernape switching in on me. HP grass and Earth Power is to provide coverage. Dragon Pulse because not many people expect it on a Heatran and I decided to place it on there if I have to switch in on a Dragonite or Flygon.
Nature: Modest
EVs: SpA: 252 Spcd: 126 Def: 126 HP: 4
Ability: Flash Fire
Moves
~Lava Plume
~Hidden Power (grass)
~Earth Power
~Dragon Pulse
I originally ran my Breloom here, but people were startiung to predict that. So I decided to go with a CS Heatran. This baby provides to much fire that I OHKOed an Infernape switching in on me. HP grass and Earth Power is to provide coverage. Dragon Pulse because not many people expect it on a Heatran and I decided to place it on there if I have to switch in on a Dragonite or Flygon.

Scizor @ Life Orb
Nature: Adamant
EVs: Att: 252 HP: 252 Speed: 4
Ability: Technician
Moves:
~Sword Dance
~Bullet Punch
~Roost
~Pursuit
Nature: Adamant
EVs: Att: 252 HP: 252 Speed: 4
Ability: Technician
Moves:
~Sword Dance
~Bullet Punch
~Roost
~Pursuit
This Scizor can take anything Gengar throws at it and retaliate with Pursuit. I decided to go over Pursuit>Night Slash since the only threats are Starmies and Gengars and they would normally switch out. Other than that, it's a pretty standard Scizor. The Life Orb+one SD allows me to take out anything.
Togekiss @ Leftovers
Nature: Modest
EVs: SpA: 252 Def: 126 SpeD: 126 Speed: 4
Ability: Serene Grace
Moves:
~Thunder Wave
~Air Slash
~Roost
~Aura Sphere
Nature: Modest
EVs: SpA: 252 Def: 126 SpeD: 126 Speed: 4
Ability: Serene Grace
Moves:
~Thunder Wave
~Air Slash
~Roost
~Aura Sphere
Oh yeah. Rage Quitter #2. Thunder Wave+Air Slash equals RAGE!!!!. Togekiss can also spread around T-Waves like no one's business. Especially if I can predict a switch. Aura Sphere is there to take out any Rock-Type and Electric types that Togekiss is weak to. But even with all these sweepers on my team, statuses such as Toxic Spikes, Burn, and Poison can cripple my team. That why I have...

Suicune @ Leftovers
Nature: Modest
EVs: Def: 252 SpeD: 252 Speed: 4
Ability: Pressure
Moves
~Calm Mind
~Rest
~Ice Beam
~Surf
EVs: Def: 252 SpeD: 252 Speed: 4
Ability: Pressure
Moves
~Calm Mind
~Rest
~Ice Beam
~Surf
Thats right, Suicune. Rest off any statuses. Calm Mind should be a staple on like ALL Suicunes. I use Surf right now but I did try out HP Dark and HP Dragon. However, they usually did not provide enough power to kill even with one CM boost. After much experimenting, I found out that I actually didn't need Sleep talk and Ice Beam was great coverage to hit through annoying Water Absorbers. Suicune still mantains the feel of a tank and a sweeper with defenses high enough to take an explosion.