Hi People,
Currently new to the entire smogon scene, I have been trying to build a solid OU Team. All suggestions are welcome!!
I have kept a fairly offensive team only because I am still not used to the situational set up plays!
1. First of all the Mega! It is amazing how diverse Mega - Venusaur is majorly thanks to its ability Thick Fat!
I have Earthquake to hit an unsuspecting Heatran and HP Fire to hit Mega Scizor and Kartana. Have been able to anticipate and hit a lot of them.
Also Sludge Bomb is super useful and is 2HKO against Mega Charizard Y and Pelipper whose flying moves are scary
Truly weak only against Psychics like Tapu Lele (Sludge Bomb knocks it out if no scarf) and Alakazam!
Venusaur-Mega @ Venusaurite
Ability: Chlorophyll / Thick Fat
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Sludge Bomb
- Earthquake
- Giga Drain
- Hidden Power [Fire]
2. The Pivot! I almost always start with Incineroar and use Fake Out to take a grip on the opposition's team.
Generally Switch Out to Landorus-Therian to further cut out the opponent's attack stat.
Drain Punch is useful to hit pesky Tyranitar and Terrakion.
Incineroar (M) @ Aguav Berry
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Darkest Lariat
- Drain Punch
- Flare Blitz
- Fake Out
3. The Double Pivot!
Landorus is extremely useful in clearing entry hazards and Yache Berry is not usually used on a Landorus and helps take a Ice Type Hit which is its only weakness.
I keep switching between Stealth Rock / Toxic and have had similar success with both. Knock Off and Earthquake hit hard and can sweep late game.
Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Defog
- Knock Off
- Stealth Rock
4. Magaerna is bulky as hell. A calculated switch can help you set up and continue sweeping until the end of the game.
Aura Sphere helps chip away at Blissey and Ferrothorn and can surprise Kartana.
Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Aura Sphere
- Dazzling Gleam
- Flash Cannon
- Thunderbolt
5. I love Primarina's typing and its exceptionally high SpA! Hyper Voice bypasses substitutes and Ice Beam handles pesky Dragons.
Leftover + Aqua Ring ends up recovering a lot of HP which is needed to compensate for its low Speed Stat.
Primarina @ Leftovers
Ability: Liquid Voice
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Ice Beam
- Moonblast
- Aqua Ring
6. The Damager!
Tapu Koko hits hard especially with Thunderbolt. I do not want Electrium Z because of the tendency to bring in Ground Type in Pokemon against Tapu Koko.
I rarely use the fourth attack (Iron Head) and have been trying to come up with the most useful one. Suggestions?
Tapu Koko @ Fairium Z
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Iron Head
- Dazzling Gleam
- Thunderbolt
- Volt Switch
Currently new to the entire smogon scene, I have been trying to build a solid OU Team. All suggestions are welcome!!
I have kept a fairly offensive team only because I am still not used to the situational set up plays!
1. First of all the Mega! It is amazing how diverse Mega - Venusaur is majorly thanks to its ability Thick Fat!
I have Earthquake to hit an unsuspecting Heatran and HP Fire to hit Mega Scizor and Kartana. Have been able to anticipate and hit a lot of them.
Also Sludge Bomb is super useful and is 2HKO against Mega Charizard Y and Pelipper whose flying moves are scary
Truly weak only against Psychics like Tapu Lele (Sludge Bomb knocks it out if no scarf) and Alakazam!
Venusaur-Mega @ Venusaurite
Ability: Chlorophyll / Thick Fat
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Sludge Bomb
- Earthquake
- Giga Drain
- Hidden Power [Fire]
2. The Pivot! I almost always start with Incineroar and use Fake Out to take a grip on the opposition's team.
Generally Switch Out to Landorus-Therian to further cut out the opponent's attack stat.
Drain Punch is useful to hit pesky Tyranitar and Terrakion.
Incineroar (M) @ Aguav Berry
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Darkest Lariat
- Drain Punch
- Flare Blitz
- Fake Out
3. The Double Pivot!
Landorus is extremely useful in clearing entry hazards and Yache Berry is not usually used on a Landorus and helps take a Ice Type Hit which is its only weakness.
I keep switching between Stealth Rock / Toxic and have had similar success with both. Knock Off and Earthquake hit hard and can sweep late game.
Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Defog
- Knock Off
- Stealth Rock
4. Magaerna is bulky as hell. A calculated switch can help you set up and continue sweeping until the end of the game.
Aura Sphere helps chip away at Blissey and Ferrothorn and can surprise Kartana.
Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Aura Sphere
- Dazzling Gleam
- Flash Cannon
- Thunderbolt
5. I love Primarina's typing and its exceptionally high SpA! Hyper Voice bypasses substitutes and Ice Beam handles pesky Dragons.
Leftover + Aqua Ring ends up recovering a lot of HP which is needed to compensate for its low Speed Stat.
Primarina @ Leftovers
Ability: Liquid Voice
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Ice Beam
- Moonblast
- Aqua Ring
6. The Damager!
Tapu Koko hits hard especially with Thunderbolt. I do not want Electrium Z because of the tendency to bring in Ground Type in Pokemon against Tapu Koko.
I rarely use the fourth attack (Iron Head) and have been trying to come up with the most useful one. Suggestions?
Tapu Koko @ Fairium Z
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Iron Head
- Dazzling Gleam
- Thunderbolt
- Volt Switch