OU team - Flatten villages

I've been working on a team including Ursaring for a bit because I really love it's potential and came up with a two stages team, having (sort of) 2 leads. First stage is to power up Ursaring asap and wreck a lot of the opponents unprepared team. The 2nd stage is using my remaining 4 pokes to form one front to kill whatever is left.

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Gliscor @ Leftovers
Ability: Hyper Cutter
Nature: Impish
EV's: 252 HP, 252 Def, 4 Spd
- Stealth Rock
- Rock Polish
- Baton Pass
- Roost

My team lead. I picked Gliscor for the sole reason because I wanted something that could put up SR as well as pass a +2 speed to my most important team member, Ursaring. With all the taunt and trick users running around as leads, I might have to switch to a protect/sub/ninjask, sadly abandoning SR support.

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Ursaring @ Life Orb
Ability: Guts
Nature: Adamant
EV's: 252 Atk, 252 Spd, 4 HP
- Swords Dance
- Return
- Earthquake
- Fire Punch

My star of the team. Having 418 speed after a +2 boost, it's leaving everyone behind in it's trail, including a lot of +1 speed users. Almost 800 attack after a SD is enough to destroy teams or as the Smogon description calls it, "crush enemy bones and flatten villages." The moves give it great coverage which doesn't even matter much because even resisted returns still hurt like hell.

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Hariyama @ Leftovers
Ability: Guts/Thick Fat
Nature: Adamant
EV's: 76 HP, 252 Atk, 180 Def
- Knock Off
- Substitute
- Focus Punch
- Payback

After Ursaring goes down and out (let's face it, he is defensively weak), this guys is my "second lead". Knock Off to disable whatever opposition is left after Ursarings rampage. SubPunch is always nice and Payback has good coverage together with Fighting. Payback is also a nice move because of low speed.

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Slowbro @ Leftovers
Ability: Own Tempo
Nature: Bold
EV's: 252 HP, 252 Def, 4 S.Def
- Slack Off
- Counter
- Surf
- Calm Mind/Yawn/Light Screen/Amnesia

My defensive wall. The idea is to switch it in and start boosting my S.Def with most likely CM or otherwise Light Screen/Amnesia, hopefully luring in a physical attacker. I use counter to get rid of the physical attacker and (hopefully it's only) and continue Calm Minding to have great defences on both sides as well as a very powerful Surf. Yawn is mentioned if I want a more aggresive way of not having a special attacker in my face but a physical attacker.

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Togekiss @ Leftovers
Ability: Serene Grace
Nature: Modest
EV's: 252 S.Atk, 192 Spd, 64 HP
- Nasty Plot
- Air Slash
- Flamethrower
- Grass Knot

My special attacker. Flamethrower and Grass Knot are mentioned because those moves were needed for my team, but could easily be replaced by a Aura Sphere/Shadow Ball/Roost combo.

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Clefable @ Life Orb
Ability: Magic Guard
Nature: Bold
EV's: 252 HP, 152 Def, 104 S.Atk
- Calm Mind
- Thunderbolt/HP Fighting/Focus Blast
- Ice Beam/Shadow Ball
- Wish

My special wall and Wish support. CM to power up and actually become a special wall. BoltBeam for great coverage, although I may use the Fight/Ghost combo as that is even greater coverage. BoltBeam is more needed for my team though, as I don't have anyway to deal properly with Gyarados or Dragons.


Overall: I don't think I have any problems with status in this team, having 2 Guts abusers and Magic Guard. The entire strategy is very reliant on getting Ursaring a +2 speed boost (+1 not doing enough), so if that fails, the team is a lot weaker.

My biggest threats are hazers, ruining Ursarings fun, but even without +2 speed, 800 attack (Life Orb not accounted for) still hurts like crazy, the speed just won't allow me to sweep.

I intend to use this team on Shoddym not WiFi, just a FYI.
Please rate my team.
 
I'm worried about your beginning strategy to be honest, a lot of leads still like to carry taunt, such as Aerodactyl. They will taunt you to stop you from setting up Stealth Rocks, if you want to build your team around getting Ursaring the boost then it needs a little re-shuffle. I would leave Gliscor until later and attempt the ever popular dual screen + Agili SD Baton Pass tactic. In order to set this up, I'd go with a lead that doesn't work so poorly in the current Metagame, something like a Scarf Jirachi will work quite nicely and mess up your opponants leads, so shall we give that a try?

Jirachi @ Choice Scarf
Adamant Nature / Serene Grace
EVs: 252 Atk / 252 Spe / 4 HP
~ Iron Head
~ Fire Punch
~ Ice Punch
~ U-Turn / Trick / Zen Headbutt / Thunder Punch

Common leads such as Azelf, Aerodactyl and Tyranitar have a good chance of being 2HKOd without damage, thanks to Iron Head's 60% flinch rate. (Non-Sash Tyranitar is OHKOed i believe) I would replace this for Clefable, three Special attacks on a team is simply asking for Blissey to wall you (and Clefable is the one doing the least for you), especially as Gliscor doesn't threaten her, and Hariyama won't like Toxic, especially when Focus Punch needs a Substitute to really work well. Jirachi will make a decent enough switch in to Blissey, and could even Trick the Scarf if nessecary. Jirachi is the all purpose lead and revenge killer of this metagame lol. SO remove Clefable for Jirachi and lead with the Jirachi

I don't see why you don't run Flame Orb on Urasring, the only disadvantage is really see if a slight increase in damage and the fact you will take damage as you Swords Dance, but you may already have enough attack anyway >_< It's definately worth consideration for the boost in power.

Now the last thing that I mentioned before was dual screen support, which will make your Baton Passing strategy much easier to pull off, but I'm not really sure where to put it. I guess you could try a dual screen Bronzong in the place of Hariyama or something like that, but that will probably open up some weaknesses (You'd have to put Gyro Ball on the set for DDTar) I can't see how we could put dual screens on without really changing the team up a bit too much, but if you want to, try the Bronzong over Hariyama and see how it goes.

Hopefully that will allow you to pull off the Baton Pass and sweep through your opponants team a little more easily. If you are still having any problems don't hesitate to contact me, and ask me any questions, I'll check up to see how these are going later.

EDIT: Building on what metanite said, I think Urasrings set needs to be Flame Orb / Guts (good find with the Thunder Wave, completely slipped my mind), you'll want Facade on there with Flame Orb my god you will!
 
I'm not sure if this team is based around Ursaring, or what. My latest team was based around Ursaring.

I can say from that experience, Magnezone is needed. Not getting that OHKO on Skarmory and Bronzong may turn out to be crucial to the match seeing as they can Whirlwind your sweep attempt or just blow up on you. With Magnezone, you can be pretty certain nothing will stop Ursaring.

After an SD you will kill everything that's not a Steel or Rock type. You already have Hariyama for Rock-types so Magnezone just makes sense.

I agree with Goldfan, Flame Orb will deal more damage and best of all you can't be T-Waved. Another option is Toxic Orb with Facade and Quick Feet. You are pretty much garunteed to outrun everything if you also passed an Agility to Ursaring. If Magnezone did his job, then you should still kill everything.

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As far as weaknesses, there are quite few. SpecsLuke can outspeed everything and threaten to kill with the appropriate attack. So can a lot of fast hard-hitters like Salamance if you let them set up. If you want to keep the same Pokemon, I would give Togekiss a Scarf and make her Timid. Air Slash / Aura Sphere / Flamethrower / Tri Attack works nicely.
 
The team is a bit too slow, the scarfrachi set suggested could work nicely. I'd use it as a lead and let glicor replace clef.
I can't seem to see the strategy in the team very well, could you explain it using examples?
 
I would recommend that if you do decide to include Magnezone in your team to keep Ursaring from being walled by Steels, then you should switch his moveset to SD,Facade,Close Combat,Crunch. This moveset lets you "crush enemy bones and flatten villages" even better and also helps against Ghosts, because the other moveset forces you to Fire Punch them, which isn't the best attack for killing ghosts.

Whether or not you include Magnezone, I would either keep Guts and use a Flame Orb or switch to Quick Feet and Use a Toxic Orb and would switch Return for Facade. If you use Guts/Flame Orb, then you should switch to jolly, because 1 SD + Guts will give you 1077 attack while the Rock Polish will give you 458 speed.

If you use Quick Feet/Toxic Orb, then Adamant is the way to go because 1 SD will give you 788 attack and 1 Rock Polish + Quick Feet will give you 627 speed, basically guaranteeing you will outrun anything not using a priority move, and the main priority user at the moment is Scizor, whom your Magnezone should counter should you choose to include it in your team. Good luck.
 
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